

The Thomas Brush Show
Thomas Brush
Welcome to The Thomas Brush Show, where we talk to indie game developers who make a living creating indie games, full time! I will also sometimes talk to other creatives, like film-makers, YouTubers, and artists.
Episodes
Mentioned books

Mar 25, 2025 • 1h 9min
Ep. 039 - How He Sold 2,000,000 Copies Of His Games (Dave Gilbert)
I talk with indie legend of Dave Gilbert about how he sold millions of copies of his games!
► Get 40% off Full Time Game Dev for the Spring sale:
https://fulltimegamedev.mykajabi.com/ftgd
► Wishlist Old Skies:
https://store.steampowered.com/app/1346360/Old_Skies/
► Learn to build a game studio in your bedroom:
https://www.fulltimegamedev.com/opt-in-how-to-make-six-figures

Feb 24, 2025 • 1h 29min
Ep. 038 - How He Sold 1,000,000 Copies Of His Game (Friedemann Allmenröder)
I chat with the developer of Pizza Possum and SUMMERHOUSE on how he sold one million copies of his games. ► Get a free trial of Blueberry AI: https://hubs.ly/Q036lKxz0 ► Play SUMMERHOUSE: https://store.steampowered.com/app/2533960/SUMMERHOUSE/

Feb 22, 2025 • 1h 12min
Ep. 037 - How He Sold 500,000+ Copies Of His Games (Greg Lobanov)
I chat with Greg Labanov, the creator of Wandersong, Chicoree, and Beastieball.
► Play Beastieball: https://store.steampowered.com/app/1864950/Beastieball/
► Learn how to make indie games as a job (free): https://www.fulltimegamedev.com/opt-in-how-to-make-six-figures

Feb 21, 2025 • 49min
Ep. 036 - How He Sold 500,000+ Copies Of His Games (Oliver Joyce)
I chat with Oliver Joyce, the creator of the Sword and Sandals franchise.
► Learn how to make a game studio from your bedroom, free: https://www.fulltimegamedev.com/opt-in-how-to-make-six-figures
► Wishlist Lair of the Leviathan: https://store.steampowered.com/app/2752020/Lair_Of_The_Leviathan/
► Wishlist Twisted Tower: https://store.steampowered.com/app/1575990/Twisted_Tower/

Jan 23, 2025 • 1h 24min
Ep. 034 - Why His Game Has Taken 10 Years To Make (Ken Levine)
I chatted with Ken Levine about his next game and the game dev industry.
► Get Ovani Sound's bundle: https://ovanisound.com/fulltimegamedev
► Wishlist Judas: https://store.steampowered.com/app/388860/Judas/
► Learn how to make indie games as a job (free): https://www.fulltimegamedev.com/opt-in-how-to-make-six-figures
► Narrative Lego video: https://www.youtube.com/watch?v=58FWUkA8y2Q

5 snips
Jan 22, 2025 • 1h 6min
Ep. 033 - How He Sold 500,000+ Copies Of His Games (Xalavier Nelson Jr.)
I chatted with Xalavier Nelson Jr. (Strange Scaffold) about how he's sold hundreds of thousands of copies of his massive portfolio of indie titles. ► Strange Scaffold Games: https://www.strangescaffold.com/ ► Learn how to make money from your indie games (free webinar): https://www.fulltimegamedev.com/opt-in-how-to-make-six-figures

Jan 11, 2025 • 1h 44min
Ep. 032 - How To Make Games Completely Alone (w/ Lost Relic)
I chatted with @LostRelicGames about how he's been making his game completely alone for years...
► Wishlist Blood and Mead: https://store.steampowered.com/app/1081830/Blood_And_Mead/
► Get 50% off Full Time Game Dev for New Year's: https://fulltimegamedev.mykajabi.com/ftgd

Jan 10, 2025 • 1h 20min
Ep. 031 - How He Went Viral After Bombing On Steam (Bryan Blackford)
I talk with Bryan Blackford about how his game blew up in 2 wild months...
► Check out Drafty Car: https://apps.apple.com/us/app/draftycar/id6470429316
► Get 50% off Full Time Game Dev for New Year's: https://fulltimegamedev.mykajabi.com/ftgd
Couple notes here:
1. Bryan made enough to go full time indie, but is still working his day job.
2. I made a mistake in saying I didn't have a following with BOTH of my games. I was building an audience with Neversong! But with my first game Pinstripe (which is more successful honestly) I didn't have an audience.

Jan 9, 2025 • 59min
Ep. 030 - How He Sold 1,000,000+ Copies Of His Game (Thomas Vandenberg)
In this discussion, Thomas Vandenberg, creator of the successful Kingdom series, dives into his journey as an indie game developer. He shares how he sold over a million copies of his game and the challenges he faced, including creative struggles and the impact of publishers on artistic freedom. Thomas highlights the shift towards smaller, focused game design with titles like Garbage Country, and explores innovative genre blending in gameplay mechanics. His insights on community feedback and navigating the complexities of game development are both enlightening and inspiring.

Dec 17, 2024 • 1h 22min
Ep. 029 - How To Make Indie Games In 2025 w/ Edmund McMillen
Me and my hero Edmund McMillen discuss the games industry, leaning into your "weirdness" in 2025, and so much more!