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Ludology

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Aug 28, 2022 • 6min

GameTek Classic 281.5 - FPS FTW Part 2

Continuing the previous GameTek Classic, Geoff returns to the subject of AI in first-person shooters. Last time, we learned that researchers had engineered an FPS AI that could beat the best humans. This time, Geoff dives into the different strategies the AI tried, how it shifted over time to prefer distinct strategies, and what we can learn from this.
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Aug 21, 2022 • 1h 3min

Ludology 281 - I Like Big Games and I Cannot Lie

Gil and Sen meet up with James Hudson of Druid City Games to discuss the pleasure of games that are big, sprawling productions.
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Aug 14, 2022 • 9min

Biography of a Board Game 280.5 - Kill Dr. Lucky

Scott takes us through the history of Kill Dr. Lucky, a game where, instead of trying to deduce the murder of a wealthy old man, you're trying to actually do the deed.
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Aug 7, 2022 • 1h 29min

Ludology 280 - Refuse to Leave the Room

Erica and Sen talk with Dr. Tanya Pobuda about her groundbreaking research of representation in board games, the purpose of journalism, and her work in academia. SHOW NOTES 2m01s: Emma and Gil chatted with Dr. Mary Flanagan on Ludology 226 - Buffalo Buffalo Buffalo Buffalo Buffalo Buffalo Buffalo Buffalo. 7m37s: Two seminal works in the theory behind fun and play are Johan Huizinga's Homo Ludens and Roger Caillois' Man, Play, and Games. 27m05s: Analog Game Studies provides an academic, analytic look at non-digital games. 39m12s: Leonard Anetta's research paper The "I's" Have It: A Framework for Serious Educational Game Design. 43m34s: Elizabeth Sampat's book Empathy Engines: Design Games that are Personal, Political, and Profound.
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Jul 31, 2022 • 6min

GameTek Classic 279.5 - FPS FTW

In GameTek Classic 275.5 - MENACE, Geoff discussed a simple machine that anyone can build that can learn how to play tic-tac-toe competitively. Here, Geoff continues the conversation, this time with modern researchers using a neural network to teach a machine to play a first-person shooter video game, and the tweak they needed to make to see their AI become competitive with human players.
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Jul 24, 2022 • 1h 6min

Ludology 279 - Two Princes

Erica and Gil discuss Erica's time so far working at Spinmaster, making mass-market games for kids and families. How is it different from making games for the hobby market? SHOW NOTES 0m43s: We recently chatted with Sydney Engelstein of Indie Boards & Cards in Ludology 274 - Indie 500, and with Carol Mertz of Exploding Kittens in Ludology 277 - Combustible Felines. 7m28s: The Rubiks brand of puzzles, toys, and games, centered around the world-famous Rubik's Cube. And the legendary brand of Gund plush toys. 19m04s: Kinetic Sand 33m39s: The marvelous game designer Maureen Hiron. 42m00s: Splendor, 7 Wonders, Sushi Go 56m10s: Busen Memo
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Jul 17, 2022 • 12min

Biography of a Board Game Classic 278.5 - Agricola

In this classic GameTek, Scott tells us about the history of Agricola, which sparked new life in worker-placement games.
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Jul 10, 2022 • 55min

Ludology 278 - Everyone's a Critic

Sen and Gil have a talk with game reviewer and critic Daniel Thurot of the marvelous game review site Space-Biff! about his distinctive style of writing, the difference between review and criticism, and theming in games. SHOW NOTES 4m48s: The Settlers of Zarahemla 5m26s: Roger Ebert was a movie critic; Gil remains a big fan of his writing. Also: Tom Chick (whom Dan interviewed on his own podcast), Tom Francis 14m55s: Fort 29m35s: The recent film Men 31m56s: Sen and Jay's game MIND MGMT 34m37s: Sen may be referring to The Long View Podcast  35m40s: Mike Barnes, There Will Be Games 44m06s: Frontierland is indeed a part of Disneyland (California), as well as the Magic Kingdom in Disneyworld (Florida) 49m12s: Dan's review of Heading Forward. We had publisher Amabel Holland on Ludology 262 - This Guilty Podcast. 50m27s: Pope Alexander VI, Antipopes 52m37s: Charlie Theel, Matt Thrower, Thinker Themer 53m04s: That's about 1.2x1.2x0.9 meters.
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Jul 3, 2022 • 13min

GameTek 277.5 - Tabletop Network 2022

Geoff tells us about big changes in store for Tabletop Network 2022, and why he's so excited for it! This is an amazing show for game designers, and you can easily stay for BGG.CON immediately afterwards. Please consider attending!
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Jun 26, 2022 • 60min

Ludology 277 - Combustible Felines

Sen and Gil chat with game designer Carol Mertz, senior game designer at Exploding Kittens. Carol has worked on many Exploding Kittens games, like Hand To Hand Wombat, Exploding Kittens: Recipe for Disaster, and Exploding Kittens: 2-Player Version. She's also known for her own designs, especially the wildly creative HELLCOUCH, the only couch co-op that uses an actual couch. SHOW NOTES 2m28s: We chatted with Sydney Engelstein of Indie Game Studios recently, on Ludology 274 - Indie 500.  17m28s: But Wait There's More, Bad Medicine 25m40s: We spoke with Mike Elliot in Ludology 256 - You're Big in Japan, and with Justin Gary in Ludology 207 - Card Advantage. 39m26s: Inhuman Conditions 45m08s: Pass the Buck: A Game of Corporate Responsibility Management 48m25s: The Pixel Pop festival. 57m02s: Hellcouch, and the customizable hardware board Arduino.

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