Deconstructor of Fun

Deconstructor of Fun
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Feb 5, 2021 • 1h 5min

Hit Roblox Developers Share Their Secrets!

Hear from real game developers on Roblox who have created hit games! What does it take to be successful? How is dev on Roblox different from other platforms? What is a day in the life like? What is their view on Roblox monetization? What is the future outlook for the platform? Roblox developer speakers:     - Andrew Bereza aka "Berezaa", Toybox Development - Vesteria, 2PGFT, Miner's Haven, Azure Mines, War Games, Build Island     - Josh DeBoer, aka "Artemis" Summit Studios Games - Vehicle Simulator     - Anne Shoemaker aka "Myzta", Fullflower Studio - Mermaid Life, My Droplets    - Arthur Trusov aka "Trus" - Tropics Paradise, Tycoon Hospital  SPONSOR: This podcast is sponsored by Square Enix Montreal! Check out open positions to work there at: semmtl.com/dof Your host:    - Joe Kim aka "DJ Mac Daddy" CEO of LILA Games
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Feb 3, 2021 • 48min

TWIG #118: Epic Games Store Review, Google Stadia Shuts down Internal Studios, & Gambling Apps on Google Play

Welcome to TWIG #118! Today we cover: #1. Gambling apps are coming to Google’s Play Store in the US and 14 other countries, The Verge #2. Reviewing Epic Games Store’s 2020, MasterTheMeta #3. Google Stadia Shuts Down Internal Studios, Changing Business Focus, Kotaku Hosts: - Joe Kim (@jokim1) - Eric Kress (@ekress) - Adam Telfer (@adamwtelfer) Guest Host: - Ninel (Gryuner) Anderson, Check out Devoted Studios Youtube Channel As always, pls feel free to send us feedback!
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Feb 1, 2021 • 1h

Going Public with Anton Gauffin, CEO of Huuuge Games

In this episode, I'm joined by Anton Gauffin, CEO of soon to be public Huuuge Games.  We discuss why Anton has decided to take his company public, dive deeper into their Build & Buy strategy, talk about their M&A approach, and what sets Huuuge different from the other consolidators in the market. We also discuss the effects of IDFA depreciation on the company's M&A strategy. your host Mishka Katkoff
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Jan 29, 2021 • 33min

Playtika IPO | Growth???, Risks, and Future!

Today we are going to be discussing Playtika’s IPO and future prospects. Playtika develops and publishes some of the world’s most popular social casino games such as Slotomania, Slots - House of Fun, Bingo Blitz, and card games like World Series of Poker In our discussion today we’ll be talking about #1. IPO and current valuation #2. Current business and sources of revenue #3. Growth prospects #4. Key risks #5. Competition #6. Future Prospects And with us today to talk about Playtika’s future prospects: Matthew Kanterman from Bloomberg Intelligence Eric Kress from Gossamer Consulting Moderataor: Joe Kim aka DJ Limit from LILA Games
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Jan 29, 2021 • 1h 42min

*FULL UPDATED* How to Effectively Deploy Consumer Insights

Today we will be talking about how to most effectively utilize consumer insights in gaming. A lot of research studies can go wrong due to various problems and errors that can lead to false conclusions. What should studios watch out for? And how can we do this right? So today we will be discussing consumer insights with arguably the best CI practitioners in the entire industry: Mark Allenbach, Founder of Well Played Research, Stan Kwon, Founder of Beta Hat Matt Penfield, VP of Consumer Insights from Zynga Mike Swiontkowski, Head of Global Research and CI from Blizzard Host: Joe Kim, CEO of LILA Games
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Jan 27, 2021 • 1h 3min

TWIG #117: New PUBG Mobile Game, Tencent Gonna Buy EA or Take-Two?, Vicarious -> Blizzard, Strategy and Sports Predictions!

Welcome to TWIG #117! Today we cover: #1. A new PUBG Mobile game is on the way #2. Report: Tencent raising billions to buy EA, Take-Two, or others #3. Vicarious Visions merged into Blizzard #4. Deconstructor of Fun Strategy and Sports Predictions Hosts: - Miska Katkoff (@m_katkoff) - Joe Kim (@jokim1) - Eric Kress (@ekress) - Adam Telfer (@adamwtelfer) As always, pls feel free to send us feedback!
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Jan 22, 2021 • 1h 10min

Ad Revenue & Monetization Trends in 2021 | Post-IDFA Impact

Today we will be talking about mobile ad revenue and monetization. More specifically we will discuss What will happen in 2021 including the potential impact of IDFA deprecation To talk to us about these issues we have with us a good mix of ecosystem players in the industry. Josh Chandley, COO, WildCard Games an indie mobile games studio building classic card games Sofia Gilyazova, Head of Ad Monetization, Social Point, the mobile games division of Take Two Offer Yehudai, President, Fyber. Fyber builds monetization platforms for mobile publishers. Your host: Joe Kim aka "DJ Limit" CEO of LILA Games
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Jan 20, 2021 • 1h 1min

TWIG #116: Playtika's $11B IPO, Star Wars' IP given out like candy, Hypercasual and RPG predictions

Welcome to TWIG #116! Today we cover: #1. Mobile game maker Playtika goes public at $11 billion valuation #2. 2020 year in review | Bayjinger #3. Star Wars Games to Be Branded Under Lucasfilm Games Banner #4. Hypercasual Prediction  #5. RPG Prediction  Hosts: - Miska Katkoff (@m_katkoff) - Joe Kim (@jokim1) - Eric Kress (@ekress) - Adam Telfer (@adamwtelfer) As always, pls feel free to send us feedback!
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Jan 15, 2021 • 59min

The Secrets of Lily's Garden - Lessons from Perhaps the Most Underrated CMO in the Industry

Is it possible for a mid-size studio with no prior hits to enter the most competitive genre on mobile and challenge publishers that outweigh it on all aspects from game development to marketing? On paper, never! In real-life, yes! This episode explores the growth of Lily's Garden from an idea to a multi-hundred-million top-grossing title. And who better to talk about this than Gonzalo Fasanella, CMO of Tactile Games. ps: as always, open roles in the company discussed towards the end of the episode. In this episode we discuss the following topics: How has Lily's Garden been able to sustain the incredible quarter after quarter growth for soon two years? How to build and run an effective and lean marketing team in games? What's the best way for the game and marketing team to work together? What should CMOs / heads of performance marketing, who tend to be extremely data-driven? learn from the advertising industry?
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Jan 12, 2021 • 55min

TWIG #115: Roblox $29.5B, Cyberpunk WTF?, Diablo Immortals, Puzzle Game Genre Predictions!

Welcome to TWIG #115! Today we cover: #1. Roblox: $520 Million Funding And $29.5 Billion Valuation #2. What the hell is going on with Cyberpunk? #3. Diablo Immortals: More than a Meme #4. Puzzle Games Becomes the Top Grossing Genre on Mobile Hosts: - Miska Katkoff (@m_katkoff) - Joe Kim (@jokim1) - Eric Kress (@ekress) - Adam Telfer (@adamwtelfer) As always, pls feel free to send us feedback! LINKS: Future of UA Mobile Marketing Conference (Free Signup): https://futureofua.splashthat.com/ Event will be held on 1/14/2021 (Thursday) at 10AM. Everybody (PMs, Execs, and Marketers) sign up for this now!

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