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Nice Games Club - a gamedev podcast!

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Mar 16, 2023 • 0sec

"Metroid is very serious." Secrets & Easter Eggs; Player Trust

Gaming journalist Patricia Hernandez and gaming writer Jordan Baranowski discuss secrets and easter eggs in video games, including favorites and least favorites. They also explore the importance of player trust in game development, emphasizing consistent controls and creating a world where players feel capable and immersed. Effective communication and gathering feedback for game design adjustments are also discussed.
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Mar 10, 2023 • 0sec

Nice Thinking: "Pizza Land"

Ellen's nephews have charged her with the task of making a board game about pizza. Making a clone of Hasbro's Candy Land is more difficult than it sounds, especially since these young stakeholders have requested some "creative deviations" from the design of the original board game. Stephen and Mark step in to help out. Can your nice hosts realize the wild, cheesy dream that is Pizza Land?Candy Land, a classic board game for kids - HasbroThat meme from The Office - GiphyGharial, a weird-looking endangered crocodilian - Animalogic, YouTubeNice Thinking NotesChildren's drawingsThe art is here on Google Drive for you all to enjoy. Whale, may or may not be pizza-relatedT-rex sort of on fire, facing usBrontosaurus amoebaCat and soulless dog [Pizza] donutPizza Knight with an axe, maybeIce cream leaking out of the conePizza t-rexPizza crocodilePizza sharkPizza rock, since upgraded to pizza geodePizza pyramidMan made of pizzas x 2Ellen's drawingsEllen's drawingsSea of SauceGarlic Bread GrovePizza Dough DesertCalzone Quarry (not pictured)and here's a link to the spreadsheet mentioned in the episodeGame design conclusionsPlayers start out with a random collection of ingredientsThey collect ingredients as they go through the gameEveryone’s delivering a pizza and they start with a crustThe Pizza Knight has specific interests & tastes in each game, so different ingredients are more important in each playthroughIf a monster catches you it eats a certain number of ingredients (0, 1, 2, or 3)A grading scale for the team; the pizza knight filling out stars on the appMovement with d6s. When players move, they can roll 2 dice and choose the result, moving forwards or backwards.Unspoken, but maybe good ideas?Monsters all move on the same die roll, and they only move forward.Players have to be on the same tile to give an object to another person.  
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Mar 2, 2023 • 0sec

"Layers and layers of hair." Visual Composition; Minigames

This week, your nice hosts talk about last week and next week. Mark wants you to frame things, Stephen wants a definition, and Ellen wants you to start a fight with her on Discord.Ellen's team made a gross game for Global Game Jam 2023!Star Trek: Picard, Final Season Premiere (full free episode) - Paramount+, YouTube0:17:12Visual CompositionComposition for Noobs Flow StudioYouTubeComposition in Level DesignMateusz PiaskiewiczGame DeveloperDesign Principles: Compositional, Symmetrical And Asymmetrical BalanceSteven BradleySmashing Magazine0:39:45MinigamesMario Party Games That Are Just Part-Time JobsAbigail KwakThe Gamer
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Feb 23, 2023 • 0sec

The Logistics of Moving On (with Zach Barth)

Your nice hosts invite Zachtronics founder Zach Barth to discuss the closing of the studio and the logistics of moving on from that. In this episode, you'll also hear about ruminations on what success means as a game dev, a theory about how great walking is and exclusive news about Zach's future plans.The Logistics of Moving OnIRLProductionZachtronics websiteLast Call BBSWhy Zachtronics is shutting down for good this time - Alex Calvin, gameindustry.bizLegal Systems Very Different From Ours - David Friedman, Peter Leeson, David SkarbekWhy Walking Helps Us Think - Ferris Jabr, The New YorkerCoincidenceZach BarthGuestZach Barth was the founder of Zachtronics and is currently working on unannounced projects.External linkZachtronics on Twitter
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Feb 17, 2023 • 0sec

Nicest of 2022

The year 2022 in review! Yes, it's now halfway through February, but being a few weeks late is part of the annual "Nicest Of" tradition. Your hosts (plus guest Holly Harrison) revisit their notable games and goals from 2022, and make some plans for 2023.Holly is here in the clubhouse for this recording!Things that happened in 2022: We sold GLOM! It's coming out in 2023.Mark announced a game (Dreamsettler) and released Noble Engine for the PlaydateStephen became a co-owner of Future ClubEllen got a new job as a game designer with The Game AgencyHolly moved into a new place—one without unwanted insects and thieving neighbors0:04:56Nicest of 2022Ellen's Nicest:Metroid: DreadFlappy DragonBanner Saga 1Endling: Extinction is ForeverMark's Nicest:Mario + Rabbids: Sparks of HopeStrayLast Call BBSStephen's Nicest:Kirby and the Forgotten LandSplatoon 3RumbleverseSpirit IslandHolly's Nicest:OobletsSplatoon 3Bear and BreakfastCult of the LambSlime Rancher II0:49:28Most Anticipated of 2023Ellen's picks:Mars First LogisticsBanner Saga II and IIIOri and the Will of the WispsSlime Rancher IICyberpunk 2077Mark's picks:Horizon: Call of the Mountain on Playstation VR 2Assassin's Creed: MirageSeason: A Letter to the FutureDreamsettlerStephen's picks:Dragon's Dogma IIStreet Fighter 6Holly's picks:Mineko's Night MarketThirsty SuitorsHades IISea of StarsPicked by everyone:The Legend of Zelda: Tears of the Kingdom
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Feb 9, 2023 • 0sec

"Leveling out the table." What We Did On Our Winter Break (2022-23)

Your hosts recall what they did over their winter break this year (aka hiatus). Ellen played video games and games with her dogs, Stephen watched and reviewed some movies (please tell him what to watch next!), and Mark mostly watched Doctor Who.Big news for the show: We now have ad-free episodes on Patreon!What We Did On Our Winter Break (2022-23)Ellen played video gamesBanner SagaDeath Drives a BusAgent AStanley Parable Ultra Deluxe EditionYou Suck at ParkingStephen watched movies(Scoring is out of four stars.)Dual (⭐⭐⭐)Sharp Stick (⭐⭐⭐)All My Friends Hate Me (⭐⭐⭐)7 Days (⭐⭐)The Drop (⭐⭐)Darby and the Dead (⭐⭐⭐)Sex Appeal (⭐⭐⭐)We Broke Up (⭐⭐⭐⭐)Mark, Mary and Some Other People (⭐⭐)Single all the Way (⭐⭐⭐)Sex Guaranteed (⭐) - “Did not like it”Mark re-watched Doctor WhoThe Writer's Tale: The Final ChapterRussell T Davies & Benjamin Cook
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Feb 2, 2023 • 0sec

"Insert interesting car here." Verisimilitude; Indie Game Credits [Nice Replay]

#278"Insert interesting car here."Roundtable2022.09.14Your nice hosts' pronunciation is on point this week as they say a really hard word a large number of times! In this episode, Mark and Ellen BOTH introduce even more complicated words to the other hosts, and Stephen admits to losing an argument (which he'd done on the show before but still don't tell his brother).Noble Robot OfficeVerisimilitude0:05:23Ellen Burns-JohnsonArtGame DesignVerisimilitude Definition - Dictionary.comVeracity Definition - Dictionary.comThe Quest For Verisimilitude: Realism, Illusion, and Consistency In Video Games - Erik Kain, ForbesHow to build verisimilitude in your games? - Thunderdices, RedditOne comment of note in the thread: “Your point about making things simple is extremely important. Lots of things in real life are simple and it’s the combination of items interacting that it becomes complicated. When a DM makes the simple complicated there’s a danger of the world becoming too complex and breaking verisimilitude from the other side.”Thrive - Adam's Apple GamesBrobdingnagian Definition - Dictionary.comThomas Was Alone - Bithell Games, SteamIndie Game CreditsMark LaCroixProductionMobyGames - MobyGamesFilm Credits: Everything You Need To Know - Nashville Film Institute
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Jan 26, 2023 • 0sec

Nice Thinking: "Neurodiversity in Gamedev (with Adam Clewes-Boyne)" [Nice Replay]

#271Neurodiversity in Gamedev (with Adam Clewes-Boyne)Nice Thinking2022.07.28This week, we invite our first guest for Nice Thinking! Adam Clewes-Boyne is putting together an initiative for neurodiversity advocacy and education in the games industry, specifically focused on ADHD. It started as a meetup at a conference, and Adam wants to see where it can go next.Neurodiversity in GamedevEventsIRLAdam joined us, after a fashion, in a previous episode:Game Dev London does Nice Games JamCoffee with Butterscotch podcast - Butterscotch ShenanigansHow the Gender Gap Leaves Girls and Women Undertreated for ADHD - CHADDStrategic Planning for Nonprofits - National Council of NonprofitsAdam Clewes-BoyneGuestAdam is a co-founder of the Game Dev London community and games studio BetaJester, as well as a mentor with Limit Break and Into Games.External linkTwitterGame Dev LondonBetaJester
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Jan 19, 2023 • 0sec

"Maximum Whooo!" Learning to Use Tools; Co-Op Games [Nice Replay]

#244"Maximum Whooo!"Roundtable2021.11.25As the podcast approaches its fifth anniversary, your hosts get a little (more) frivolous. Mark shares some industry news about hardware releases. Ellen prompts everyone to share their experiences of learning development tools and examine their process of learning through the lens of Maximum Whooo. Stephen explores the difference between cooperative and collaborative gameplay, and invents something called a Feedborm. Dang!Steamworks Virtual Conference: Steam Deck - SteamSteam Deck launch delayed by two months - Jay Peters, The VergeIndie handheld Playdate delayed to 2022 - Michael McWhertor, PolygonHow Long to Beat: Metroid Dread - HowLongToBeatLearning to Use Tools14:05Ellen Burns-JohnsonMisc.ToolsArticulate Storyline 360, an e-learning development toolGodot, an open-source 2D & 3D game engineGodot: Getting Started >> Step by step - Juan Linietsky, Ariel Manzur and the Godot community, GodotTuckman's stages of group development - WikipediaCoDecks: Playful PlanningSonder (a story) - Ludum DareProactive and Retroactive Interference (re: learning interference) - Dr. Saul McLeod, Simply PsychologyCo-Op Games53:10.0Stephen McGregorGame DesignOvercooked Co-Op Review: Five-star co-op gaming - Jason Love, Co-OptimusThere’s a Difference Between Cooperation and Collaboration - Ron Ashkenas, Harvard Business Review
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Jan 12, 2023 • 0sec

The State of VR in 2022 (with Andrew Eiche) [Nice Replay]

#273The State of VR in 2022Interview2022.08.11Your nice hosts talk to Andrew Eiche, COO at Owlchemy Labs (Job Simulator, Vacation Simulator, Cosmonious High) about the state of VR in 2022, and where VR and VR development tools may be going in the coming years.Andrew talks about how industrial design should influence VR design, why you shouldn't take inspiration from movies, and how ergonomics are important. Also, Ellen takes a hard stand on the right way to use a dial.VR in 2022 and its FutureVR / AR / XROwlchemy LabsThe Design of Everyday Things - Don Norman, bookHeadsetsPico VR HeadsetPlaystation VR2VR EnginesVRTK (Virtual Reality Tool Kit)TButt - Turbo ButtonCosmonious HighCosmonius High on Tik Tok - Tik TokCosmonius High on TwitterCosmonius High on SteamAndrew EicheGuestAndrew Eiche is Chief Operating Owl and Cable Slinger at Owlchemy Labs. Andrew's background is game development and computer programingExternal linkAndrew Eiche is on Twitter @buddingmonkeyOwlchemy Labs on Twitter @olwchemylabsOwlchemy Labs website

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