

Space-Biff! Space-Cast!
The Space-Biff! Space-Cast!
This time it's board games. Other than the books.
Episodes
Mentioned books

Aug 6, 2025 • 1h 38min
Space-Cast! #49. A Vantage on Vantage
By now you've likely heard of Vantage, the ambition first-person exploration game about surviving and thriving on an alien planet. For today's Space-Cast!, we're joined by Jamey Stegmaier to discuss the eight-year inception, development, and eventual appearance of this wonderful and strange artifact. Along the way, we discuss Vantage's inspirations, how design constraints can engender greater freedom, and games within games.

8 snips
Jul 24, 2025 • 1h 8min
Space-Cast! #48. Compiling
Michael Yang, the designer behind the innovative lane-battler card game Compile, joins the conversation to share insights into his journey of game design during the pandemic. He discusses the emotional rollercoaster of pitching his game and the heartbreak of navigating publisher challenges. From unique gameplay mechanics to the creative inspirations drawn from programming, Yang emphasizes the importance of meaningful design. The impact of family connections through gaming and the excitement of physical ownership in gaming culture also feature prominently.

8 snips
Jun 20, 2025 • 1h 23min
Space-Cast! #47. Bun Bangers
Hot Streak! Off-brand mascots and gambling degeneracy have never been more in fashion. For today's Space-Cast!, we're joined by Jon Perry to discuss his mascot-racing board game, its connections to the digital collection UFO 50, and the particulars of adaptation and artistic medium. Now that's a mouthful!

Apr 30, 2025 • 1h 29min
Space-Cast! #46. Screaming Sherlock
Is Jono Naito-Tetro a designer? A collective? A publisher? ALL OF THE ABOVE? On today's Space-Cast!, we sit down with Jono to chat about a wide range of exciting titles. From the creative crime-sleuthing of Here Lies to the garbled transmissions of Signal and the unexpected antagonists of Scream Park, join us as we dig into what makes DVC Games one of the most exciting independent publishers operating today.

Mar 25, 2025 • 1h 23min
Space-Cast! #45. Kelly House
Molly House! There's a good chance you've heard of this recent release about queer joy in 18th-century London. Today we're joined by Jo Kelly to discuss the origins, development, and challenges of creating such a game, including the perils of "emotional hit points," the difficulties of representing queer joy, and why it's so important that betrayal was included as an in-game option.

Mar 5, 2025 • 1h 16min
Space-Cast! #44. Enlightened
The Illuminati! Aside from being a cabal of lizard-people who rule the world through the United Nations, they are now also the topic of a board game, Pax Illuminaten. On today's Space-Cast!, we're joined by designer Oliver Kiley to discuss three very different histories of this secret society.

Feb 20, 2025 • 1h 4min
Space-Cast! #43. Unstuck in Time
In 1956, not-yet-famous author Kurt Vonnegut unsuccessfully attempted to publish a board game. That game, GHQ, was then stored in a box for decades until designer Geoff Engelstein read about it in a biography and began the long process of restoring this historical artifact. On today's Space-Cast!, we sit down with Geoff to discuss how GHQ traveled across time, its surprising innovations, and what it might say about Vonnegut's efforts to contextualize his wartime experiences.

Nov 13, 2024 • 1h 18min
Space-Cast! #42. The Twilight Cardboard
On today's Space-Cast!, we're joined by Pako Gradaille to discuss his recent board game Onoda, about the Imperial Japanese officer who continued to wage the Second World War for nearly thirty years on the island of Lubang. Along the way we discuss why Gradaille was drawn to Hiroo Onoda, how board games can express alienation and discomfort, and both the necessity and perils of ambiguity in art.

Oct 2, 2024 • 1h 13min
Space-Cast! #41. Wilmot's Island
Dr. David King's Wilmot's Warehouse has been described as a magic trick, a miracle, and one heck of a fun time. On today's Space-Cast!, we're joined by King to discuss the ins and outs of his creation, along with how he began teaching game design, his breakout browser game Tiny Islands, and the role of failure and memory in making a board game worthwhile.

Aug 7, 2024 • 1h 21min
Space-Cast! #40. Heading Flint
Politics! There's no avoiding them. In today's space-cast, we're joined by John du Bois to talk about two of his designs that encourage political awareness and human empathy: Heading Forward, about recovering from a traumatic head injury, and Striking Flint, focused on the 1936 General Motors sit-down strike. Along the way, we cover topics ranging from triggers and spoons to the banning of Matteo Menapace from the Spiel des Jahres.