Accidental Tech Podcast

Marco Arment, Casey Liss, John Siracusa
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Mar 29, 2013 • 1h 35min

7: The Forecast For iCloud

Summly's acquisition by Yahoo, and what could have justified its price. (Marco, WSJ) The quality of speech recognition. Challenges of big tech companies such as Apple hiring and retaining great talent. Why iCloud sync works so badly for developers and whether it's fixable. Why developers shouldn't use iCloud even if it worked. Jonathan Mann's ATP Ending Theme Song and the More Bleeps version. Sponsored by Squarespace: Use code ATP3 at checkout for 10% off.
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Mar 22, 2013 • 1h 42min

6: Live Like Other People

How Marco buys a TV (unlike how John does). Regular people noticing and caring about high-DPI screens. The amazing Mac lineup that few care about. Which Mac would we tell people to buy? Marco revisits the Microsoft Store. The Surface Pro's uniqueness. Why GarageBand's adoption of Audiobus is so interesting. How exposed filesystems and iCloud's document model both fail users. Sponsored by Squarespace: Use code ATP3 at checkout for 10% off.
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Mar 15, 2013 • 1h 26min

5: Negativity, Skepticism, and Doubt

The upcoming Google Reader shutdown. The market for RSS today, and the way forward. Client-side vs. server-side feed crawling. Addressing excessive demand for WWDC and Google I/O tickets. Apple pessimism is at an all-time high, even in the mainstream. What could Apple do to turn the pessimism around? Apple and web services. The Apple TV's interesting new A5. Diversifying the iPhone line.
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Mar 11, 2013 • 1h 19min

4: The Bridges

The role of the Mac Pro today. How Apple might manage the launch of a bigger iPhone. App design and auto-layout if the iPhone moves to multiple sizes and resolutions. Visual Studio's learning curve vs. Xcode and Interface Builder. The future of Objective C and the challenge of migrating a platform's API to a new language.
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Mar 9, 2013 • 59min

3: Conditions Led To Freecell

The Nifty MiniDrive The challenges of small-camera design Sony RX1 and Sony's camera-business revival Apple in the gaming market and the evolution of casual gaming Solitaire, Minesweeper, and the first time anyone has mentioned FreeCell in 2013 The bad old days of Game Boys, lead-acid "portable" computers, and mouse-pointer trails iOS' refusal to let you pick default browser, email client, calendar app, etc. Mini-web-browsers inside of iOS apps How iOS could adopt Contracts or Intents, and the problems that might arise
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Feb 28, 2013 • 57min

2: The 7th Guest

The PS4 announcement, the Xbox 1, old LAN gaming, Transport Tycoon, early CD-ROM adventure games, dumping old games onto iOS, dial-up modems, and the annoyance of gaming occasionally on a modern console.
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Feb 7, 2013 • 15min

1: iPhone Plus

Speculation on what a bigger iPhone's screen might be and why.

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