

Eggplant: The Secret Lives of Games
Eggplant: The Secret Lives of Games
Candid conversations with game creators that dive deep into the art, craft, and process of making games.
Episodes
Mentioned books

Jan 12, 2024 • 1h 42min
131: Using All of Your Tools with Kevin Poupard (Jusant)
We're joined by Kevin Poupard, co-creative director of the beautiful, meditative climbing game Jusant. We discuss the pains and gains of physics, trying something new as a studio, and anthropomorphizing mountains. Plus special guest co-host Mark Brown of Game Maker's Toolkit! Thanks Mark! Show Notes: Jusant GMTK - How Jusant Makes Rock-Climbing More Immersive Mind Over Magnet Grow Home Shadow of the Colossus

9 snips
Dec 31, 2023 • 2h 54min
130: Games of the Year 2023
Rob Dubbin, newest co-host and writer/developer, joins the podcast to discuss their top 5 games of 2023 with other guests. They cover unique picks like Super Locomotive and Puzzmo Crosswords, explore story-driven experiences in games like Return of the Obra Dinn, and reminisce about classic remakes like Pikmin. The episode also features discussions on immersive gaming, tabletop adventures, and clowning philosophy in game design.

Dec 23, 2023 • 1h 29min
129: Reinforcing Worldbuilding through Gameplay with Spoils
Guests Daria Radu, Ben Wilson, and Douglas Wilson discuss the trick-taking card game Spoils and its development process. Topics include drawing inspiration from worldbuilding, trick-taking as a mechanic, the programming of AI systems, and the unique aspects of Spoils like point values and hoarding.

Dec 13, 2023 • 1h 29min
128: "Yes, And"-ing Your Design with Albert Birney and Gabriel Koenig (Tux and Fanny)
Creators of Tux and Fanny, Albert Birney and Gabriel Koenig, discuss their hilarious adventure game, collaboration as improv comedy, working with people outside of games, creating a Saturday morning cartoon from another world, and design inspirations from Animal Crossing.

4 snips
Nov 26, 2023 • 1h 23min
127: Plotting a Course with Hannah Nicklin and Harry Josephine Giles (Saltsea Chronicles)
Creative director Hannah Nicklin and writer Harry Josephine Giles join the podcast to discuss Die Gute Fabrik's Saltsea Chronicles. They explore world-building, the writer's room process, and designing a narrative for multiple middles and multiple heroes. They also touch on the importance of commas in narrative, building the natural world in the game, UI design and accessibility features, and creating a game that aims to reduce harm within the structure of capitalism.

4 snips
Nov 12, 2023 • 1h 33min
126: Building Your Own Platform with Zach Gage (Puzzmo)
Game designer Zach Gage, creator of Puzzmo, discusses building a platform for newspaper games, unique scoring systems and leaderboards, the dictionary and challenge feature, onboarding users through puzzles, and the fun aspects of the game character Puzmo.

Oct 28, 2023 • 1h 14min
125: Exploring Your Own Landscape with Mars First Logistics
This podcast discusses the open world physics simulation game, Mars First Logistics. They talk about the game's visual style, the procedurally generated landscape, the humor of the gameplay, and more.

Oct 7, 2023 • 1h 4min
124: Thinking Inside the Box with Patrick Traynor (Patrick's Parabox)
We're joined by Patrick Traynor, creator of Patrick's Parabox, a mind-bending recursive puzzle game about boxes within boxes. We discuss following your gut to what a game wants to be, being part of the puzzle design community, and our core philosophies behind puzzle design. Show Notes: Patrick's Parabox Patrick Traynor Linelith I Wanna Be the Guy Fangames Sokosoko Sokoban Stephen's Sausage Roll Singles - Rebecca Sugar Patrick's Parabox OST Osmos Puzzle Level Idea Strategies The Witness Tyler Glaiel - Make and release lots of small games before making a big one Jonathan Blow - Truth in Game Design

6 snips
Aug 25, 2023 • 1h 40min
123: (Rerun) Maximizing Minimalism with Disc Room
We're taking a small summer break, so please enjoy one of our favorite episodes from 2020 with a new introduction from Doug! The ENTIRE all-star Disc Room team - Kitty Calis, JW Nijman, Doseone, and Terri Vellmann - stop by for a rowdy disc-ussion on their new arcade sci-fi avoid-em-up. We chat about making the Margherita pizza of games, nailing the details to make a simple concept sing, and making the most of team collaborations. Show notes: Disc Room Launch trailer Kitty Calis JW Nijman Doseone Terri Vellmann Pizza Margherita Disc Room Game Jam VVVVVV Chris Ware Monolith Bit Pilot

Aug 11, 2023 • 2h 28min
122: Finding Decency in Reality with Gilles De Coster (De Mol)
We're honored to be joined by Gilles De Coster, host of our favorite Belgian reality TV game show - De Mol - to talk about the process, inspirations, and execution of the sublime game design behind its thrilling, subversive challenges. We spend the first hour giving all the context you'll need to follow along, before diving into the interview. This is a special one for us, check it out! Show Notes: De Mol (SPOILERS) The Mole (inferior American version) Wie is de Mol? (Dutch version) The Amazing Race Every Game in This City Bestemming X