

Mage: The Podcast
Mage: The Podcast
A podcast dedicated to exploring the Mage: The Ascension, a role-playing game (RPG) based in the World of Darkness.
Episodes
Mentioned books

Nov 21, 2020 • 1h 49min
World War II and Post-War Mage with Matthew Webb
World War II stands as a pivotal and maybe the pivotal event in the 20th century, but how did it change the Awakened world? Matthew Webb of Jackalope Live Action Studios talks through the war and post-war period from the war within the Technocracy, the split in the Traditions, the fallout for the Crafts, to how it set up the revolutions of the 60s.Media Mentioned The Rise and Fall of the Third Reich - Title says it all The Book of the Five Rings - Book on the five elements of proper battle written in about 1643 Come and See - Movie where actual footage is used to create a creepy and effective anti-war film Hardcore History Destroyer of Worlds - Episode on the ramifications of humans having access to nuclear weapons Nuclear Shadows - Images left by objects destroyed during the nuclear blasts in Hiroshima and Nagasaki The Stranger on the 3rd Floor - Early noir film The Asphalt Jungle - Later Noir film Blitzed - Book that argues that much of the military success and then failure of the Nazi's could be attributed to amphetamines The Manhattan Project - Book composed mostly of first hand sources discussing the building of nuclear weapons Gods and Beasts: The Nazis and the Occult - Again, the title kind of tells you Unholy Alliance - Another book on the ties between the Nazis and the occultMage sources Dragons of the East - Supplement to outline the war and its effects on East Asia Charnel Houses of Europe: The Shoah - Wraith supplement on the war dead Virtual Adepts Tradition book - Gives information the VAs during WWII

Nov 14, 2020 • 1h 11min
Tomes of Magick: The Bitter Road
In the wake of the Avatar Storm, Mage Revised refocused on earthly chronicles. What kind of games can you run there? How do you set a game at a college or office park? What's does Node 4 mean when your chantry is mobile? The Bitter Road sets up the world of Revised and gives a dozen ways to run games in it. Adam and Terry share the best and worst parts.This book: The Bitter RoadNext book: Dead Magic

Nov 7, 2020 • 1h 13min
Time Travel and Getting to the Past with Charles Siegel
Mage has a history that spans millennia and the entire globe, so how can we explore it in a modern game? Correspondence magick can take a mage anywhere and Time magick can bring a mage to any when but there are options well beyond that. Charles Siegel joins to discuss ways to bring your game to wherever or whenever you want using the tools given across all of the World of Darkness books.Night-Folk references: Temporis - True Brujah power of time manipulation Chronos - Changeling power of time manipulation House Criamon - House of seers and prophets within the Order of Hermes Shade Realm of Time - Realm where moving through it causes you to move through time Time Archsphere - Big Time TravelBooks references: Infinity Tapestry - Contains Courts that may help with time-appropriate Realms and time travel. Book of Mirrors - Storyteller guide that includes bits on previous time periods. Digital Web 2.0 - Lots of Sectors that are restricted creating a type of time travel

Oct 31, 2020 • 52min
Tomes of Magick: Mage Storytellers Companion
Revised created a whole new world for Mage but not everything could fit in the core rulebook. How do I make Charms or Periapts? Who are the Taftani? Can I have more deets on the Avatar Storm? Adam and Terry talk what you need to know and what you can skip in the Mage Storytellers Companion.Books mentioned in the intro:Barlowe's Guide to Extraterrestrials - Illustrations created for various non-Earth speciesBarlowe's Inferno - Illustrations of what a hell could look like with few touchstones to Christian thoughtNext up: Bitter Road

Oct 24, 2020 • 1h 15min
Making an Archmage Dating Sim with Kris Newton
Today we tackle two vital questions: How could you make a Mage the Ascension video game and how would go about dating an archmage. Kris Newton of the MegaDumbCast joins to help tackle these questions and more. Also, Kris gives us some tips on how to steal things from Palladium's over-the-top trenchcoat horror classic Beyond the Supernatural. MegaDumbCast on Twitter MegaDumbCast on Podbean Beyond the Supernatural, MegaDumbCast's current project Masters of the Art - Archmage Book! Masters of the Art episode - Mage the Podcast talking about archmages

Oct 17, 2020 • 1h 15min
Tomes of Magick: Revised Core Rulebook
Mage Revised is often called a seismic shift in the world of the Awakened with a directionless Technocracy, confused Nephandi, and shattered Traditions but what really changed? Adam and Terry walk you through the lore, tone, theme, and rules changes for the book that set the stage for everything to come until Ascension.Wayne Peacock Letter - A letter from one of the early playtesters for Mage of the new system.Revised Storyteller vs Revised Edition - Revised can me two things in World of Darkness. This explains the difference.Next book: Storyteller Companion - Everything that couldn't fit into the core book.

Oct 10, 2020 • 1h 17min
World of Darkness Ghost Hunters with Matthew Dawkins
Mortals may lack Spheres in investigating the ghostly mysteries of the World of Darkness but they do have technology, grit, numbers, and some wisdom to make up for it. World of Darkness Ghost Hunters outlines how to add mortal ghost hunters from the celebrity skeptic to the trained necromancer to your games as players or as NPCS. Matthew Dawkins talks numina, the Orpheus group, mummies, and a dash of M5.World of Darkness Ghost Hunters KickstarterMatthew Dawkins Author PageMatthew Dawkins Patreon PageRecommended books: Wraith 20 - You want ghosts, it's got ghosts and Matthew's favorite Vampire 20 - the simplest of the X20 core books

Oct 3, 2020 • 1h 18min
Tomes of Magick: Masters of the Art
What lies beyond mastery? Mage has provided tantalizing hints of archmages capable of leveling mountains with a thought but Masters of the Art gives rules and setting for these walking demigods. Adam and Terry walk through arch-allies, arch-nemeses, and of course archspheres as well as some alternatives to archmastery.Next book: Mage the Ascension: Revised Core Book - NEW EDITION!Other books in the series:Initiates of the Art - book on newly Awakened magesBitter Road - book on disciples

Sep 26, 2020 • 1h 22min
Paradigm Deep Dive: North American Witchcraft with S Rune Emerson
Paradigm deep dive time! Occultist and author S Rune Emerson talks North American Witchcraft and outlines the paradigm, practice, and instruments for naturalistic and supernatural witchcraft that follow North American traditions.More on Rune! Patreon Blog Book Etsy StoreOther links! Jmag's Demon the Fallen to V5 conversion - Rules for Demon the Fallen demons in V5 The Feri Tradition - a NA witch group The Return of Witches as a Symbol of Feminism STONE LOOOOOORE Statement from the American Council of WitchesBooks Mentioned: Truth Beyond Paradox - a Mage short fiction collection Tradition Book: Dreamspeakers - Revised Tradition book Tradition Book: Verbena - Revised Tradition book Tradition Book: Order of Hermes - Revised Tradition book Witches and Pagans - Sorcerers Crusade book on witch magick Traditions Gathered: Blood and Dreams - 2e collection of Dreamspeaker, Verbena, and Cult of Ecstasy Tradition books

Sep 19, 2020 • 1h 8min
Tomes of Magick: Spirit Ways
The World of Darkness is teeming with spirits and things yet stranger and shamanic mages practitioners from all corners of the globe act as messengers and defenders. Spirit Ways is a book on some types of shamanic practice and Adam and Terry walk you through it.Previous similar episodes:Tomes of Magick: DreamspeakersTomes of Magick: Axis Mundi Related books:Dreamspeakers - The 2e Tradition book for the most shamanic Tradition. Also available as part of Blood and Dreams.Axis Mundi - The 2e crossover book with WerewolfNext book: Masters of the Art