Ludology

Erica Hayes-Bouyouris, Sen-Foong Lim
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Dec 17, 2017 • 57min

Ludology Episode 166 - Impulse Control

Geoff has an insight about how game structure can keep players engaged, and is excited to share. Duration 56:39
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Dec 10, 2017 • 6min

GameTek Classic 165 - Dunning-Kruger

In this classic GameTek, Geoff talks about how we are really bad at telling how good we really are. Duration: 6:03
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Dec 3, 2017 • 1h 12min

Ludology Episode 165 - Fowerian Slip

Gil and Geoff are delighted to welcome Tim Fowers to discuss player psychology, and how that can be leveraged by game designers. Tim is the designer of Burgle Bros, Paperback, and more, and the owner of Fowers Games, which publishes his titles. Duration: 1:11:46
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Nov 26, 2017 • 13min

GameTek Classic 164 - Catan

Scott Rogers is back with a super-sized Bio of a Board Game, with the history of The Settlers of Catan! Duration: 12:14
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Nov 19, 2017 • 1h 2min

Ludology Episode 164 - First Steps

Gil and Geoff discuss the very early stages of design and play testing. How much should be on paper, and how much in your head? Duration 1:05:21
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Nov 12, 2017 • 7min

GameTek Classic 163 - Theme, Mechanics, Experience

In this classic GameTek, Geoff takes a different angle on the connection between theme, mechanics, and player experience. Duration: 6:40
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Nov 5, 2017 • 1h 7min

Ludology Episode 163 - A Pain In the Asymmetry

Gil and Geoff are pleased to welcome guests Patrick Leader (Vast) and Cole Wehrle (Root, An Infamous Traffic) to discuss asymmetry in games, and the particular challenges it presents to the designer. Duration: 1:07:19
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Oct 29, 2017 • 7min

GameTek Classic 162 - Scotland Yard

Scott Rogers is back with another Biography of a Board Game! This time, he talks about the history of Scotland Yard, and early SdJ winner! Duration: 7:25
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Oct 22, 2017 • 1h 18min

Ludology Episode 162 - The Ares Project

Gil and Geoff take a deep dive into the design of Terraforming Mars. What makes it tick? What works and what doesn't? Duration: 1:17:52
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Oct 15, 2017 • 6min

GameTek Classic 161 - The Inciting Incident

In this classic GameTek, Geoff looks at classic story-telling techniques to see how they might apply to game design. Duration: 05:52

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