

Playdate Podcast
Panic
Playdate is the new handheld that comes with a unique 1-bit screen and 24 free games! The Playdate Podcast takes you behind the scenes for stories from game designers and developers, and the people who made the little yellow game console with a crank. Hear about the ups and downs of development, and get inspired to make your own Playdate games, using the free software development kit or Playdate’s no-code, browser-based game maker, Pulp!
Episodes
Mentioned books

Apr 11, 2023 • 34min
Reel Steal and Recommendation Dog!!
Panic wants everyone to make games for Playdate, and creating better, more empathic stories—while diversifying the games industry—is key to the mission of narrative development company Sweet Baby Inc. So Panic and Sweet Baby, along with Strange Scaffold, teamed up to pair industry veterans with first-time developers from diverse backgrounds to create and ship two Playdate games in just six months. Hear how the mentors and mentees approached these projects, and then download and play Reel Steal and Recommendation Dog!! for free, via Catalog for Playdate!
Show Notes
Reel Steal’s game page
Recommendation Dog!!'s game page
Strange Scaffold
Sweet Baby Inc.
David Bedard on Twitter
Strange Scaffold/Xalavier Nelson Jr. on Twitter
Julia Minamata’s website
Sherveen Uduwana on Twitter
Will Herring’s website
Adanna Nedd’s website
Louisa Atto’s website
Maxine Sophia Wolff’s website
David Nguyen on Twitter
Isaiah Henry on itch
Raphael Batista de Lima on Behance
Neha Patel’s website
Eleanor Hébert’s website
Ayla Myers’ website
Jay Squared’s link tree
Hassan DuRant’s website
James Wright’s website
Jenna Yow on itch
Will Stacey on Twitter
Jerry Belich’s website
Nikki Liu on Behance
Episode 7: Lost Your Marbles
Lupin III
Tiger Handheld Games
Episode Transcript

Mar 28, 2023 • 28min
Ratcheteer
Everything is a remix, but how do you ensure you’re paying homage to the things you love, rather than just rehashing them? Designer/Developer Shaun Inman and Composer/Sound Designer Matthew Grimm talk about drawing inspiration while creating something new and original, with their Link’s Awakening-inspired game, Ratcheteer——which won “Game of the Year” in the 2022 Playdate Community Awards!
Show Notes
Shaun Inmans’s website
Matthew Grimm’s website
Charlie Davis’ website
Ratcheteer: Deluxe Sound Version on Bandcamp
The 2022 Playdate Community Awards by Tiny Yellow Machine and Donald Fraser
Donald Fraser on Mastodon
Legend of Zelda: Link’s Awakening
Pulp
CAPS
Game Boy
Retro Game Crunch
Episode 4: Crankin’s Time Travel Adventure
Tiled Level Editor
Photoshop
Cubase
Chipsounds by Plogue
Kazumi Totaka
Wave Race 64
Super Mario Land 2: 6 Golden Coins
Hirokazu (Hip/Chip) Tanaka
Metroid
Kid Icarus
Dr. Mario
Mother
Balloon Fight
Super Mario Land
Jake Kaufman
Shovel Knight
Masashi Kageyama
Gimmick!
Pokémon Videogame Series
The Blue Marlin
HAL Laboratory
Fontstruct
Plastic Fern
Spoiler-free Ratcheteer hints
Ratcheteer game page on Playdate’s website
Episode Transcript

Mar 14, 2023 • 37min
Catalog
Neven Mrgan, a designer behind the Catalog app and Playdate games like Hidey Spot, joins Steven Frank, co-founder of Panic and creator of the Crank to Buy feature, for a lively discussion. They explore the excitement of Catalog’s launch as a curated game store for Playdate, making browsing fun and engaging. The duo shares insights on unique indie games and their development, highlighting whimsical titles and community involvement. Listeners will also enjoy anecdotes about innovative gameplay mechanics and the creative process behind these captivating games.

Mar 1, 2023 • 34min
b360
Not a lot of people know that Panic made video games in the late '70s! Cabel Sasser fills us in on b360’s decades-long history, designer Neven Mrgan remains committed to the bit as he talks about his contributions to the Playdate version of the game, and Dan Messing reveals what he learned from developing b360 simultaneously with the Playdate SDK. Plus: Panic’s own Jesus Diaz and Aaron Bell talk about their musical and sound design collaboration.
Show Notes
Cabel Sasser’s website
Neven Mrgan’s website
Dan Messing on Mastodon
Steven Frank’s website
Aaron Bell on Twitter
Jesus Diaz and Aaron Bell (as Factory Default) on Bandcamp
Macworld/iWorld
CD-ROM
Panic Disc on the Internet Archive
Breakout
Arkanoid
Tiled Level Editor
TRON
Vectrex
VVVVVV
SEGA Genesis
Wipeout
Yamaha SY85
Pantscast - Panic Podcast Episode #2
b360 game page on Playdate’s website
Episode Transcript

Feb 14, 2023 • 31min
Battleship Godios
Creator TPMCO shares his game development philosophy and insights gleaned over decades of working on MSX systems. Inspired by side- and vertical-scrolling shooters, plus the rebounding block destruction of “Breakout,” Battleship Godios is an action game requiring skill and precision, with all-new twists on some arcade classics.
Show Notes
TPMCO’s Website
TPMCO on Twitter
MSX
TAROTICA VOO DOO
Xevious
Pac-Man
Braid
Breakout
Super Breakout
Famicom
Battleship Godios game page on Playdate’s website
Episode Transcript

Jan 31, 2023 • 32min
Forrest Byrnes — Up In Smoke
What if the in-world fire prevention mascot from Firewatch had his own licensed platformer back in the late '80s or early '90s? And what if in making that concept game, developer Nels Anderson and artist Christina-Antoinette Neofotistou actually re-skinned an older Japanese game—that had already been half re-skinned as a game about fire prevention!—that Nels had found on some random internet ROM forum? It’s the story of Forrest Byrnes: Up In Smoke!
Show Notes
Nels Anderson on Twitter
Christina-Antoinette Neofotistou on Twitter
Jared Emerson-Johnson
Gord McGladdery on Twitter
A Shell in the Pit
Olly Moss on Twitter
Firewatch
Firewatch Easter Egg (Spoiler!)
Mark of the Ninja
Smokey Bear
Tiled
Super Mario Bros. 2/Doki Doki Panic
Yo! Noid
Famicom
Diablo
Corel Painter
Photoshop
Yogi Bear
ZX Spectrum
Arduboy
DuckTales for NES and Game Boy
Forrest Byrnes: Up in Smoke game page on Playdate’s website
Episode Transcript

Jan 17, 2023 • 45min
Playdate x Panic Podcast — Untitled Goose Game
Since there’s no new episode of the Playdate Podcast this week, we thought you’d enjoy this episode of the Panic Podcast, which is all about Australian indie game developers House House, Untitled Goose Game, and what any of this had to do with a little company known for making Mac and iOS software in Portland, OR.
Show Notes
Full Show notes and images on the Panic Podcast site
Episode Transcript

Jan 3, 2023 • 1h 3min
Spellcorked and Inventory Hero (Special Format!)
In this week’s special format episode of the Playdate Podcast, Nick Suttner joins Christa Mrgan as host, while the two teams behind Season 1, Week 9 get together over zoom to ask each other about their games! Jada Gibbs, Nick Splendorr, and Ryan Splendorr weigh in on who they think the player in Inventory Hero really is, while Panic’s Steven Frank, Neven Mrgan, and James Moore ask about Spellcorked’s development, game design, and incredible animation.
Show Notes
Jada Gibbs on Twitter
Nick Splendorr on Twitter
Ryan Splendorr on Twitter
Tony Ghostbrite on Twitter
Em Halberstadt on Twitter
A Shell in the Pit
Ryan Kingdom on Twitter
Neven Mrgan’s website
James Moore on Mastodon
Steven Frank’s website
Nick Suttner’s website
Factory Default (Aaron Bell and Jesus Diaz) on Bandcamp
WarioWare
Bugspeed Collider
Tunic
Kigurumi
Ninetendo Switch Joy-cons
Transmit
Untitled Goose Game
Untitled Goose Game Episode of the Panic Podcast
The Story of Playdate
Felix Kramer on Twitter
Progress Quest
Diablo
Borderlands
Rosencrantz and Guildenstern are dead
Marie Kondo
Midnight Gospel
J2ME
Dustin Mierau on Twitter
Ratcheteer
Playdate SDK
Firewatch
Thor: Ragnarok
Ultima Online Horse Pants Anecdote
Spellcorked game page on Playdate’s website
Inventory Hero game page on Playdate’s website
Episode Transcript

Dec 20, 2022 • 24min
Sasquatchers
Chuck Jordan felt his “Advance Wars”-inspired tactics game was missing something—then he remembered the joy of “Pokémon Snap.” Find out how the adventure game veteran ended up mixing turn-based tactics with cryptid group photography in “Sasquatchers” for Playdate.
Show Notes
Chuck Jordan’s website
Chuck Jordan on Mastodon
Jared Emerson-Johnson’s website
Jared Emerson-Johnson on Twitter
Ghia Mercado’s website
Sasquatchers’ website
Lucas Arts
The Curse of Monkey Island
Sam and Max Hit the Road
Strong Bad’s Cool Game for Attractive People
SimCity 4
Disney Imagineering
Jake Rodkin on Twitter
Idle Thumbs
Telltale Games
Firewatch
Monstrum Series on YouTube
Final Fantasy Tactics
Advance Wars
Pokémon Snap
HyperCard
Grim Fandango
Playdate SDK
Sasquatchers game page on Playdate’s website
Episode Transcript

Dec 6, 2022 • 36min
Snak
Game Designer Zach Gage on his love of editing existing games——where he plays with expectations within a well-established rule set——and how making a few small tweaks to the cellphone classic “Snake” led to surprising gameplay in his game “Snak” for Playdate. Plus: Panic Designer Neven Mrgan talks about the inspirations behind the art he created for both the in-game graphics and the launcher card, an homage to over-the-top game box art of the '80s and '90s.
Show Notes
Zach Gage’s website
Zach Gage on Twitter
Neven Mrgan’s website
Neven Mrgan on Twitter
Snake game
TI-83 calculator
Pendleton Ward
JW (Jan Willem Nijman)
Little Big Planet
Super Mario Maker
The Man Who Mistook His Wife for a Hat by Oliver Sacks
Snak game page on Playdate’s website
Episode Transcript