

Nice Games Club - a gamedev podcast!
Lydia, Stephen, and Mark
The podcast where nice gamedevs talk gaming and game development. Nice!
Episodes
Mentioned books

Jul 29, 2021 • 0sec
GDC 2021 Special
Your nice hosts do their best to "attend" GDC 2021, and end up having a really good time. Mark imagines his business card, Ellen asks questions, and Stephen proves he's human. Game Developers Conference webpageGDC 2021 SessionsIndie SoapBoxGDCGlitch City LADemystifying Indie Publishing OffersAugust BrownGDCAugust joined us in a previous episode:Developer/Publisher RelationsAvoid an Identity Crisis as a Technical DesignerGDCA slide from "Avoid an Identity Crisis as a Technical Designer"Experimental Gameplay WorkshopGDCSchimHyperRogueKromaKristallijnL'Oeuf-SphinxAI DungeonDespeloteSpreadsheet Smarter Not Harder

Jul 23, 2021 • 0sec
"The Corrupt Goo." Gamepads; Nature in Games
In this episode, Mark gets defensive about his fair city, Ellen declares her love of Big Buttons, and Stephen almost forgets Fingeance, the game he worked on for seven years.0:14:00GamepadsThe Evolution of the Xbox ControllerAlessandro FillariGameSpotThe Evolution of the PlayStation ControllerAdam BankhurstIGN List of Nintendo controllersWikipedia0:54:54Nature in GamesMinneapolis Named Best City Park System in U.S. on Trust for Public Land’s Annu…Minneapolis Park & Recreation BoardMinneapolis slides to third in urban park rankings; St. Paul rises to second (2…Susan DuStar TribuneSpend Time Outside in Twin Cities Parks and LakesCinnamon JanzerExplore MinnesotaEndling: Extinction is ForeverHandy GamesFirewatchCampo Santo

Jul 15, 2021 • 0sec
Nice Games Jam: "Palace of Versailles"
Your nice hosts come together for their first Nice Games Jam in person in a very long time! Did seeing each other together result in even wilder game jam shenanigans than you'd expect? Listen to the episode to find out!PlayThinker Deck - The Game CrafterPromptWe used Ellen's PlayThinker Deck to make this game! Goal card was "Efficiency", interaction cards were "Combination", "Approach", and "Exploration".Game typeCard gamePlayer count2-4MaterialsBasic 52 card deck (no jokers)4 Meeples12 Powerup tokens (3 different colors)SetupShuffle deck and place cards in a 4 by 4 grid.Give each player one meeple to represent them.RulesPlayer can move onto any card on their side of the grid as their first turn.On their turn each player moves one card and reveals it, potentially giving you an abilityRevealing a face card gives you an item, which gives you one of the following abilities:One gives the ability to move one more space.One gives the ability to peek at one more card.One gives the ability to move diagonally.Getting three items allows you to take one turn to bank three items, losing those three abilities but giving you one point. Revealing an Ace removes all items that player’s have not banked. Bank your items to prevent losing a point!Revealing the four corners refresh all unrevealed cards except cards that a player is on.When the deck runs out, the game ends when all the board is revealed (no more refreshes, fill out the rest of the board with a shuffled discarded deck).Whoever has the most points after that last round wins the game!

Jul 10, 2021 • 0sec
"To whom it may concern." Ethical Consumption; Grind
Holly Harrison, aka "Best Friend of the Show," is back in the clubhouse! And we recorded this episode in person again! Can you tell? It probably comes through in the goofs...There's plenty of silliness in this week's episode, even though your Nice Hosts explore some serious topics. Holly asks us what we can do to become more ethical consumers (and developers) of games. Ellen examines the dynamics of grind. Stephen finally admits to something BIG, and Mark takes a break.Join Lobby - Video Game Culture Feed - Holly Harrison, InstagramHolly joined us for episode 40...Community Managment...and for episode 88...The Gaming Press...and for episode 89..."A mean secret that stays in this room."...and for episode 201..."Not like Beauty and the Beast."...and for episode 202!Business SpeakEllen's new laptop: Alienware M15R4Gris (a game, not a musical) - SteamNoble Engine - Mark LaCroixHere's episode 217, in which we discussed open source.Open Source SoftwarePhoto by Helmi Lutvyandi from Pexels0:13:06Ethical ConsumptionConflict minerals: Which gaming companies may have funded human rights abuses i…Rebekah ValentineGamesIndustry.bizIs There Really Such a Thing as “Ethical Consumerism”?Maya SingerVogueSummary of sexual and non-sexual allegations (megathread)Reddit0:47:59Grindr/truegaming: For those who like talking about games as much as playing them.RedditEllen’s take on grind: “Going through the same content multiple times as a means to progress towards an in-game goal that doesn’t pertain to the player’s skill.”

Jul 1, 2021 • 0sec
"So, you made a game engine?"
Back in March, Mark created a game engine in an unfamiliar programming language for an unreleased console... and in June he explained himself in a presentation at IGDATC's Gamedev Meeting.The full video presentation of Mark's talk"So, you made a game engine?"Noble Engine, a li'l game engine for PlaydateNoble RobotGitHubNoble Engine Project TemplateNoble RobotGitHubPlaydate consolePlaydate developer portal

Jun 24, 2021 • 0sec
Co-op Studios (with Reese Valentine and Mackenzie Denker)
Starting an indie studio is hard, starting a worker-owned cooperative is harder. This week your nice hosts interview longtime friend of the show Reese Valentine and their fellow co-founder Mackenzie Denker, both of Amelore. It's co-ops 101, which happens to be exactly the info Stephen needs right now!Amelore Coop websiteAmelore on TwitterReese previously visited the clubhouse for one of our earliest episodes, in early 2017:Games Education Co-op StudiosIRLProductionThe 7 Cooperative Principles - The National Cooperative Business Association CLUSA InternationalMission Statements - Adam Schwartz, The Cooperative WayCo-ops in Spain’s Basque Region Soften Capitalism’s Rough Edges - Peter S. Goodman, The New York TimesEmbracing the Co-Op Studio Model in Indie Games - Scott Benson, Ted Anderson, Steve Filby, Ian Thomas, Bethany Hockenberry, GDC

Jun 19, 2021 • 0sec
"The anitidote to hype." Storytelling; Exploits
This week, Mark talks about Star Trek, Stephen wants to talk more about Star Trek, and Ellen hypes the website.We made the papers!Dreams: Awake - Charity EP Jam, BandcampItch.io Palestinian Aid bundle raises over $900,000 - Danielle Partis, GamesIndustry.bizSerious Play Conference0:10:00StorytellingThe Game Debate: Video Games as Innovative StorytellingMelissa SomerdinThe Oswald ReviewThe Importance Of Video Game NarrativeAdeyemi ThompsonSliced Bread AnimationThe Unique Storytelling Power of Video GamesAnthony JondreauMedium3 approaches to storytelling in gamesSimon K JonesMedium0:36:36ExploitsWavedashing in Super Smash Bros MeleepahlzInstructables8 of the Most Notorious Video Game Exploits of All TimeBrandin TyrrelIGN What's the biggest game exploit you'll admit to using?PC Gamer

Jun 10, 2021 • 0sec
“My face is over here.” Special In-Person Special
Your vaccinated hosts return to the clubhouse to record their first in-person episode in over a year. This one's for us, but you might like it, too.There was a lot of hugs before the recording.Charity EP Jam (the new album drops June 11th!) - Chel WongIndie bundle for Palestinian Aid - Alanna Linayre, itch.ioMark's "Widget Satchel II" was featured in Panic's E3-style announcement video.Special In-Person SpecialSouth Korea’s COVID Success Stems From an Earlier Infectious Disease Failure Jiyeon Kim and Neil RichardsSlate

Jun 3, 2021 • 0sec
Therapeutic Games (with Adam Davis)
Can games be used for therapeutic purposes? Absolutely! In this episode we talk with Adam Davis, therapeutic Game Master, and a co-founder and executive director of Game to Grow, a 501(c)(3) nonprofit. The organization is focused on "the use of games of all kinds for therapeutic, educational, and community growth."Adam shares his experiences from over a decade in therapeutic play—how Game to Grow began, how he thinks about games as part of therapeutic experiences, and how he once managed SEVEN tabletop RPG campaigns simultaneously. We hope you enjoy our inspiring conversation with this really cool guy!Helmet nachos! Source: Target Field Eats on Twitter https://twitter.com/tfeats/status/1039672499892576256Therapeutic GamesGame DesignTabletopGame to Grow blogCritical Core on KickstarterDrama Therapy - North American Drama Therapy AssociationWheelhouse WorkshopIndividualized Education Plan (IEP) - Understood.comCollaboration vs. cooperation: What's the difference? - The Ripple Team, Ripple IntranetGame to Grow Keynote at the 2018 Washington Therapy Conference - Adam DavisNo Thank You, Evil: The Award-Winning Game of Make-believe for Creative Kids an…

May 27, 2021 • 0sec
"Kids like cubes these days." Novelty; Intuition
This week in the clubhouse, your nice hosts discuss the not so-intuitive nature of novelty, and the novel method of using intuition in games. Featured in the episode: Ellen reveals secrets of her home, Stephen relates a topic to fighting games for the 218th time, and Mark brings up the best parts of the Mass Effect trilogy.Matias Ergo Pro KeyboardEllen mentioned screen burnout, a topic we've covered in this episode."Empty the bucket."Tweet on writing 'structure'12:27Novelty45:19IntuitionEducating IntuitionThe University of Chicago PressJason Silva on IntuitionBrain GamesNational GeographicIntuition, Expectations and Culture: Learning from Psychology to Build Better G…Ara ShirinianGame DeveloperNumerical IntuitionBrain GamesNational GeographicThe unique power of games in building intuitionBryan Braun


