

Space-Biff! Space-Cast!
The Space-Biff! Space-Cast!
This time it's board games. Other than the books.
Episodes
Mentioned books

Dec 23, 2025 • 1h 8min
Space-Cast! #52. The Fellowship of the Trick
Transforming a work of literature into a trick-taking game is no mean feat, especially when that work is as influential as The Lord of the Rings. Today, we're joined by Bryan Bornmueller, creator of the trick-taking versions of both The Fellowship of the Ring and The Two Towers. Listen in as we discuss our background with both Tolkien and trick-taking, the difficulties of adaptation, and what's coming next.

Dec 4, 2025 • 1h 2min
Space-Cast! #51. Mori, Zucchini, Napoleon
Ah, Napoleon. Old Boney. Roll'n'Bones. The Bone Zone. The guy's got a lot of nicknames, and even more board games! The latest, and one of the most intriguing, is Battlefields of the Napoleonic Wars, codesigned by Paolo Mori and Alessandro Zucchini. Today on the Space-Cast!, we dive into the creation of this approachable hex-and-counter title, including its creators' aversion to combat results tables, their choice of battles, and why they decided to publish under their own label.

Oct 7, 2025 • 1h 32min
Space-Cast! #50. City of Six Amabels
Not many board games are as mysterious as City of Six Moons. Is it a puzzle? A working board game? A grift? To answer those questions and many more, today we're joined by Amabel Holland to discuss her oddest title yet, the joys and perils of translation, and her recent efforts to preserve board games that have fallen out of fashion.

Aug 6, 2025 • 1h 38min
Space-Cast! #49. A Vantage on Vantage
By now you've likely heard of Vantage, the ambition first-person exploration game about surviving and thriving on an alien planet. For today's Space-Cast!, we're joined by Jamey Stegmaier to discuss the eight-year inception, development, and eventual appearance of this wonderful and strange artifact. Along the way, we discuss Vantage's inspirations, how design constraints can engender greater freedom, and games within games.

8 snips
Jul 24, 2025 • 1h 8min
Space-Cast! #48. Compiling
Michael Yang, the designer behind the innovative lane-battler card game Compile, joins the conversation to share insights into his journey of game design during the pandemic. He discusses the emotional rollercoaster of pitching his game and the heartbreak of navigating publisher challenges. From unique gameplay mechanics to the creative inspirations drawn from programming, Yang emphasizes the importance of meaningful design. The impact of family connections through gaming and the excitement of physical ownership in gaming culture also feature prominently.

8 snips
Jun 20, 2025 • 1h 23min
Space-Cast! #47. Bun Bangers
Hot Streak! Off-brand mascots and gambling degeneracy have never been more in fashion. For today's Space-Cast!, we're joined by Jon Perry to discuss his mascot-racing board game, its connections to the digital collection UFO 50, and the particulars of adaptation and artistic medium. Now that's a mouthful!

Apr 30, 2025 • 1h 29min
Space-Cast! #46. Screaming Sherlock
Is Jono Naito-Tetro a designer? A collective? A publisher? ALL OF THE ABOVE? On today's Space-Cast!, we sit down with Jono to chat about a wide range of exciting titles. From the creative crime-sleuthing of Here Lies to the garbled transmissions of Signal and the unexpected antagonists of Scream Park, join us as we dig into what makes DVC Games one of the most exciting independent publishers operating today.

4 snips
Mar 25, 2025 • 1h 23min
Space-Cast! #45. Kelly House
Join Jo Kelly, game designer known for the innovative "Molly House," as she delves into the challenges of creating a game centered on queer joy and the complexities of betrayal. Discover why betrayal is a pivotal mechanic that reflects historical stakes faced by the molly community. Jo shares insights on the evolution of gameplay, from initial prototypes to the final design, emphasizing the importance of emotional depth and community. The conversation explores how joy transcends mere victory points, encapsulating the richness of authentic experiences.

Mar 5, 2025 • 1h 16min
Space-Cast! #44. Enlightened
The Illuminati! Aside from being a cabal of lizard-people who rule the world through the United Nations, they are now also the topic of a board game, Pax Illuminaten. On today's Space-Cast!, we're joined by designer Oliver Kiley to discuss three very different histories of this secret society.

Feb 20, 2025 • 1h 4min
Space-Cast! #43. Unstuck in Time
In 1956, not-yet-famous author Kurt Vonnegut unsuccessfully attempted to publish a board game. That game, GHQ, was then stored in a box for decades until designer Geoff Engelstein read about it in a biography and began the long process of restoring this historical artifact. On today's Space-Cast!, we sit down with Geoff to discuss how GHQ traveled across time, its surprising innovations, and what it might say about Vonnegut's efforts to contextualize his wartime experiences.


