Mage: The Podcast

Mage: The Podcast
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May 6, 2023 • 53min

Satire and Superfauna: Mystery Flesh Pit National Park with Christopher Neglein

The horrors of the World of Darkness are generally hidden but what if that weren't an option? Christopher Neglein joins to talk about The Mystery Flesh Pit National Park RPG and how to blend the cosmic with the bureaucratic. Mystery Flesh Pit National Park RPG Kickstarter The Mystery Flesh Pit blog NPS Rawlinson and Frutiger Fonts Esper Genesis RPG Action Park The Laundry Files Delta Green RPG Defunctland Youtube channel The Esoterrorists RPG Ganza Gaming Patreon Ganza Gaming blog
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Apr 22, 2023 • 1h 4min

Tomes of Magick: Witches & Pagans

What is the state of the children of the wyck across a changing Europe? ⁠Witches and Pagans⁠ is the last Mage: The Sorcerers Crusade entry and Adam and Terry talk nature magick, sacrifice, and skyclad mysticks. Note! This one can get a little explicit. Witches and Pagans - This book Dark Ages: Mage - Next book!
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Apr 8, 2023 • 1h 34min

Fearful Symmetries: The Cosmology of William Blake with Steve Dempsey

William Blake forged a dense cosmology full of spirits, emanations and proto-gods. Steve Dempsey, author of Fearful Symmetries, guides us through Blake's life, mythology, and magic societies that you can drop into your game. The Dying Earth - The RPG Steve didn't write Urban Shadows: Dark Streets - Expansion for Urban Shadows Blood on the Snow - An expansion for Hillfolk Fearful Symmetries - This book Bob Schnoblin's Pyramid of Satanic Power - Greatest single page in White Wolf Night of Enitharmon's Joy - Creepy painting Ancient of Days - Baller painting The Folklore Engine generator - What it says on the tin Shotguns v Cthulhu - Another Steve publication Fearful Symmetries Actual Play
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Apr 3, 2023 • 48min

Mechanic Workshop Minisode: Magick Merits with Monica Speca

In this mechanics minisode, Monica Speca, Exalted, Scion, and Trinity Dev joins to help Terry workshop some ways to make magick in Mage a little bit quirkier. Regular episode will be out this Saturday!
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Mar 25, 2023 • 1h 22min

Tomes of Magick: Order of Reason

Order of Reason posits a bold and inventive direction for treating the pro-Technocracy in the Sorcerers Crusade era. Adam and Terry talk 50 guilds, the labyrinth of the Order and cutting edge kite technology. ⁠Order of Reason⁠ - This book Witches and Pagans - Next book
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Mar 11, 2023 • 1h 17min

ST Toolbox: Game, Chronicle, and Character Tenets

How can you quickly establish mood and tone in a world new to the players but familiar to their characters? Victor and Terry talk chronicle and game tenets and how to use them to dial in the game your table wants. Vampire the Masquerade 5th Edition - a game with coterie and character principles After the War - A game where principles are hit points Urban Shadows - A game with very clear game tenets Root - MURDER
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Feb 25, 2023 • 1h 10min

Tomes of Magick: The Swashbucklers Handbook

The Dark Fantastic often requires not just a steady blade but often a keen wit at court. Adam and Terry talk fencing, Ars Cupiditae, and the hidden machinations of the High Guild and Ksirafai in The Swashbuckler's Handbook. Swashbucklers Handbook - This book The Order of Reason - Next book
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Feb 11, 2023 • 1h 11min

STV Roundup: Magick Corporations, Hollow Earth Adventures, and Texas Fiction

This week we talk to Charles Siegel about big money Traditions corporations and minor Spheres for Night-Folk allies, Jenna Flohr about running adventures in the Hollow Earth and TL Webb on Mage fiction in North Texas. Five Room Dungeons - A template for dungeon encounters Gathering Shadows by TL Webb   Adventure to Hollow Earth by Jenna Flohr  Adventure to Hollow Earth Actual Play - On Youtube! Book of Fragments - Another work on Minor Spheres by Pooka G Magickal Capital by Charles Siegel Improved Word Template by Charles Siegel Foreign Magicks by Charles Siegel Charles's Patreon
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Jan 28, 2023 • 1h 27min

Tomes of Magick: Sorcerers Crusade Companion

The world of the dark fantastic is another country and Sorcerers Crusade Companion is your guide. Adam and Terry talk the Aztecs, the enchanted dragon islands, culture and the detailed fencing rules you've been craving. Sorcerers Crusade Companion - This book Swashbuckler's Handbook - Next book Paradigm Deep Dive: Jewish Mysticism
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Jan 14, 2023 • 1h 4min

Language as Magick with Brian Johnson

Why do some mages chant in Latin or Enochian, while others compose contracts to talk to spirits? Brian Johnson joins to talk about magick and language from demon-trapping incantation bowls to chaos magic's autohypnosis and how to use them in our games. Brian Johnson's Freelancer Web Page - See what Brian has worked on Snowcrash - Book by Neal Stephenson Real World Magic Texts with Brian Johnson - Our previous episode with Brian Adjudicating Magickal Effects Outline for this episode - A pretty complete script of what we said

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