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two & a half gamers

Latest episodes

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Nov 25, 2024 • 40min

Triple Match City: New Evolution of casual (Match 3D) games

In this episode, we delve into the intricacies of a new game, Triple Match City, exploring its gameplay mechanics, revenue performance, and user experience. We discuss the game's innovative features, monetization strategies, and the impact of ads on user retention. The conversation highlights the evolving landscape of mobile gaming and the clever tactics developers use to engage players while maximizing revenue. We discuss the importance of understanding user behavior to optimize revenue, the effectiveness of different gameplay mechanics, and the challenges faced in user acquisition. The conversation also highlights innovative concepts in game design and the potential future directions for mobile gaming. This is no BS gaming podcast 2.5 gamers session. Sharing actionable insights, dropping knowledge from our day-to-day User Acquisition, Game Design, and Ad monetization jobs. We are definitely not discussing the latest industry news, but having so much fun! Let’s not forget this is a 4 a.m. conference discussion vibe, so let's not take it too seriously. Panelists: ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Jakub Remia⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠r,⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠ ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Felix Braberg, Matej Lancaric⁠ Youtube: https://youtu.be/bZKQBoNWlVg Join our slack channel here: https://join.slack.com/t/two-and-half-gamers/shared_invite/zt-2o1689ww5-6xo82AVLQQI~IwHKvtps8Q Agenda 00:00 Epic intro 01:25 Introduction to the Podcast and Triple Match City 02:57 Game Performance and Revenue Insights 05:55 Gameplay Mechanics and Innovations 08:56 User Experience and Ad Integration 12:02 Monetization Strategies and User Retention 14:55 Final Thoughts and Future Predictions 18:45 Game Monetization Strategies 21:06 User Segmentation and Revenue Insights 23:00 Creative Concepts in Game Design 26:01 Gameplay Mechanics and User Engagement 30:02 Future Prospects and Challenges 34:01 Final Thoughts and Ratings --------------------------------------- Matej Lancaric User Acquisition & Creatives Consultant ⁠https://lancaric.me Felix Braberg Ad monetization consultant ⁠https://www.felixbraberg.com Jakub Remiar Game design consultant ⁠https://www.linkedin.com/in/jakubremiar --------------------------------------- Takeaways Triple Match City has shown unexpected revenue growth despite low download numbers. The game incorporates innovative gameplay mechanics that blend match-3 and hidden object genres. The game features sandbox levels that challenge players to collect various items within a time limit. The conversation highlights the role of user acquisition in the game's success. We note the clever design choices that keep players engaged and willing to spend. The episode concludes with predictions about the future of mobile gaming and its monetization trends. Understanding user segmentation is crucial for monetization. User acquisition remains a challenging aspect of mobile gaming. --------------------------------------- Please share the podcast with your industry friends, dogs & cats. Especially cats! They love it! Hit the Subscribe button on YouTube, Spotify, and Apple! Please share feedback and comments - matej@lancaric.me --------------------------------------- If you are interested in getting UA tips every week on Monday, visit ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠lancaric.substack.com⁠⁠⁠⁠⁠⁠ & sign up for the Brutally Honest newsletter by Matej Lancaric Latest article - https://open.substack.com/pub/lancaric/p/match-3d-ua-playbook-real-data-inside?r=7qqaf&utm_campaign=post&utm_medium=web&showWelcomeOnShare=true Do you have UA questions nobody can answer? Ask ⁠⁠⁠⁠⁠⁠⁠⁠Matej AI⁠⁠⁠⁠⁠⁠ - the First UA AI in the gaming industry! https://lancaric.me/matej-ai Felix Latest Article - https://www.felixbraberg.com/post/the-end-of-gam-and-admob-placement-refreshes
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Nov 22, 2024 • 53min

Revolutionizing UA & Product Reporting in Gaming! Feat. Kohort & Deconstructor of Fun

Join Nathan Ceulemans, the Head of Sales at Cohort, and Michail Katkoff, founder of Deconstructor of Fun, as they tackle the complexities of product reporting in gaming. They dive into the evolution of critical metrics and the impact of marketing budgets on user acquisition and retention. The duo emphasizes the need for collaboration between product and UA teams and discusses innovative approaches to forecasting and performance analysis. With a pinch of humor, they offer valuable insights into navigating user behavior and enhancing game development strategies.
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Nov 21, 2024 • 1h 5min

Playdoku Block Puzzle & Colorwood Sort: Burny Games Live Review with Anatolii Henis

This is no BS gaming podcast 2.5 gamers session. Sharing actionable insights, dropping knowledge from our day-to-day User Acquisition, Game Design, and Ad monetization jobs. We are definitely not discussing the latest industry news, but having so much fun! Let’s not forget this is a 4 a.m. conference discussion vibe, so let's not take it too seriously. Panelists: ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Jakub Remia⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠r,⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠ ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Felix Braberg, Matej Lancaric⁠ Special guest: Anatolii Henis Youtube: https://youtu.be/e3fsHuHrEAY Join our Slack channel here: https://join.slack.com/t/two-and-half-gamers/shared_invite/zt-2um8eguhf-c~H9idcxM271mnPzdWbipg Chapters 00:00 Epic intro 01:24 Introduction to Burnie Games and Anatolii Henis 02:31 Transition from Social Casino to Mobile Puzzle Games 04:04 Overview of Games: PlayDoku and Colorwood Sort 06:14 Game Mechanics and Player Retention Strategies 09:19 Ad Monetization vs. In-App Purchases 11:41 Current Performance and Future Plans 12:35 Deep Dive into PlayDoku's Gameplay 18:09 Iterating on Proven Mechanics for Success 19:10 Game Mechanics and Features Overview 21:55 Monetization Strategies in Mobile Games 23:57 User Engagement and Ad Strategies 28:01 Comparative Analysis of Game Titles 34:54 User Acquisition and Retention Insights 39:51 Exploring Creative Potential in Game Development 40:47 Analyzing Advertising Channels and Strategies 42:33 Navigating Facebook Advertising Challenges 44:53 The Importance of Creative Testing and Iteration 46:41 Understanding Revenue Models in Mobile Gaming 49:32 Long-Term Goals in Game Development 51:52 Leveraging Previous Learnings for New Games 01:02:15 Closing Thoughts and Future Directions --------------------------------------- Matej Lancaric User Acquisition & Creatives Consultant ⁠https://lancaric.me Felix Braberg Ad monetization consultant ⁠https://www.felixbraberg.com Jakub Remiar Game design consultant ⁠https://www.linkedin.com/in/jakubremiar Anatolii Henis CEO Burny games https://www.linkedin.com/in/anatoliihenis/ --------------------------------------- Takeaways The company focuses on mobile puzzle games with ad monetization. PlayDoku and Colorwood Sort are their main games. Player retention is crucial for game success. Ad monetization is currently the primary revenue source. They are exploring in-app purchases for future games. Iterating on proven mechanics can lead to success. User experience is prioritized in game design. Game reviews reflect player satisfaction with their games. The main saga is the journey of the game. Unique mechanics can set a game apart from others. Interstitial ads are placed after failed levels to maximize engagement. More ads can lead to better monetization strategies. ColorWood is a sorting game with a simple UI. Fail states in games can be hard to identify for players. Long-term goals should guide the development and marketing strategies of games. Leveraging past experiences can accelerate the development of new games. Creative concepts should be diverse to avoid fatigue in campaigns. Collaboration and sharing insights within the industry can lead to better outcomes. --------------------------------------- Please share the podcast with your industry friends, dogs & cats. Especially cats! They love it! Hit the Subscribe button on YouTube, Spotify, and Apple! Please share feedback and comments - matej@lancaric.me --------------------------------------- If you are interested in getting UA tips every week on Monday, visit ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠lancaric.substack.com⁠⁠⁠⁠⁠⁠ & sign up for the Brutally Honest newsletter by Matej Lancaric Latest article - https://open.substack.com/pub/lancaric/p/match-3d-ua-playbook-real-data-inside?r=7qqaf&utm_campaign=post&utm_medium=web&showWelcomeOnShare=true Do you have UA questions nobody can answer? Ask ⁠⁠⁠⁠⁠⁠⁠⁠Matej AI⁠⁠⁠⁠⁠⁠ - the First UA AI in the gaming industry! https://lancaric.me/matej-ai
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Nov 18, 2024 • 47min

Creative trends in Mobile Games - October 2024

In this episode, we delve into the creative trends shaping the gaming industry for October 2024. We discuss the advertising strategies of games like AFK Journey, the impact of misleading ads on revenue, and the evolution of creative strategies in gaming. The conversation also touches on the importance of user reviews, the influence of micro learning in ads, and the future of game advertising trends. Main Takeaway = Reviews less important than Revenue This is no BS gaming podcast 2.5 gamers session. Sharing actionable insights, dropping knowledge from our day-to-day User Acquisition, Game Design, and Ad monetization jobs. We are definitely not discussing the latest industry news, but having so much fun! Let’s not forget this is a 4 a.m. conference discussion vibe, so let's not take it too seriously. Panelists: ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Jakub Remia⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠r,⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠ ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Felix Braberg, Matej Lancaric⁠ Youtube: https://youtu.be/G83ZsDABGUE Join our slack channel here: https://join.slack.com/t/two-and-half-gamers/shared_invite/zt-2um8eguhf-c~H9idcxM271mnPzdWbipg Agenda 00:00 Epic intro 01:25 Introduction to Creative Trends 01:49 Analyzing AFK Journey's Advertising Strategies 05:08 The Impact of Misleading Ads on Game Revenue 06:31 Exploring Creative Inspirations in Game Ads 10:29 The Evolution of Game Creatives 14:21 Reviewing Player Feedback and Expectations 18:54 The Future of Game Advertising and Player Engagement 23:27 The Power of Hooks in Gaming Ads 24:11 Emotional Engagement in Game Design 25:30 Visuals and Branding in Mobile Games 26:30 Game Mechanics and Player Retention 28:49 Trends in Game Advertising 29:56 Innovative Game Features and Mechanics 31:25 The Influence of Visual Styles in Gaming 32:39 The Role of Creativity in Game Marketing 34:41 Understanding Player Psychology 37:05 The Impact of Trends on Game Development 39:51 Micro Learning and Game Advertising 42:01 Final Thoughts on Game Trends and Innovations --------------------------------------- Matej Lancaric User Acquisition & Creatives Consultant ⁠https://lancaric.me Felix Braberg Ad monetization consultant ⁠https://www.felixbraberg.com Jakub Remiar Game design consultant ⁠https://www.linkedin.com/in/jakubremiar --------------------------------------- Takeaways AFK Journey is utilizing unconventional advertising strategies. Misleading ads can significantly impact game revenue. The gaming industry is seeing a rise in high-quality creative content. The importance of emotional engagement in game ads cannot be overstated. Giant animals and absurd concepts are trending in game ads. We plan to explore user reviews in future episodes. The discussion highlights the interconnectedness of various creative strategies. --------------------------------------- Please share the podcast with your industry friends, dogs & cats. Especially cats! They love it! Hit the Subscribe button on YouTube, Spotify, and Apple! Please share feedback and comments - matej@lancaric.me --------------------------------------- If you are interested in getting UA tips every week on Monday, visit ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠lancaric.substack.com⁠⁠⁠⁠⁠⁠ & sign up for the Brutally Honest newsletter by Matej Lancaric Latest article - https://open.substack.com/pub/lancaric/p/match-3d-ua-playbook-real-data-inside?r=7qqaf&utm_campaign=post&utm_medium=web&showWelcomeOnShare=true Do you have UA questions nobody can answer? Ask ⁠⁠⁠⁠⁠⁠⁠⁠Matej AI⁠⁠⁠⁠⁠⁠ - the First UA AI in the gaming industry! https://lancaric.me/matej-ai Felix Latest Article - https://www.felixbraberg.com/post/the-end-of-gam-and-admob-placement-refreshes
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Nov 14, 2024 • 1h 20min

Pokémon TCG Pocket: Exploring a Billion Dollar Nostalgic Journey

We discuss our favorite and least favorite Pokémon, leading into a detailed overview of the newly released Pokémon TCG Pocket. We explore the gameplay mechanics, the game's nostalgia factor, and the importance of booster packs and collection systems. The discussion of the innovative Wonder Pick mechanic that drives player interaction and excitement. We projected billion-dollar IP sales, upcoming events, game mechanics, trading dynamics, and user experience. We explore the emotional connection players have with card opening. The discussion also touches on marketing strategies, the impact of geolocation on gaming, and the challenges of bot farms in trading. This is no BS gaming podcast 2.5 gamers session. Sharing actionable insights, dropping knowledge from our day-to-day User Acquisition, Game Design, and Ad monetization jobs. We are definitely not discussing the latest industry news, but having so much fun! Let’s not forget this is a 4 a.m. conference discussion vibe, so let's not take it too seriously. Panelists: ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Jakub Remia⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠r,⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠ ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Felix Braberg, Matej Lancaric⁠ Special guest: John Wright Youtube: https://youtu.be/sUjoT49BfTc Join our slack channel here: https://join.slack.com/t/two-and-half-gamers/shared_invite/zt-2o1689ww5-6xo82AVLQQI~IwHKvtps8Q Agenda 00:00 Epic intro 01:20 Introduction and Favorite Pokémon 02:55 Overview of Pokémon TCG Pocket 06:00 Gameplay Mechanics and Nostalgia Factor 08:59 Booster Packs and Collection System 12:00 Monetization and Shop Features 15:02 Event Systems and Player Engagement 18:00 Wonder Pick Mechanic and FOMO Strategy 22:46 The Billion-Dollar Game: Analyzing IP Sales Potential 24:30 Event-Driven Engagement: Upcoming Promotions and Their Impact 26:30 Game Mechanics Evolution: New Features and Meta Changes 30:54 Trading Dynamics: Expectations and Concerns 34:17 Launch Success: Comparing Revenue and User Engagement 48:25 Future Earnings: Pokémon Go vs. TCG 50:55 Potential Revenue Streams and Trading Mechanics 52:19 The Dark Side of Trading and Bot Farms 57:47 The Emotional Connection of Card Opening 01:01:22 Advertising Spend and Revenue Predictions 01:03:06 The Power of Pokémon IP and Future Prospects --------------------------------------- Matej Lancaric User Acquisition & Creatives Consultant ⁠https://lancaric.me Felix Braberg Ad monetization consultant ⁠https://www.felixbraberg.com Jakub Remiar Game design consultant ⁠https://www.linkedin.com/in/jakubremiar John Wright Mr.Vice President https://www.linkedin.com/in/johnwright1987/ --------------------------------------- Please share the podcast with your industry friends, dogs & cats. Especially cats! They love it! Hit the Subscribe button on YouTube, Spotify, and Apple! Please share feedback and comments - matej@lancaric.me --------------------------------------- Pokémon (Anime Series) Music Video Music: Pokémon Theme Song by Jason Paige Anime: Pokémon Directed by: Kunihiko Yuyama Written by: Takeshi Shudo Studio: OLM, Inc. Song: Gotta Catch 'Em All Artist: Jason Paige Producer: John Loeffler Songwriters: John Siegler, John Loeffler The video clip/s that I used in this video are owned by PokemonItalianMovie. https://www.youtube.com/watch?v=2x1mkthU7Eo Edited by: Kerwin Joseph Cuadra (kerwinpogi092) This video is for entertainment purposes only. The music included in this video is owned by particular artists and composers. There's no copyright infringement intended. The viewers of this video are advised to support the artist and their music. Copyright Disclaimer Under Section 107 of the Copyright Act 1976, allowance is made for "fair use" for purposes such as criticism, comment, news reporting, teaching, scholarship, and research. Fair use is a use permitted by copyright statute that might otherwise be infringing. Non-profit, educational or personal use tips the balance in favor of fair use.
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Nov 11, 2024 • 57min

Age of Empires Mobile: Nostalgia Meets Modern Gaming (ehm, modern 4X strategy games)

This is no BS gaming podcast 2.5 gamers session. Sharing actionable insights, dropping knowledge from our day-to-day User Acquisition, Game Design, and Ad monetization jobs. We are definitely not discussing the latest industry news, but having so much fun! Let’s not forget this is a 4 a.m. conference discussion vibe, so let's not take it too seriously. Panelists: ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Jakub Remia⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠r,⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠ ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Felix Braberg, Matej Lancaric⁠ Youtube: https://youtu.be/qP1EYgI95E4 Join our slack channel here: https://join.slack.com/t/two-and-half-gamers/shared_invite/zt-2o1689ww5-6xo82AVLQQI~IwHKvtps8Q Agenda 00:00 Epic intro 01:23 Introduction to Age of Empires and Nostalgia 02:59 The Impact of Tencent on Age of Empires 05:54 Gameplay Mechanics and Mini-Games 09:05 The Evolution of Strategy Elements 11:59 Integration of Vampire Survivors Mechanics 14:55 Balancing and Game Design Insights 17:50 The Absence of Zombies in Forex Games 17:58 Clan Dynamics and Player Retention 18:56 Understanding Forex Server Ecosystems 20:02 Monetization Strategies in Forex Games 21:07 Game Features and User Engagement 22:00 Hero Mechanics and Progression Systems 23:06 Streamlined User Interface in Forex Games 23:57 Revenue Insights and Market Performance 25:01 Nostalgia and Player Engagement in Game Design 40:11 The Future of Gaming IPs 44:00 Nostalgia in Game Design 49:02 The Impact of Marketing on Game Success 54:04 Evaluating Game Mechanics and User Acquisition --------------------------------------- Matej Lancaric User Acquisition & Creatives Consultant ⁠https://lancaric.me Felix Braberg Ad monetization consultant ⁠https://www.felixbraberg.com Jakub Remiar Game design consultant ⁠https://www.linkedin.com/in/jakubremiar --------------------------------------- Takeaways Age of Empires has a strong nostalgic value for many players. Tencent's involvement raises concerns about the game's direction. The mobile adaptation features polished graphics and gameplay Mini-games are a significant part of the new Age of Empires experience The game incorporates elements from popular titles like Vampire Survivors. Balancing gameplay is crucial for player engagement. The integration of different game mechanics can enhance player experience. Clan dynamics significantly influence player retention. 4X operates on multiple server shards, creating unique ecosystems. Hero mechanics add depth to gameplay and progression. Revenue insights reveal the financial success of Forex games. Nostalgia plays a crucial role in player engagement. The 4X genre is growing, attracting diverse players. Nostalgia plays a significant role in game design. The success of a game often hinges on its marketing strategy. IP deals can limit creative freedom in game development. Players are looking for innovation, not just remakes. The gaming market is highly competitive, with few players at the top. Understanding player preferences is key to game success. High production value does not guarantee player engagement. --------------------------------------- Please share the podcast with your industry friends, dogs & cats. Especially cats! They love it! Hit the Subscribe button on YouTube, Spotify, and Apple! Please share feedback and comments - matej@lancaric.me --------------------------------------- If you are interested in getting UA tips every week on Monday, visit ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠lancaric.substack.com⁠⁠⁠⁠⁠⁠ & sign up for the Brutally Honest newsletter by Matej Lancaric Latest article - https://open.substack.com/pub/lancaric/p/match-3d-ua-playbook-real-data-inside?r=7qqaf&utm_campaign=post&utm_medium=web&showWelcomeOnShare=true Do you have UA questions nobody can answer? Ask ⁠⁠⁠⁠⁠⁠⁠⁠Matej AI⁠⁠⁠⁠⁠⁠ - the First UA AI in the gaming industry! https://lancaric.me/matej-ai Felix Latest Article - https://www.felixbraberg.com/post/the-end-of-gam-and-admob-placement-refreshes
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Nov 7, 2024 • 40min

My Supermarket Simulator 3D: The ultimate shop simulator game that makes serious money!

This is no BS gaming podcast 2.5 gamers session. Sharing actionable insights, dropping knowledge from our day-to-day User Acquisition, Game Design, and Ad monetization jobs. We are definitely not discussing the latest industry news, but having so much fun! Let’s not forget this is a 4 a.m. conference discussion vibe, so let's not take it too seriously. Panelists: ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Jakub Remia⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠r,⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠ ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Felix Braberg, Matej Lancaric⁠ Youtube: https://youtu.be/Q9rLc86vRF4 Join our slack channel here: https://join.slack.com/t/two-and-half-gamers/shared_invite/zt-2ftcc85es-CesThaafn9k0BIFSVAV8FQ Agenda 00:00 Epic Intro 02:55 Exploring Supermarket Simulator 3D 05:54 Game Mechanics and User Experience 08:54 Monetization Strategies and Revenue Insights 12:04 Comparative Analysis of Game Success 14:59 Final Thoughts and Future Prospects 17:11 Monetization Strategies in Gaming 19:50 Ad Revenue Insights and Mistakes 22:22 Improving Ad Formats for Higher Revenue 23:14 Game Aesthetics and User Experience 25:17 Creative Challenges in Game Growth 30:05 Ad Networks and Creative Concepts 31:04 Scoring the Game and Future Potential 36:46 Merch and Community Engagement --------------------------------------- Matej Lancaric User Acquisition & Creatives Consultant ⁠https://lancaric.me Felix Braberg Ad monetization consultant ⁠https://www.felixbraberg.com Jakub Remiar Game design consultant ⁠https://www.linkedin.com/in/jakubremiar --------------------------------------- Takeaways The game has scaled significantly since its launch. User engagement is crucial for long-term success. Ad revenue strategies need to be optimized for better returns. The game mechanics are polished and user-friendly. Creative marketing strategies can enhance user acquisition. Retention strategies must be implemented to keep players engaged. The game has a lot of potential for future growth. Feedback from players is essential for game development. The atmosphere of the game contributes to user satisfaction. We emphasize the importance of continuous improvement in game design. --------------------------------------- Please share the podcast with your industry friends, dogs & cats. Especially cats! They love it! Hit the Subscribe button on YouTube, Spotify, and Apple! Please share feedback and comments - matej@lancaric.me --------------------------------------- If you are interested in getting UA tips every week on Monday, visit ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠lancaric.substack.com⁠⁠⁠⁠⁠⁠ & sign up for the Brutally Honest newsletter by Matej Lancaric Latest article - https://open.substack.com/pub/lancaric/p/match-3d-ua-playbook-real-data-inside?r=7qqaf&utm_campaign=post&utm_medium=web&showWelcomeOnShare=true Do you have UA questions nobody can answer? Ask ⁠⁠⁠⁠⁠⁠⁠⁠Matej AI⁠⁠⁠⁠⁠⁠ - the First UA AI in the gaming industry! https://lancaric.me/matej-ai Felix Latest Article - https://www.felixbraberg.com/post/the-end-of-gam-and-admob-placement-refreshes
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Nov 6, 2024 • 29min

Supercell's Project R.I.S.E Update: Gameplay Review with new features & improvements

This is no BS gaming podcast 2.5 gamers session. Sharing actionable insights, dropping knowledge from our day-to-day User Acquisition, Game Design, and Ad monetization jobs. We are definitely not discussing the latest industry news, but having so much fun! Let’s not forget this is a 4 a.m. conference discussion vibe, so let's not take it too seriously. Panelists: ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Jakub Remia⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠r⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠, Matej Lancaric⁠ Youtube: https://youtu.be/_CEkh3WNXq4 Join our slack channel here: hhttps://join.slack.com/t/two-and-half-gamers/shared_invite/zt-2ftcc85es-CesThaafn9k0BIFSVAV8FQ Agenda 00:00 Epic intro 01:24 Introduction to Project Rise 02:58 Gameplay Mechanics and Changes 05:54 Hero Progression and Meta Features 08:53 Team Dynamics and Individual Progression 11:59 Consumables and Floor Mechanics 14:52 Cumulative Rewards and Risk-Reward Mechanics 18:03 Final Thoughts and Future Updates --------------------------------------- Matej Lancaric User Acquisition & Creatives Consultant ⁠https://lancaric.me Felix Braberg Ad monetization consultant ⁠https://www.felixbraberg.com Jakub Remiar Game design consultant ⁠https://www.linkedin.com/in/jakubremiar --------------------------------------- Takeaways The game has undergone significant changes since the last update. Players can now join or create teams to play together. Hero progression includes new tiers and abilities. The game is shifting towards individual player progression. Consumables like Phoenix feathers are now persistent and consumable per player. Floor skips have been introduced to ease gameplay. Cumulative rewards are based on performance and strategy. The game is more polished and engaging than before. The community is actively involved in the game's development. Future updates are expected to refine the game's meta features. --------------------------------------- Please share the podcast with your industry friends, dogs & cats. Especially cats! They love it! Hit the Subscribe button on YouTube, Spotify, and Apple! Please share feedback and comments - matej@lancaric.me --------------------------------------- If you are interested in getting UA tips every week on Monday, visit ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠lancaric.substack.com⁠⁠⁠⁠⁠⁠ & sign up for the Brutally Honest newsletter by Matej Lancaric Latest article - https://open.substack.com/pub/lancaric/p/match-3d-ua-playbook-real-data-inside?r=7qqaf&utm_campaign=post&utm_medium=web&showWelcomeOnShare=true Do you have UA questions nobody can answer? Ask ⁠⁠⁠⁠⁠⁠⁠⁠Matej AI⁠⁠⁠⁠⁠⁠ - the First UA AI in the gaming industry! https://lancaric.me/matej-ai Felix Latest Article - https://www.felixbraberg.com/post/the-end-of-gam-and-admob-placement-refreshes
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Nov 4, 2024 • 1h 10min

Capybara GO! Defining a new genre: Social Casino RPG! Another Mobile Sensation by Habby

In this conversation, we delve into the latest mobile game sensation, Capybara Go! We explore the passive gameplay experience, the importance of user engagement, and the innovative features that set Capybara Go apart from its competitors. The discussion also touches on the game's community aspects and event systems, concluding with thoughts on the future of mobile gaming and the evolving landscape of game design. This is no BS gaming podcast 2.5 gamers session. Sharing actionable insights, dropping knowledge from our day-to-day User Acquisition, Game Design, and Ad monetization jobs. We are definitely not discussing the latest industry news, but having so much fun! Let’s not forget this is a 4 a.m. conference discussion vibe, so let's not take it too seriously. Panelists: ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Jakub Remia⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠r,⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠ ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Felix Braberg, Matej Lancaric⁠ Youtube: Join our slack channel here: https://join.slack.com/t/two-and-half-gamers/shared_invite/zt-2o1689ww5-6xo82AVLQQI~IwHKvtps8Q Agenda 00:00 Epic intro 01:24 Introduction to Capybara Go 02:30 Gameplay Mechanics and Features 08:01 Core Game Loop and Player Interaction 12:10 The Future of Mobile Gaming 17:10 Hobby's Impact on Mobile Gaming 21:01 Monetization Strategies and Player Engagement 26:33 Template Building and Game Development 27:56 Adapting Successful Systems from Other Games 31:54 Dungeon Dive and Alternative Game Modes 34:02 Reward Systems and Player Frustration 36:08 Monetization Strategies and Revenue Potential 39:06 Market Performance and Future Predictions 46:01 Capybara Go Launch Insights 49:50 Ad Monetization Strategies 51:15 US Launch Timing and Strategy 53:25 Creative Marketing Approaches 56:22 Trends in Game Development 01:01:25 Comparative Analysis of Game Revenues --------------------------------------- Matej Lancaric User Acquisition & Creatives Consultant ⁠https://lancaric.me Felix Braberg Ad monetization consultant ⁠https://www.felixbraberg.com Jakub Remiar Game design consultant ⁠https://www.linkedin.com/in/jakubremiar --------------------------------------- Takeaways Community features and social interactions enhance the player experience. Passive gameplay mechanics may represent the future of mobile gaming. Capybara Go's success may influence future trends in mobile game development. The game features a unique power progression system that enhances player engagement. Revenue insights indicate strong performance in Asian markets, particularly South Korea. The game is positioned as a social casino RPG, blending elements of both genres. Marketing strategies focus on leveraging trends and user acquisition tactics. Creative advertising approaches are crucial for capturing player interest and engagement. The game's design is considered a masterpiece, effectively utilizing successful mechanics from other games. The potential for high revenue growth is evident, especially with the upcoming US launch. The game's mechanics and events create a competitive environment for players. --------------------------------------- Please share the podcast with your industry friends, dogs & cats. Especially cats! They love it! Hit the Subscribe button on YouTube, Spotify, and Apple! Please share feedback and comments - matej@lancaric.me --------------------------------------- If you are interested in getting UA tips every week on Monday, visit ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠lancaric.substack.com⁠⁠⁠⁠⁠⁠ & sign up for the Brutally Honest newsletter by Matej Lancaric Latest article - https://open.substack.com/pub/lancaric/p/match-3d-ua-playbook-real-data-inside?r=7qqaf&utm_campaign=post&utm_medium=web&showWelcomeOnShare=true Do you have UA questions nobody can answer? Ask ⁠⁠⁠⁠⁠⁠⁠⁠Matej AI⁠⁠⁠⁠⁠⁠ - the First UA AI in the gaming industry! https://lancaric.me/matej-ai
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Nov 1, 2024 • 34min

New ways of monetization with Bright SDK

This is no BS gaming podcast 2.5 gamers session. Sharing actionable insights, dropping knowledge from our day-to-day User Acquisition, Game Design, and Ad monetization jobs. We are definitely not discussing the latest industry news, but having so much fun! Let’s not forget this is a 4 a.m. conference discussion vibe, so let's not take it too seriously. Panelists: ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Felix Braberg Special Guest: Ofir Meir | Director of Bright SDK group, Bright Data | Skype: live:.cid.d170945c61f0d08d | Slack: ofirm@bright-sdk.com Podcast: Join our slack channel here: https://join.slack.com/t/two-and-half-gamers/shared_invite/zt-2o1689ww5-6xo82AVLQQI~IwHKvtps8Q Bright SDK homepage: https://bright-sdk.com Partner Program information: https://bright-sdk.com/partners Bright SDK YouTube channel: https://www.youtube.com/@BrightSDK Partners’ success stories: https://bright-sdk.com/blog/success-and-studies/wizard-games-ad-free-monetization-success Agenda 00:00 Epic Intro 02:30 Understanding Bright SDK and Its Unique Offerings 08:15 The Business Model Behind Bright Data 10:05 Integration Process for Publishers 12:43 Partner Program Benefits and Growth Opportunities 16:06 User Experience and Implementation Examples 20:53 Publisher Earnings and Revenue Potential 24:15 Privacy Considerations in Data Collection 30:31 Comparing Bright SDK with Traditional Monetization Methods --------------------------------------- Matej Lancaric User Acquisition & Creatives Consultant ⁠https://lancaric.me Felix Braberg Ad monetization consultant ⁠https://www.felixbraberg.com Jakub Remiar Game design consultant ⁠https://www.linkedin.com/in/jakubremiar --------------------------------------- Takeaways Bright SDK empowers game developers to monetize without sacrificing user experience. The business model is based on public web data collection, not user data. Publishers can earn revenue by sharing a small portion of their bandwidth. Integration of Bright SDK is self-service with support available. The partner program offers loyalty benefits and dedicated account management. Publishers can choose how and when to present offers to users. User consent is mandatory before sharing bandwidth. Privacy is prioritized; only IP addresses are collected. Publishers can optimize their revenue through A-B testing. Bright SDK provides a fixed revenue model with no ad interruptions. --------------------------------------- Please share the podcast with your industry friends, dogs & cats. Especially cats! They love it! Hit the Subscribe button on YouTube, Spotify, and Apple! Please share feedback and comments - matej@lancaric.me --------------------------------------- If you are interested in getting UA tips every week on Monday, visit ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠lancaric.substack.com⁠⁠⁠⁠⁠⁠ & sign up for the Brutally Honest newsletter by Matej Lancaric Latest article - https://open.substack.com/pub/lancaric/p/match-3d-ua-playbook-real-data-inside?r=7qqaf&utm_campaign=post&utm_medium=web&showWelcomeOnShare=true Do you have UA questions nobody can answer? Ask ⁠⁠⁠⁠⁠⁠⁠⁠Matej AI⁠⁠⁠⁠⁠⁠ - the First UA AI in the gaming industry! https://lancaric.me/matej-ai Felix Latest Article - https://www.felixbraberg.com/post/the-end-of-gam-and-admob-placement-refreshes

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