EdSurge Podcast
EdSurge Podcast
A weekly podcast about the future of learning. Join EdSurge journalists as they sit down with educators, innovators and scholars for frank and in-depth conversations.
Episodes
Mentioned books

Jul 23, 2016 • 46min
Yuta Tonegawa and the Japanese Hour of Code
This week, we're talking to Yuta Tonegawa, founder of the Japanese equivalent of the Hour of Code. He's passionate about engaging young Japanese students with coding, but the barriers he faces are distinctly different obstacles that face his American counterpart, the Hour of Code.

Jul 17, 2016 • 23min
What Does a Superintendent Look For in an Edtech Product?
The life of a district superintendent isn’t easy. You have to juggle a lot, from managing big of groups of administrators and teachers, to pushing a district forward. So, what is the hardest part of a superintendent's job, and is it related to technology?
In a series of interviews that EdSurge conducted at the ISTE conference in late June, EdSurge podcasters Mary Jo Madda and Michael Winters had the opportunity to interview Dr. Greg Goins, superintendent of Frankfort Community Unit School District 168 in Illinois. The man has made some pretty strong movements with edtech in his district, and EdSurge wanted to get to know his methods. Does Goins think Smartboards are effective? What are the edtech products he’s tired of hearing about? Listen to this episode to find the answers to those questions and more.

Jul 10, 2016 • 19min
Is Google Education Threatened By Amazon's Open Content Platform?
With Amazon making its first big education platform debut in years, we were wondering: how are other blue chip companies—Microsoft, Apple, Google—reacting to this news? While at ISTE, Mary Jo and former EdSurge podcaster Michael Winters hosted an in-person taping of the EdSurge On Air podcast with a live audience and two Google leaders, Jonathan Rochelle and Jaime Casap.
Rochelle and Casap both have a long history with the Google for Education team. Casap is a Google Education evangelist, and Rochelle is a Google Education Product Manager, not to mention a co-founder of Google Drive. Between the two of them, they have more than 20 years of experience with the search company. We asked both Casap and Rochelle about their thoughts on Amazon Inspire, where Google Education plans to grow, and why conferences seem so homogenous.
By the way, in each of our interviews, we decided to play a little game. Since edtech buzzwords drive us crazy, we had a secret word that the interviewees didn’t know about, and if they said it out loud, our audience hit the buzzer. See if you can hear when it gets said during this interview!

Jul 5, 2016 • 15min
The Edtech Industry Has "Created a Mess"——Q&A with Mike Dorsey and Alan November
Alan November is a big-name educational consultant who was once a champion of technology in the classroom. But after EdSurge talked to him at ISTE, it seems that his message has slightly changed: technology isn’t having the impact we hoped for in schools.
Expectations were high for edtech. People said it would solve every problem in education, and some venture capitalists agreed. Now, November says, we’re facing a more sober reality as we see what technology can and, more importantly, cannot do.
EdSurge caught up briefly with November and Mike Dorsey, Director of Secondary Curriculum, Instruction, and Assessment for the Houston Independent School District, for this week's podcast.

Jul 1, 2016 • 27min
EdSurge Extra: SNHU’s Paul LeBlanc Wants Higher Ed to Back Up Its Claims
Long before competency-based learning was trending, Southern New Hampshire University gave it a shot, largely driven by the vision of its president, Paul LeBlanc. Today SNHU is seen as a leader in closing the gap between what students learn and what the workforce wants. LeBlanc sat down with EdSurge CEO Betsy Corcoran and 1776 Partner Rusty Greiff to share his thoughts on “blowing up the delivery models” for higher ed.

Jun 25, 2016 • 29min
Game Design 101--How University Students Are Getting a Crash Course in Collaboration
It’s not easy being a game designer in college—but it sure teaches lessons about collaboration and tough decision-making. At the College Gaming Competition at the Electronic Entertainment Expo (E3), we talked to two game creators—one technical designer and one artist—about how their game came to be and what they’ve learned from it.

Jun 22, 2016 • 22min
Savannah College's VR Multiplayer Robot Arena Wins E3 College Gaming Competition
Last week, I ventured down to LA for the Electronic Entertainment Expo, more commonly known as E3, the biggest videogames convention in the country. I was in search of educational video games. I found assassins and Lil Wayne, but not a whole lot of educational games. LEGO made an appearance, as did Sid Meier’s Civilization, but for a multibillion dollar industry, there wasn’t much in the way of direct educational material. I did, however, find one thing: the College Gaming Competition. It’s a game design contest where university students submit their games to a panel of industry veterans for evaluations. The experts select six finalists and one winner. All the finalists receive the honor of exhibiting their games on the main floor of E3 alongside giants like Microsoft and Sony.
To get a better look inside how the game came together, I interviewed both leaders of the Savannah College’s team. Their game is called Brobot Beatdown. It’s a virtual reality game where the player is seated inside a giant robot and does his best to destroy other players’ robots in arena combat. I played it, and I liked it! What's even more impressive is that the small Savannah College team of students created an online multiplayer game in virtual reality, something no other college even attempted. Major studios, by contrast, have hundreds of staff on one game.
I got to talk to the winning team from the Savannah College of Art and Design just before and immediately after they won. I interviewed Justin Coushot and Spencer Humphries, Brobot Beatdown's lead game designers, about how their school supported them, the "crunch" just before the competition and what they've learned from creating such a technically demanding game. Tune in!
—EdSurge Reporter Blake Montgomery

Jun 17, 2016 • 26min
EdSurge Extra: On the Floor of E3 with a Game Design Academy Founder
When should students specialize their learning? Does doing so narrow their futures or allow them to follow their passion to a strong portfolio?
Peter Warburton, co-founder and production manager of Rizing Games, believes that kids who like video games should start building their own as early as 10. The reason? By the time they graduate from university, he argues, they’ll be near-professional quality video game makers. They’ll also have an impressive portfolio, as gaming is a heavily project-based pursuit.
Rizing Games, a two-year game design academy attached to Cambridge Regional College, instructs 16 to 18-year-old British students on how to design games and run a gaming company as they train towards their A-level exams. It started in 2011 with 15 students in each class; it now takes 65. This year, Warburton took his second year students to E3, the gaming industry’s largest gathering, to present their games and see industry professionals at their best. We sat down with him amidst the chaos of the convention to hear his thoughts on the benefits of learning game design, the British government’s support and how terrible he is at video games.

Jun 12, 2016 • 47min
Virtual Reality, Cultural Exchange and Empathy: An Interview with Global Nomads' Grace Lau
Virtual reality a technology of potential. So much potential, in fact, that in many ways it seems to be only potential. We’ve all seen pictures of rapt viewers in Oculus headsets or Google cardboard, but widespread distribution is still a distant prospect. In many cases, it's not clear why a teacher would use virtual reality in the classroom even if it seems like a fun addition.
So today, we talked to a person using VR with a great deal of thought. Global Nomads is a nonprofit that facilitates virtual exchanges between students in the US and other countries, and it's about to launch a new VR initiative where students can digitally relocate. Grace Lau, the nonprofit's director of virtual reality,believes, as many do, in the power of VR to create empathy.
Also, if you haven’t taken our survey (https://bit.ly/edsurgeonair) yet, we’d love it if you would.

Jun 6, 2016 • 23min
How Does an Edtech Company Grow? A Look Inside EdSurge
Mary, Mary, quite contrary, how does your edtech startup grow?
In our very own homage to the Startup Podcast, we're examining EdSurge's recent expansion. We've doubled in size in the past year, and a lot of things are changing. How can we keep what was good about the past while remaining open to the possibilities of the future? We interviewed our VP of Sales, our CTO, the product manager of the EdSurge Index and one guy who does a bit of everything about what they've seen and what they're hoping for.
Edited by Blake Montgomery.


