Mage: The Podcast

Mage: The Podcast
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Oct 18, 2025 • 53min

Memorial for Terry Robinson

Today's episode is a memorial to our departed friend and co-host, Terry Robinson. Join Adam, Bryce, Charles, Josh, and Pooka as they share some memories, followed by a series of messages submitted from our community and some words from Joseph. We also invite you to download the free PDF of the Book of Tributes, a collection of written tributes from our Discord that was produced for Terry's memorial. We hope that this episode will help you to keep Terry close at heart, and remember that Ascension is the friends we made along the way.(Thanks to Brian Grossman, Brian Johnson, Hal Case, Harry Heckel, Jacob Klünder, Jonathan Fii, Justin Achilli, Kim Godwin, Kris Newton, Lauren Roy, Leonardo Rezeda, Matthew Dawkins, Matthew Webb, MJ, Panos Skordas, Satyros Brucato, Sebastian Yūe, and Stefan Carton for your words shared in this episode. And thank you to all of our listeners for your continued support and dedication.)(Now go change reality. <3)Mage the Podcast social media linksWebsitehttp://magethepodcast.comPatreonhttps://bit.ly/MagePatreonBlueskyhttps://bsky.app/profile/magethepodcast.bsky.socialMastodonhttps://dice.camp/@magethepodcastThreadshttps://www.threads.net/@magethepodcastDiscordhttps://discord.gg/7rsy59Zz
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Oct 11, 2025 • 35min

Tomes of Magick: Zero Edition, Part 2

In Part 2 of our Mage Zero Edition deep-dive, Adam and Pooka sift the fun esoterica—early Tradition names (Parmenidians, Initiates of the Invisible World), a clearer Celestial Chorus, Dreamspeakers’ true remit, quirky rituals, big willpower walls, Paradox wrinkles, the dream magic that never was, and share their thoughts on what was best left behind and what is ready to drop into your games. Missed Part 1? Start there, then mosey back for secrets, laughs, and table-ready takeaways.Special thanks to Stewart Wieck for permission to discuss the Zero Edition.Show Notes Early Tradition names: Initiates of the Invisible World, Parmenidians, Order of the Cosmic Stream How Dreamspeakers, Verbena, and the Celestial Chorus first appeared Forgotten mechanics: Threads, General Resistance, Auspiced Damage, and “Armageddon Effect” Missing Dream Magic supplement and LARP crossover notes Discussion of Essence Families vs. Traditions and dynamic vs. static forces Reflections on Mage’s earliest themes of enlightenment, technology, and the human spirit
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Oct 4, 2025 • 43min

Tomes of Magick: Zero Edition, Part 1

Adam and Pooka crack open a lost treasure — Mage: The Ascension, Zero Edition, a 1993 manuscript that shaped the game’s future. They share laughs, lore, share their thoughts on what was best left behind and what is ready to drop into your game, and a few “what were they thinking?” moments, from cosmic origins to dream magic and immortal mages. Don’t be a Copernicus.Show Notes Stuart Wieck’s original cosmology: The Prime, Quintessence, and Dynamic Force Dream magic, the Near Umbra, and Dream Lords Early lore links to Werewolf: The Apocalypse and Ars Magica The origins of Avatars (“Gift Spirits”) and Essence Families The role of Pure Ones and their echoes in later Mage editions Differences between Zero Edition and Mage: The Ascension (First Edition) The concept of Evolutes — the five stages of Ascension Technocrats as self-aware mages upholding the “cold lie of science” Copernicus and the cosmic betrayal that started the Ascension War Early versions of Quiet, Mindscapes, and the origin of Boogeymen and Dark Births TryItCon2: TerryCon – Online convention honoring Terry Robinson, November 8–9, 2025
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Sep 20, 2025 • 1h 25min

Tomes of Magick: Bizarre Tales & Unusual Characters

Pooka and Bryce crack open Victorian Mage: Bizarre Tales and Unusual Characters. From ghostly X-ray photos to occult artists and Umbra conspiracies, what stories and characters wait around the globe for your players to discover? Plus, TryItCon 2: Terry Con Edition is set for Nov 7–9 on Discord & Zoom, honoring Terry Robinson with games and a Twitter Pig charity auction.Show Notes TryItCon 2: Terry Con - online convention dedicated to the idea that there are great games yet to try, great people yet to be met, and great ideas yet to be learnedVictorian Mage: Bizarre Tales and Unusual Characters Expanded adventures: “Wee” Brazil’s vanishing island, Le Fleur du Mal’s decadent occultists, “Voice of God” cosmic horror Umbra exploration: conspiracies in the Fortress of Government, the River of Language, Victorian values embodied in the Spire of Modern Virtue
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Sep 6, 2025 • 54min

Never-Real Worlds

Adam and Pooka explore the wild world of Paradox, those cosmic smackdowns that keep Mages humble. They chat about realms where magic bites back, share tales from the table, and review Never-Real Worlds, a Storyteller’s Vault toolkit full of roll tables to spark your own strange Paradox adventures. Grab a seat, pour a drink, and join the ride toward Ascension (without all the headaches).Show Notes What Paradox is and how it shapes the Consensus. Paradox Realms as teaching tools, not just punishments. Inspiration from Groundhog Day and TTRPG history (like the Dread Gazebo). ⁠ShadowCity: Blood and Neon - A gothic punk roleplaying game with a ShadowDark-inspired approach that throws players into instant action and drama.
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Aug 23, 2025 • 1h 3min

Movie Club: Sneakers

Welcome to Reality Deviants Movie Club! Pooka, Adam, and Jenna dive into Sneakers (1992), a techno-thriller packed with heists, hacker mages, and Mage: The Ascension plot seeds. From Virtual Adepts vs. Technocracy to teamwork and codebreaking wonders, we break it all down—plus ideas for running this as a chronicle.Show Notes Sneakers - This flick is a ready-made low-Arete chronicle or intro arc to a Virtual Adept campaign. Sneakers Trailer on YouTube. Cosmo’s quote: “It’s not reality that counts—it’s the perception of reality” is textbook Mage philosophy. Some Tips for New Storytellers - Adam pullsa bundle of helpful tricks and tips out of his Storyteller’s saddlebag for veterans and folks just starting out running Mage games.
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Aug 9, 2025 • 43min

Tomes of Magick: Laws of Ascension Companion

Adam and guest Amena dive into Laws of Ascension Companion, the last Mage live action role-playing game (LARP) book. From Technocracy quirks to oddball factions, wild rotes, and Umbra adventures, they cover what works, what’s weird, and what’s worth borrowing for your Chronicle. Plus, Amena shares how she built a thriving local LARP scene from scratch.Download the transcript for today’s show here.Show Notes Overview of Laws of Ascension Companion — content, factions, rules, rotes. Technocracy chapter breakdown and faction quirks New groups like Wu-Nung; merits, flaws and LARP-usable skills Standout rotes and optional rules for PvP, paradox, crossover play Locations on Earth and in the Umbra for LARP use Amina’s journey from online LARP to running live Sabbat and Mage games Tips for starting and sustaining a LARP community One Word by Night Amena’s game
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Jul 26, 2025 • 41min

Community Roundup July 2025

Adam chats with 4 guests about 3 projects.  Mage 20 system reference document, Book of Common Magicks and Darkness Over Dallas fiction series.Mage 20 SRDhttps://docs.google.com/document/d/1_GzPNZoPabVMAKxk_y1aBpl0jic5QD8Y1TyLpCQUuKgBook of Common Magickshttps://www.storytellersvault.com/product/462226/Book-of-Common-MagicksDarkness Over Dallashttps://www.storytellersvault.com/browse.php?author=T.L.WebbMage the Podcast social media linksWebsitehttp://magethepodcast.comPatreonhttps://bit.ly/MagePatreonBlueskyhttps://bsky.app/profile/magethepodcast.bsky.socialMastodonhttps://dice.camp/@magethepodcastThreadshttps://www.threads.net/@magethepodcastDiscordhttps://discord.gg/7rsy59Zz
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Jul 19, 2025 • 1h

Tomes of Magick: Seance on St. James Street

In this spirited dive into Séance on St. James Street, Pooka and Josh Heath dissect the Victorian Mage jumpstart—what works, what misses, and whether it’s a fitting intro for new players. From ghostly redemption arcs to wonky stats and page-layout sins, they unravel the spectral threads of this quickstart. Is this séance a slayance, or should it be buried with a stake in its heart?Show Notes Séance on St. James Street: A Victorian Age Mage Jumpstart M20 Victorian Age Mage - Josh didn’t back the Kickstarter Praise for Gene Gaydos’s surreal photomontage art Mendoza the Sahajiya gunslinger and Birgit the Sámi shaman stand out Hopepunk works best when it’s not yelling at you.
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Jul 5, 2025 • 49min

Tomes of Magick: Laws of Ascension

Adam and Bryce dive into Laws of Ascension, Mage’s guide to live-action roleplaying! They chat rotes, rubber rats, and rock-paper-scissors magic, with plenty of laughs and a dash of heartfelt critique. Whether you’re LARP-curious or just love mage lore, this one's for you. Also, Bryce shares news on a KULT: Divinity Lost deep dive over at Darker Days Radio. Truth until paradox, baby!Show Notes Adam and Bryce take on Laws of Ascension, Mage's core LARP rulebook for the Revised era. Bryce shares LARP anecdotes and kicks off the show with news on his KULT: Divinity Lost 4th Edition deep dive on Darker Days Radio. LARP 101: Mind’s Eye Theater system explained—no dice, lots of rock-paper-scissors, and many index cards. Safety rules, public play etiquette, and why dressing up as your mage shouldn’t get you arrested. Adam reflects on Nordic LARP vs. Laws of Ascension’s American-style sandbox. Bryce volunteers to LARP in his backyard… as a ghost.

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