Nice Games Club - a gamedev podcast!

Lydia, Stephen, and Mark
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Jun 16, 2022 • 0sec

Nice Thinking: "A Local Indies Tournament"

It's a packed episode this week, with birthdays, illnesses, and some Nice Thinking. Stephen, Mark, and Ellen discuss how the group might put on a tournament for local gamers, featuring locally-made indie games. How can one create a competition that involves many different games of widely different genres? Hopefully your nice hosts are up to the challenge. Either way, you're in for a treat! Plus, we get to finally hear Stephen's TRUE feelings about Star Trek.Prehistoric Planet on Apple TV - BBCThe Man Who Fell To Earth - ShowtimeStar Trek: Strange New Worlds - ParamountCOVID 19 Quarantine and Isolation Calculator - Centers for Disease ControlAlternate titles for this episode:"It finally got me""Lil' Baby Stephen"Episode artwork from RODNAE Productions on Pexels.0:13:12Nice ThinkingElemetals: Death Metal Death MatchWALLRIDESteamAstral GunnersSati BrosSteamHyperDotCharles McGregorSteamSummer Games Done QuickCombo Breaker TournamentEVO Tournament"Challenges and Strategies for Hosting Massive Independent eSports Events"James LampkinGDC
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Jun 9, 2022 • 0sec

Teaching Gamedev to Young People, Again! (with Chris Totten)

It's a sequel to last week's episode! This week, your nice hosts speak with Kent State University animation and game design professor Chris Totten about formal game design education. We get into the details of theory and practice, and discuss how teaching gamedev is both similar and different from other professional and artistic fields.Teaching Gamedev to Young People, Again!Game DesignIRLAn Architectural Approach to Level Design - Christopher W. TottenKudzu -  Pie for Breakfast Studios, itch.ioLa Mancha -  Pie for Breakfast Studios, Board Game GeekGDEX and Origins 2022, June 8-12
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Jun 3, 2022 • 0sec

Teaching Gamedev to Young People (with Truman Simpson)

In this episode Truman Simpson joins us to talk about teaching game development to young people, through Gameheads, an organization for which Truman is a long standing volunteer. The clubhouse discusses the importance of seeing what is possible and what is achievable, and Stephen is jealous of today's youths.Teaching Gamedev to Young PeopleGame DesignIRLGameheadsTruman Simpson volunteers with Gameheads. Gameheads is an organization that teaches youth and prepares them for careers in game development. Gameheads is lead by Damon Packwood and operates out of Oakland and the Bay Area, CA, with possible expansions around the US.Gameheads WebsiteGameheads TwitterDamon Packwood's TwitterTruman Simpson's twitterTeaching and Games cross-pollinationEllen mentions that Teaching and Games is a cross-pollination that is a whole other episode, here are some Episodes on that topic from the archivesWe talked about educational institutions for game dev back in episode 16Games Education Ellen joined as a guest host way back in Episode 75Learning Through GamesWe also talked about teaching/learning durring the Redundancy topic in Episode 170"Stephen, his arms wide!" Project SuccessStephen is working with Project Success to design a learning curriculum for middle school aged youths.Project Success WebsiteStephen mentioned design pillars, as one of the learning topics in project sucess, see also episode 187"A way to farm notions."Soylent GreenSoylent Green is set in the year 2022 (that's this year!) and something we got distracted by on a tangent. Yes, soylent is a real product now.In 1973, 'Soylent Green' envisioned the world in 2022.  - George Bass, The Washington PostSoylent (the real productAnd, if the people from Soylent want to sponsor us, please reach out at contact@nicegames.club
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May 27, 2022 • 0sec

"Start fresh, in a certain way." Diagramming Gameplay Loops; Art Direction

In this episode, Stephen, Mark, and Ellen talk about gameplay loops. Then, they talk about art direction. Then they talk about loops. And then art direction. And then, more loops. Just kidding! It’s a regular roundtable discussion about diagramming gameplay, establishing art direction, and when to take out the garbage.Habitica: Gamify Your LifeEducating Intuition - Robin M. Hogarth, University of Chicago Press0:15:20Diagramming Gameplay LoopsActionable Gamification: Beyond Points, Badges, and LeaderboardsYu-kai ChouOctalysis GroupHow To Perfect Your Game’s Core LoopNathan LovatoGame AnalyticsLoops and ArcsDaniel CookLost GardenHow Games Use Feedback LoopsGame Maker's ToolkitYouTubeDaniel Cook: Game Design Theory I Wish I had Known When I StartedIGDA SeattleYouTubeExpanding UX: Gameplay LoopsVitaly StarushMediumThe Gameplay Loop: a Player Activity Model for Game Design and AnalysisEmmanuel GuardiolaResearchGateKurt Vonnegut Diagrams the Shape of All Stories in a Master’s Thesis Rejected b…Josh JonesOpen Culture0:42:00Art DirectionDreamsettler Reveal TrailerNo More RobotsYouTubeBack in the day, Nice Games Club talked about color theory.“When two colors of paint really love each other…” We talked about sources of inspiration and it reminded us of episode 141.Nostalgia and the Lo-fi Aesthetic
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May 19, 2022 • 0sec

Machine Learning (with Anna-Lena Pontet and Luzia Hüttenmoser)

At GDC, your nice hosts met and spoke with this week's returning guests. We were so impressed with their project "[i] doesn't exist," we wanted to have them on a full episode to talk about the unique machine learning system they built for it. Be nice and have a listen!LUAL Games on Twitter"[i] doesn't exist" demo - itch.io[I] doesn't exist - a modern text adventure - KickstarterIf you're in Sweden, Lu and Al and their game will be at Arctic Game Week next week, May 25-28, 2022.We first met Lu and Al and spoke with them for a recent episode:GDC 2022 Special (Part 2)Some meta news: Mark wrote a song for this year's Charity EP Jam, which is actually a double-length album! All proceeds go to Able Gamers.Machine LearningNarrativeProgrammingSimulated AI creatures demonstrate how mind and body evolve and succeed together - Devin Coldewey, TechCrunchWhat is GitHub Copilot? An AI Pair Programmer for Everyone - Daniel Diaz, SitepointGithub Copilot Wants to Play Chess Instead of Code - Ido Nov, DagsHub BlogChat MapperBotpressDocumentation as a gateway to open source - James Turnbull, IncrementMiddle-Earth: Shadow of Mordor Makes AI Meaningful and Menacing - Andy Brice, GamingBolt
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May 12, 2022 • 0sec

Postmortem: "LxJamathon" (with Mark Hamilton and Ellen Burns-Johnson)

It's a Nice Postmortem! Ellen brings her instructional design colleague Mark Hamilton to discuss the development process behind the LxJamathon, a combination of both a hackathon and a game jam meant to allow instructional designers to practice their skills! Find out what went well and what didn't in this fascinating look into the event.Postmortem: "LxJamathon"ProductionInstructional Design Reddit - RedditInstructional Design Discord - DiscordLxJamathon Website - Ellen Burns-Johnson and Mark Hamilton, LxJamathonLxJamathon itch.io - Ellen Burns-Johnson and Mark Hamilton, itch.ioMidwest Mysteries - The Oscaloose - SoundCloudLxJamathon Entries - itch.ioA Simple Guide to Four Popular Online Learning Formats - Nameera Sallum, CommLab India
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May 6, 2022 • 0sec

Nice Games Jam: "Blame the Cat! (with Monica Fan)"

Game designer Monica Fan joins us this week for a Nice Games Jam that is extra-mischievous and extra-cute. There's drama amongst the roommates, and we're pretty sure the cat's to blame. But can we prove it? Can your Nice Hosts (and Nice Guest) make a playable prototype by the end of the episode? How many times will Stephen say "meow" before the outro rolls? So many questions!Monica Fan @DesignerMonica - TwitterWait Wait...Don't Tell Me! - NPRHere's the best way to shuffle a pack of cards – with a little help from some m… - Graham Kendall, phys.orgPromptFrom Dale this time: "Design a game where you discover clues and have to solve a mundane mystery. Bonus points if there is a cat in it. EXTRA bonus point if it's the cat who did it!"Game typeCard gamePlayer count4MaterialsStandard deck of playing cardsCoins or tokens to indicate the accumulation of blameOPTIONAL: A real cat to sit in the middle of the game tableSetupSort the deck by suit. Pull out the Aces and Jokers and set them aside. You'll use the Aces in a minute, but not the Jokers.Remove six random cards from three of the suits (Clubs, Spades, and Diamonds) and set those aside for the game.Shuffle the remaining cards into a deck and pull a random card from the deck. Don't look at it! This is the card that determines Who Really Did The Thing. Set it aside and don't peek until the end of the game.Set the rest of the deck aside for a moment.Deal the Aces randomly to determine which players get each suit. Whoever gets the Ace of Hearts is the Cat. Once roles are determined, you can ignore the Ace cards, but it's useful for players to hold onto them as a reminder of what suit they have.Deal each Human player two cards face-down. Deal the Cat player four cards face-down. Players can look at their cards but should not show their hands to the other players.Place the deck of remaining cards face-down in the center of the table. This is the draw pile.Place a pile of Blame tokens somewhere on the table so people can grab them (or throw them) as needed.RulesGOAL: Pin the blame on someone else! Once a player has accumulated 3 Blame tokens, they are GUILTY and the game ends.Go around the table clockwise, taking turns. Each player can take one action on their turn; it's a fast-moving game of blame!Player ActionsCat-only actions:Take a card from a human; the Cat chooses which card to take (without looking at the human's hand)Give a card to a humanMake an accusation by playing three cards of the same suit (the Cat must play three cards to make an accusation)Cat must meow when making a play…or maybe through the whole game?The Cat cannot draw cards from the deckHuman-only actions:Draw from the deckTrade with each other; the player who initiated the trade is the one who selects which card to take from the other player’s hand (without looking at their hand)Play a pair (it's easier for humans to make accusations)Making an accusation:A Human plays a pair of cards from the same suit, or the Cat plays three cards from the same suit. This is the Accusation.The player whose Ace matches the suit from the Accusation receives a Blame token.The first person to accumulate three Blame tokens is considered GUILTY, and this ends the game.Winning the game:Technically, you win if you don't end up as the guilty party, but there's more to it!Reveal the hidden card that you set aside during setup. The whole group wins if the right person got the blame. Yay!The Cat can feel extra good if they were the real culprit, but one of the Humans was found GUILTY.The Humans can feel extra good if one of them was the real culprit, but the Cat was found GUILTY. Congrats; you can all continue to live harmoniously as roommates.StrategiesHold onto the cards that are evidence against you.Play cards that are evidence against others.The Cat, who has the most cards, is likely to know who the guilty party is.
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Apr 29, 2022 • 0sec

Postmortem: "Infernax" (with Hunter Bond and Mike Ducarme)

It's a Nice Postmortem! Hunter Bond and Mike Ducarme talk the making of Infernax—an old school adventure platformer with puzzle elements, unholy curses, and lots of old-school awesomeness. From its earliest conception to playtesting, promoting, and publishing, what did they do and what did they learn?Postmortem: "Infernax"ProductionInfernax - TwitterJust Shapes and BeatsBerzerk StudioAs promised, Hunter's PO Box: PO Box 10275, Albuquerque, NM 87184
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Apr 21, 2022 • 0sec

GDC 2022 Special (Part 2)

Settle in, because we could only trim the 5+ hours of interviews we recorded last month at GDC down to 2 hours. Of course, if you want to hear all of it, there's always the Patreon... 😉The game Mark has been working on, "Dreamsettler," was officially announced on April 5th!GDC 2022 Special (Part 2)Cat Cafe ManagerRoost GamesStrange Horticulture, a game about selling plants, is one of the best games thi…Nicole CarpenterPolygonSmall LifeyueqiWUPuzzles for ClefWeasel TokenDune: Spice Wars launches in early access in AprilOli WelshPolygonInfinity Game TableEolia Is A Fully Hand-Tracked Follow Up To Rhythm Of The Universe: IoniaJamie FelthamUploadVRMidnight Protocol is a cyberpunk hacking RPG that cuts out all the fillerAdi RobertsonThe VergeNeurodiver, sequel to 2064: Read Only Memories, is headed to PS5 and SwitchChris MoyseDestructoidCusco ParadoxIndaga StudiosAi ApaecSatoshi WakuBugaboo PocketStar SalvagerA-Game Studios[I] doesn't exist - a modern text adventureLUAL GamesPatchworld from PatchXR brings you a novel way to create music with your Meta Q…Micah BlumbergMediumYou Suck at Parking™Happy VolcanoAgent InterceptPikPokMini Motorways and the delicate art of marrying complexity and minimalismGame DeveloperBroken PiecesElseware Experience, Benoit Dereau, Mael VignauxMail TimeKela van der Deijl
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Apr 15, 2022 • 0sec

Work Weeks (with August Brown)

What does your work week look like? Are you locked into a 9-to-5 the way that Dolly Parton described it, or are you free to set your own schedule? What about your team as a whole?  In this week's episode, August Brown is back on the show to help us explore the topic of work week structure. The company where August currently works, Armor Games, has made headlines by shifting permanently to a four-day work week. We ask him how it's going, what other work-week configurations might have benefits for gamedev teams, and what he thinks about the word "truncate."The definition of truncate is “to shorten by cutting off a part; cut short”  - Dictionary.com“9 to 5” - Dolly Parton, YouTubeWork WeeksProductionArmor Games adopts four-day work week permanently - Brendan Sinclair, GamesIndustry.bizAugust’s previous employer, KongregateAugust is now doing platform relations at Armor GamesAugust was on a previous interview episodeDeveloper/Publisher RelationsJohn Cooney (Armor Games CEO) Twitter thread on the four-day workweek results - John Cooney, TwitterGDC 2022 Independent Games Summit: Four-Day Workweek: We Did It! What now? - Game Developer Conference“Eidos-Montreal and Eidos-Sherbrook shifting to the 4-day work week” - Edios Montreal“The Research Is Clear: Long Hours Backfire for People and for Companies” - Sarah Green Carmichael, Harvard Business Review“Indie Studio Forms First Video Game Union In The Country” - EThan Gach, Kotaku“How the 40-hour work week became the norm” - Alexi Horowitz-Ghazi, NPR

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