
The Eldritch Lorecast
Ben Byrne, Dael Kingsmill, Shawn Merwin, and James Haeck bring you the latest tabletop hobby news, discussions on roleplaying game design, ideas for players and GMs, and share their passion for tabletop roleplaying games and the community!
For More info be sure to check out ghostfiregaming.com.
Latest episodes

Sep 25, 2024 • 1h 6min
#156. Reinventing Strahd for the Modern World!
Adam Carnevale, a notable figure in the RPG community, shares his expertise and insights in this engaging discussion. The conversation kicks off with Kobold Press's firm stance on AI in game design, emphasizing human creativity. They explore the latest in D&D, including the integration of D&D 2024 into the Adventurer’s League and the upcoming Ravenloft novel. Most intriguingly, they reimagine Strahd as a complex villain, diving into the thematic depth of vampire archetypes while proposing innovative mechanics to enhance storytelling.

Sep 18, 2024 • 1h 5min
#155. We Need to Talk About AI in D&D... Yes, Again!
Join Ben Byrne, a creative force in TTRPGs, Dael, a keen voice in tabletop discussions, James Haeck, a TTRPG content producer, and Shawn Merwin, a game design contributor, as they dive into the controversial topic of AI in D&D. They discuss Hasbro’s CEO's thoughts on technology, the release of MCDM's creator license for Draw Steel, and explore the impact of YouTube on TTRPG creators. The conversation highlights the challenges of game scheduling and the evolving landscape of tabletop gaming, rich with community insights!

Sep 11, 2024 • 1h 6min
#154. The Ethics of RPG's Used as Military Training Tools
Delve into the ethical dilemmas of using tabletop RPGs for military training, exploring the intersection of gaming culture and military preparedness. Discover the latest transformations in Grim Hollow, unveiling character mechanics that add depth to storytelling. The discussion around bounded accuracy uncovers how it empowers lower-level characters in high-stakes situations, contributing to a more heroic narrative. Experience insights on balancing player agency with worldbuilding, enhancing both gameplay and character dynamics in engaging tales.

Sep 4, 2024 • 1h 7min
#153. Is Project Sigil a D&D Game Changer or a Gimmick?
Matt Colville joins the Lorecast to explore whether digital tools like D&D Beyond or Project Sigil actually improve tabletop gaming? Also, which action economy is right for you?
Email your questions to podcast@ghostfiregaming.com
Ben: @TheBenByrne
Shawn: @shawnmerwin
Matt: @mcolville
Editor: @ZsDante
Topics:
00:00 - Intro
02:01 - Digital tools in TTRPGs
17:25 - Project Sigil
34:57 - D&D 2025 releases
50:26 - Greg Tito leaves WotC
51:52 - Prescribed actions vs free actions
01:00:00 - Changing action economy

Aug 28, 2024 • 1h 3min
#152. Why Every TTRPG Should Be Publicly Developed
James Introcaso, a contributor from MCDM, shares his insights on the merits of public development in tabletop RPGs, arguing it can lead to more engaging games. He discusses the recent updates from D&D Beyond and Paizo, exploring how community feedback shapes these policies. The conversation dives into whether RPGs can thrive on purely narrative mechanics, sparking intriguing debates on storytelling versus traditional gameplay. Additionally, they dissect the highly anticipated adaptation of Critical Role’s Mighty Nein, analyzing its potential new direction.

Aug 22, 2024 • 1h 1min
#151. What Deborah Ann Woll Teaches Us All About D&D
Good news and bad news in the TTRPG industry this week as D&D books are delayed, Geek & Sundry return, Paizo changes their 3rd party licensing, and Deborah Ann Woll teaches us all about roleplaying games!
Email your questions to podcast@ghostfiregaming.com
Ben: @TheBenByrne
Dael: @dailydael
James: @JamesJHaeck
Shawn: @shawnmerwin
Editor: @ZsDante
Topics:
00:00 - Intro
02:05 - Deborah Ann Woll teaches D&D
11:23 - D&D 2024 delays
12:28 - Geek & Sundry return
15:12 - Patreon problems
24:20 - Critical Role are Among Us
27:11 - Paizo licensing changes
31:19 - Roll20 preorder incentives
34:35 - Writing your first adventure

Aug 14, 2024 • 1h 4min
#150. Mistakes Were Made...
In the aftermath of Gen Con, a miscommunication from WotC leads to big trouble for D&D YouTubers. Meanwhile, a new record in TTRPG crowdfunding is being broken.
Email your questions to podcast@ghostfiregaming.com
Shawn: @shawnmerwin
Dael: @dailydael
James: @JamesJHaeck
Editor: @ZsDante
Topics:
00:00 - Con drop
07:52 - Gen Con news recap
22:47 - WotC vs YouTube
42:07 - D&D's digital future?
53:15 - Cosmere Kickstarter

Aug 7, 2024 • 1h 4min
#149. Talking D&D 2024 with the WotC Design Team
Join WotC designers Makenzie De Armas and Justice Ramin Arman as they discuss the exciting features of the upcoming 2024 Player's Handbook. They dive into innovative healing spells, unique character creation processes, and the revamped Monster Manual, including new abilities for dragons. Get an inside look at Project Sigil—a 3D virtual tabletop tool—and explore the creative chemistry between gameplay mechanics and narrative art. Plus, enjoy humorous anecdotes from their Gen Con experiences and hints about the game-changing title, Draw Steel!

Jul 31, 2024 • 1h 5min
#148. We Spent an Hour Fixing D&D Exploration and Crafting
We dismantle the D&D 2024 crafting rules to discover why players like to craft, before diving in to fix the 5e exploration pillar and ask whether it's simply misunderstood?
Email your questions to podcast@ghostfiregaming.com
Ben: @TheBenByrne
Dael: @dailydael
James: @JamesJHaeck
Shawn: @shawnmerwin
Editor: @ZsDante
Topics:
00:00 - New dragon types
06:34 - D&D 2024 Crafting rules
11:34 - In game economies
15:17 - Why do players craft?
18:36 - Is crafting player facing?
27:36 - Gen Con 2024
30:48 - Non-combat pillars of play
42:15 - Exploration pillar deep dive

Jul 24, 2024 • 54min
#147. How To Get the D&D 2024 PHB Early!
Excitement for D&D 2024 PHB early release at Gen Con, USPS D&D Stamps, WotC's new president, Role Gate acquisition of Tabletop Mirror, favorite character flaws in tabletop games