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School of Motion Podcast

Latest episodes

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Apr 6, 2022 • 1h 33min

Which Render Engine is Right for You with Chad Ashley

If you've been on social media looking at 3D renders, you've probably seen something like this in the description: #octane #octanerender #gpu #gpurender #redshift #redshiftrender Aside from just a hashtag overload, what does that all mean? What exactly are Octane and Redshift? Do you need a third-party renderer? Are you falling behind the curve?  Today EJ is going to chat with Chad Ashley from Greyscale Gorilla to help you understand the Render Engine Revolution.
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Mar 23, 2022 • 1h 5min

How Much Do Designers Get Paid with Carole Neal

How much money can you make in the creative world? No matter what career you’re aiming for, it can be hard to find a direct answer. So how can you find out the real dollar value of your work? That’s why we reached out to Carole Neal, the Marketing Director at Aquent. If you've ever been confused about your finances, you need to listen to this one!
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17 snips
Feb 23, 2022 • 1h 13min

How to Stand Out in Your Job Search

Do you ever wonder why you don't hear back when you send a demo reel or a resume for a prospective job? While there isn’t a secret sauce for separating from the pack, there are some tried and true methods for putting your work front and center. We’re bringing Frank Suarez on today to talk about what he thinks makes for standout work.
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Feb 9, 2022 • 55min

Unique Jobs that Need Motion Design

Are you still looking for work? If you can’t find a job in commercials, film, or with a studio, what else is out there? Our community of artists is incredibly versatile, but often we put on blinders outside of our preferred lanes. There is a world of work out there in the most unlikely of places, and it can be just as satisfying—and lucrative—to take on. Today, we’re honored to welcome Leeanne Brennan to talk about the uncharted territory of uncommon design and animation gigs.
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Feb 9, 2022 • 1h 23min

Were We Wrong About Studios? Giant Ant’s Jay Grandin Responds.

You may have listened to our end of the year podcast where we covered the evolving relationship between artists and studios in the age of NFTs, mid-six-figure freelancers, and social media fame. Listening back, we wondered if maybe the picture we painted was a bit bleaker than the actual reality. And we weren’t the only ones who felt that way. Jay Grandin—co-founder and creative director of Giant Ant—had some words to say about it, and you're gonna want to hear this!
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Jan 26, 2022 • 59min

Dreaming of Apple - A Director's Journey

Have you ever wanted to direct for the biggest name in tech? Is it even possibly to juggle design and animation with a directing career? What is it like to work in After Effects and Cinema 4D in the morning and step onto a set at night? We sat down with Shane Griffin, an artist and director out of New York, about running the Apple live event for the launch of the M1 Max chip. Don't miss this one!
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Jan 12, 2022 • 1h 8min

How Personal Should a Personal Project Be?

Many artists don’t take time to develop their personal projects. They worry they can’t find an audience, or that there just isn’t enough time in the day. We’re joined by the wonderfully talented Sarah Beth Morgan, Taylor Yontz, and Rebekah Hamilton to share their journey in creating Between Lines, a short film that explores the harmful effects of schoolgirl bullying, and the long road to recovery.
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Jan 6, 2022 • 60min

Yes, You Are a Designer

All great art starts with design. Understanding the fundamentals of scale, contrast, and other principles allows you to create evocative and inspiring work that dazzles clients and elicits emotion. Once you have confidence in your design, you'll be amazed at how quickly the other pieces fall into place. We talked with The Futur's Greg Gunn to learn how design built the foundations of his art...and his career.
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6 snips
Dec 29, 2021 • 3h 30min

The Year in MoGraph 2021

It's time for the annual marathon podcast episode with Joey, EJ, and Ryan Summers where we run down all of the big happenings in the industry that we like to call…Motion Design. After a year of starts, stops, and a few wild innovations, we’re going to need a minute to sort through it all. What were the challenges and triumphs of the past year, and what can we expect in 2022? Tune in and find out!
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Dec 15, 2021 • 1h 3min

Solving the Producer Problem with RevThink

The motion graphics industry is in the middle of a massive talent crunch, but the hidden issue plaguing many studios isn't where to find a Houdini artist or where their next job is coming from—it's what to do with the jobs once the artist is in-house! How did this shortage of talented Producers come to happen? We sat down with veteran industry consultants Joel Pilger and Tim Thompson to  find a solution to the producer problem. Don't miss this one!

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