Ludology

Erica Hayes-Bouyouris, Sen-Foong Lim
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Jun 10, 2018 • 12min

GameTek Classic 177 - Agricola

Professor Scott Rogers is back with another Biography of a Board Game! This time, Agricola is under the spotlight. Duration: 11:55
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Jun 3, 2018 • 59min

Ludology Episode 177 - AI, AI, Captain!

We welcome Theresa Duringer of Temple Gates Games, developer of the Race for the Galaxy app to talk about the process of developing and incorporating AI, how to make it smarter or dumber or more human, and more. Duration: 59:27
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May 27, 2018 • 8min

GameTek Classic 176 - Apophenia

In this classic GameTek, Geoff talks about how we see patterns even when there aren't any, and what that means for game designers. Duration: 8:01
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May 20, 2018 • 60min

Ludology Episode 176 - Taxonomy Driver

Since there were humans, they've been putting things into categories. What are some of the ways games are categorized? Is this useful, or a distraction? Duration: 59:56
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May 13, 2018 • 9min

GameTek Classic 175 - Talisman

Professor Scott Rogers is back with another Bio of a Board Game, taking a look at Talisman! Duration: 9:28
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May 6, 2018 • 45min

Ludology Episode 175 - Auld Lang Design

Recorded live at the Gathering of Friends, Gil and Geoff have an opportunity to sit down and chat with Eric Lang, designer of Rising Sun, the Dice Masters series, and much more. We talk about his role at CMON, his design process, and the state of the industry. Duration: 44:36
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Apr 22, 2018 • 1h 16min

Ludology Episode 174 - Consensual Healing

Gil and Geoff are pleased to welcome guest Naomi Clark, professor at the NYU Game Center, and designer most recently of the card game Consentacle. We discuss tackling adult themes in board games in a serious way, and what she learned during the development of Consentacle. Duration: 1:15:54
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Apr 15, 2018 • 8min

GameTek Classic 173 - Bang

Professor Scott Rogers is back with another Biography of a Board Game. This episode he heads to the old west to check out Bang! Duration: 07:55
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Apr 8, 2018 • 1h 8min

Ludology Episode 173 - Patternity

Gil and Geoff are pleased to welcome guest Isaac Shalev to discuss the idea of Design Patterns for tabletop games. What are Design Patterns, and how are they helpful? What are some examples? Duration: 1:08:34
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Apr 1, 2018 • 6min

GameTek Classic 172 - Hyperreality

In this classic GameTek, Geoff discusses his experience with a new type of VR. Duration: 5:40

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