

Nice Games Club - a gamedev podcast!
Lydia, Stephen, and Mark
The podcast where nice gamedevs talk gaming and game development. Nice!
Episodes
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Mar 10, 2017 • 0sec
GDC 2017 Special (Part 2)
It's the finale of our double-sized GDC 2017 special, recorded on the final day of the Game Developers Conference.Martha and Mark were joined once again in San Fransisco by "Special Reporter" Dylan Skerbitz to talk about the back half of the conference, while Stephen joins in remotely from Glitch HQ to talk all about the Nintendo Switch!0:02:40GDC 2017 SessionsSid Meier tells Civilization’s origin story, cites children’s history booksSam MachkovechArs TechnicaMartha meets her Hero, Sid MeierDouble Fine's Digital ArchaeologyBrendan SinclairGamesIndustry.bizLadykiller in a Bind ReviewAllegra FrankPolygonDouble TapSte Curran0:19:48Nintendo Switch LaunchUnreal Engine 4.15 supports Nintendo Switch, HDR, and AFR for Nvidia SLIMark WaltonArs TechnicaYou can expect a Super Smash Bros. game for Nintendo SwitchCNET0:34:46Flash Games PostmortemHow Flash Games and Newgrounds Foretold Today’s Indie Experimentalism Kate GreyVice0:36:32Experimental Games Workshop'Multibowl' Is the First Real Video Game MixtapeZack KotzerVice0:38:22Micro-PostmortemsChristine Love's Micropostmortems summaryChristine LoveTwitter

Mar 6, 2017 • 0sec
GDC 2017 Special (Part 1)
Martha and Mark were in San Fransisco for the Game Developers Conference, and there was so much to say we had to split it into two episodes!While Stephen was holding down the fort back home, we were joined in San Fransisco by Nice Games Club's in-house "special reporter" Dylan Skerbitz.0:00:58Train JamTrain JamTrain Jam participants heading to GDC 2017 anxious about ‘Muslim ban’Charlie HallPolygon0:13:13Train Jam InterviewsArvind Raja Yadav made Zombies on Demand
More from Arvind: Pyrodactyl GamesAndrew Shouldice made Uncomfortably
More from Andrew: Secret LegendKate Gray made Post Birb
More from Kate: https://kategray.me/Kate Compton made Travels in Od
More from Kate: galaxykate.comAlex Carlson made Ultimate Train Fighter 2600
More from Alex: acwd.meCreatrix Tiara made What The $!#&@! Do They Need Now?
More from Tiara: creatrixtiara.comMatt Findlater made Flashlight Flashbang
More from Matt: @justattackgamesStefan Lopuszanski made Time Twins
More from Stefan: stexe.com0:24:21Day of the Devs at Alamo DrafthouseDay of the Devs at GDC 2017OobletsRimeMineko's Night MarketKnights and BikesPyreTacoma0:35:06GDC 2017 Sessionskhronos.orgWeb VRTurbo Button's "TButt" FrameworkGitHubGames that should be Games againRami Ismail0:52:35Adventures in Conference Scheduling0:55:35Star Trek: Bridge Crew

Feb 27, 2017 • 0sec
GDC 2017 Preview
Two-thirds of the Nice Games Club are in San Fransisco this week for the Game Developers Conference, and we're recording some segments for a special episode while we're here. Let Mark tell you all about it...

Feb 27, 2017 • 0sec
Co-op Recap: Transmedia (with Felix Foster and Lane Davis)
On this Co-Op Recap episode, we welcome developer Lane Davis and writer Felix Foster, who were the co-facilitators of the Glitch Co-Op Talk about Transmedia and Intellectual Property.Also, friend of the show Adia Alderson returns to fill in for Martha, who we all missed very dearly, but you wouldn't know it by how lively our conversation was. We really get into it!TransmediaIRLI Have No Mouth but I Must ScreamZelda CYOA books - ZeldaWiki"Why Are There No Good Video Game Movies?" - Extra Credits, YouTubeMortal Kombat chess - WikiaMortal Kombat Tetris - WikiaHitchhikers' Guide to the Galaxy - WikipediaHow Transmedia Made LEGO the Most Powerful Brand in the World - Animation World NetworkOverwatch Comic - Tracer - Blizzard Entertainment

Feb 20, 2017 • 0sec
Solo Development (with Will Tice)
Developer, pixel artist, and YouTube vlogger Will Tice joins the club to talk about building his own game engine, and what it's like to go solo.Solo DevelopmentIRLLibgdx"It's official: XNA is dead" - IndieGames.comunTied Games devlogunTied Games - Speed Sprinting video

Feb 13, 2017 • 0sec
"Can I tweet about this?" Glitch’s Immersion Program; Work/Life Balance; Tools of the Trade
It's an episode packed to the gills, hosted by two manatees and an otter!Your hosts each talk about their time with Glitch's Immersion program, and Mark shares what he learned about its most recent cohort, which he filmed for an upcoming documentary.We then bum ourselves out talking about how we never have enough time to work on our projects, but things pick up for the final segment as we gab about some of our our favorite gamedev tools, including a bunch of suggestions from listeners. Be sure to browse the links below to learn more about them!0:04:00Glitch’s Immersion Program0:18:22Work/Life Balance0:32:33Tools of the TradeVersion ControlSourceTreeGitkrakenUnimergeUnity AssetsUnity Assets StoreSuper Fast Soft ShadowsUnityRewiredGraphics SoftwareMagicaVoxelBlender3D Studio MaxAdobe Create CloudAdobe AnimatePyxel EditUser ForumsStack OverflowUnity ForumGame EnginesUnityConstructSuperpowersCitrus EngineInk /InkleRen'PySound and MusicBFXRReasonGarage BandReaperProject ManagmentTrelloVisual Understanding EnvironmentVisual Studio CodeCodecksCodecks did not exsist at the time of this episode, but later became a episode sponsorCode Editors / IDEsSublime TextVisual StudioMonoDevelopJet BrainsFlash BuilderFDTFlash DevelopNotetakingGoogle KeepEvernoteOneNoteOther ResourcesHumble Indie Dev BundlesMIdwest Game Jam Resources

Feb 6, 2017 • 0sec
Extracurricular Activities (with Ryan Foss)
Once a month, the Twin Cities chapter of the International Game Developers Association holds a public meetup, where all are welcome to view presentations, plug their projects, and network with others.As chair of the IGDA-TC, Ryan Foss coordinates and hosts the meetup, and his example helps foster a welcoming and supportive environment for Twin Cities gamedevs. In this episode, we talk to Ryan about what it takes to maintain an "extracurricular activity."Extracurricular ActivitiesEventsIRLInternational Game Developers Association, Twin CitiesMinnesota Virtual Reality and Human-Computer Interaction GroupIGDA-TC podcast

Jan 30, 2017 • 0sec
"Try it once." Watching Games; Narrative in Games; Board Games
Our 10th(!!!) episode has your nice hosts teetering on the edge of not-so-niceness as they each describe something they just don't get (or don't quite like) in gaming, and hope the other two can bring them around.0:01:28Watching GamesEVO Fighting Game TournamentThe Controversial Dichotomy Between Sports and eSportsJesse AaronHuffington PostAchievement HunterRooster TeethThe Best of Modern Warfare MythbustersDefend teh HouseYouTubeContradiction: Spot the Liar!Giant BombHer Story"On Let's Plays"That Dragon, Cancer0:13:00Narrative in GamesLudonarrative Dissonance in BioshockClick NothingHow many times can you enter the cell? - Batman: Arkham KnightYouTubePortal 2 - funniest quotesultrasoftcoreYouTubeThe Stanley ParableBrothers: A Tale of Two Sons - Ending - EpilogueYouTube0:29:27Board GamesDungeon! (created by Martha's dad, David Megarry)Animal Town Games: Save the Whales, Dam Builders, Nectar CollectorEvolutionStar Trek: AscendancyPuerto RicoPandemicFlashpoint

Jan 23, 2017 • 0sec
"Will you be the best with me?" Gaming Mastery; Strategy Guides and Wikis; Designing Party Games
Some firsts in this episode: Our first iTunes review (thanks, Abdiwak!), our first episode of interconnected topics, and our first big ideological disagreement (ooo, drama!).0:01:33Gaming MasteryGamer Motivation Profile quizQuantic Foundry0:20:45Strategy Guides and Wikis(Martha) Pokemon Crystal guideNintendo Power(Stephen) Donkey Kong Country 2 guideNintendo Power's Dragon Warrior giveawayPress the Buttons0:38:30Designing Party GamesUltimate Chicken HorseWe Didn’t Playtest This At All!SpaceteamJackbox Party PackSave the WhalesSushi Go!Overcooked

Jan 16, 2017 • 0sec
Music for Indie Games (with Troy Strand)
Musician and educator Troy Strand joins the club to talk about writing music for indie games and working with indie devs, and your nice hosts do a lot of learning. Troy also shares details about his new crowdfunding platform Raisable.Music for Indie GamesAudioVerdant SkiesVenture AcademyRaisable


