

A Trip Down Memory Card Lane
David Kassin and Robert Kassin
Would you like to learn new things about your favorite video games, and the people who create them?
A Trip Down Memory Card Lane is a weekly video game history podcast that uses the current week in gaming history as a guide to tell you interesting stories about the history of video games, gaming consoles, game designers, the gaming studios they've founded, and more.
Join hosts David Kassin and Robert Kassin as they take an often-chronological look at the people, companies, technologies, and developmental processes that have helped bring your favorite video games to life on each week's trip down Memory Card Lane.
A Trip Down Memory Card Lane is a weekly video game history podcast that uses the current week in gaming history as a guide to tell you interesting stories about the history of video games, gaming consoles, game designers, the gaming studios they've founded, and more.
Join hosts David Kassin and Robert Kassin as they take an often-chronological look at the people, companies, technologies, and developmental processes that have helped bring your favorite video games to life on each week's trip down Memory Card Lane.
Episodes
Mentioned books

Oct 2, 2025 • 56min
Ep.266 – Basement Blues: Faith and Trauma in The Binding of Issac's Design
In 2011, Edmund McMillen and Florian Himsl released The Binding of Isaac, a crude Flash project that grew into one of the most influential indie games of its era. We trace McMillen’s path from comics to Super Meat Boy, his partnership with Himsl, and the deeply personal religious themes that shaped Isaac’s grotesque story. The episode highlights its Zelda-inspired dungeons, roguelike randomization, and item transformations that turned every run into a new tale of survival. Our conversation explores critic and fan reactions, Nintendo’s rejection over “blasphemous” content, and how expansions, remakes, and community mods expanded it into Rebirth, Afterbirth, and Repentance. From small experiment to genre-defining giant, we explore how Isaac sparked the roguelike revival. Join us as we dodge, cry, and descend into Isaac’s basement on today’s trip down Memory Card Lane.Read transcript

Sep 25, 2025 • 56min
Ep.265 – Heroes in the Cockpit: Chris Roberts and the Making of Wing Commander (1990)
In 1990, Origin Systems released Wing Commander, Chris Roberts’ groundbreaking space combat simulator that aimed to feel like a movie you could play. We trace Roberts’ path from teenage programmer on the BBC Micro to his time at Origin, where Times of Lore shaped his cinematic ambitions. The episode explores how Roberts taught himself 3D tricks, pitched Squadron, and assembled a small team to bring branching campaigns, cockpit chatter, and dynamic music to life. Our conversation highlights critic and fan praise for its spectacle, the rush of expansions and sequels, and its leap into full-motion video with Mark Hamill in Wing Commander III. We also follow Roberts beyond Origin, from Freelancer to Star Citizen. Join us as we dogfight, dive, and dream big through Wing Commander on today’s trip down Memory Card Lane.Read transcript

Sep 18, 2025 • 56min
Ep.264 – Storming the Beaches (and the Servers): How Battlefield 1942 Redefined Multiplayer Warfare
In 2002, Battlefield 1942 redefined multiplayer shooters by combining infantry, tanks, ships, and planes on massive, team-based maps. We rewind to the roots of DICE and Refraction Games, from digital pinball tables to the ambitious Codename Eagle, and how their merger set the stage for Battlefield’s debut. The episode highlights EA’s role in finally backing the project, the Refractor engine’s technical leap, and the launch maps that turned every match into a story generator. Critics praised its scale and innovation, though single-player bot matches left some underwhelmed. Our conversation explores emergent stunts, early fan culture, influential mods like Desert Combat, and Battlefield’s long legacy in shaping online play. Join us as we storm, soar, and shell our way through Battlefield 1942 on today’s trip down Memory Card Lane.Read transcript

Sep 11, 2025 • 53min
Ep.263 – Swinging Through History: How Pitfall! Became the First Great Platformer
In 1982, David Crane pushed the Atari 2600 to its limits with only four kilobytes of memory, creating Pitfall!, a jungle adventure that became one of the system’s best-sellers. Our conversation traces Crane’s journey from Atari to co-founding Activision, his experiments that led to the iconic “running man” sprite, and the algorithm that generated 255 screens on the fly. We highlight how Raiders of the Lost Ark, Saturday cartoons, and clever coding shaped Pitfall Harry’s swings on vines, leaps across crocodiles, and treasure hunts. We also revisit its commercial success, Jack Black’s cameo in a TV ad, and the technical marvel of Pitfall II: Lost Caverns. Though later revivals varied, the original proved consoles could deliver real adventures. Join us as we revisit the leap that defined platforming on today’s trip down Memory Card Lane.Read transcript

Sep 4, 2025 • 58min
Ep.262 – Motorcycles and Mayhem: Road Rash’s Wild Ride
In 1991, Electronic Arts roared onto the Sega Genesis with Road Rash, a wild mix of high-speed racing, violent brawls, and rebellious attitude. In this episode, we explore how a failed Mario Andretti racing sim evolved into a motorcycle brawler that defined EA’s early console success. We trace how Randy Breen, Carl Mey, and Dan Geisler transformed technical limitations into creative breakthroughs, building one of the most iconic racing games of its era. Our conversation covers its development struggles, Genesis showcase debut, sequels, and lasting influence on titles like Burnout and Road Redemption. Join us as we punch, kick, and speed through the chaos of Road Rash on today’s trip down Memory Card Lane.Read transcript

Aug 28, 2025 • 60min
Ep.261 – Horror in Full Motion: Exploring the Nightmare World of Phantasmagoria
In 1995, Phantasmagoria shocked the gaming world with its blend of live-action horror, mature storytelling, and cinematic ambition. In this episode, we explore how Roberta Williams and Sierra On-Line broke new ground by merging Hollywood filmmaking with interactive adventure design. We trace the game’s development from concept to its massive seven-disc release, examining the technical innovations and production challenges that brought its haunted mansion to life. Our conversation also dives into its controversy over graphic violence and adult themes, its record-breaking sales, and the rise and fall of the FMV era it helped define. Join us as we uncover the chilling legacy of Phantasmagoria on today’s trip down Memory Card Lane.Read transcript

Aug 21, 2025 • 57min
Ep.260 – Tactical Revolution: Rainbow Six and the Birth of Tactical Shooters
In 1998, Tom Clancy’s Rainbow Six changed the first-person shooter forever, replacing run-and-gun chaos with precision, teamwork, and planning. In this episode, we explore how Red Storm Entertainment—founded by Tom Clancy himself—transformed a simple idea about hostage rescue into a tactical revolution. We trace the development of both the game and Clancy’s novel, which were created in tandem to define a new standard for realism and storytelling. Our conversation covers the game’s planning mechanics, its one-shot lethality, and how it inspired an entire genre of tactical shooters that followed. Join us as we plan, breach, and execute the mission of Rainbow Six on today’s trip down Memory Card Lane.Read transcript

Aug 14, 2025 • 54min
Ep.259 – Flat Out Fun: Reading Through the Story of Paper Mario
In 2000, Paper Mario unfolded onto the Nintendo 64, turning the Mushroom Kingdom into a whimsical world of storybook adventure. In this episode, we explore how Nintendo and Intelligent Systems built upon the legacy of Super Mario RPG to create something new—transforming technical limitations into a paper-crafted masterpiece. We trace how its flat aesthetic became a gameplay mechanic, its humor charmed players of all ages, and its design bridged the gap between accessibility and depth. Our conversation also covers its evolution into a beloved series that continues to redefine what a Mario RPG can be. Join us as we flip, fold, and fight our way through Paper Mario on today’s trip down Memory Card Lane.Read transcript

Aug 7, 2025 • 58min
Ep.258 – The Mana Legacy: Exploring the History of Secret of Mana
In 1993, Secret of Mana brought magic, emotion, and innovation to the Super Nintendo, redefining what an RPG could be. In this episode, we explore how Square turned a canceled CD-ROM project into a masterpiece that blended real-time combat, cooperative multiplayer, and heartfelt storytelling. We trace Koichi Ishii’s vision for a living world, the development challenges that shaped the final product, and how the game’s iconic ring menu system transformed RPG design. Our conversation also covers its critical success, long-lasting influence, and the ups and downs of the Mana series that followed. Join us as we draw the Mana Sword and revisit Secret of Mana on today’s trip down Memory Card Lane.Read transcript

Jul 31, 2025 • 55min
Ep.257 – Talking Fish: Seaman's Quirky Evolution
In 1999, Sega’s Dreamcast played host to one of the strangest games ever made: Seaman, a talking, human-faced fish with a personality all its own. In this episode, we explore how eccentric developer Yoot Saito went from designing SimTower to creating a surreal experiment in artificial life. We trace Seaman’s bizarre origins—from a lunchroom joke to a full-fledged simulation backed by Sega—and discuss how voice recognition, real-time evolution, and Leonard Nimoy’s narration helped shape its unsettling charm. Our conversation dives into its quirky localization, cult success, and the creative risks that made it unforgettable. Join us as we feed, talk to, and get roasted by Seaman on today’s trip down Memory Card Lane.Read transcript


