Ludology

Erica Hayes-Bouyouris, Sen-Foong Lim
undefined
Nov 16, 2025 • 59min

Ludology 349 Reindeer Games

Erica and Sen welcome Jordan Goddard of Indy Game Lab to talk about his company's newest product - family games that are packaged inside of Christmas ornaments. Currently on Kickstarter, Jordan discusses why he chose to create games that might only come out once a year.
undefined
Nov 2, 2025 • 50min

Ludology 348 Only Murders in the Script

This episode, Sen welcomes Pete, Felix, and Daniel from Zed9 Mystery Club (www.zed9jubensha.com) in Richmond, BC to talk all about Jubensha (a.k.a. Murder Script Games). Originally developed in Chinese-speaking countries, Jubensha have been making their way to wherever the Chinese diaspora has settled and now English speakers can partake in these immersive murder mystery role playing experiences as well! The Zed9 team explains what these games are, how they're designed, hosted, and played.
undefined
Oct 19, 2025 • 6min

Thinking BEyond Mechanisms Ep 23

Sen and Erica welcome Sarah Shipp as she hosts her Thinking Beyond Mechanism series. In this episode, she discusses the permissions that games and their rules give us to break social conventions within the construct of the so-called "Magic Circle".
undefined
Oct 19, 2025 • 1h 24min

Ludology 347 Sail Away

Erica and Sen welcome designers of the award-winning Endeavor: Deep Sea, Carl de Visser and Jarratt Gray, along with their publishers, Helaina and Josh Cappel (Burnt Island) and Marc Specter (Grand Gamers Guild) to talk about the past, present, and future of the game. What has changed over the years and what does the future hold for this excellent exploration system?
undefined
Oct 5, 2025 • 53min

Ludology 346 That Seems Familiar

It's the return of Erica! Sen got to goof off most of the summer without her, but now she's back and she has a great topic to start off Q3-Q4 of 2025 - Familiarity. Erica and Sen discuss how designers and publishers may want to think about familiarity when producing games. While the saying usually goes something like "familiarity breeds contempt," Erica and Sen argue that a little familiarity goes a long way to increase a game's approachability. *Audio note* Sen's mic was acting up during recording; please excuse the subtle phasing you may hear.
undefined
Sep 21, 2025 • 1h 22min

Ludology 345 Out of the Dungeon

Sen is back after a short hiatus, this time speaking with fellow podcaster, Kristin Vermilya, about her endeavour to document the 50+ year history of role playing games in her forthcoming audio documentary series, Out of the Dungeon. For more information on Kristin's work, check out: https://www.kristinvermilya.com/dungeon We look forward to Erica's return in 2 weeks for a whole new season of Ludology!
undefined
Sep 14, 2025 • 7min

Thinking Beyond Mechanisms Ep 22

Sen and Erica welcome Sarah Shipp as the host of the Thinking About Mechanisms segment. This episode, Sarah talks about social distance as one of the main differentiators between video games and tabletop games.
undefined
Sep 7, 2025 • 55min

Pros and Cons Ep 15

Once again, Sen catches a wild game designer at Origins 2024! This time, he captures Josh Derksen of Lynnvander Games and gets the chance to talk about Josh's work. In particular, Sen is interested in the campaign modes that Josh has devised for several miniature battle systems. What started out as a fan mod (Heroes of the Aturi Cluster for X-Wing) has lead Josh to design campaign modes for Star Trek Dominion and BattleTech Alpha Strike alongside the other projects Lynnvander has their hands in.
undefined
Aug 24, 2025 • 52min

Pros and Cons Ep 14

Sen met with new designer but veteran writer Nathan Long (several Warhammer novels, the screenplay for Guyver: Dark Hero, and the scripts for the Wastelands and Bardstale video games) at Origins 2024. Sen had the opportunity to play Nathan's game, Shanghai Noir prior to this so he wanted to discuss how to build narrative in games.
undefined
Aug 10, 2025 • 50min

Pros and Cons Ep 13

Sen speaks to David Gordon at Origins 2024 before all of his games hit shelves in 2025. From Monkey Palace to Floristry, we chat about David's entry into game design and what the future holds for this international man of mystery. Did any of it come true one year later?

The AI-powered Podcast Player

Save insights by tapping your headphones, chat with episodes, discover the best highlights - and more!
App store bannerPlay store banner
Get the app