

Mage: The Podcast
Mage: The Podcast
A podcast dedicated to exploring the Mage: The Ascension, a role-playing game (RPG) based in the World of Darkness.
Episodes
Mentioned books

May 6, 2023 • 53min
Satire and Superfauna: Mystery Flesh Pit National Park with Christopher Neglein
The horrors of the World of Darkness are generally hidden but what if that weren't an option? Christopher Neglein joins to talk about The Mystery Flesh Pit National Park RPG and how to blend the cosmic with the bureaucratic.
Mystery Flesh Pit National Park RPG Kickstarter
The Mystery Flesh Pit blog
NPS Rawlinson and Frutiger Fonts
Esper Genesis RPG
Action Park
The Laundry Files
Delta Green RPG
Defunctland Youtube channel
The Esoterrorists RPG
Ganza Gaming Patreon
Ganza Gaming blog

Apr 22, 2023 • 1h 4min
Tomes of Magick: Witches & Pagans
What is the state of the children of the wyck across a changing Europe? Witches and Pagans is the last Mage: The Sorcerers Crusade entry and Adam and Terry talk nature magick, sacrifice, and skyclad mysticks.
Note! This one can get a little explicit.
Witches and Pagans - This book
Dark Ages: Mage - Next book!

Apr 8, 2023 • 1h 34min
Fearful Symmetries: The Cosmology of William Blake with Steve Dempsey
William Blake forged a dense cosmology full of spirits, emanations and proto-gods. Steve Dempsey, author of Fearful Symmetries, guides us through Blake's life, mythology, and magic societies that you can drop into your game.
The Dying Earth - The RPG Steve didn't write
Urban Shadows: Dark Streets - Expansion for Urban Shadows
Blood on the Snow - An expansion for Hillfolk
Fearful Symmetries - This book
Bob Schnoblin's Pyramid of Satanic Power - Greatest single page in White Wolf
Night of Enitharmon's Joy - Creepy painting
Ancient of Days - Baller painting
The Folklore Engine generator - What it says on the tin
Shotguns v Cthulhu - Another Steve publication
Fearful Symmetries Actual Play

Apr 3, 2023 • 48min
Mechanic Workshop Minisode: Magick Merits with Monica Speca
In this mechanics minisode, Monica Speca, Exalted, Scion, and Trinity Dev joins to help Terry workshop some ways to make magick in Mage a little bit quirkier. Regular episode will be out this Saturday!

Mar 25, 2023 • 1h 22min
Tomes of Magick: Order of Reason
Order of Reason posits a bold and inventive direction for treating the pro-Technocracy in the Sorcerers Crusade era. Adam and Terry talk 50 guilds, the labyrinth of the Order and cutting edge kite technology.
Order of Reason - This book
Witches and Pagans - Next book

Mar 11, 2023 • 1h 17min
ST Toolbox: Game, Chronicle, and Character Tenets
How can you quickly establish mood and tone in a world new to the players but familiar to their characters? Victor and Terry talk chronicle and game tenets and how to use them to dial in the game your table wants.
Vampire the Masquerade 5th Edition - a game with coterie and character principles
After the War - A game where principles are hit points
Urban Shadows - A game with very clear game tenets
Root - MURDER

Feb 25, 2023 • 1h 10min
Tomes of Magick: The Swashbucklers Handbook
The Dark Fantastic often requires not just a steady blade but often a keen wit at court. Adam and Terry talk fencing, Ars Cupiditae, and the hidden machinations of the High Guild and Ksirafai in The Swashbuckler's Handbook.
Swashbucklers Handbook - This book
The Order of Reason - Next book

Feb 11, 2023 • 1h 11min
STV Roundup: Magick Corporations, Hollow Earth Adventures, and Texas Fiction
This week we talk to Charles Siegel about big money Traditions corporations and minor Spheres for Night-Folk allies, Jenna Flohr about running adventures in the Hollow Earth and TL Webb on Mage fiction in North Texas.
Five Room Dungeons - A template for dungeon encounters
Gathering Shadows by TL Webb
Adventure to Hollow Earth by Jenna Flohr
Adventure to Hollow Earth Actual Play - On Youtube!
Book of Fragments - Another work on Minor Spheres by Pooka G
Magickal Capital by Charles Siegel
Improved Word Template by Charles Siegel
Foreign Magicks by Charles Siegel
Charles's Patreon

Jan 28, 2023 • 1h 27min
Tomes of Magick: Sorcerers Crusade Companion
The world of the dark fantastic is another country and Sorcerers Crusade Companion is your guide. Adam and Terry talk the Aztecs, the enchanted dragon islands, culture and the detailed fencing rules you've been craving.
Sorcerers Crusade Companion - This book
Swashbuckler's Handbook - Next book
Paradigm Deep Dive: Jewish Mysticism

Jan 14, 2023 • 1h 4min
Language as Magick with Brian Johnson
Why do some mages chant in Latin or Enochian, while others compose contracts to talk to spirits? Brian Johnson joins to talk about magick and language from demon-trapping incantation bowls to chaos magic's autohypnosis and how to use them in our games.
Brian Johnson's Freelancer Web Page - See what Brian has worked on
Snowcrash - Book by Neal Stephenson
Real World Magic Texts with Brian Johnson - Our previous episode with Brian
Adjudicating Magickal Effects
Outline for this episode - A pretty complete script of what we said