The Vintage RPG Podcast

Vintage RPG
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Mar 28, 2022 • 24min

Troika

Getting lots of actual playtime in lately. This week on the Vintage RPG Podcast, Stu's fresh off his first session of Troika and he's keen to share his impressions. It's weird and easy and did we mention weird?
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Mar 21, 2022 • 22min

Sailors on the Starless Sea

This week on the Vintage RPG Podcast, we've got an after action report for the first half of the Dungeon Crawl Classics 67: Sailors on the Starless Sea, which Zog is running us through. Granted, we're only on the edge of the really weird stuff, but we've seen enough to start ruminating. And there are plenty of corpses already. Honor the fallen!
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Mar 14, 2022 • 27min

Glorantha

This week on the Vintage RPG Podcast, we're back on RuneQuest, talking about some of the stuff that makes the world of Glorantha special, specifically its approach to mythology, time and its surprising meta-commentary on roleplaying games themselves! That's two RuneQuest episodes and we're still barely scratching the surface.
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Mar 7, 2022 • 21min

King Kong

Scream for me, Fae Wray! This week, the Vintage RPG Podcast travels to Skull Island to discuss some of the surprising influences of the greatest monster movie ever made: King Kong! The 1933 version, of course, get that remake trash outta here. You can see the still from Son of Kong mentioned in the episode at the bottom of this post.
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Feb 28, 2022 • 30min

Travellers

I recently came into possession of like five feet of Traveller and it made me realize, holy crap, there is a lot of Traveller! This week on the Vintage RPG Podcast, we take a look at the span of the Traveller RPG through the 20th century. That's a quick look at both versions of Classic Traveller (1977 and 1983), MegaTraveller (1986), New Era (1993), T4 (1996), GURPS Traveller (1998) and even the not really Traveller, Traveller: 2300 A.D. (1986). So many Travellers! We also chat with friend of the pod, Levi Combs, about the upcoming kickstarter for Phylactery #4 and the Phylactery Omnibus!
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Feb 21, 2022 • 27min

The Awards

You know what kind of sucks? Awards. Oscars, Grammys, whatever. RPG awards are no exception. But Joe DeSimone doesn't think they need to be that way. So he's starting his own awards for RPGs called The Awards. And you know what? They might suck, too! He's upfront about that. But if they do, they'll suck in a completely new way and maybe even pave the way for something good. This week on the Vintage RPG Podcast, we talk to Joe about awards, The Awards and how we might be able to do better. * * * You can bother Joe on Twitter pretty much all the time.
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Feb 14, 2022 • 23min

RuneQuest

This week on the Vintage RPG Podcast, we barely scratch the surface of RuneQuest (1978), Chaosium's classic first foray into RPGs. We talk about the games origins in the earlier wargame, White Bear & Red Moon (1975), the skill-based RPG, the limitations of class as a concept, the different sorts of magic and, seriously, that's more than enough for one half hour. We'll be returning to RQ several times in the coming weeks to cover it all!
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Feb 7, 2022 • 26min

Oracles and Stone Giants

Ever buy an old RPG box set and find some maps or a character sheet inside? For me, it conjures up a specific sort of warm feeling. This week on the Vintage RPG Podcast, we take a look at some of Tim Hutchings' efforts to preserve that sort gaming ephemera in The Habitation of the Stone Giant Lord, a book collecting homebrew D&D adventures written and illustrated by kids. We also look at Hutchings' reprint of the short-live gaming zine The Oracle. A thrilling expedition into the dusty archives of our hobby's past! * * * You can check out more about both projects at Hutchings' Play Generated Map & Document Archive. Physical copies of both can still be had at his shop, as well!
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Jan 31, 2022 • 23min

Zine Month

Charlie Ferguson Avery and Alex Coggon from Feral Indie Studios dive into the vibrant world of indie RPG zines during Zine Month. They discuss the evolution of the zine movement, emphasizing community engagement and workshops that empower creators. The pair share insights on upcoming RPG projects that creatively reimagine cleric abilities and enhance gameplay through mounts. Excitement buzzes over a digital bundle release, showcasing collaborative works and encouraging fresh voices in the zine community.
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Jan 24, 2022 • 26min

Neuromancer

"The sky above the port was the color of television, tuned to a dead channel." That's the first line of William Gibson's 1984 novel Neuromancer and, just like that, he pretty much codified the aesthetic of cyberpunk. This week on the Vintage RPG Podcast, we go ga-ga over the novel and look at the way it influenced cyberpunk RPGs. Or was ripped off by cyberpunk RPGs. We've heard it both ways. * * * In the episode, Stu mentions a post by Gibson about Shadowrun. If you have access to the text of that, drop us a line!

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