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Nice Games Club - a gamedev podcast!

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Dec 21, 2023 • 0sec

Nicest of 2023

Donna Noble, a popular companion in Doctor Who, joins Ellen and Dale in discussing their favorite games and game development accomplishments of 2023. They also delve into the clever narrative decisions in Doctor Who, the comparison between different Mario games, and their anticipation for Hellblade II and upcoming indie games. The speakers share personal anecdotes, such as Ellen's snake-filled basement and Dale's reliance on their spouse for motivation and support in their work projects.
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Dec 15, 2023 • 0sec

Creative Career Paths (with Will Bredbeck)

Will went to school for illustration. After many plot twists—including a bike accident, leading a team of animators, and climbing mountains in Alaska—he ended up working in games. Now, he's a design director and creative consultant, working on games that aim to make the world a better place. This week, Will joins us in the clubhouse to discuss how he's made decisions about his creative career and where those decisions have taken him. New gamedevs and creative folks, you might find inspiration in Will's story. Experienced gamedevs, you might be reminded to think about where you've been and where to find meaning in the next chapter of your career.Creative Career PathsArtGame DesignIRLMisc.Kablam! - IMDBHeadkicker II - Arcade HistoryU.B. Funkeys - WikipediaMicrosoft Solitaire turns 30 years old today and still has 35 million monthly p… - The VergeNYT Connections Game - The New York TimesTraveling While Black - Felix and PaulEverFiBuild Your Stax (game)Will BredbeckGuestWilliam Bredbeck lives in Milford, CT and is the father of two amazing little girls. He has had a show of oil paintings in Alaska, worked on a 160-foot schooner, is reading through all of the Pulitzer Prize winning novels in order, and climbed to the highest points in many states. He is passionate about understanding the creative process, mentoring designers, and making great things!External linkhttps://www.williambredbeck.com/Will on Instagram
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Dec 8, 2023 • 0sec

Nice Games Jam: "The Loft"

This week, the clubhouse becomes the birdhouse; we're talking pigeons! Dale created a prompt inspired by Ellen's activities as a child and she bombards your nice hosts with a TON of pigeon facts! We somehow designed a game out of it!As a note, Ellen's was still recording remotely but the first 5 minutes she was recording on the wrong mic! We corrected it after those 5 minutes. Breeds of Pigeons across the Globe. - Layne Gardner, The American Pigeon Museum and LibraryRacing Pigeon Training 25 mile - Hoosier Outdoors, YouTubeRacing Pigeons VS. Falcon (Pt.1) - "One Wing" - @Pigeonmaniacom, YouTubeAmazing video of a hawk chasing a homing pigeon -  Their own world, YouTubeA Rare Appreciation of the New York Pigeon - Alexandra Wolfe, The Wall Street JournalEllen's pictures of pigeons she posted in the Miro boardPromptCreate a game where you breed and raise pigeonsGame typeDesign documentSetupNone yet! It's a game design doc.RulesControl a group of pigeonsReal time strategy racing gameManage each bird by going to each bird, checking statuses and causing communication so pigeons can help each other get to the goalPlayers can give stats bonuses to each individual birdYou as the player don’t know where the pigeons are going, you have to figure out where the pigeons’ goal isCan be multiplayerSwapping between each pigeon gives you information about that pigeons’ statusPlayers have a very vague idea of where to go at the startWhen a predator appears, the player needs to outsmart the predator to escape and keep racingThen the player is off course and needs to find their way backSome races can be longer, where you need to find a place to rest for the night and have enough foodGame loopYou get a random selection of pigeonsCompete in a raceStart in a random place on the mapPigeons know where they need to go but the player does notPlayers need to deduce where the pigeons are going and make sure to lead all of them in the right directionPlayers control each pigeon individually, moving a pigeon will influence the other pigeons but will not move fully in that direction. Players need to guide each pigeon to their goal as a group, but control them individually.Control of pigeons is in third-person perspective, players need to jump between pigeons to see the whole view of the flockThere are areas on the map that the player will know about that can have more risk involved (like areas where predators will often be)There can be some collectables around that the player can pick up with birds to get bonuses (more points? movespeed?)When you complete the race, you can remove a pigeon from the racing group and add a new pigeon from a set of 3 randomly generated pigeons
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Nov 30, 2023 • 0sec

"Am I making a joke?" Debug Functionality; Polish

Your nice hosts start this episode with some personal updates, and (spoiler) it does not "go quick" as planned, then take on two really fascinating production topics. Ellen puts both drawings on the fridge, Mark recommends a modern Polish masterpiece, and Stephen is a changed man.BONUS: This week's outtakes were much too long to include at the end of the show, so we put them on Patreon! It's 10+ minutes of behind-the-scenes outtakes that go a littler further than usual in revealing how your nice hosts assemble the program. Plus, bonus-bonus: an explanation of Mark's "Wandelprober." Any monthly donation amount will get you access to this and a bunch of other bonus content, as well as an ad-free episode feed. Join now!Noble Engine - Noble Robot, GitHubM+Dev: A Midwest Gamedev Conference - Wisconsin Games AllianceToppers Pizza Rolls Out Vegan Menu Across All Locations - VegWorld MagazineGreen Border is Agnieszka Holland’s Triumphant Stand Against Polish Corruption - Lena Wilson, The Film StageAgnieszka Holland’s ‘Green Border’ Acquired for the U.S. and U.K. by Kino Lorbe… - Elsa Keslassy, Variety0:42:09Debug FunctionalityThe debug menu Mark made for Widget Satchel.Explaining the "Probes" of TheatreChris PetersonOnStage Blog0:42:09PolishThe Art Of Game Polish: Developers SpeakJ. Matthew ZossGame Developer
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Nov 23, 2023 • 0sec

Scoping for Your Project (with John Donkin and Rob Donkin)

In this episode the brothers Rob and John Donkin of BadViking join the hosts in the clubhouse for a frank discussion on goals and expectations, scoping, and setting milestone timelines, and making feedback useful.Scoping for your ProjectProductionBad Viking talks about Strange Horticulture, their most recent gameBest Best review for Strange Horticulture - Alice Bell, Rock Paper ShotgunPC Gamer Review - Christopher Livingston, PC GamerJohn DonkinGuestJohn Donkin does Art and Design at Bad VikingExternal linkhttps://twitter.com/johnnydonkinRob DonkinGuestRob Donkin is the programmer at Bad VikingExternal linkhttps://twitter.com/robdonkin
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Nov 16, 2023 • 0sec

Game-based Learning (with Jennifer Javornik)

Ellen spoke with this week's guest, Filament Games' chief partnerships officer Jennifer Javornik, at the 2023 Serious Play Conference in Toronto, Canada about game-based learning, but also about commercializing serious games, growing the game development industry in the midwest US, and a whole lot more.Game-based LearningEventsGame DesignProductionSerious Play ConferenceWisconsin Games AllianceFilament GamesJennifer JavornikGuestChief Partnerships Officer at Filament GamesExternal linkLinkedIn
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Nov 11, 2023 • 0sec

Serious Play Conference Special

Earlier this autumn, Ellen visited Toronto to attend the Serious Play Conference. It's an event for people who design, develop, and study so-called "serious games" — that is, games used for education, training, therapy, and more. Ellen reports on her experiences in the city and at the conference, and shares some clips from conversations she had with some speakers at Serious Play. Also, Stephen and Mark talk about the weather.(Note: There were some audio issues with the recordings taken on-site at the conference. We've done our best, but it's not great. Our apologies!)Page One CafeMelanistic squirrels in TorontoSerious Play Conference - Main SitexAPIFilament Games (Madison, Wisconsin)The Red Bull Gaming Hub at TMUGeoffrey Lachapelle - LinkedIn0:28:07Excerpt from a conversation with Dr. David ChandrossDr. David Chandross at TMUMaslow's Hierarchy of NeedsWikipediaJohn Dewey (educational psychologist)Kurt Vonnegut on the 8 “shapes” of storiesBig ThinkBloom's Cognitive TaxonomyUniversity of Central Florida0:45:07Excerpt from a conversation with Roz HussinRoz HussinLinkedInAbout MOOCs (Massive Open Online Courses)edXRoutineFlow AppWalkr App
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Nov 2, 2023 • 0sec

Megagames (with Trenton Greyoak)

We welcome Trenton Greyoak into the clubhouse to talk about the vast topic of megagames! Trenton provides a huge amount of insight into the development and play of these games in this slightly more mega-sized than normal episode.MegagamesGame DesignGamingPhysical GamesMegagame - WikipediaModel United Nations - United NationsWatch the Skies! - South West MegagamesOrigins of Megagames - Jim Wallman, No Game SurvivesMegagame Makers - Megagame Makers UKSU&SD PLAY… A GODDAMN MEGAGAME - Shut Up & Sit DownVery Large Huge Games - Very Large Huge GamesCan Horses Climb Stairs? Can Horses Go Up & Down Stairs? - Katie Plakson, Horse Bonding SuccessDread - Erik Schmidt, Unpossible JourneysDen of Wolves - South West MegagamesMansa Musa - WikipediaThe National Security Decision Making Game - Rex Brynen, PAXsimsMegagame Coalition - Megagame CoalitionMegagame Assembly - Megagame AssemblyAssets and Images of Deephaven and other megagamesTrenton GreyoakGuestTrenton Greyoak is a game designer and game programmer. He also develops a megagame called Deephaven.
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Oct 27, 2023 • 0sec

"Smarter, more evolved." Polymorphism; Save Scumming

In this week's episode, Mark teaches us to cast polymorph, a 4th level transmutation spell. Just kidding! But Mark does put his high INT score to work helping us understand polymorphism, a useful feature of object-oriented programming. Later on, Stephen talks about the pattern of "save scumming" and considers how it might influence how designers create games. Ellen noodles on things.Noodle demo game - Ellen Burns-Johnson, The Training Arcade0:04:48Polymorphism31:57:0Save ScummingShepard. Wrex. Grunt.YouTube
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Oct 19, 2023 • 0sec

Horror Games 201 (with multiple guests)

Nice Games Club continues to celebrate the Spooky Season with the second-ever “Nice Games Panel”. Our panelists include creators known for their work on horror games: James Pratt, TorpalDork, and Max Kunze. We discuss the using humor and using nostalgia in horror games and if clowns have ever not been scary.Horror Games 201Game DesignJames PrattGuestJames Pratt is a game developer out of Canada, and Co-founder of MANGLEDmaw games. His work includes 'Amanda the Adventurer' and other games.External linkJP Game Design@JPratt_Design on twitter@AmandaAdvturer on TwitterAmanda on ItchAmanda on SteamTorple DookGuestTorple Dook looks like a wizard and we can't prove that he isn't one. Also the maker of 'Hand of Doom', 'Chip's Tips', and 'Black Relic'External linkTorple Dook on Itch@TorpleDook on twitterHand of Doom on Itch.ioMax KunzeGuestMax Kunze is the wonderful person responsible for booking all of our interview guests. He is also a gamemaker having worked on too many titles for me to keep track of.External link@maxjk0 on twitterReed the Robotanist on Steam

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