New Books in Popular Culture

Marshall Poe
undefined
Dec 24, 2024 • 1h 7min

Vincent Haddad, "The Detroit Genre: Race, Dispossession, and Resilience in American Literature and Film, 1967-2023" (Lever Press, 2024)

Detroit has an essential relationship to genre in American literature and popular culture. The contemporary formations of the suburban sitcom, the post-apocalyptic genre, the sci-fi dystopia, crime fiction, the superhero genre, and contemporary horror would not exist in the way they do today without the aesthetic material and racial history of Detroit. When DC Comics wanted to compete with Marvel and market “socially relevant” comics, especially ones dealing with issues of race, they swapped Gotham and Metropolis for Detroit. What about vampires concerned with de-industrialization, heritage conservation, and impending water wars? Must be Detroit. A story about a half-man, half-robot wrestling with what it means to be human by fighting crime? Improbably, Detroit has two. Author Vincent Haddad’s The Detroit Genre: Race, Dispossession, and Resilience in American Literature and Film, 1967-2023 (Lever Press, 2024) provides the first comprehensive literary and cultural investigation of the representations of Detroit in popular and literary culture.The book first establishes the concept of the “Detroit genre” that emerged in late 1960s and traces the tropes of this white-centric narrative genre in popular culture, touching on key texts including Blue Collar, Robocop, The Crow, It Follows, and Barbarian. The second part shows how Black writers, including Alice Randall, adrienne maree brown, Stephen Mack Jones, and Angela Flournoy, reclaimed and revised the Detroit genre by un-fixing Detroit narratives of dispossession, criminality, and industrial and social failure through formal experimentations on genre itself.Where Detroit has typically been painted in the news as one of three things—the center of the automotive industry; crime-ridden and in ruins; or as a “blank canvas” with limitless potential of entrepreneurship—Vincent Haddad shows that the Detroit genre in literature and film can be far more powerful than news media in narrating Black dispossession as a pragmatic, even liberal consensus. The texts studied here condition forgetfulness about Detroit’s history or expose it to a full reckoning, direct attention toward or away from the city’s agents of injustice, fetishize resilience or model resistance, and foreclose or imagine a future of Black liberation. Appealing to scholars of popular literature, media, race, and American studies, The Detroit Genre is an accessible and engaging study of the city’s influence on a wide array of genres in pop culture. Learn more about your ad choices. Visit megaphone.fm/adchoicesSupport our show by becoming a premium member! https://newbooksnetwork.supportingcast.fm/popular-culture
undefined
Dec 24, 2024 • 48min

Christine M. Larson, "Love in the Time of Self-Publishing: How Romance Writers Changed the Rules of Writing and Success" (Princeton UP, 2024)

As writers, musicians, online content creators, and other independent workers fight for better labor terms, romance authors offer a powerful example—and a cautionary tale—about self-organization and mutual aid in the digital economy. In Love in the Time of Self-Publishing: How Romance Writers Changed the Rules of Writing and Success (Princeton University Press, 2024), Dr. Christine Larson traces the forty-year history of Romancelandia, a sprawling network of romance authors, readers, editors, and others, who formed a unique community based on openness and collective support. Empowered by solidarity, American romance writers—once disparaged literary outcasts—became digital publishing’s most innovative and successful authors. Meanwhile, a new surge of social media activism called attention to Romancelandia’s historic exclusion of romance authors of color and LGBTQ+ writers, forcing a long-overdue cultural reckoning.Drawing on the largest-known survey of any literary genre as well as interviews and archival research, Dr. Larson shows how romance writers became the only authors in America to make money from the rise of ebooks—increasing their median income by 73 percent while other authors’ plunged by 40 percent. The success of romance writers, Larson argues, demonstrates the power of alternative forms of organizing influenced by gendered working patterns. It also shows how networks of relationships can amplify—or mute—certain voices.Romancelandia’s experience, Dr. Larson says, offers crucial lessons about solidarity for creators and other isolated workers in an increasingly risky employment world. Romancelandia’s rise and near-meltdown shows that gaining fair treatment from platforms depends on creator solidarity—but creator solidarity, in turn, depends on fair treatment of all members.This interview was conducted by Dr. Miranda Melcher whose new book focuses on post-conflict military integration, understanding treaty negotiation and implementation in civil war contexts, with qualitative analysis of the Angolan and Mozambican civil wars. Learn more about your ad choices. Visit megaphone.fm/adchoicesSupport our show by becoming a premium member! https://newbooksnetwork.supportingcast.fm/popular-culture
undefined
Dec 24, 2024 • 42min

Randy Fertel, "Winging It: Improv’s Power & Peril in the Time of AI & Trump" (Spring, 2024)

Winging It: Improv’s Power & Peril in the Time of AI & Trump (Spring, 2024) is Randy Fertel’s third book, his second on improvisation. Creating something impromptu and without effort challenges our assumption that everything of value depends upon long study, tradition, and hard work. Improvisation comes to disrupt all that. The gesture all improvisations share—I will create this on the fly, or as Donald Trump has it, my gut knows more than many brains—defies rationality and elevates embodied emotions, instinct, and intuition. Claiming to be free of serious purpose, improvisation only pursues pleasure. Or, so it says. Through the lens of neuroscience, bioevolution, and well-known cultural texts, Winging It explores the links among the many disciplines improv informs—from Louis Armstrong’s “West End Blues” to the hip-hop masterpiece Hamilton. It defines what connects Kerouac’s On the Road, rock and roll, improv comedy, Fred Astaire’s tap, detective fiction, the Marvel Cinematic Universe, psychedelics, hookup culture, AI, even politics—in particular, the reign of the Improviser-in-Chief Learn more about your ad choices. Visit megaphone.fm/adchoicesSupport our show by becoming a premium member! https://newbooksnetwork.supportingcast.fm/popular-culture
undefined
Dec 22, 2024 • 1h 8min

Jeremy Dauber, "American Scary: A History of Horror, from Salem to Stephen King and Beyond" (Algonquin Books, 2024)

From the acclaimed author of American Comics comes a sweeping and entertaining narrative that details the rise and enduring grip of horror in American literature, and, ultimately, culture—from the taut, terrifying stories of Edgar Allan Poe to the grisly, lingering films of Jordan PeeleAmerica is held captive by horror stories. They flicker on the screen of a darkened movie theater and are shared around the campfire. They blare out in tabloid true-crime headlines, and in the worried voices of local news anchors. They are consumed, virally, on the phones in our pockets. Like the victims in any slasher movie worth its salt, we can’t escape the thrall of scary stories.In American Scary: A History of Horror, from Salem to Stephen King and Beyond (Algonquin Books, 2024), noted cultural historian and Columbia professor Jeremy Dauber takes the reader to the startling origins of horror in the United States. Dauber draws a captivating through line that ties historical influences ranging from the Salem witch trials and enslaved-person narratives directly to the body of work we more closely associate with horror today: the weird tales of H. P. Lovecraft, the lingering fiction of Shirley Jackson, the disquieting films of Alfred Hitchcock, the up-all-night stories of Stephen King, and the gripping critiques of Jordan Peele.With the dexterous weave of insight and style that have made him one of America’s leading historians of popular culture, Dauber makes the haunting case that horror reveals the true depths of the American mind.Jeremy Dauber is a professor of Jewish Literature and American Studies at Columbia University. His books include Jewish Comedy and The Worlds of Sholem Aleichem, both finalists for the National Jewish Book Award, American Comics: A History, and Mel Brooks: Disobedient Jew. He lives in New York City.Daniel Moran earned his B.A. and M.A. in English from Rutgers University and his Ph.D. in History from Drew University. The author of Creating Flannery O’Connor: Her Critics, Her Publishers, Her Readers and articles on G. K. Chesterton and John Ford, he teaches research and writing at Rutgers and co-hosts the podcast Fifteen-Minute Film Fanatics, found here on the New Books Network and on X. You can also find his writing about books and films on Pages and Frames. Learn more about your ad choices. Visit megaphone.fm/adchoicesSupport our show by becoming a premium member! https://newbooksnetwork.supportingcast.fm/popular-culture
undefined
Dec 22, 2024 • 51min

Scott Huver, "Beverly Hills Noir: Crime, Sin, & Scandal in 90210" (Post Hill Press, 2024)

Beverly Hills Noir: Crime, Sin, & Scandal in 90210 (Post Hill Press, 2024) explores the city’s true crime history, delving deep inside cases that made headlines, scandals that engulfed Hollywood legends, and more strange-but-true tales that could only happen in the 90210. Beverly Hills Noir chronicles an assortment of jaw-dropping true crime stories spanning the legendary city’s history, each with oh-so-90210 twists—including a high-profile murder mystery in the city’s most extravagant mansion, the daring exploits of a handsome cat burglar with movie star looks, a toxic Tinseltown love triangle that ended in gunplay, a brazen Rodeo Drive jewelry store holdup with tragically stunning finale, an Oscar nominated actress on shoplifting spree and more—complete with major roles and countless cameos by Hollywood idols and cultural icons. A gripping, century-long tour of the glamorous city’s shadowy underbelly through crimes and misdemeanors as over-the-top as the city itself, Beverly Hills Noir collects the kinds of stories you’d expect to be swapped if James Ellroy and Dominick Dunne had met Jackie Collins and Ryan Murphy for cocktails at the Polo Lounge. It’s Sunset Boulevard and Once Upon a Time… in Hollywood turned sordid, face-down-in-the-pool reality.Scott Huver has covered the inner workings of Beverly Hills, the entertainment industry, and the Los Angeles-area elite for three decades.Caleb Zakarin is editor at the New Books Network. Learn more about your ad choices. Visit megaphone.fm/adchoicesSupport our show by becoming a premium member! https://newbooksnetwork.supportingcast.fm/popular-culture
undefined
Dec 21, 2024 • 39min

Julien Mailland, "The Game That Never Ends: How Lawyers Shape the Videogame Industry" (MIT Press, 2024)

A guide to the fascinating legal history of the videogame industry, written for nonlawyers. Why did a judge recall FIFA 15, a nonviolent soccer game, from French shelves in 2014? Why was Vodka Drunkenski, a character in Nintendo-Japan’s Punch-Out!, renamed Soda Popinski in the US and then in Western Europe, where the pun made no sense? Why was a Dutch-American company barred by US courts from distributing a clone of Pac-Man? Julien Mailland answers all these questions and more in The Game That Never Ends: How Lawyers Shape the Videogame Industry (MIT Press, 2024), an inside look at the legal history that undergirds our favorite videogames. Drawing on a series of case studies as vignettes of the human comedy, Mailland sheds light on why and how the role of lawyers is key for understanding the videogame industry. Each chapter in The Game That Never Ends is a mini-puzzle that pieces together how an important legal issue arose, was resolved, and impacted the industry and the experience of gamers in real time. These chapters are interspersed with shorter chapters called “The Lawyer’s Corner,” opportunities to dive deeper into individual cases. Lightly footnoted, these interludes connect the previous chapters together by providing a conceptual meta-analysis. Offering a comprehensive overview of the global legal history of videogames, The Game That Never Ends will leave readers with a nuanced, in-depth, and more global understanding of the videogame industry.Rudolf Thomas Inderst (*1978) enjoys video games since 1985. He received a master’s degree in political science, American cultural studies as well as contemporary and recent history from Ludwig-Maximilians-University, Munich and holds two PhDs in game studies (LMU & University of Passau). Currently, he's teaching as a professor for game design at the IU International University for Applied Science, has submitted his third dissertation at the University of Vechta, holds the position as lead editor at the online journal Titel kulturmagazin for the game section, hosts the German local radio show Replay Value and is editor of the weekly game research newsletter DiGRA D-A-CH Game Studies Watchlist. Learn more about your ad choices. Visit megaphone.fm/adchoicesSupport our show by becoming a premium member! https://newbooksnetwork.supportingcast.fm/popular-culture
undefined
Dec 15, 2024 • 36min

Matthew S. Smith, "EverQuest" (Boss Fight Books, 2024)

“You’re in our world now.” This bold tagline led Sony’s 1999 ad blitz for EverQuest (Boss Fight Books, 2024), the year’s most anticipated massively multiplayer game. Though just five words long, it challenged players to live in a virtual world beyond anything they’d experienced before—and delivered. The game that proved the MMORPG’s potential, EverQuest outsold all prior entries in the genre and was the most popular subscription game in North America for five years until Blizzard’s World of Warcraft overthrew it. Yet EverQuest lives on, with tens of thousands of players logging in every day.Based on new interviews with EverQuest developers and veteran MMORPG developers, journalist Matthew S. Smith explores EverQuest's unlikely creation at a studio built to develop sports games, a rocky release which overwhelmed the game’s ill-prepared datacenter, the enticing game loops that placed EverQuest in a media firestorm around gaming addiction, and the real-money black market for EverQuest items that foretold the future of digital goods.Rudolf Inderst is a professor of Game Design with a focus on Digital Game Studies at the IU International University of Applied Science, department lead for Games at Swiss culture magazine Titel kulturmagazin, radio host of “Replay Value”, editor of “DiGRA D-A-CH Game Studies Watchlist”, a weekly messenger newsletter about Game Culture and curator of @gamestudies at tiktok. Learn more about your ad choices. Visit megaphone.fm/adchoicesSupport our show by becoming a premium member! https://newbooksnetwork.supportingcast.fm/popular-culture
undefined
Dec 14, 2024 • 33min

Tom Boellstorff and Braxton Soderman, "Intellivision: How a Videogame System Battled Atari and Almost Bankrupted Barbie®" (MIT Press, 2024)

The engaging story of Intellivision, an overlooked videogame system from the late 1970s and early 1980s whose fate was shaped by Mattel, Atari, and countless others who invented the gaming industry. Astrosmash, Snafu, Star Strike, Utopia—do these names sound familiar to you? No? Maybe? They were all videogames created for the Intellivision videogame system, sold by Mattel Electronics between 1979 and 1984. This system was Atari’s main rival during a key period when videogames were moving from the arcades into the home. In Intellivision: How a Videogame System Battled Atari and Almost Bankrupted Barbie® (MIT Press, 2024), Tom Boellstorff and Braxton Soderman tell the fascinating inside story of this overlooked gaming system. Along the way, they also analyze Intellivision’s chips and code, games, marketing and business strategies, organizational and social history, and the cultural and economic context of the early US games industry from the mid-1970s to the great videogame industry crash of 1983. While many remember Atari, Intellivision has largely been forgotten. As such, Intellivision fills a crucial gap in videogame scholarship, telling the story of a console that sold millions and competed aggressively against Atari. Drawing on a wealth of data from both institutional and personal archives and over 150 interviews with programmers, engineers, executives, marketers, and designers, Boellstorff and Soderman examine the relationship between videogames and toys—an under-analyzed aspect of videogame history—and discuss the impact of home computing on the rise of videogames, the gendered implications of play and videogame design at Mattel, and the blurring of work and play in the early games industry.Rudolf Thomas Inderst (*1978) enjoys video games since 1985. He received a master’s degree in political science, American cultural studies as well as contemporary and recent history from Ludwig-Maximilians-University, Munich and holds two PhDs in game studies (LMU & University of Passau). Currently, he's teaching as a professor for game design at the IU International University for Applied Science, has submitted his third dissertation at the University of Vechta, holds the position as lead editor at the online journal Titel kulturmagazin for the game section, hosts the German local radio show Replay Value and is editor of the weekly game research newsletter DiGRA D-A-CH Game Studies Watchlist. Learn more about your ad choices. Visit megaphone.fm/adchoicesSupport our show by becoming a premium member! https://newbooksnetwork.supportingcast.fm/popular-culture
undefined
Dec 14, 2024 • 44min

A. L. McClanan, "Griffinology: The Griffin's Place in Myth, History and Art" (Reaktion, 2024)

A. L. McClanan's Griffinology: The Griffin's Place in Myth, History and Art (Reaktion, 2024) is a fascinating exploration of the mythical creature's many depictions in human culture. Drawing on a wealth of historical and literary sources, this book shows how the griffin has captured the imagination of people for over 5,000 years, representing power, transcendence and even divinity. It explores the history and symbolism of griffins in art, from their appearances in ancient Egyptian magic wands to medieval bestiaries, and from medieval coats of arms to corporate logos today. The use of the griffin as a symbol of power and protection is surveyed throughout history and into modern times. Beautifully illustrated, this book should appeal to all those interested in monsters, magic and the mystical, as well as art and history. Learn more about your ad choices. Visit megaphone.fm/adchoicesSupport our show by becoming a premium member! https://newbooksnetwork.supportingcast.fm/popular-culture
undefined
Dec 13, 2024 • 47min

Barbara A. Biesecker, "Reinventing World War II: Popular Memory in the Rise of the Ethnonationalist State" (Penn State Press, 2024)

By the 1970s, World War II had all but disappeared from US popular culture. But beginning in the mid-eighties it reemerged with a vengeance, and for nearly fifteen years World War II was ubiquitous across US popular and political culture. In Reinventing World War II: Popular Memory in the Rise of the Ethnonationalist State (Penn State University Press, 2024), Dr. Barbara A. Biesecker explores the prestige and rhetorical power of the “Good War,” revealing how it was retooled to restore a new kind of social equilibrium to the United States.Biesecker analyzes prominent cases of World War II remembrance, including the canceled exhibit of the Enola Gay at the National Air and Space Museum in 1995 and its replacement, Steven Spielberg’s Saving Private Ryan, Tom Brokaw’s The Greatest Generation, and the United States Holocaust Memorial Museum. Situating these popular memory texts within the culture and history wars of the day and the broader framework of US political and economic life, Dr. Biesecker argues that, with the notable exception of the Holocaust Memorial Museum, these reinventions of the Good War worked rhetorically to restore a strong sense of national identity and belonging fitted to the neoliberal nationalist agenda.By tracing the links between the popular retooling of World War II and the national state fantasy, and by putting the lessons of Foucault, Derrida, Lacan, and their successors to work for a rhetorical-political analysis of the present, Dr. Biesecker not only explains the emergence and strength of the MAGA movement but also calls attention to the power of public memory to shape and contest ethnonational identity today.This interview was conducted by Dr. Miranda Melcher whose new book focuses on post-conflict military integration, understanding treaty negotiation and implementation in civil war contexts, with qualitative analysis of the Angolan and Mozambican civil wars. Learn more about your ad choices. Visit megaphone.fm/adchoicesSupport our show by becoming a premium member! https://newbooksnetwork.supportingcast.fm/popular-culture

The AI-powered Podcast Player

Save insights by tapping your headphones, chat with episodes, discover the best highlights - and more!
App store bannerPlay store banner
Get the app