
The Mythcreant Podcast
For Fantasy & Science Fiction Storytellers
Latest episodes

Apr 28, 2024 • 0sec
481 – Fungi in Fiction
Dive into the intriguing world of fungi, where mushrooms inspire creativity and creepiness alike! Explore their role in popular culture, from the horror of 'The Last of Us' to culinary delights in games like Minecraft. Discover the bizarre relationships between fungi and other life forms, including their predatory tactics and mutualistic ties. Unravel the science behind lichens and ponder extraterrestrial life through the Panspermia hypothesis. This is a whimsical journey into how fungi can drive both imagination and innovation!

Apr 21, 2024 • 0sec
480 – Curiosity in Fiction
Curiosity in fiction can be a double-edged sword. The hosts explore how it enhances tension and engagement but also risks neglecting fundamental storytelling principles. They discuss classic mysteries and the importance of fulfilling audience expectations. Balancing intrigue and resolution is crucial, as unresolved plots can frustrate viewers. They also compare the narrative crafts of novelists and TV writers, focusing on how each medium approaches conclusions differently. Finally, the conversation highlights the art of surprising yet logical plot twists.

Apr 14, 2024 • 0sec
479 – Spotting Bad Writing Advice
Uncover the truth behind misleading writing advice that caters to desires rather than needs. The hosts critically evaluate the myth of perfect first drafts and the false promises of guaranteed publication. They discuss the crucial difference between process and craft guidance, advocating for specific, empowering advice. Additionally, they scrutinize popular writing guides like 'Save the Cat' and question their effectiveness in shaping bestselling authors. With a blend of humor and insight, this discussion aims to help writers discern valuable guidance from the fluff.

Apr 7, 2024 • 0sec
478 – Weird Weapons
Swords? How droll. Guns? Completely unfashionable. Aren’t there any weird weapons out there to satisfy our thirst for novelty? You know what we’re talking about: the kind of completely bizarre contraption that’s as much a danger to the wielder as to the enemy. Fortunately, there are actually quite a few of those in both fiction and real life!Show Notes
Mass Effect Weapon Heat
Transporter Gun
HL Hunley
The Claw of Archimedes
Greek Fire
Point of View Gun
Air Rifle
Mancatcher
USB Arrow
Kylo Ren’s Lightsaber
Laser Bow
Lirpa
Bamboo Cannon
PanjandrumTranscript
Generously transcribed by Ace of Hearts. Volunteer to transcribe a podcast.
Chris: You are listening to the Mythcreant Podcast with your hosts Oren Ashkenazi, Chris Winkle, and Bunny.
[Music]
Bunny: Hello everyone and welcome to another episode of the Mythcreant Podcast. I’m Bunny, and with me here today is…
Chris: Chris
Bunny: …and…
Oren: Oren!
Bunny: And I’m just so tired of this sword. I’m tired of this gun. They’re so basic and chunky. I want something unique. I want something that makes you scratch your head and ask who designed it, and I think the best way to do that is to stick two other weapons together. So I’ll go first. I’m going to have a gun, but it shoots nunchucks, and when the nunchucks are shot, they unfold into scissors.
Oren: That’s pretty scary. I’ll admit I would not want someone shooting that at me.
Bunny: What about you Oren? What weapons are you gonna jam together?
Oren: Okay, so obviously it’s gonna have to be a whip and a shield. ‘Cause we’ve already seen whip swords, right? For some reason, only sexy characters use whip swords. So I tried to think of what the opposite of that was. So a whip shield is like the least sexy weapon you could possibly use.
Bunny: Captain America and Catwoman.
Chris: Okay. I think I want a gun that when you pull the trigger, it actually dissolves into a bunch of nanites that fly over to the person you pointed the trigger at, which really begs the question of why you did the whole trigger thing and just attacks them.
Oren: Also, you better hope you don’t need your gun while the nanites are over there.
Bunny: Usually you confuse them. It’s psychological. They thought they were gonna be shot with a gun, but they were shot with nanites.
Chris: I mean, it might be cool if you had like a big gun that got smaller every time you shot it, as some of its nanites flew, and then those nanites would return and recombine with the gun.
Oren: That was the idea of the guns in Mass Effect. Not quite, but the idea of Mass Effect was that there wasn’t any ammo because the guns fired by shaving off little bits of metal from basically a bar of metal inside the gun and then accelerating them up super high. And so the idea was that in theory you could run out of material, but it would take so long that there was no reason to track bullets. So instead, it tracked how much heat your gun generated, which was a cool mechanic, but it turned out to be too hard to balance. And so in the second one, they invented heat clips, which are basically bullets. It’s just very funny to be Shepard and wake up in Mass Effect 2 after you’ve nearly died and had your near death experience and everything… and it’s like, “Hey, Shepard, while you were asleep, we invented bullets!”
Bunny: It’s the future, in which they have bullets! I think I didn’t get far enough in that game to encounter that particular lore, but what I do remember is that you can turn your gun into healing goo. Which is not a feature of most guns.
Oren: Oh, yeah, obviously, just shoot people with healing bullets. There’s some weird lore in Mass Effect if you read the in-game text, if you’re a nerd.
Bunny: Unfortunately, I’m just a nerd and not a very good gamer, so I could not get to the actual nerd stuff.
Chris: One weapon that I was surprised was not introduced earlier is the transporter gun in Star Trek because transporters are literally death-clone machines. So I’m surprised that nobody weaponized them earlier.
Oren: So there are a couple of different ways you can weaponize a transporter. Every time Star Trek does this, it raises the question of why they don’t do it all the time. But some writer is just really eager and they always are like, yeah, I’ll be clever by weaponizing the transporter.
Chris: We always knew the transporter was very dangerous. We actually need to forget that because characters use it all the time, and each time we’re cringing.
Bunny: Don’t think about it. Stop thinking about it.
Oren: No, you chaotic drama llamas, don’t do that. It’s hurting the entire setting when you do that!
Bunny: Don’t people always get stuck in the transporter too?
Oren: Yeah. The transporter can be used to cause and solve most problems, but this particular one was from the DS9 episode where it transports the bullet into the room and shoots you with it so that you can shoot through walls and stuff.
Bunny: Wow. That is OP.
Oren: Which is, yeah, it’s pretty OP and the answer to why they don’t use it all the time was some handwavium. It was like, it didn’t turn out to be viable… but it looks pretty viable to me in this episode!
Chris: It just really does ask the question, why doesn’t the gun instead just transport someone into nothing?
Oren: There’s transporting a bomb over, there’s just transporting away pieces of the target.
Chris: Oh, yeah. They also thought in the movie, thought they were so clever. Oh look, we transport a bomb!
Bunny: That’s the first thing it would’ve been used for.
Chris: The first thing. It would’ve been used for.
Oren: Some of the shows have done that too, and it’s annoying then too. Like guys, come on. We have to pretend we can’t do this, or the show doesn’t work.
Chris: Just like all the episodes where it’s like, okay, how about we solve this deadly disease by just running a person through the transporter and modifying them during transport? No, we need to pretend we can’t do that or else no medical drama works.
Oren: My favorite weird historical weapons are the ones that you hear about and they sound like a terrible idea, and then you see how they were used and it turns out that they were exactly as terrible as they sounded.
Bunny: “Why would someone do that? It must have a point.” Oh, oh child. Nope.
Oren: My favorite, my absolute favorite is the spar torpedo. ‘Cause back in the day, torpedo actually was just a synonym for what we would now call mines, just a floating explosive that a ship would run into. Nowadays they’re self-propelled weapons. But that wasn’t the terminology way back in the day. When they were making the first – or actually the second, the first one was during the Revolutionary War, but that’s a different story – the second combat submarine known to exist during the Civil War, and they were thinking of how to arm it. They thought, okay, what if we put a torpedo on the end of a long stick?
Bunny: I see where this is going…
Oren: And then we pedaled up to the other ship, ’cause this was a pedal driven submarine, and hit the other ship with our torpedo on the end of a stick and blow ’em up.
Bunny: Gotta be a pretty long stick.
Oren: Yeah. And so you can see the immediate problem with this is that this requires you to be very close to the ship when your torpedo goes off. For a long time, we didn’t know what happened to that submarine, the CSS Hunley, because it never returned from its mission when it was able to sink a single Union ship. But we eventually found it and did a bunch of studies, and right now the main theory of why it sank was that everyone on board was killed instantly by the torpedo explosion.
Bunny: Wow. Who would’ve thunk, you know?
Chris: But did they test the radius of the torpedo explosion?
Oren: They absolutely did not.
Bunny: This was before math, Chris.
Chris: Before math!
Oren: You have to understand how cursed this submarine was, okay? This submarine literally killed two entire crews in training.
Bunny: Oh God.
Oren: It got to the point where the Confederate naval personnel would not go inside it because it was a death trap, and so they had to get Army people to take it out on its mission. This is the most cursed ship you have ever heard of. It’s very grim, but I also love it.
Bunny: Save the submarines for a different war, guys.
Oren: Yeah, they’re not ready yet.
Bunny: They’re not quite there. Speaking of ships, when I was doing research for this episode, I learned of the claw of Archimedes.
Oren: Yeah!
Bunny: Which is just a very funny title, and it’s basically, I guess like a grappling hook that grabs an enemy ship, lifts it up, and then either drops it, turns it, or chucks it, and it sinks the ship. It’s just a big hand that grabs ships and sinks them.
Oren: Yeah. It doesn’t really work though ’cause the game is rigged so that the claw can’t actually grab onto the ship for long enough to get it over to the prize. So you have to put in more coins.
Bunny: A claw. A claw! You know, I have gotten a plushie with a claw of Archimedes.
Oren: What? No, you, that’s impossible!
Bunny: I know. I did it once!
Oren: Some kind of chosen one.
Bunny: I got a branded bee.
Oren: Mm. Very nice. So it should be noted that the claw of Archimedes is probably made up, but Archimedes is a real person – or was a real person, he’s probably not still alive – but a lot of the things he’s credited with inventing probably never happened. Like the claw of Archimedes, that’s probably fake. There’s that idea that he had the soldiers shine light from their shields and burn other ships as they were coming in. That probably didn’t happen, but it’s a neat idea. In a fantasy setting, you could probably make it work.
Bunny: Is that the same thing or a different thing than Greek fire?
Oren: Greek fire? Okay. All right. All right. Hang on. I gotta talk about Greek fire.
Bunny: Go off, Oren.
Oren: Okay, so first of all, it should be called Roman fire because it was invented in the Byzantine AKA Eastern Roman Empire. Mm-Hmm. Take that, historians destroyed by facts and logic! So Greek fire is just a general catch-all term we have for a kind of incendiary liquid that was used by the Eastern Romans from around, I think the nine hundreds, probably a little earlier than that. And they used it to protect Constantinople from various invading fleets. And it should be noted that they were not the only ones to have incendiary fluids. Incendiary fluids have been used for basically forever in warfare, but Greek fire, at least from the history records that we have, seems to have been more effective than whatever anyone else was using at the time. But it gets confusing because the term Greek fire got so popular that people would start using it for any kind of incendiary liquid. Often it’s hard to tell if this thing that they’re talking about is the same as the really famous Greek fire. But Greek fire basically made the Byzantine navy unbeatable for a certain stretch of time because there was just, there’s no answer to it. If you don’t have a gunpowder weapon and your enemy ship has a flamethrower… sorry, that’s over.
Chris: This is maybe an odd question, but were the flames from Greek fire a normal color?
Oren: Last time I checked, there’s different reports on that.
Chris: Oh, really?
Bunny: Interesting.
Oren: Yeah. ‘Cause we don’t really know exactly what it was made of. There are different ideas, but like the actual formulas for what the Byzantines were using were so tightly guarded that we don’t have them anymore. And that may have actually been why the Byzantine stopped using it after a while because it’s such a small circle that eventually they lost it.
Bunny: Well, that’s embarrassing.
Oren: There are illustrations that show them as orange and red flames, but I believe there are accounts that describe them in different colors, so it’s likely that they may have had different colors because who knows what was in there.
Chris: I think in Game of Thrones there’s what’s clearly Greek fire-
Oren: Yeah, alchemist fire.
Chris: -clearly inspired by Greek fire, that’s green flames or something like that.
Oren: As far as I know, there isn’t a lot of evidence that Greek fire burned green. I think that’s a George R. R. Martin invention, but I don’t know. I wasn’t there.
Chris: I mean, it’s certainly a cool image. Works great on film. One of my favorites when it comes to weird weapons is the point of view gun-
Oren: Yeah, that one’s great.
Chris: -that’s added to the Hitchhiker movie. It’s not from the book. They added it during the app adaptation, but it’s cool, so, when you shoot somebody, they understand your point of view on the situation.
Bunny: Okay, that’s great.
Chris: So it helps you win the argument. The description of it is weirdly gender essentialist though, because the movie explains its history by like a coalition of angry housewives that wanted their husbands to understand them and that it supposedly doesn’t have much effect on women because their empathy is high already.
Bunny: What?
Chris: It’s like, okay, we don’t, that’s weird. We don’t need to go there.
Oren: Look. I will accept that a group of housewives had to create this weapon because patriarchal standards make it so that men are not supposed to understand each other. But don’t tell me that one gender is inherently more empathetic. Come on guys, we can do better.
Bunny: And does that imply that women always empathize with the other side of an argument? Because that is emphatically not the case. I’ve had enough arguments with friends in philosophy class to know that.
Chris: But I like that because there is still almost something weapon-ish about it, in that if you’re having an argument, you could use it as part of your argument, but it’s also just entirely peaceful.
Bunny: But it is a gun!
Oren: I also really like historical weapons that sound like they should be superweapon game changers. And it turned out they weren’t. And so then you get a lot of people being like, why didn’t they use this thing more? And then that leads to weird conspiracy theories, which are very fun. I mean, fun to learn about. One of my favorites is the air rifle, which is an invention from around the late 17 to early 1800s, which was literally a gun that was fired using compressed air instead of gunpowder. And it had a really high rate of fire ’cause you didn’t have to do the whole ramming a ball down the barrel thing and it could fire in the rain more easily. It didn’t produce any smoke, so it seems like a wonder weapon. Why isn’t everyone using these? And so you get these weird conspiracy theories about how Napoleon hated them and would kill anyone who was using one, and none of that’s true. The reason is that they were really expensive and hard to make and had a tendency to catastrophically fail when you were using them. So that’s why. But they’re just a very fun weapon to imagine.
Bunny: “Eight Weird Weapons – Napoleon Hates Number Four!” One weird one that I learned about was apparently still in use – by, of course, the police, of all things – is the man catcher, or rather the person catcher, it will catch you either way. And it was used for pulling people off of horses. It’s basically those sticks with a little grabby thing on the end that you use to pick up trash. It’s basically that, but human sized.
Chris: What?
Bunny: And then it has spikes all over it.
Chris: Oh!
Bunny: Yeah. So you grab someone off their horse and they’re presumably wearing armor, so the spikes don’t kill them, but it could kill them and the police use it. They don’t have the spikes currently. But very funnily, in my opinion, people in India were using this to capture fugitives during covid so that they could social distance while they were arresting people.
Chris: Wow.
Oren: You gotta do what you gotta do, I guess.
Chris: But it’s for grabbing people off their horses.
Bunny: Yeah, but it can be just used for grabbing people too. It’s like a big trash picker upper, but for people.
Chris: Woof. That’s very strange.
Oren: I feel like that’s gonna become an overpowered weapon in the Avatar setting, because in Avatar, any weapon that is at least theoretically non-lethal is super good because they can’t kill or cut anyone, hence the prevalence of bolas in Avatar. Everyone loves bolas.
Chris: Right? So many bolas. So Hawkeye has an arrow that shoots bolas. I don’t know how that works, but apparently he has one.
Oren: My favorite thing about his bola arrow is that he also has at least one arrow that just like traps you in foam, which is obviously a more effective way to-
Chris: I like the big purple foam arrow. That’s cool.
Bunny: That sounds goofy.
Oren: I can only imagine that the purple foam arrow is more expensive. So he is like, “I’m on a budget, man. I retired from the Avengers. Tony Stark’s not paying for all my arrows anymore.”
Chris: So your bola arrow is like the poor man’s big purple foam arrow.
Oren: Yeah, exactly. Some video games make you track ammo, so you have to keep your very best ammo for the boss. And for the minions, it’s like, all right, I guess I’ll use bola arrows for these guys.
Bunny: Oh, what he should be doing is using heat clip arrows.
Chris: They even in the show, this one was kind of a joke, but he apparently has a USB arrow.
Bunny: Look, when your computer is on the other side of the room…
Oren: The problem with the USB arrow is that it wouldn’t work because to plug in a USB, you have to try to plug it in once, not work, take it out, turn it over. It still doesn’t work. You take it out and you turn it over a third time and now it works.
Chris: Maybe the arrow does that. You don’t know.
Oren: I’ve seen it. It doesn’t do that!
Chris: Maybe you just shoot three arrows, so you shoot one one way and then the other way, and then back the first way.
Bunny: You gotta rotate them.
Oren: It always goes in perfectly the first time, and my suspension of disbelief is ruined!
Bunny: That’s the most unrealistic thing in that show.
Oren: I do find it funny on Star Trek when they’re trying to come up with a unique weapon for aliens because there’s only so many ways you can put variety on like a point and shoot laser weapon, at least with the budget Star Trek is usually working with, so you’ve got like the Ferengi laser whips, which is just… sure, what if you had a phaser, but you also had to make this really awkward arm swing motion to use it? How do you aim that?
Bunny: There is that- we referenced the urumi, which is the whip-sword-whip. You can stick a bunch of these into a hilt and swing around and whip people with it. I guess it’s sort of like that.
Oren: The phase whip is supposed to be a ranged weapon.
Bunny: Oh.
Oren: It’s a whip, but when you crack the whip, it shoots a bolt of energy.
Bunny: What?
Chris: Why would you do that? A gun is so much easier!
Oren: Because the Ferengi, back in early TNG when we thought the Ferengi were gonna be the big bads of Star Trek-
Chris: Oh, isn’t it that first weird one where they’re super goofy and they’re introduced?
Oren: Yeah, yeah, yeah. The laser whip stuck around for a few episodes after that, but then they retired them and just decided that Ferengi used phasers like everyone else, but they had a different shape of phaser.
Chris: That honestly reminds me, because it seems like it would be dangerous to the Ferengi, of Kylo Ren’s lightsaber handguards. The things on the sword that stick out on either side, they’re to protect your hands. Okay? They’re not to kill your opponent with, so making them a burning laser is not a good idea.
Bunny: Just get a little stabby stabby when you get really close to your opponent and you can’t impale them on the big one. You gotta like, stabby stabby on the side.
Chris: You’re just more likely to burn yourself with that at that point.
Oren: Man, okay. So there are like pages and pages of discourse on this because if you look closely at Kylo Ren’s lightsaber, you can see that the energy bits don’t come directly out of the handle. There are sections of just metal, and then the energy comes out of those. So at least in theory, if he slides his hand too far forward, he’s not just gonna burn it up on lightsaber stuff. But then this raises the question of what happens if someone else slides their lightsaber down the sword, which is the whole point of a handguard. Aren’t they just gonna cut through those little emitters? Which then led to the fan theory, I think propounded by Stephen Colbert, that those are not emitters, that those are actually just conduits and the lightsaber bits are coming off of the main one. It is so confusing.
Bunny: What? They wanted it to look cool.
Chris: Yeah, I mean, clearly they’re designed to look like handguards. That’s clearly what they’re inspired by. So regardless of the technical design, if you look closely, that’s what they’re supposed to be reminiscent of.
Bunny: Yeah. But what if he swung them around and it made a crack and then he shoots you?
Oren: Lightsabers are just a weapon that if you think about them for five seconds, you realize just how incredibly silly they are and how nothing about them makes any sense. So I just generally advise against making me think about the mechanics of lightsabers because like for example, I don’t want lightsaber fights where what people do is when they go to clash swords, one of them just turns off their lightsaber for a second and then turns it back on and kills you. That’s boring. I don’t want that kind of fight. A martial artist on YouTube pointed out that if lightsabers actually weighed nothing, the way you would use them is by kind of waving them around like a flashlight, and that also looks very silly. I don’t want that. So we just have to assume that lightsabers have weight somehow. Things like that.
Bunny: Like how far can you extend the blade?
Oren: Yeah. There are some of the books where the guy’s like, I have a nine foot lightsaber blade. Okay. At this point, why are you not just using a gun?
Bunny: I have a lightsaber where if you point it at someone and turn it on and off very quickly a beam shoots out and impales them.
Chris: Speaking of “why not gun,” I think we should talk about Omega’s laser bow on Bad Batch.
Oren: Oh my gosh.
Chris: Okay, so for anyone who’s not seen Bad Batch, Bad Batch is about a bunch of clones in the Star Wars universe who end up defecting when the Republic turns into the Empire and leaving, and the clones start getting replaced with other recruits. So it’s a bunch of burly guys, and then they have a little girl with them. Her name is Omega, and so she needs to learn to fight. But instead of giving her a blaster, they give her this laser bow and it’s big and bulky and apparently takes strength to pull back, ’cause you know, bows, a conventional longbow, or even a shortbow takes a lot of strength to pull back. And we even establish that she’s having trouble with the amount of strength that it takes to pull this bow back, and that’s affecting her aim. But then instead of being like, okay, Omega, you need to go weightlift until you can have enough strength for this bow, they just have her keep shooting at a target. It’s like, clearly strength training is what she needs. But anyway, it’s big, it’s bulky and all it does is shoot the same kind of blaster fire that just a normal gun would shoot, that you wouldn’t need strength for.
Oren: And it doesn’t have a stun setting. It’s just an objectively worse weapon and she’s the worst person on the crew to have it.
Bunny: Oh, it is massive!
Oren: Yeah. It’s such a weird choice for her and every time she’s in a face-off with someone and she has pulled the string back, the laser string, and is holding it on someone and they’re holding a weapon on her, I just think of how hard it is to hold a bow string like that.
Chris: That takes a lot of strength. You can’t just-
Oren: I just keep expecting her to lose her grip on it after a while. ‘Cause even a trained archer can only hold that for a short amount of time. Yeah, that bow is so silly.
Chris: I understand the impulse to want to give her a signature weapon. It’s also like… pink.
Oren: Yeah.
Chris: Which opens questions about like, I mean, pink is fine, but did you give the girl a pink bow because she’s a girl?
Oren: Yeah. It becomes noticeable in that context. I noticed none of the burly guys have pink laser weapons.
Bunny: One has to wonder, we can only guess.
Oren: I also feel bad for sci-fi TV show prop designers who are trying to make alien melee weapons.
Chris: Oh, like the bat’leth?
Oren: Yeah, the bat’leth is the main example.
Chris: I mean, it looks cool with all its curvy blades, but yeah, probably wouldn’t actually make any sense to wield a bat’leth.
Oren: Yeah, it’s a very awkward weapon to try to use. It’s a big two-handed weapon with no reach and its swing is very awkward. And the way that you swing it, you’re trying to hit people with the spikes on the end, but the spikes are always at an angle to whoever you’re swinging it at. So you’re never getting full power from it. It’s just the weirdest weapon. But there are only so many ways to design a practical melee weapon, okay? And we’ve explored most of them as humans.
Chris: Okay, so, pointy object that is designed to hurt another person. There’s only so many optimal designs. It’s not that complicated. It’s actually very simple. You try to get creative, you’re just making it suboptimal.
Oren: Or at least the ways it is complicated are very hard to read on screen. You can look at two swords that to most people would look almost identical, but to a trained swordsmith, there’s a lot of differences.
Chris: Sure. Absolutely. But to a viewer, so, trying to make it seem cool to somebody who doesn’t know anything about weapons…
Bunny: And then there’s apparently, I was remembering there’s that episode of, I think we see these in the original series, but I could be wrong about that. Where Spock gets really horny.
Oren: Yeah!
Bunny: And has to go back and then he and Kirk fight each other with these big pizza spoon looking things.
Chris: What?
Oren: Those are spears that have a big half moon blade on them.
Bunny: Lirpas?
Oren: Yeah. Those are pretty silly looking. I’m trying to remember if that’s based on a real weapon or not.
Bunny: If it is, I’m lost. I could not tell you.
Oren: Because I mean, there are some odd looking weapons historically speaking, especially because sometimes it’s not clear if a weapon was ever really used or if it was ceremonial. There are a lot of swords that are in museums and stuff that look too big for a person to have ever used, and the two explanations for them are that they were either ceremonial, or that there are secretly giants that the Jews are hiding from us. So I’ll leave it to you, which one of those you think is correct. Speaking of Star Trek, I unironically love Kirk’s bamboo canon in the Gorn fight. I don’t care if it works or not. There’s internet discourse about whether or not you could actually make that work. And I’m on the record as “I do not give a crap.”
Chris: I’m not familiar with this cannon. Tell me about the cannon.
Oren: So this is the first Gorn episode and the Gorn are rude guys and an alien beams Kirk and a Gorn down to fight. ’cause why not? The Gorn is much bigger and physically more powerful than Kirk. And so Kirk figures out that he has all the things he needs to make gunpowder, and he uses a reinforced bamboo tube as the barrel, and then he uses diamonds as the ammunition.
Bunny: Uhh…
Oren: And he builds this thing and he uses it and he shoots the Gorn and then doesn’t kill the Gorn, therefore showing that we have evolved as a species, and it’s great. I love that part. Fantastic episode. Except for the part where we just let the Gorn get away with murdering a bunch of people for no reason.
Bunny: Well, I’ll keep that survival tip in my back pocket in case I ever have bamboo, diamonds and gunpowder.
Oren: Mythbusters did an episode where they tried to recreate it and they couldn’t get it to work. I think their conclusion was that the bamboo is just not strong enough and that it would explode.
Bunny: Fancy that.
Oren: But there are competing claims. There are other people online who claim to have made something similar. So I think it is conceivably possible. As an engineering obstacle, it might be too much for Kirk to realistically overcome, but wooden cannons are not unheard of in history. They have happened. They’re just- obviously metal is better. I have never tried it. I just know that there’s discourse about whether or not this would actually work.
Bunny: So, I know we’re running out of time here, but I wanna mention one more, and I’m curious if either of you have heard of it. I think it’s the Panjandrum.
Chris: A drum.
Bunny: So it’s basically a steel drum full of explosives – This was in World War II – put between two big wheels, giant wagon wheels that were propelled by rockets. Rockets around the rim of these wheels.
Oren: Yeah, why not? It seems like a fun day at the beach.
Bunny: Yeah. And then you light the rockets and set the thing going and it just rolls through whatever barrier you put in front of it. For some reason it was never used, which is sad.
Oren: There are a lot of very odd weapons that you can find in World War I and II.
Chris: So it was supposed to basically carry explosives into something.
Bunny: Yeah. The ultimate goal is to bust down big defenses like concrete walls and fortresses, and it could get up to 60 miles per hour with these rockets on it.
Chris: So if you have a flat, no man’s land, whatever, that you don’t want a person to go on. You set this thing rolling into the wall with a bunch of explosives. And the idea is that it hits the wall and then explodes.
Bunny: Yeah. And like crashes through it. And it’s to get a tank sized hole in it, so then you can get your tank through it. And the best way to do that is a rolling ball of explosive death.
Oren: Well, maybe not the best way.
Bunny: [laughing] No. Shut up Oren!
Oren: As it turns out…
Bunny: Shush!
Oren: Alright. With that we will, I think, call this weird episode to a close.
Bunny: Closing it with a bang.
Oren: Ah!
Chris: If you enjoyed this episode, consider supporting us on Patreon. Go to patreon.com/mythcreants.
Oren: And before we go, I wanna thank a few of our existing patrons who help make sure we can afford to research all of these bizarre weapons, which, you know, is a very important process. I think you’ll all agree. First, there’s Ayman Jaber. He’s an urban fantasy writer and a connoisseur of Marvel. Then there’s Kathy Ferguson, who’s a professor of Political Theory in Star Trek. Finally, there’s Vanessa Perry, who is our foremost expert on the works of T. Kingfisher. We will talk to you next week.
[Music]
Chris: This has been the Mythcreant Podcast. Opening/closing theme: The Princess Who Saved Herself by Jonathan Coulton.

Mar 31, 2024 • 0sec
477 – Giving Protagonists a Way to Contribute
Tension comes from problems that the characters have to solve, and if a character is important, they should contribute to solving the problem in question. But how will they contribute, exactly? This question can be difficult to answer, especially if you have a bunch of characters with different power levels on team good. Fortunately, we’ve got a few suggestions for you!Show Notes
Animal Companions
Avatar Beach Episode
Echo
Tech
The Winchester Brothers
Toph
The Buffy Gang
The Fellowship
Cersei
Margaery
Holly Munro
Counselor Troi
Temeraire
The Northman
Ops
First Officers Transcript
Generously transcribed by Lady Oscar. Volunteer to transcribe a podcast.
Chris: You’re listening to the Mythcreant Podcast, with your hosts, Oren Ashkenazi, Chris Winkle, and Bunny.
[Intro Music]
Chris: Welcome to the Mythcreant podcast. I’m Chris, and with me is…
Oren: …Oren…
Chris: …and…
Bunny: …Bunny.
Chris: Okay, quick. We all need to make sure we are contributing to this podcast, or the post author might decide we’re superfluous and erase our existence.
Bunny: Oh, no!
Chris: Oren, what’s your contribution?
Oren: I have one joke that I make all the time, and it’s the same joke, and it was really funny the first time, so it’ll probably be funny the next 500 times.
Chris: I see nothing wrong with this. Bunny?
Bunny: I’m the pretty lady who walks around and shows you the car you can win on the game show.
Chris: Ohh, very good.
Oren: That is very useful.
Chris: So, for me, is providing the intro enough? Am I done now?
Oren: You served a purpose early in the story, so that should work for the rest of it, right? You can just hang around for the rest of the story and not worry about anything.
Chris: Yeah. Or just, like, engage in active listening, just to remind people that I am still here. I haven’t disappeared, I swear. But I won’t actually provide any information, or offer any tips.
Bunny: We could just imagine you leaning forward and nodding intently. [Oren laughs]
Chris: Yeah, with the same body language every time, because we’ve got to change it up.
Bunny: It’s like when you’re playing a video game and the animation begins to loop, but it’s active, don’t worry.
Oren: Oh, it’s a podcast idle animation? [general laughter]
Bunny: Yeah. It comes with a track that goes, “Yep. Mm-hmm. Yeah.”
Chris: [laughing] This time, we’re talking about how to give protagonists a way to contribute. Basically, the reason why is because you need every character to make a difference. So, from a plot perspective, you should not be able to cut a character out and have nothing change, right? That’s bad. They’re just not gonna feel like they belong there. They’re going to feel extra and useless.
And then, also, contributing helps make your secondary protagonist in particular more likable. When they help the main character, they really do come across better. Whereas if you have a side character that is constantly creating trouble for the main character, maybe they’re just always getting into trouble and the main character always has to bail them out, and they’re never actually helping anything, they get really annoying.
Oren: Why would you personally attack animal companions everywhere, Chris? [laughter]
Bunny: Like the lady showing the cars, they can just be cute, right?
Chris: If they’re cute, and they’re not contributing, but they’re also not hindering…. but animal companions, you also don’t really have to develop them or invest in them that much, like they’re not there. [laughing] Which is a low…I think we can usually do better than that, but I’ve seen worse. The other nice thing about getting your protagonist to contribute is that it just helps distribute the candy among Team Good, or Team Evil–in some cases, stories, generally not narrated stories, film stories, will have a Team Evil. I’m thinking about like the beach episode, which I know Oren hates the beach episode of Avatar, the Last Airbender.
Oren: I don’t love it. It’s not my favorite. [Oren and Chris laugh]
Bunny: Refresh my memory?
Chris: So this is when we have an episode where Zuko and Azula…they all hang out on the beach.
Bunny: They brood.
Chris: Yeah. In some situations, if you have a Team Evil with charismatic characters, it may be helpful to also make sure they’re all contributing, just because anybody who does not contribute, they feel like they’re getting the short end of the stick. They feel like they’re not being treated as well by the story, they’re getting more spinach, that kind of thing. And yeah, it can create resentment against the characters who are doing all the contributions, and make people sympathize with a character that never gets to contribute, or, again, make somebody annoyed with the person who doesn’t contribute, because they’re weighing everybody down and never helping.
Oren: If you introduce a team of characters, different people in the audience are gonna like different members of the team. And if those team members just become useless, then it sucks to watch, or read. This is a special topic to me, because it was one of the first times when I was a kid when I, like, distinctly noticed and identified a problem that was making me enjoy a story less.
Because I used to watch a lot of Cartoon Network anime when I was a kid, and I always noticed that Dragon Ball Z introduced this big group of characters, and then over the course of the show, a bunch of them just stopped mattering. But they were still there, like they never left. They just hung around and didn’t do anything, and I hated it, so much. Because naturally every character I picked as my favorite would end up being one that became useless.
Bunny: And the rest is history…
Oren: I could not catch a break. I was so upset. Okay, fine. This new guy, he’s got a sword and he’s also a Saiyin, so he’s gotta stay important for the whole show, right? No, he doesn’t matter anymore. He’s not Goku. Oh God, please stop. I hate you all.
Bunny: And thus, a critic was born. [Oren laughs]
Chris: It also helps to distinguish between the characters and remember the characters. I’m thinking of The Bad Batch, which is a Star Wars cartoon, where in the beginning, the character Echo just doesn’t do anything. And the problem is that there’s a repetitive skillset between him and Tech. They’re both like tech people. And so it’s clear that the writers just don’t know how to help give him contributions. And so he just fades into the background like he’s not there. And he’s much less memorable, as a result. And we don’t really get to know him. We don’t remember what his personality is like, because we don’t ever hear him talking as much, and that kind of thing. How a character contributes can definitely help distinguish them in the group.
Oren: And–spoilers for the second season of Bad Batch–but that’s the reason why he leaves for a while, and then they kill Tech at the end of the season. Because now, when Echo’s not around, we don’t have to deal with this problem of he and Tech competing for the same content, because he’s off doing something else. And then Tech is the obvious choice to die, because it’s tragic, we like him, but we also have a replacement ready. We still have a tech character, someone who does tech problems. So when Tech dies, the team doesn’t lose anything that we need to make the story work, which is what would happen if we lost any of the other characters.
Bunny: Yeah, except for he was the only one who had just a hint of romance. I’m like, why…
Oren: I’m not saying I liked his death…
Bunny: …and why did you bait me with a romance? And then… [laughing]
Oren: I’m just saying that’s the reason they picked him to die, because they had a replacement ready. [laughing]
Bunny: Is there any story that you think didn’t have enough team members?
Oren: Didn’t have enough team members? Hmm.
Bunny: Yeah. There’s probably a lot of stories where you’re like, “that team member was unnecessary,” but was there one where you felt they were lacking?
Oren: Supernatural.
Bunny: [laughing]
Oren: Supernatural, it definitely became noticeable after a while that they would recruit allies, and then those allies would just leave, and sometimes they would kill them off, and then sometimes they wouldn’t. And it just got to feel strange, after a while? It just, it seems like they should know more people by now.
Chris: Yeah. I do think that–Supernatural had like 15 seasons, right? And so we’ve got these two brothers, and I think the problem is that after a while, they just end up rehashing their issues, or they become such different people in order to keep their interactions fresh. It’s like, how much interpersonal drama can you do with just two people over 15 seasons, you know? [laughing]
Oren: I watched a mere seven seasons, and…
Bunny: [dramatic outraged voice] Fake fan!
Oren: You could already see they were at a point where they were just switching off between Sam and Dean of which one would have the arc of going too far this season. [Bunny and Chris laughing] Who is it? Is Sam going too far this season, or is it Dean who’s going too far this season? Because they’re always doing that arc.
Chris: So potentially if you had, like, a novel series, and you liked a lot of interpersonal stuff, two characters might not be enough, and you would probably have room to bring in other skills, another person, that kind of thing.
If you have one person, a story could definitely work with one person, like The Martian, for instance. But sometimes the second person is really helpful in creating some contrast, making some foils of each other, and bringing somebody to life. Yeah, there are instances, but it’s much more likely to go towards the other end.
Oren: There are a few stories that I can think of where the team doesn’t really feel complete until they add a certain character. But I’m not sure that’s an issue of there not being enough of them. Like with Avatar, honestly, watching the first season of Avatar now is a little bit of a chore, because Toph’s not there, and I love Toph so much that she really completes the group. So having her not there feels like something is missing.
Chris: But that might be because–you might not have noticed the first time you watched.
Oren: If Toph had never been there, or if I had never gotten to the second season, I doubt I would’ve felt like there weren’t enough characters in Avatar.
Bunny: I feel like bringing up Toph also raises an important thing with characters, which is that they need to not just contribute different things, but also feel like different people. Which should go without saying, but Toph is memorable, not only because she’s the earthbending master, but she’s got, like, an attitude, and she’s got a different appearance, which, some teams don’t manage that.
Oren: Yeah, if you’re gonna have a character who overlaps with another character, you have to really have a lot of that to go around. If you’re gonna have multiple fighters on your team, you need to have a lot of fighting.
Chris: I think a really good example of that is actually how many information gathering characters you have in Buffy the Vampire Slayer. Because, you wouldn’t think that would be important, but anytime you have a monster of the week episode, usually part of that is figuring out, “Okay, what is this new monster we just encountered? How do we defeat that monster?” And so there is research, or information gathering, that has to basically be done for most episodes. And so a bunch, a whole bunch of the characters, they just do it in different ways, and that makes them more distinctive. Like, Giles looks at books. Whereas Buffy, she also gathers information, but she does it by scouting, and therefore going directly into danger, because she’s also a fighting character. Spike networks, right? He knows all the demons…
Bunny: …he has on LinkedIn. [Oren laughs]
Chris: So he talks to them, and then, some people have psychic powers, science, there’s a whole bunch of different ways, but it’s all about finding clues and information. And because the show has so much of that, they have room for a whole bunch of characters that do that, in different ways. Whereas, if you have a story that’s lots of fights and doesn’t have much conversation, you might only have room for one social character.
Oren: Yeah. And then when it comes to, like, aesthetic, or personality, or attitude, I don’t think you really want characters that double up on that unless you’re specifically trying to contrast them. If you have two goths on the team, you would probably wanna show what makes them different kinds of goths, as opposed to just having them both be goths, because then it would feel like they’re cramping each other’s style.
Bunny: Yeah, and it also–style, attitude, appearance, those sorts of things can’t be the only thing making them different. Otherwise you’ve just got, like, “fighter, but this one’s wearing a different hat”.
Chris: Going back to Bad Batch, let’s say we have Tech and Echo. If they had lots of conflicts involving technology, and then they, for instance, made Tech so that he, like, makes things or repairs things, and Echo does all of the hacking, does all the software, and Tech does all the hardware, or something, that could have worked. And I think the issue was that the show didn’t have enough need of a technology character to fill two roles.
Bunny: Yeah, subspecialties help.
Oren: And it becomes easier with similar roles, again, if you are putting them into some kind of contrasting or competitive situation. Like in Lord of the Rings, Aragorn and Boromir work decently because even though they have very similar roles and contributions to give, they are somewhat antagonistic towards each other. Boromir, at least, is not super into Aragorn until the end, spoilers. And Gimli and Legolas don’t really become super prominent until the second book when they start, like, getting into competitions to see who can kill the most Orcs, right? Like in the first book, they’re both just kind of there. They’re hanging around, they’ll be there eventually.
Chris: If you need more things for characters to do, oftentimes the kind of support roles are easy to overlook, but you can make them relevant. So that includes healing, repairing people’s equipment, getting people fed, or logistics things, like mapping the area, being a guide. All those kinds of things that support all of the other characters in a team.
Bunny: Think about making an RPG party. You’ve got the sneaky one, you’ve got the fighty one, you’ve got the magic one.
Chris: Yeah. Don’t forget the social one. In some stories, social is like the equivalent of fighting. Where there are lots of social conflicts, and actually, Game of Thrones, for all its fights, it’s surprisingly like this, right? There are tons of social conflicts in Game of Thrones, and lots of different social characters who engage in social conflicts in different ways. So Cersei is always, like, leveraging her power against other people, where Margaery is always using charm to get people on her side.
Oren: Yeah, so that’s what I call a shared task type situation, where there is a thing that your characters engage in so often that you can have multiple characters who do that thing and not have them step on each other. So in Game of Thrones, you can easily have multiple political characters. Now, of course, in Game of Thrones, they’re often on different sides. But even if some of them are on the same side, there is so much political drama in Game of Thrones that you can have multiple characters on the same team doing that, and it’s not so much of a problem.
With support characters, the two things to look out for are, one, make sure to show that their support actually matters, and show how and why it does. Because in theory, the character Holly in Lockwood & Co. is a support character, but her support doesn’t matter. Like the story just doesn’t know how to show why it matters. And so she’s just around for most of the story.
Chris: I do think that one of the things to think about that, is, do you need the character to stay in one place, or move, go into danger, right? Because Lockwood & Co. is very much a story that really focuses on the characters going into danger. And it does have scenes where they’re at their, like, home base, but a lot of the important stuff actually happens at danger. And so, the problem with Holly just doing her support stuff is it leaves her at home base, and she doesn’t travel with them for all of those dangerous scenes. So sometimes it’s something that you need to think about. Okay, if Holly’s providing support, how does she provide it? Is there a kind of essential support she needs to provide while they are out at a haunted house getting rid of some ghosts that might fit the urgency of the situation? Maybe some of the support keeps people safe in those emergency situations, and she has a reason to be there. And then you can see how she helps in an emergency, and that makes a difference.
Oren: And you also wanna make sure you don’t add a support character when you’re planning to do a bunch of stories that depend on the support not working. And I’m not only talking about Troi from The Next Generation, but I am definitely talking about Troi from The Next Generation. [Bunny and Chris laughing] Because so many Next Generation plots depend on protagonists having, like, serious mental health problems that they don’t get any support for. Which is weird, that’s not how we think of The Next Generation, but there are a surprising number of plots where that’s the case. And so as a result, Troi cannot help them, because if she helped them, then their problem would be resolved, and then we wouldn’t have a plot anymore.
Chris: I can think of at least two episodes where Troi literally goes to Captain Picard and tells Picard that he has to do it, instead of her. This person needs, you know, this boy from this super patriarchal planet needs, like, a man to tell him, give him directions. He won’t listen to me. Or, I think there was another one with Data. Data won’t admit that he’s having emotional problems because he doesn’t have emotions, but he is, and he needs you to do it, Picard, or something. [laughing] And it’s just, it’s sad, because it’s like, why don’t we let Troi do her job? But you wouldn’t have an interesting variety of internal conflicts, if Troi always fixed it by just sitting down and doing her job.
Oren: Yeah. And when they really want someone to talk to a more nurturing support character in TNG, they almost always use Guinan. And, like, I get it. I like Whoopi Goldberg, too. So I’m not even mad that they wanna use Guinan for that role, but, like, you have a main character whose job this is…why. [laughter] You wanna be careful with that one. [Oren laughs]
Chris: If you do have a big team, and okay, sometimes this happens, where, you’ve done the thing, you’ve added too many characters, right? And now you’re like in book two [laughter] and it’s hard to get rid of them, and you’re trying to figure out how to make the best of it. In general, we try to keep characters together, but for really big, important conflicts, like big fights or battles, or something like that, splitting characters up does really help.
I’ll give them a task, something like, one group distracts people–the enemy–while the other one attacks something or steals something. One group sneaks in somewhere, unlocks it to let the others in. One group, maybe, if they’re doing a con, dresses up as security, while the other ones act like they’re thieves, that kind of thing. So, if you have lots of people, and you have to find a way for them all to contribute during big conflicts, it can be helpful to think of a strategy that requires more than one role that’s happening simultaneously, and then split them into smaller groups. And then once they’re in the smaller groups, you may need to think about, okay, they’re sneaking in somewhere. Let’s give it a lock that has to be picked, for our lock picking character, and then let’s give us a guard that we have to talk our way past for the social character, to split it into multiple stages, or something like that.
Oren: What you have to do then, is you have to plan a plot that is robust enough to require a bunch of people.
Bunny: A plot? I don’t know…
Oren: Yeah, you have to bring plot into your characters, and you’ve got characters in my plot. Oh no!
Bunny: What is it driven by though? [everyone laughing]
Chris: Well, that’s how you make a character-driven story, you just add more characters! [laughter]
Oren: Pretty soon there’ll be nothing left! But like the Temeraire books, for example, have a lot of characters, and there’s a funny thing where they graduate the extras on the dragon crew to named main character status over time, so you end up with more and more of them. And it does a pretty good job, because that’s like an epic war story, so there’s a lot that needs to be done.
A story that doesn’t do as well is Shadowshaper, which, I like Shadowshaper, it’s good, but it does have a problem where the main conflict is that the protagonist needs to beat an evil wizard in a magic fight. And there just isn’t really much for the other characters to do, but there are a lot of other characters.
Chris: Yeah, I’ve sometimes seen these stories where it feels like what the writer really wants to do–I think in that case of Shadowshaper, it felt like the author really wanted to highlight the value of the community, which involves bringing in lots of characters, but then he didn’t have enough for all of those characters to do. And so they just…
Oren: You need a community action! What does it take a community to solve? Right? That’s the question you need to be asking yourself at that point.
Bunny: Raising a child. [Oren laughs]
Chris: Another tricky situation is if you have a super humble character in a group of heroes. Which sometimes we like those dynamics, and this is like the Frodo character, who is, “Oh, I’ve fallen in with all of these great heroes, but I’m just a normal farm boy.” [laughing] Whatever you have. How do you let that character, especially if this character is your main character, how do you give that person something to do?
I have a post for this, but obviously, Lord the Rings does it by giving Frodo a special, basically magical role, where Frodo is the best person to carry this ring. Other people can’t seem to handle it, so Frodo does it. So you can do something like that. Any magical ability that is special really helps. Of course, that makes your character less humble, so you may not want that.
Those support tasks, again, we were talking about the fact that you do have to find ways that they matter. But I think of it this way, one, let’s say your support character is cooking for people. When might cooking really be crucial? Maybe in situations where everybody gets poisoned. Or maybe in situations where it’s actually that food is starting to get scarce, and you have to get creative. Or if they’re cleaning, maybe they find something that was lost, or repair something that everybody assumed couldn’t be repaired, or what have you. So those support tasks, they’re a little bit trickier to work with, but you can make them work, and it still leaves your character feeling humble, even if they make a big difference.
And then you can also–again, this is ad hoc–what you really want the most is a skill that can reliably give them a way to contribute, for every character, ongoing. So if you have to depend on how you arrange the specific events in the plot to make them matter, that’s gonna be really hard because yeah, you can do it one or two times. It’s gonna get exhausting and logistically impossible if you rely on it all the time, but for a couple times, you could have, you know, nobody else is there, right? Your humble character has gone off by themself to go fetch some water. They run into an antagonist, for instance. That kind of thing. It’s just, you can’t rely on that all the time, and which is why it’s really important to give characters the right skillset so that you have a reliable way of letting them contribute.
Oren: Yeah, and that’s why so many humble characters have an arc where they, like, get more skilled, or learn how to use their powers, or something.
Chris: Right. That’s also just good wish fulfillment.
Oren: It is. [laughter] You can also use a social connection as a way to make a character prominent when they otherwise wouldn’t be. This is like a common one, is that the character inherits something.
Bunny: Ah, a nepotism character.
Oren: Yeah, exactly. That’s exactly what it is. Because now they’re responsible for it, whether they wanted it or not. “Congratulations, you are the king.” “Well, I don’t know how to be king.” “Well, deal with it,” or, “Congratulations, you’ve inherited this spooky ghost property,” or something. Now, the trick with that one is to not then surround them with friends who know how to handle the situation. Which is the thing I see authors do sometimes where they’re like, I know, I’ll make my main character a fish outta water who inherited like an evil spy business. And then I’ll give them like a bunch of spy friends who will just tell them what to do.
Bunny: Yeah. The main character has to be in that position. Even if they’re a fish out of water for story purposes, they need to seem like they should be there.
Oren: And if you have them, if the more experienced characters are people they can’t trust, then you can solve that problem, right? It’s just, if you give them like a random connection that makes them important, but then have a much more capable character who they can rely on, then they never have to do anything for themselves.
Chris: Strategizing is probably one of the skills that is most associated with your main character. Not always. There are some exceptions, like in Avatar, the Last Airbender, Aang isn’t really the strategist, but he’s important because he’s the Avatar, and so everybody trusts him, and puts a responsibility on him anyway, and that frees up Sokka to do the strategizing. But in most stories, your main character is like the idea person. And what really makes a difference is them coming up with plans and making decisions, and that can easily go away if you surround them with characters who are just a lot more experienced. It becomes harder to be, like, okay, how come my main character can come up with a good idea or a solution for this?
Oren: Yeah, that was the problem with The Northman, where he was supposed to team up with this lady, and she was supposed to use brains, and he was supposed to use brawn, but he was also the brains, ’cause he’s the main character, and the main character is usually the one coming up with the ideas. So she just was also in the movie.
Chris: That was super irritating. I think probably what they should have done in that situation is had her come up with plans, him start to follow the plan, and then something goes wrong. And then he has to do the improvising, when something goes wrong.
Oren: Yeah, that…I think that would’ve been better than what they did. [Oren and then Chris laugh] You can also make this easier for yourself if you create a setting that has prescribed niches that give characters specific skills that you know are gonna be important because that’s how you’re setting up the story. This is your basic Star Trek scenario, where everyone’s got a job, and because those jobs are all on the ship, they matter, presumably. You just need to know, make sure you know what those jobs are. Like, no one actually knows what Ops does in Star Trek. It’s just the other guy, who isn’t steering the ship.
Bunny: They op, come on.
Oren: Yeah, they op. [Chris laughs] The only ops character who ever does anything is Data, because he’s also an android, and so he’s super overpowered. But if you look at the other Star Trek shows, the ops character is just hanging out. And sometimes he has a Russian accent, so that’s fun, I guess. [Bunny laughs softly]
Chris: At the same time, we still need, if they’re part of the main cast, when there’s an actual something that goes wrong in the Enterprise–they also still need to be involved in that. It doesn’t help if they, for instance, have a routine thing they do on the ship, like they’re the janitor, and there was no role for the janitor to play when something goes wrong. You can be vague what the ops person does. I think the ops person is just like whatever miscellaneous thing that we could use somebody for.
But we have a way, you know, there’s a pilot, for instance, and there’s a way in many of the conflicts where there’s some tricky piloting somebody has to do, because they’re sneaking a shuttle onto a planet, or what have you. And you have the chief engineer, and there’s again, in a lot of conflicts, there’s damage to the ship, in which case the chief engineer becomes really important. And having…the first officer one is probably the trickiest one to make work. It only works if they, again, have an away mission. So they have one person commanding the ship, and one commanding the away mission. The problem was with TNG, they always wanted Picard, after a while, to be in the middle of the action, and so Riker didn’t end up going onto as many away missions as he should have.
Oren: Yeah, that’s why most of the Star Trek shows give the first officer another job. Because otherwise, they’re just the emergency backup captain, and that’s just not much to hang your hat on. And Riker absolutely has that problem. There are a lot of episodes where Riker just has nothing to do because Picard is there. And, I mean, Chakotay has it so much worse in Voyager. Because he’s got nothing, and Janeway does all the captain-y stuff, and there’s nothing for Chakotay to do. But if you look at the original series, Spock is also the science officer, in Deep Space Nine, Kira is also the Bajoran officer, so she does all the Bajoran politics stuff. And in Enterprise, as much as I hate to praise Enterprise, T’Pol is the science officer again, so you don’t have to worry about that. Although Enterprise then has it so they give us a specific cool pilot guy who has been in space before, and has all this experience, and then they have Archer do all the piloting stuff.
Chris: They basically take all the piloting away from their actual pilot so that they can make their asshole captain do more cool things. Instead of their, like, one Black character.
Oren: Yeah, that was bad. I did not like that.
Chris: It was really bad.
Oren: All right, so with that sufficiently big “oof”, I think it is time to call this episode to a close.
Chris: If you feel we contributed to the character roles in your story, please support us on Patreon. Go to patreon.com/mythcreants
Oren: Perhaps we at least contributed an “oof”. [general laughter] Before we go, I want to thank our existing patrons. First, there’s Ayman Jaber. He’s an urban fantasy writer and a connoisseur of Marvel. Then there’s Kathy Ferguson, who’s a professor of political theory in Star Trek. And finally, we have Vanessa Perry, who is our foremost expert on the works of T. Kingfisher. And it should go without saying, that all of these people contribute to Mythcreants being here to annoy you in podcast form. [laughter] So we will talk to you next week.
[Outro Music]
This has been the Mythcreant Podcast, opening and closing theme, “The Princess Who Saved Herself,” by Jonathan Coulton.

Mar 24, 2024 • 0sec
476 – When Multiple Viewpoints Actually Work
In this intriguing discussion, iconic characters Sauron and Saruman from Tolkien's works, Tyrion Lannister from George R.R. Martin's realm, and Jack Torrance from Stephen King's horror dive into the art of multiple viewpoints in storytelling. They debate the merits of varied perspectives, especially in political dramas, highlighting how these angles can deepen character relationships. The conversation also touches on the balance of narrative cohesion and the risks of overusing cliffhangers, making for a rich exploration of narrative techniques.

Mar 17, 2024 • 0sec
475 – Giving Characters Extra Senses
Daniel Kish, an expert in echolocation, shares his insights on enhancing character senses in storytelling. He explores how unique sensory abilities like echolocation add depth to narratives, discussing everything from superheroes to animals. The conversation delves into the challenges of portraying these senses authentically, including humorous and complex narrative implications. Kish emphasizes the value of diverse sensory experiences, showcasing how they can transform character interactions and storytelling dynamics. And of course, there are plenty of amusing cat references!

Mar 10, 2024 • 0sec
474 – Character Development: What Is It and What Is It For?
Everyone knows that stories should have well developed characters, but what does that mean? Should you be racing to give your characters as many traits as possible? Does it matter at all what those traits are? The truth is a little more specific than some advice may have led you to believe, and that’s what we’re talking about this week. We discuss how character development works, which characters need it, and why it’s important to remember that fictional heroes aren’t real.Show Notes
Game of Thrones Ending
Murderbot
Friendship Arcs
Legends and Lattes
Aang vs Ozai Fight
Character Arcs
Eldest
Meta Mysteries
Backstory
Anthony Lockwood
Kaz Brekker
Wade WattsTranscript
Generously transcribed by Elizabeth. Volunteer to transcribe a podcast.
Chris: You’re listening to the Mythcreants podcast with your hosts Oren Ashkenazi, Chris Winkle, and Bunny.
[opening song]
Chris: You’re listening to the Mythcreant podcast. I’m Chris, and with me is:
Bunny: Bunny.
Chris: And:
Oren: Oren.
Chris: Bad news folks. We don’t feel real enough. We have to fix that. Okay, so first we each need a memorable trait, so pick one.
Bunny: I have brown hair.
Chris: Very memorable. Oren, what’s your memorable trait?
Oren: My memorable trait is I’ve decided is that I’m now gonna be really into crypto.
Bunny: Oh no. I think we’re getting too three dimensional here.
Oren: Look, you guys are never gonna be able to forget the blockchain, okay, because I’m gonna bring it up in every conversation.
Chris: Yeah. My memorable trait will be that I complain a lot. I’m gonna first start by complaining about your crypto obsession.
Oren: You can’t silence me, Chris. This is who I am. I’m just a real true person.
Chris: That’s too true. It’s too real. And now we’re a little bit flat caricature, so we need more traits, because Bunny, you’re entirely defined by having brown hair.
Bunny: Damn. Oh well. Somehow I need another trait.
Chris: Or how about a deep motivation? What do we really want during this episode? What overriding desire is driving our actions?
Bunny: I could use a drink.
Chris: And this episode is your way of getting a drink.
Bunny: Yeah, I wouldn’t be able to do it otherwise.
Chris: Okay. Very good.
Oren: Okay. My motivation is that I want to convince everyone that I would totally vote for a progressive candidate, just none of the ones who are actually running.
Bunny: Oh, that’s elaborate.
Oren: That’s, look, I just feel like that fits with my crypto obsession. I’m not racist, but…
Chris: Oh no.
Bunny: Oh, you’re becoming more rounded by the minute.
Chris: Yeah, maybe I have layers because my complaining is a way to get attention. And that’s why I’m a podcast host.
Bunny: Oh, that’s right. You’ve got a tragic backstory now.
Chris: Yeah. I just want people to notice me, okay. And if I complain about your terrible crypto obsession and your brown hair – which is too brown, okay.
Bunny: Oh no! Don’t come after my hair like that.
Chris: Kids these days, the Gen Z, their hair is too brown. Have you noticed all the Gen Z kids have brown hair?
Oren: It’s so brown.
Bunny: Well, you damn millennials and your crypto.
Oren: There’s an NFT for that. I actually already own your brown hair because I bought an NFT of it, but that’s how crypto works.
Bunny: Oh no. I guess I have to dye my hair now.
Oren: Yeah, you better. Otherwise you’re gonna have to pay me 1 million Doge fan coins; that’s probably a real currency by now.
Bunny: I don’t even have a single Doge fan coin. What am I gonna do?
Chris: Alright, I think we’re off to a good start. Now I’m just gonna hand you 10 pages of random questions like what your middle name and favorite food is, and then we will be good. We’ll be totally developed.
Bunny: Sushi, easy. That’s my middle name and my favorite food.
Oren: Man, that’s efficient.
Bunny: Brown hair wants to drink sushi. In every scene.
Oren: I think we’ve got real winners on our hands here, Chris. I think we’ve solved it. I don’t know what it was, but we definitely solved it.
Bunny: Was there a problem? I don’t know, but it’s fixed now.
Chris: We’re very real now. Very real. So, this time we’re talking about character development, and I guess the first question is, what is it? It’s for the most part just designing a character or making stuff up about a character, but it’s really vague, and the implication comes with that your end goal is to create a quote-unquote “strong character,” which is also an extremely vague term, and it all just boils down to, like, design your character real hard, so they are a good character. That’s what the rhetoric – basically doesn’t have more to it than that.
Oren: Yeah, my official stance is that character should be good. Make your character a good character, not a bad character. I want quality of character to be high, please.
Bunny: Look, this is the hot takes people want out of Mythcreants.
Chris: So, not really helpful. I blame Romanticism because of course I blame Romanticism, but for everything.
Oren: That’s your real defining trait.
Bunny: So cliché, Chris blaming Romanticism.
Chris: So I guess the question is, is a real seeming character what we should be aiming for? To some extent. Obviously I don’t want a character to walk in and be completely unbelievable.
Bunny: Yeah. But I feel like realism is a bit misleading. Like, we want to believe in them as a character. You don’t want them to necessarily be like a real person, because they’re your character and they’re going on an adventure for a reason. Like, why is it them on this adventure?
Oren: Yeah. It depends on what you mean by real. If I wanted to be hip and cool, I would say you want a believable character. I would say you want a character who seems real, like, don’t get me wrong, if your character feels fake, people will notice that. If your character does things that just don’t seem to fit with who they have been established to be, then people will react and they’ll say, this character doesn’t feel real, or this character feels like a cartoon or something. So I think that is a real thing, like your character should feel real, but what it means is very context sensitive.
Chris: Yeah. I think for the most part, the realness of characters is an illusion, just like the realness of dialogue is an illusion. We want our dialogue to seem natural sounding. We don’t actually want it to be real. I think characters are the same way. You want them to not be so fake that they interrupt the experience, but real people are mostly kind of dull.
Bunny: That’s true. This is why I struggle with creative nonfiction.
Chris: I think about it, we can’t remember real people’s names very often, but we want our readers to remember character names and remember our characters.
Bunny: I’ve started reading Parable of the Sower, and there are so many characters. I can’t keep them straight. I can’t keep the people in my class’s name straight.
Chris: Yeah, and we want our characters to be entertaining at some level: to be interesting, or fascinating, and have something that stands apart. And all of those things are not typically present with the average person we happen to meet. But that – again, how real a character seems is one of those things that’s also often mentioned in the same conversations that character development and quote-unquote “strong characters” are mentioned.
Oren: Yeah, and it’s not even so much that real people are dull. It’s that, at least in my mind, they are unlikely to demonstrate things that are interesting in a fictional context most of the time. You could hang out with a person and they could very well have a lot of interesting things about them, but very often you won’t ever find out those things. And for a fictional story, it’s not just that they have to have interesting things about them, they have to have interesting things about them that feel like part of the story. Because you can have a really interesting backstory about how your character grew up in a protest camp and was part of an environmental movement. That could be interesting. But if the story is about, I don’t know, building Lego bricks in a tournament, how is that relevant? That just feels like some random side thing you brought up.
Chris: I do think that the conventional character advice treats characters like they exist outside of the story. Like they’re completely independent of the story and like they’re developing on their own with no consideration of what their role is. And I’ve even seen plotting advice that makes no distinction between protagonists and antagonists, which is very bad. And seeing people use that plotting advice, I’m like, no, you don’t do that with antagonists, that’s for protagonists. But if you don’t make any distinction, then they’re all just characters, because we’re thinking of characters as people who exist outside the story, which again plays into the whole like real, you gotta make somebody seem real, like a real person that you could just grab if they from the street when they feel like they step outside the story and start talking to you.
Bunny: I do think it can help to consider who they are outside of the adventure. Usually that comes in when they’re just about to start the adventure, and then they of course change over the course of the adventure. I think that can be helpful, but they are also in a story and their role needs to reflect that.
Chris: Yeah. And I think that’s why at Mythcreants, we spend so much time discussing what makes a character work in their role. Because that is largely what feels like it’s missing elsewhere, and that is a huge factor in whether they are successful. Again, conventional characater development is, there are some things right that are important for any character, and so we can talk about that too. But that kind of optimization for the role is a piece that is often missing.
Oren: Here’s the thing. If you come at this purely from the angle of I’m just gonna make a set of people and then I’m gonna put them in a room and see what happens, which is a way I have seen advocated of writing a story, and you’re not willing to like make any changes to these characters to facilitate a story, one of two things is almost certainly going to happen.
You’re either going to not have a story because you didn’t just magically, by extreme chance, stumble onto a connection of characters that would make a dramatically satisfying story. Or, you are going to have to suddenly make some of the characters act differently to how you’ve established them to get a satisfying ending, and neither of those are gonna go over well. People don’t like it when you do either of those things. The most obvious example of the latter recently was Game of Thrones, season eight, where suddenly Daenerys had to act like a completely different person to get the ending that the writers wanted. And we don’t see the first one that often because that almost never makes it to publication. I just threw some characters into a room and they just hung out. At least not in spec fic. Not in the kind of books we tend to talk about on myth grants.
Chris: So should we talk about what should we do when we’re developing a character? What things are we trying to do with our characters? What properties or traits should they have?
Oren: I think you should just draw random traits out of a bucket, and then that character just has the trait now, and just keep doing that. Because more traits is better.
Chris: They’ll be multidimensional. Each new trait you pull out is a dimension, and you want a hundred dimensions.
Bunny: So they have brown hair and they complain.
Oren: Yeah. That’s good. And just keep adding.
Chris: And they talk about cryptocurrency. I think that one thing that good characters tend to have is looking ahead to character arcs. Good characters tend to have character arcs. Yes. But then that means that when the character’s going into the story, when you’re first sitting up the character, they need to have something to overcome, like a misconception or a flaw. Learning to trust, for example, is one that a lot of action heroes have, where you’ve got the gritty veteran who needs to learn to trust the newbie, or something like that.
Murderbot, also; learning to trust the humans. Pacifism is another one that I’ve seen, like trying to learn nonviolent solutions. Legends and Lattes: the whole center theme is about this putting away the sword and all, and she gets tempted now and then to use it to solve problems. And then Avatar: the Last Airbender tried to do that, but it couldn’t really commit to it because the heroes had already beat a bunch of people up over the course of three seasons.
Oren: Yeah. But now suddenly fighting a guy means we have to kill him. Suddenly.
Chris: So I would think of this as an internal problem the character has, then make it part of a character arc. Usually either they are unhappy in some way, or discontented, or they’re making some kind of misjudgments where even if they don’t know there’s a problem, the audience is looking at them and being like, this doesn’t look good. That’s definitely something that I’ve seen for important protagonists. For minor characters, that’s a lot of investment because anytime you build an arc, you have to follow through.
And so you can’t give a character arc to all of your characters, but if you try to do a viewpoint character, especially your main character who has a viewpoint, and you try to give that person emotional struggles or just a bunch of negative feelings, and you do not think through a character arc for them, oftentimes just… call it spaghetti, like spaghetti emotions, where we just have strands of possible arcs everywhere and it feels like a mess. It feels very inconsistent. Suddenly the character’s angsting about one thing and then another thing, and they don’t seem to have consistent issues from one scene to the next.
Bunny: Their problem can’t just be angst.
Chris: Generally angsting about whatever happens to be in the scene at that time. Probably my favorite is from Eldest, the sequel to Eragon, where Eragon seems like a nihilist in one paragraph, and then he changes from paragraph to paragraph what his emotional issues are.
Oren: He just has a lot of facets, Chris. He has so many.
Chris: For anybody, if you wanna give a character deep driving emotions, a character arc provides structure. It’s just, we don’t necessarily have that much time for every character in the story.
Oren: Yeah. What I have seen is that audiences really like getting to know a character. They like to feel at the end of the story as if they know the character better than when they started. And often that means an arc. Not necessarily a hundred percent of the time, but arcs are very helpful just because they also have some attachment and drama while you’re learning things, and it’s more likely that they will feel relevant to the story and not just random pieces of information.
They’re especially useful for viewpoint characters because with viewpoint characters, unless you’re doing meta mysteries, which you shouldn’t, we’ve covered this. Stop doing it. Then you can’t do the thing where you just find out more random things about them, because in most cases, those are things you should probably already have known. Whereas with a non-viewpoint character, you might be surprised to find out that the jerk rival takes care of their siblings at home because their parents aren’t around. That might be part of an arc, but it might not necessarily be; but that’s hard to do with the protagonist.
Chris: With a protagonist, you can still get to know them better, but they have to be like embellishing details, right? A meta mystery happens when there’s something that would naturally come up. And the only reason it hasn’t come up is because the storyteller has decided to arbitrarily keep it a secret, giving the audience the feeling that there is something they don’t know or something missing, or just they don’t understand where the character’s coming from. Emotions are coming off as flat, and just missing. That kind of thing. Certainly if it’s something that’s more of an embellishing detail that wouldn’t have naturally come up and it’s not important to the story, sometimes those details are fun, right? A character really hates mushrooms.
Bunny: Oh no. They’ve gotta learn to overcome that. Nobody should hate mushrooms. Mushrooms are so good. That’s a character flaw.
Chris: …What have you. So you can add some of those things. But yeah, for non-viewpoint character, giving ’em a little bit more complexity, I think gives you more to learn. Giving them layers. Sorry, whenever we talk about a character being deep, or layers, it just, there’s just so much… I can’t take those words seriously anymore.
Oren: They get used for, I would argue, less than admirable purposes. You get the people who are like, the character arc is the true soul of the novel, and they tend to talk about that sort of thing. I will say that absent those perhaps ulterior motives, having a character with more than one side to them, if you see that character a lot, I would say is valuable, because if they are the same every time you see them and you see them all the time, then that starts to feel weird.
Bunny: Especially if they’re in a bunch of different contexts. Like maybe your character will be putting on a different face when they’re talking to a police officer than they do when they’re at home. And that can be useful and feel real. And you can still see the interiority of the character. They can still be having thoughts and feelings to themselves. In fact, they can think about how they wouldn’t normally act like this or that. They’re consciously trying to be a bit more rigid and official than usual. That can absolutely work. But if they act the exact same in every context, that doesn’t make sense.
Oren: If you have a wise mentor who is in two or three scenes, wise mentor can be their character. They could be memorable as that, as long as there aren’t a lot of other wise mentors. But if that wise mentor is in a lot of scenes, you’re gonna wanna show some other sides to them. Common ones are, this character’s normally show wise and calm. Let’s show what would make them show anger. And that feels cool. That creates contrast. People like that sort of thing.
Chris: I think another important thing to think about in this category that lets you learn more about a character, that is useful for non-viewpoint characters, is the fact that people are not going around purposely showing everyone their emotions all the time. A lot of times there’s what they’re feeling and their motivation, and then what they choose to show other people. What they’re trying to show other people is different from that. So that gives you opportunities for them to put on one face, and then when you hit the right situation, for them to reveal what they’ve been thinking underneath the brave face. They put on a brave face, but really they’re scared. That kind of thing. And you can also have that with motivation.
You can leave a character who has a very simple, obvious motivation. But you can also add a deeper motivation. Like, I want good grades just because I am kind of a teacher’s pet or something being superficial; or I want good grades because I really need approval, because I have low self-esteem and I really need the approval of others, being a deeper motivation. That’s more emotional about their personal identity, that kind of thing.
Oren: So here’s a question. How does backstory fit into character development? Because I have a tendency to write characters with too much backstory. That’s just my toxic trait. So how does that work exactly?
Chris: I think backstory, again, is one of those things like character arcs that is a very high investment choice. If you’re gonna do it, it has to be usually for an important character, and also it has to matter. I’ve seen a trend with candied characters where we reveal a backstory and it just doesn’t change anything. Again, it just feels very glorifying. The author’s like, don’t you care that this character used to work for the bad guys? No. I don’t. It doesn’t change anything about the story. It’s like, but isn’t that cool? No, I don’t care.
But for a more important character that you wanna spend more time on, explaining their character arc is probably one of the number one things. It depends on the character arc. Sometimes characters have flaws that don’t really need explaining very much, like they’re impulsive. Maybe they’re just started that way and they have to learn restraint, but there’s no deep backstory reason why they’re impulsive. But there could be deep backstory reasons why if they have trust issues. That suggests somebody hurt them. And then that backstory could end up being very relevant because it might change which situations are really sensitive for them, or what kind of people they trust, or the person that hurt them might show up in the story.
Bunny: And I feel it’s very difficult or impossible to create a character without any backstory, I guess unless they’ve just been born or something. But at the same time, you have to know how to doll that out in ways that are actually supporting the story. And in that case, I think you’re right that it’s usually explanation. I’m thinking of backstory that can explain their relationships with other characters. I think that’s another big one, especially if that ties into the character arc. And I think that’s especially important if they have a character arc about either reconciling with or finding a different way to relate to another character.
Chris: For a relationship arc backstory, their relationship can also be important, but I would say that when you talk about backstory, it has to be something that is not self-explanatory, that’s important enough to actually take time out of the story to relate something complex. And there are many cases in which, especially if you have a young character, where things are fairly self-explanatory, and then the issues start when the story begins.
They’re a young character who’s naive, they have a friend that they grew up with… That doesn’t really take much explanation. And then when the story starts, then stuff goes down. Then they lose things, then they develop their flaw. Then they have a fracture with their friend. And it’s all in the story proper. None of it is backstory. So if you’re going to take time to relate something that happened in the past, that doesn’t move the story forward, there has to be a bigger reason for it.
Oren: My favorite weird backstory thing is when the author gives their character more backstory than it feels like they’ve had time to do. It’s like, you’re not that old. How did you have time to do all these things?
Chris: How did you have time to watch every single episode of All In The Family, or whatever it is that Wade does in Ready Player One?
Oren: Yeah. The ones that come to mind immediately are Lockwood and Co. and Six of Crows. For one thing, it’s really obvious that in Six of Crows, those characters were not supposed to be teenagers. They don’t act like teenagers. They don’t have any teenager related arcs. They clearly were supposed to be at least mid-twenties, and were aged down because YA is hot. That seems very clear to me reading the story, but Kaz still has the backstory of someone in his mid- to late twenties and I just don’t believe he had time to do all the things he is talking about having done.
Chris: Yeah, Buffy made fun of that in the episode, I think it’s called Superstar, where Jonathan uses a magic spell to give himself all the candy. Like how did he have time to go through medical school and do all of these other things?
Oren: Yeah, and Lockwood has the same problem, specifically the character Lockwood. He just has too much backstory; he has so many people that he knows and so many things he’s supposedly done, and it’s like, was he 10 when he was doing these things? My favorite is that he supposedly has had a rotating cast of casual girlfriends and the story – he’s 15 when the story starts. How many girlfriends could he possibly have had by that point? He hasn’t been dating age for that long.
Bunny: You went through puberty two years ago, Kaz.
Chris: One of my favorites is a newspaper article about the death of his sister that’s like, you know, oh, and the sister died and her brother was unable to stop it, or something like that. And it’s like, okay. He was a young child. What was he, eight or… he was seven. His sister was older than him. How many newspapers reporting the death of somebody are like, oh yes, and their seven-year-old younger brother was unable to stop it.
Bunny: This tragic child death occurred, and the family hamster was not able to stop it.
Oren: What a scrub.
Chris: So another one that is sometimes worth thinking about is the character’s motivation, which people make a lot of. I think a simple motivation goes a long way. And the reason is just to make the character more consistent, usually, so that you can catch if they’re doing things that are inconsistent with whatever they might want. Because there’s a good chance readers will notice if the character switches sides inexplicably, or seems to go do something in one scene that’s contradictory to what they do in a different scene. And if you know what they want and their primary motivation is, that just helps you make them more consistent.
Oren: This one is hard for me to intellectualize. It’s like, I know when I see it that a character is going against their established motivation, but it’s hard to give advice on it beyond don’t do that. Very helpful advice.
Chris: I will say that one thing that does happen, and I think we talked about this a little bit when we went over believability, is that it’s one thing to know, but you also actually have to communicate to the readers. So if you have any issues with consistency and believability, the first step is actually knowing what’s going on yourself. And the second step is making sure that readers do. Because if you do have a character that’s complex, for instance, and you’re thinking, oh, they’re on the fence about this, or they have nuanced feelings, they’re really divided, it is tricky to make that come across as being complex instead of just inconsistent.
Oren: Yeah. My advice to clients I work with is when in doubt, simplify their motivation, because a lot of the issues that I’ve encountered of ‘this character is doing something that just seems to contradict what they wanted,’ is that the author has this very complicated idea of their motivation in their head that is hard to portray on the page. When in doubt, simplify, is my constant refrain.
Bunny: I’ve had this problem myself, especially in short stories, which I’m terrible at writing, where I’m like, I want this complicated background and I want the characters to have history with each other and interact in complex ways. So I come up with a backstory that’s completely tangled and requires tons of explaining. And then my professors, “This feels like a chapter of a novel,” and I’m like, goddammit.
Oren: No, I get it. I have the exact same thing. Okay. So these two characters, they used to date until they had to split up because of a war, and then they met again, but that one of them cheated on the other one, and then the other one stole all their money and then they worked for rival crime syndicates for a while. How long is this story again? 5,000 words. Don’t worry about it.
Bunny: Yeah. The one I’m thinking of was that there was like two vampires and initially one of them had turned the other one, and then that one wasn’t ready for it and went on a rampage, and now they blame the first vampire for that. And it’s all very hard to explain in a ten minute play with only dialogue.
Oren: Sounds like it could be a good novel premise though.
Bunny: That’s my problem!
Oren: Just saying.
Chris: Backstory, there’s the issue of communicating, but I think the other issue that happens with lots of backstory is that you want your audience to be on the same page as a character and feel what they’re feeling. And so you have to be able to relate the backstory in enough detail that you can feel that with them. So if you have them meet up with their ex, you want that to be an emotionally meaningful moment. The audience has to understand all that history enough to feel something about it, right? Feel whether that this is a good ex or a bad ex, or what have you, so that when you see the ex, they’re like, oh yeah, the ex, or like, oh no, not that ex.
And when all of those emotions are poured into the backstory, not only is it hard to explain, but it can also be really hard to then bring forth emotions in the story because it all depends on all this stuff. So, yeah, that’s again a matter of how much time do you have to develop your character. That’s a big one. And you have less time in a short story than you do in a novel. It depends on basically, what is the total number of words you have to devote to this character? And if you don’t have that many words, you gotta pare it down. And if it’s a character that only makes a small appearance, they can be a flat character. You’ll get away with it because people won’t have time to know the difference, and they’ll probably just be memorable, which is good if they appear more than once.
Oren: Okay. Now that you know all of our backstory and we are all very well developed around here, I think you can agree we are very real people who exist. We’re gonna call this episode to a close.
Chris: If you think we are real enough, consider supporting these very real podcast hosts on Patreon. Go to patreon.com/mythcreants.
Oren: Before we go, I wanna thank a few of our existing patrons. First, there’s Ayman Jaber. He’s an urban fantasy writer and a connoisseur of Marvel. Then there’s Kathy Ferguson, who’s a professor of political theory in Star Trek. Finally we have Vanessa Perry, who is our foremost expert on the works of T. Kingfisher. Thank you all so much. We’ll talk to you next week.
[closing song]

Mar 3, 2024 • 0sec
473 – Why Your Villain Should Stay Dead
Even the best villains must eventually come to the end of their run, but what if you could bring them back? It would be so easy, what would be the harm—NO. You stop that. Do not give in to temptation! This week, we’re talking about why it’s almost always better to leave a villain dead and then complaining about stories that didn’t leave their villains dead. You could say there’s a bit of an Echo in there, and that, somehow, Star Wars discourse returned. Show Notes
When to Kill a Hero – Or Not
Kingpin
Peter Hale
Kate Argent
D6 Star Wars RPG
“Ursula’s Crazy Sister!”
Sheev Palpatine
Darth Maul
How to Bring Back a Defeated Villain Transcript
Generously transcribed by Paloma Palacios. Volunteer to transcribe a podcast.
Intro: You are listening to the Mythcreants Podcast. With your hosts Oren Ashkenazi, Chris Winkle and Bunny. [opening theme]
Oren: And welcome everyone to another episode of the Mythcreants Podcast. I’m Orin. With me today is –
Chris: Chris.
Oren: – and –
Bunny: Bunny.
Oren: Now, you might remember that I was vanquished at the end of the last episode, but I have risen again, better and stronger than before.
Bunny: Nooooo!
Chris: Oh man, I put so much work into killing you.
Bunny: It was such a struggle. Could you just go back to being dead? That’d make it a lot easier.
Oren: No, since people liked me as a villain the first time, they are guaranteed to like me even more the second time. That’s just how stories work.
Bunny: You know when someone comes up to you and they’re like, did you miss me? Did you miss me? Yea, I always miss them more.
Oren: This is the process. You just brute force everything. It’ll work out.
Chris: But marketers really need easy, profitable successes, can’t we just take the last story and just do that again?
Oren: Yeah. Minimize the investor risk.
Bunny: Look, even if you have an evil laugh, it’s even better ’cause then you can put it in trailers
Chris: Or the end of the credits, like we think the villain is dead, and then we have the entire credits, and then we resurrect the villain at the end of the credits. Like when most people left and then everybody’s like, why is the villain – I thought this person was dead and we made a really big deal about how this villain was dead. At the end of the last movie.
Oren: I hope you watched the mid credits scene!
Bunny: Psyche!
Oren: So today we’re talking about why your villain should stay dead. They almost certainly should. The good news is that, from what I can tell, this is mostly a TV and movies thing. I actually could not find many novels that did this.
Bunny: That’s not too surprising.
Chris: I wonder if it has to do partly with, again, bringing in big name actors that play the villains again.
Oren: I think it really is. I think it’s the franchise obligations from what I can tell.
Bunny: Also Oren, go away if villain should stay dead. Hoo. Get outta here.
Oren: [laughs]
Chris: Well, that’s a nice evil laugh, that will do.
Bunny: I would put that at the end of the credits.
Oren: So there’s the big franchises like the MCU or what have you, where they have a bunch of characters and no one ever wants to get rid of them because each new writer wants to be able to use them. You see this in comics too, right? They’re never gonna permanently kill off a named character. That’s just how comics work, or at least how mainline, Marvel and DC work. And it’s the same thing when it comes into TV and movies, but you occasionally see it in other places where it makes even less sense and is even more confusing.
Bunny: Here’s a question – Do you think it’s better or worse to bring back a dead villain or a dead hero?
Oren: I would in most cases say a dead villain is worse. Neither is good. You shouldn’t start killing people and then bringing them back. It’s very tempting, but don’t.
Chris: Either one can seem really contrived, so they can both have that issue, but at least with a dead hero, I think people are more likely to be excited that the hero comes back and they can still function in their role as a hero.
Oren: The hero doesn’t have the same problem that the villain has of, if we killed them, they’re probably not threatening anymore.
Bunny: That’s true. What you need in a villain is, primarily, threatening. If you’ve gotten the crap kicked out of you, I think you’re just a little bit less threatening.
Oren: There are some edge cases where that’s not the case. Sometimes the villain doesn’t get taken out by the heroes, and in those cases it’s not that specific problem. There are other problems, but it doesn’t have that specific one. But with a hero, that’s never gonna be an issue, or probably not ever gonna be an issue, but you’re still resurrecting a dead character is always gonna have a serious cost that is always going to erode audience trust in what you’re showing them. This is true of anything when you take back something that should be untake-backable, but it comes up the most with character death.
Chris: I think that the way it really destroys the experience is if when you do want a character to die. What you want is for your audience to be focused on that tragedy. You do not want them to spend all of their attention being like, okay, is this character really dead? How graphic was this death? Have they been bisected? Have they been set on fire? Their pieces been sewed back together? If you actually have a dramatic death scene, you want them to be in the moment feeling the tragedy of that death when you know so many characters are brought back, that is less and less possible, and it becomes harder and harder to actually make deaths look permanent even if they are, and this is happening with injuries too. Marvel’s very bad. Marvel has become extremely bad about injuries.
Bunny: It also makes the audience just trust you less. It also, no matter whether or not it was planned, it just feels sloppy, I think. It seems very difficult to me, even if it was planned to make it not feel uncreative and sloppy, like you didn’t have any other ideas.
Oren: There are ways you can do it if you really set it up in advance. Maybe. I’m not gonna rule out a hundred percent of those possibilities, but it’s pretty rare, and most of the time, there’s no question. Most of the time when we see this happen, if people are complaining about it, that means you’ve already failed.
Chris: Yeah, some implementations are definitely better than others, and so it’s impossible to say never, ever, ever, but it’s so uncommon for it to be done well, and of course, every time somebody does it, now they have the legacy of all the other storytellers have done it, right, in a cheap way.
Bunny: That makes it even harder, at the very least, that legacy is accompanied by a lot of unhappy people.
Oren: I also think we should consider another reason why you shouldn’t bring back a dead villain, and this one’s a little more subtle, but I think it’s just as important and it’s ’cause it’s repetitive beyond the lack of threat. We’ve already done this and you made it seem like we were getting a new villain, right? That’s what happens when you kill off a villain. It seems like we’re getting a new one that’ll be interesting and some novelty will be added, and instead you brought back the old one.
Chris: Or just new problems because usually when you have the same villain, there’s a limit to how different the next problem the heroes are gonna tackle will be, so that also just limits, besides just the villain character, other types of variety in the plot arc.
Oren: Then of course there’s the practical consideration, which is that most settings don’t have an explainable way to bring a character back from the dead and the ones that do have their own problems. And so as a result, most of the time when a character gets brought back beyond the more abstract level of, ‘well now I don’t believe you’ when a character dies, it just doesn’t make sense. It’s just not believable. They almost always end up having survived an unsurvivable injury. How did they get back by not dying?
Bunny: I think the way to do this is just to say. How did they come back? That’s a secret.
Oren: If you don’t explain yourself, everything’s fine.
Chris: I also think that it can be, again, really unsatisfying and frustrating when the hero does everything right and they’ve gone through their climax, their turning point, they’ve proven themselves, saved the day, and despite, through some examples here that we’ll bring up, despite doing everything, somehow the villain is just comes right back again and it just feels like authorial fiat, where we, the story, took it in one direction and the heroes didn’t succeed because the author just said so, and it undoes all the agency that the heroes have in many cases. That’s just a really unsatisfying way to end the story.
Oren: So I think we’ve talked, covered the principles enough. I think we get to complain now about specifics.
Bunny: Specific examples! Okay, my favorite part.
Oren: I think we’ve had our vegetables, we can have our dessert now. So spoilers for echo, but yeah, kingpins back. He’s alive. How is he alive? It’s ’cause he didn’t die. That’s how he’s alive.
Bunny: It’s a secret!
Chris: It’s also, spoilers for Hawkeye, because Echo is a spinoff of Hawkeye, but that just tells you how many times Kingpin should have died because he started in Daredevil. He was a Daredevil villain. I didn’t even think he was a good Daredevil villain.
Bunny: Isn’t his shtick just being rich, like being a crime guy?
Oren: No. His shtick is that he’s large.
Chris: Yeah, and he is a crime guy, but like he’s not very good at it.
Oren: And in Daredevil, he at least conceptually made sense. Right? Because Daredevil was a very gritty show. Daredevil arguably doesn’t even have superpowers, because his superpower, and there’s a lot of ableism wrapped up in this, but his superpower is that he can see. He has about as much perception as a sighted person. That’s his superpower.
Bunny: About that – apparently, we’ll get to this in a couple episodes, but he has a really random grab bag of powers that mostly amount to extreme senses and also sight.
Oren: Right, but in that specific show, he almost doesn’t have a power, so going up against a normal crime boss enemy works fine and Kingpin can be a big dude who’s good at punching. That’s not a problem. In execution it was a problem in that Kingpin wasn’t very smart and seemed really bad at running his crime organization, ’cause I guess part of his character is that he throws temper tantrums. And I thought we all agreed after Kylo Ren, that’s probably not a good trait for your villain to have, but apparently it’s okay when Kingpin does it.
Chris: They make him almost an underdog because there’s other crime boss antagonists that are also Kingpin’s antagonists, and they all seem much smarter and more competent than he is, and he just comes off as really pathetic to me, just not an intimidating villain. He feels like a goon, a typical goon, who then somehow ended up in charge and had no idea what to do.
Bunny: But what if he’s really tall?
Oren: He is very tall. He’s a big guy. But then it gets way worse in Arrow. Where, in Arrow,he’s up against Hawkeye, who, yes, is the most loser Avenger, but is still an Avenger. Hawkeye has still fought intergalactic alien space warlords, and now he’s fighting a guy who is large, and the show even recognizes that at some point, because it just keeps beating up Kingpin. Kingpin will show up in a scene and get beaten up, and then someone will drive a car into him.
Chris: Yeah, there was literally a scene where somebody drives a car into him and then he just gets up again and I’m like, what is happening?
Bunny: The human punching bag.
Chris: Does he have indestructibility powers? ’cause he isn’t supposed to, but he acts like he does.
Oren: That’s a whole thing, and it did not make him a good villain, and then finally he died.
Chris: Oh, finally, I would just rejoice. Finally, this character, more minor antagonist, (again, spoilers) Maya, she finally shoots him in the head at the end of Hawkeye.
Oren: Not just in the head – in the eye. You could not be more lethal than that.
Chris: It goes into his brain. Okay, great. We hated that villain. We hated him when he showed up in Hawkeye, but at least now he’s done. He’s been in two shows, which is more than he deserved, but he’s done and – suffer – He wasn’t done.
Oren: No! And then he comes back in Echo and he has a little scarring around his eye. How did the bullet leave those scars? His eye is not even not working, his eye is intact! Did the bullet bounce off of his eye and he was just stunned? What happened?
Bunny: He’s not even that big of a guy. I’m looking these up and he’s smaller than some wrestlers.
Oren: Yeah, he’s a moderately large man. I don’t think he’s bulletproof. I, I don’t get it.
Bunny: You can get an action figure of him that comes with detachable fists.
Oren: Oh, that’s nice. That’s a good. He should have that power in the show.
Chris: Yeah, he should have actual powers. Oh man. And then of course, at the end of Echo, he is, instead of like, again, he’s willing to kill lots of people. He has no problem with that, but at the end, Maya decides to heal his trauma instead of killing him, and it’s like, oh no, he’s gonna be back.
Oren: I noticed we didn’t heal the trauma of the Rocket Launcher dude, that guy we just shot. Does he not have trauma that could be healed? Why does Kingpin deserve to have his trauma healed? He is one of the worst people in the Marvel universe. Bringing back Kingpin for a second time was just ridiculous and it completely killed a lot of the drama, and at least they didn’t kill him again knowing they were gonna bring him back. At least this time, they were honest enough to just have him run off into the darkness, like, that’s a little bit better, but man, that was so irritating.
Bunny: I guess he could come back evil again. Man, I didn’t wanna be de-traumatized.
Oren: The reason this happened was clearly that they just made a mistake at the end of Hawkeye, probably because they didn’t know if Echo was actually gonna get to be a show or not, and they wanted to give Maya’s storyline in Hawkeye some closure, so they have Echo kill Kingpin as closure, but then they get their spinoff and they decided it needed to be about Maya and Kingpin, even though it didn’t. There are so many things it could have been about other than Kingpin.
Chris: I just wonder why they brought Kingpin into Hawkeye in the first place. Were they out of villain ideas?
Oren: I do think that’s actually it. I think it’s because the MCU seems to really, really, really like pulling in all of the stuff from other stuff you’ve seen, and they’ve run out of most of that, so they were like, Hey, we haven’t used the Netflix shows – let’s grab those, people liked those! and that seems to be their motivation as far as I can tell.
Bunny: It was just extra weird because they have so many comics, dozens and dozens of villains that they could pull from.
Oren: People liked that villain in Daredevil, but from a storytelling perspective, it’s obviously a bad choice.
Chris: So somehow Palpatine returned.
Oren: Yeah. Ugh…
Bunny: I’ll have you know, it’s cloning Dark Magic Secrets only the sith know.
Oren: Palpatine returning is the opposite from Kingpin returning, and it’s still bad, but it’s the other side of bad because with Kingpin it’s like, how did he come back? He didn’t die, we’re not gonna explain it. With Palpatine, it’s like, uh, force Magic cloning – those might exist, who knows? Those technically exist, you can’t tell us we’re wrong.
Chris: At least we know why they did it. It was absolutely desperation.
Oren: Yeah, it’s ’cause they didn’t have a villain. It’s ’cause they were like, oh crap, it’s the third movie, nobody planned anything! We can’t use Kylo Ren as the main villain for a number of reasons, and so we need a new one.
Bunny: When I went looking for that quote, because I was like, did they explain it anymore? Did they just say somehow Palpatine is back? And the answer is no, they didn’t explain it, but there was an additional quote about how they don’t explain it, and I found a lot of horrible discourse about how somehow Palpatine has returned is actually a really smart line.
Chris: Well, it’s definitely lamp shading, I think. There’s no question it’s lamp shading that ‘look, we don’t know, okay.’
Bunny: They’re trying to be like, look, it was actually so obvious! There was someone on Reddit who is ‘clearly, it’s a soul transported into a cloned body, everyone else just wants to be spoon fed.’
Oren: Oh, did they say spoonfed? That’s a classic. Yeah. You can tell it’s implied to be cloning. You don’t need to read Reddit discourse to tell that they have big cloning tanks. It’s just that it doesn’t matter.
Bunny: It translates to, yeah, we dunno.
Chris: I also just love the idea that they decide to make a clone of Palpatine and instead of making young palpatine as he looked when he was like a senator, they decide they’re gonna, once again age that clone, so he looks like the wrinkled dark Lord.
Bunny: Why isn’t he sexy? That’s my question. He could have come back as sexy as he wanted.
Oren: Especially since this is a story about him having a granddaughter come on, show us this face that wooed this lady that we don’t know who she is, but she was around, she had to find something interesting about him.
Bunny: Yeah, why is he like missing fingers and stuff? Why is he being hoisted around on a crane? Does his clone not have legs?
Oren: There’s almost certainly a tie-in novel that explains how using the dark side of the force makes your body fall apart in this particular case.
Chris: And he used lots of dark side really fast. His clone did as soon as it was resurrected.
Oren: Lots of dark side characters don’t do that, but this time it did for reasons, read, this tie-in novel, it’ll explain it.
Bunny: He got up from his cloning tank and immediately shot lightning for two months.
Oren: Hang on, I’ve solved it, I figured it out. So in the old Star Wars D6 RPG, there was an exploit where your force lightning did damage based on how much dark side points you had, but using Force Lightning gave you a dark side point. So, in theory, if you could just force lightning a rock for several days and then your force lightning would do infinity damage.
Bunny: You just wrinkle yourself.
Oren: So that’s that. We’ve solved it, everybody. We’ve figured it out. He’s just power gaming.
Bunny: Who would’ve known?
Oren: This is the ideal Sith body. You may not like it, but this is what peak force lightning looks like.
Bunny: Maybe it’s what the Siths find sexy? Maybe that’s why he removed his clone’s fingers? He’s like, oh yeah, that’ll get ’em going.
Oren: This is not the only character that Star Wars has randomly brought back. They usually do it in the animated shows, which is a little less annoying ’cause those are understood to be their own thing. Darth Maul is brought back, which isn’t great, but it’s better than Palpatine.
Bunny: I think they should have just gone in with Palpatine coming back and rather than explain it in the opening crawl, they should have had a character see him, slap their hands to their face and go, Palpatine’s crazy sister!, just pull a little mermaid, too.
Oren: That would be perfect. I don’t see a problem with that.
Bunny: You can bring your villains back as much as you want, but you have to say ‘villains crazy sister!’
Chris: I do think that the Palpatine Fiasco is a good example of how a film that’s even quite good, becomes terrible if you bring them back, for all the reasons.
Oren: Especially with Palpatine, because he was just so thoroughly defeated. That was just the completion of a really major arc. Whereas with Darth Maul, it didn’t really feel like his arc finished. He had a lot of unspent potential. People saw Darth Maul and thought he was really neat. He looked cool. He was the first character to use a non-standard lightsaber. He fought two Jedi at once. He seemed like he was an important guy, and so him just dying at the end there felt like a real letdown, and so we’re more willing to forgive when Darth Maul comes back. I’m still not advocating for it, but I see why that’s less annoying. Whereas with Palpatine, it’s, look, this guy has nothing left to give. Okay.
Chris: We fully explored this character. We spent a lot of time defeating this character. We defeated him very thoroughly. He’s been dead for quite some time now.
Bunny: He even looks like a towel that’s been rung out.
Chris: But I do think the tricky thing is if they had a third movie. Where is their villain gonna come from? I might have gone with a hut instead or something like that.
Oren: I don’t know. I have thought about this a lot.
Chris: How, where will the villain come from?
Oren: Randomly theory crafting: How would you fix episode nine if you can’t change anything in the previous two movies? And I’m at a loss.
Chris: Time travel.
Bunny: Oh no, that doesn’t open up any other problems.
Chris: At the very beginning , your characters travel back in time. Change what happened in the previous films.
Bunny: This can only go well.
Oren: Both the sequel Trilogy and the prequel trilogy have the same problem and that there’s just so much wrong with them and it is so unclear what anyone was trying to achieve that it’s really hard to try to come up with fixes ’cause you just have to start from scratch.
Chris: The whole thing. The whole thing needs to go in the trash bin.
Oren: Teen Wolf is another series that likes to bring back dead villains, although after the first two, they just stopped killing them and just had their villains hang out instead of dying.
Chris: That’s what’s so funny about Teen Wolf! The teen Wolf, he usually has two villains per season, and the first season, they kill both of them and they both end up getting resurrected. It was like they realized their mistake, oh, actually we wanna keep those villains. Drat, why did we kill them? And so then for the rest of the seven seasons, two of those seasons are like, have a part one and part two with their own villains, right? They have lots and lots of villains and they never kill them ever again, so the show just collects more and more villains as it goes on. It’s like, oh, come on, you probably could have afforded to kill a few of those villains.
Oren: They just keep building up.
Bunny: Should’ve just put ’em all in a house together. They can share a condo and it’ll just be the villain house and they hang out there and antagonize each other.
Oren: They honestly did need something like that because that was a problem they had at the end of one, I think it was season three, where they have the big bad guy who they’ve defeated, temporarily, and they don’t know what to do with him, and so they just give him like a stern talking to and send him on his way is. He’s killed so many people, but don’t worry, they’re confident he won’t do it again.
Bunny: You pinky promised.
Oren: It’s like you guys, I don’t know man, you need some kind of system in place. I just, I feel like your solution of doing nothing leaves a lot to be desired.
Chris: I do think though that the villains that they killed and brought back do make very interesting case studies because they are handled in different ways. So we’ve got Peter and Kate, and Peter is probably the bigger villain in the season, and he’s brought back, but they don’t try to make him a big bad again, well, for the most part, there is one scene in one of the episodes where they have this like big hook where Peter’s scheming, like, ha ha, I’ll get you. And it’s like, really? That’s not – now, Peter, Peter, I’m sorry, You can’t handle this, this is not happening. But for the most part, he becomes an untrustworthy ally so they don’t need to make him threatening again and he’s interesting in that role.
Oren: Although they do then try to turn him back into a villain in the climax of one of the seasons and it absolutely doesn’t work, but it like, just comes outta nowhere. It’s like, oh yeah, I guess he’s the bad guy, sure, why not?
Chris: They take care of that problem that way. They do also give his resurrection a lot more buildup, then they do for Kate’s, and it’s still a bit contrived, but I do think investing more time and building up towards it makes it feel better.
Oren: One of the reasons it feels better is that it helps alleviate the possibility that anybody could come back at any time. ‘Cause if you establish the rule, that is gonna take a lot of effort, like a lot of narrative effort to bring a character back. We can at least feel like if we don’t see that the character’s probably not just gonna pop up one day.
Chris: It also just feels like, again, the show earned it and it doesn’t feel as cheap anymore. In this case, we have another character who is a banshee and she can sense death, so it gets combined with her arc of realizing she’s a banshee and she starts getting visions of him and doesn’t realize it’s him at first and that kind of a thing, so it’s a major investment to bring him back. Whereas Kate, instead of her becoming just a untrustworthy ally, she is actually a big, bad again and actually works pretty good because instead they put her their investment into revamping her so that she can be, but she has to be more powerful. She was originally just a human in the first season, and she’s a human who knows how to use firearms, which in Teen Wolf, has the whole constraint where only humans use guns.
Oren: Kate’s actually interesting, because after she’s brought back, she’s a were-jaguar or something, and she’s, I think, one of the only characters who has magic and guns, which doesn’t make sense, but that’s a thing. She’s able to break the guns rule because she used to be human, I guess is the argument.
Chris: It’s a little contrived that she’s a were-jaguar. Teen Wolf has established that when people get bitten by a werewolf, they might become something other than a werewolf, but to me it, feels contrived every time. This person has a tragic backstory, so they became this other thing, all these characters have tragic backstories.
Bunny: Jaguars are just more tragic.
Oren: If you look at a Jaguar, haven’t you ever thought, that it is a sad wolf? If a wolf was really sad, that’s what it would look like.
Chris: And they don’t take – her resurrection is a surprise, so they don’t really take time with it, however, they put a lot more investment into she gets new powerful minions and new magical powers and other things to make her more threatening again.
Oren: And to make her feel different. So it’s not just, oh look, it’s Kate again. It also helps that when she died, the heroes didn’t actually kill her, the other villain killed her, so it didn’t feel quite as repetitive. It wasn’t like, oh, well we’ve already beaten this person, so it worked okay.
Bunny: Compared to some of these other examples, I’ll say.
Oren: It worked well enough for me to use her as my case study of how to bring back a villain. If you’re gonna, this is the way to do it. I still wouldn’t recommend it, but if you’re going to try, this is probably the best model you’re gonna get.
Well with that, I think we are gonna go ahead and draw this episode to a close, since I’m going to go be permanently dead this time and not brought back again, I promise.
Bunny: Good riddance!
Oren: Pinky swear, but you might meet my weird sister next time. That’s all I can say.
Bunny: Oh, it’s Oren’s crazy sister.
Chris: Now, if you would like us to bring Oren back from the dead so he can host another episode, consider supporting us on Patreon. Go to patreon.com/mythcreants.
Oren: Before we go, I wanna thank a few of our existing patrons. First, there’s Amon Jabber. He’s an urban fantasy writer and a connoisseur of Marvel. Then there’s Kathy Ferguson, who’s a professor of political theory in Star Trek, and for the first time, we’re thanking Vanessa Perry, who is our foremost expert on the works of T. Kingfisher. Thank you all so much, and we’ll talk to you next week.
[Closing theme]
Chris: This has been the Mythcreants Podcast

Feb 25, 2024 • 0sec
472 – Designing Dynamic Duos
Holy podcasting, Batman! It’s time for an episode about stories that have two main characters instead of one. A story so nice they main charactered it twice. Whether it’s a hero and their sidekick or two siblings equally sharing the spotlight, this week we’re talking about how to balance the needs of both characters. We cover how to keep them both in the plot, how to keep their interactions compelling, and why they shouldn’t steal development from each other.Show Notes
The Winchester Brothers
Bo and Kenzi
Slayers: A Buffyverse Story
Sherlock and Watson
Nine Personality Clashes Character Conflicts
The Daughter of Doctor Moreau
Lirael and Sammeth
Frodo and Sam
The Mimicking of Known Success
ART and Murderbot
Laurence and Temeraire
Tom and Diana
John and Dorian
Harrow and GideonTranscript
Generously transcribed by Maddie. Volunteer to transcribe a podcast.
Chris: You’re listening to the Mythcreant podcast, with your hosts, Oren Ashkenazi and Chris Winkle. [Intro Music]
Oren: And welcome everyone to another episode of the Mythcreants podcast. I’m Oren…
Chris: And I’m Chris.
Oren: So there’s two of us. So we are gonna need to divide the spotlight evenly, but I know you’re gonna try to steal it because you’re clearly the author’s favorite.
Chris: What, me?
Oren: Look, I’ll divide the spotlight in two and you can pick which one to take. Does that seem fair?
Chris: I’ve got an idea. How about if I say things and then you doubt me each and every time so I feel very put upon. And then at the end of the podcast, I can be proven right about everything?
Oren: Wait, how is that different from normal?
Chris, Oren: [Laugh]
Chris: No, careful, too much self-deprecating humor will make you Sokka.
Oren: Oh, no! Now everyone is Sokka.
Chris: Everyone is Sokka.
Oren: Okay. So. Today we’re talking about designing dynamic duos, which is not just an alliteration, which I’m very proud of.
Chris: Here’s your Hugo.
Oren: Yeah, one Hugo, please. [Chuckles] But is something that I work with clients and I see them try to do, and they don’t want just one main character. They want two main characters. And I could be wrong, but as usual, I blame TV.
Chris: [Chuckles]
Oren: There are a lot of famous spec fic shows that focus on two characters instead of having a single main character. You’ve got Supernatural, Lost Girl, Loki, Harley Quinn, The X-Files, the list goes on.
Chris: I also think though, that we shouldn’t underestimate a writer’s tendency to get attached to their characters. Maybe they just want multiple characters to be important ’cause they like their characters a lot.
Oren: There is that too, for sure. And I think TV has a tendency to do this because it’s valuable in TV to have a character for your first character to talk to. Because they don’t have narration, so they have to explain a lot more through dialogue.
Chris: Basically visual media without much narration wants to have more than one character in pretty much every scene. And when they don’t have a character, sometimes they’ll have a pet. I’ve listened to the Buffy audio drama recently and they have a very convenient pet dog and a pet monkey so that whenever a character was alone, they always had a person to talk to.
Oren: Man, that is so much harder in audio dramas. You can’t use visuals even to communicate what’s happening. You can try to use sound effects, but that is dodgy. That is unreliable. But the reason why you then have perhaps just two main characters instead of a larger group of characters, like with a Star Trek show, is that having two regular actors you have to pay is a lot cheaper than a whole cast of regulars. So just from what I’ve seen, I think that is why this thing is popular on TV shows. I could be wrong. I don’t work in the TV industry. That’s just what it looks like from the outside.
Chris: And we’re talking about, again, if you’re writing a story that is primarily about a relationship, like a romance, although romances don’t have an exclusive right to relationship-related stories, it could be platonic too. There’s a lot more reason I think to have two main characters, but I think a lot of visual media chooses that even when the story’s not necessarily as focused as much on the relationship.
Oren: I do think that if you are going to have two main characters, deciding what kind of relationship they’re going to have is important. There’s obviously romance, but it does not have to be a romantic arc. There can also be a friendship arc or a mentor-student arc.
If you don’t want them to have a major relationship arc, if you want them to start with the same relationship, that they more or less continue throughout the story, I would recommend thinking: How do they fit into each other’s emotional arcs? ‘Cause you don’t wanna have one character going through a really intense emotional arc and the other one is just there. ‘Cause at that point you’ll start to wonder why this story is about two people at all.
Chris: Generally you want them to be equally central. ‘Cause I do think if one of them is having a lot of strong emotions, that sort of signals that maybe the problems are more about them than the other person. And usually you want the character that is at the center of your problems to be your main character. So that would put one character in the position of feeling more central, even if they’re getting 50% of the screen time, for instance.
Oren: That actually is another thing that you should decide at the beginning, is what spotlight dynamic do you want for these characters? Do you want it to be a co-protagonist situation where there is a 50-50 split, or do you want a hero and a major sidekick? Second one tends to be a little easier, but I know that a lot of people are really devoted to the two co-protagonists.
I just think that it is important to choose that from the beginning because you can increase a character’s importance, but decreasing it is very hard. ‘Cause if that character was well written, then people will like that character. Some of your readers will get attached to that character, and if you then try to decrease their importance, those readers will be mad.
Chris: And they can also start resenting the character that becomes more important. Setting clear expectations so that people don’t find their favorite character has been downgraded, is important. The advantage of having a single main character is then you can focus your attention on one person and focus on making the plot about that one person, and it’s all very complimentary. You get everybody attached to that person and then make the plot about them. It’s all very synergistic.
So if you divide that up more by having two, basically co-protagonists, then you have to be a lot more careful in maintaining that or else people can get upset. This is what I feel like when I watch the BBC Sherlock and I just desperately want Watson to get more candy, but everything is about how cool Sherlock is, and I just start to hate Sherlock.
Oren: Yep. “And Watson was there”. In general, you can promote a character from sidekick to co-protagonist. So you could start with protagonist and sidekick and then evolve that into co-protagonists a lot more easily than you can have co-protagonists and then try to change that into co-protagonist and major sidekick. Honestly, at that point, you would be better off giving the character you want to leave some kind of grand farewell. And then just having them leave the story instead of demoting them and then sticking around.
Chris: You might get some people who are like, “Okay, that character is why I was reading so I’m gonna leave now”. But they won’t stick around and be resentful. I guess whatever your goals are. I would personally prefer, just set correct expectations and say goodbye rather than have a bunch of fans that hate me.
Oren: You might lose a few readers, but you’ll have fewer one star reviews.
Chris, Oren: [Chuckle]
Oren: So the next thing that I would recommend once you’ve figured that out, is make sure that they are part of the same story. [Chuckles]
Chris: Yep. What we just talked about, consolidating your story, making it cohesive.
Oren: And that generally means making sure that they can both participate in whatever the activity of that story is. If it’s a demon hunting story, they should both be demon hunters. It’s possible to have secondary characters who are not demon hunters, but a co-protagonist or a major sidekick, probably not.
Chris: I was thinking of doing some Lord of the Rings fanfic, where it’s about Sam and Frodo, but Sam just stays at home.
Oren: [Laughs] Yeah, and that’s the other thing is you typically want them to be in physical proximity to each other. It is much harder to have two main characters who are separated by distance. In a advanced technology or maybe an advanced enough magic setting, I’m not saying it’s impossible, if you have enough instant communication and the ability to interact over long distances, but man, is it hard and it is much harder if you don’t have that technology. Probably impossible to be perfectly honest.
Chris: Going back to our demon hunters example, they both need a reason for collaborating in this demon hunting related plot. But for instance, if you didn’t want them to both be demon hunters, maybe one person is the person that the demons are going after. And the other person is a demon hunter. So they wanna protect that other person and use them as bait, maybe.
But in those situations, you still need to make sure that other person who’s not the demon hunter has something to contribute. Maybe the demons are going after that person because that person is a scholar who has studied the history of how demons came into the world and knows the key to defeating them, for instance. So as long as they both have a reason to be engaged in these conflicts together and solve problems together, for the most part, then you should be good.
Oren: And this applies even if you aren’t talking about a action packed spec fic premise. If it’s a political story, you need both of your characters to be involved in politics in some way. It doesn’t really work to have one main character who is a politician and another main character who doesn’t pay attention to politics and never votes. That’s just not gonna work.
Chris: Need to get some politics in this relationship.
Oren: Speaking of politics in the relationship, one thing that you should also consider at the beginning is, what makes these characters interesting together? Some of this is just chemistry, which is the fact that their interactions are fun to read about, is typically what people mean when they say chemistry.
It can mean romantic chemistry, it can mean a touching friendship, or it can mean a rivalry. They don’t like each other that much, or they have some beef that they have to work out. Those things are all fun to read, as opposed to two characters who exist in the same place and are polite to each other. That’s not really much.
Chris: And I think they can have a lot of personal reasons to dislike each other as long as they have a compelling enough reason to work together. If they have something that makes it so they don’t want to be in the same room together, they just have to have a compelling enough motivation to overcome that.
The other thing that I see, of course, is that people want there to be more antagonistic chemistry, but they just can’t come up with a reason. They have a hard time thinking of a reason why their characters would fight and so then they just randomly hate each other.
Oren: Yeah… [Chuckles]
Chris: Or they just rub each other the wrong way. But you gotta think about that ahead a little bit. What exactly is it about their personalities that makes them rub each other the wrong way? Is one person very like, “I hate planning ahead ’cause I don’t wanna commit to anything. I just wanna do what I feel like in the moment and make sure to keep all of my options open” and the other person is like, “No, we need to have a schedule and we need to get on time everywhere”? That would be specific, different approaches that would clash with each other and create some of that rubbing each other the wrong way. Sometimes if you just try to wing it as you’re writing your draft, the characters seem to act out for no reason.
Oren: Yeah, and if you’re looking for reasons why they might rub each other the wrong way, I would recommend the post: Nine Personality Clashes for Character Conflicts by Chris Winkle.
Chris: [Chuckles]
Oren: It’s got a very lovely picture of two birds yelling at each other. [Chuckles]
Chris: Yeah, that was very cute. I think you found that picture.
Oren: Yeah, I might have. It’s been a while, but it’s a good article and it’ll give you a lot of ideas. Ideas that are very helpful without going into the area where it just feels like these characters hate each other and have no reason to be together or are just mistreating each other so badly that it becomes unpleasant to read about.
Chris: Normally our recommendation for that is to basically give them conflicting goals, but if this is like a dynamic duo, so that you want them to be together solving problems together during the story, it is a little harder to give them conflicting goals. Now what you can have is a temporary alliance, like they both need to travel from Point A through dangerous territory to Point B. And they know they can survive better together, but they actually have different ideas for what they will do, that are in conflict, which they reach Point B.
And then that way, their different goals can still create some conflict because they know that other person is gonna do something they don’t like and they’re trying to convince each other, or something. So you could have a situation like that, but, again, if they’re supposed to work together that much, it can be harder to give them conflicting goals in that situation. So you might rely more on personality clashes in order to create that antagonism.
Oren: Okay, so those are like the best practices for creating your dynamic duo. There are also some common mistakes I’ve encountered that I would like to talk about. The one that I was not expecting, but that I have encountered several times now and is really irritating is when the characters interfere with each other. This is like a scene in a roleplaying game where the GM has put out a plot hook that’s clearly for one character and another character is like, “No, that’s my plot hook now”.
Chris: Is this because that character is the writer’s favorite? Is that why it happens?
Oren: It can happen for that reason. Other times it makes less sense. The time that I saw most recently was in The Daughter of Doctor Moreau, which has this really interesting social conflict story where Carlotta is working on this social manipulation that she’s doing, and it’s really important and cool. And then because another character, this guy named Montgomery, has this jealousy arc. Where he has to learn not to be a controlling asshole, he just calls in an NPC who unceremoniously ends the social manipulation arc, and we never got to see any conclusion. It just stopped.
In that case, it’s hard for me to say that the writer liked this other guy more than they liked Carlotta. But in this case, for whatever reason, Carlotta’s material was sacrificed for Montgomery’s jealousy arc. And man, did it make me hate that character. I just wanted him out of the story so badly.
Chris: Yeah, no, that would be very frustrating because, sounds like he took her agency away.
Oren: And that’s not the only way it can happen. You can also have, in theory, you could have something like a wish-busting moment where one character takes away a cool item from another character and stuff like that. In arcs and other story material is the most common. That’s where it happens the most.
Chris: That seems similar to spotlight stealing. Spotlight stealing on a very specific plot point, level.
Oren: It’s a very specific kind of spotlight stealing, because with spotlight stealing, that can be anything that makes one character just seem a lot more important than the other one. Stuff like what we saw in Lirael, where it seemed like Sameth was gonna be important, but then once they finally meet up with each other, Sameth barely does anything. Lirael does everything.
Chris: Well, actually, the dog does everything. [Laughs]
Oren: Yeah, that’s true. The dog does everything.
Chris: I mean, Lirael gets two important roles and eventually we find some sort of title for Sameth, don’t we? But initially, he doesn’t get any of the magical roles we expect him to get. Lirael gets all of them and later he gets some kind of consolation prize.
Oren: Yeah, he makes a sword for her at some point. I had honestly forgotten that happened. I found out about it rereading the plot synopsis for this podcast.
Chris: Lirael is just altogether a mess because neither of them have agency because there’s this “God dog” escorting them, on an escort quest, to get them to the end of the plot, because the writer clearly thought that was clever. But I do feel like, again, he’s given some consolation prize later, but it’s last minute at the end, he’s certainly not given the same level of development, or definitely not the same level of candy that Lirael gets.
Oren: Yeah, so that’s a very broad form of stealing the spotlight, whereas interfering with each other, that one’s very specific.
Chris: I will say that with Frodo and Sam, for instance. Frodo is just set as the more important character, and Sam is the sidekick. And so again, because those expectations are set, it’s okay for Frodo to have more of the spotlight than Sam does because we set that expectation in the beginning and we continue the expectation. So spotlight stealing happens when you deviate from the expectations that you set and what is rewarding to the audience.
Oren: Now in terms of dynamic duos that I think are worth imitating and I’ve tried to come up with a list that are from books just ’cause again, I feel like this is a slightly different situation in TV. So my favorite that I’ve read recently are two characters whose names I have trouble with. They are the main characters from The Mimicking of Known Successes, and I believe their names are Mossa and Pleiti. This is a Sherlock retelling, although you might not know it immediately. And I think Pleiti is the Watson character, and Mossa is the Sherlock character. One of them is one and one of them’s the other.
Chris, Oren: [Chuckle]
Oren: And it’s basically what you were talking about earlier, where it’s watching the story and you’re begging, “Please give Watson some candy”. This is what would happen if you did that. It’s what if Sherlock and Watson were partners instead of Sherlock being a genius and Watson watching him be a genius.
Chris: [Chuckles] Definitely sounds like an improvement.
Oren: Yeah, I like it.
Chris: How was that split up? What did Watson get that Watson doesn’t normally get?
Oren: Okay, so the way that it works is that the Sherlock character is the eccentric weirdo who has big ideas and is their information compiler, more or less. Whereas the Watson character is the more action-oriented character. She is the one who gets things done and actually does a lot of the investigation legwork. So they have a fairly equal share of the spotlight.
And of course she’s the one who remembers that they need to do non-investigative stuff. ‘Cause Sherlock is still the investigation-obsessed weirdo, that hasn’t changed. Maybe we need to go get medical attention before we run off after the weird space cat, stuff like that. And of course, they’re also lesbians on a gas giant, which is fun, but not actually the main important thing about them, in my opinion.
Chris: How about ART and Murderbot?
Oren: Yeah, that one was tough. ‘Cause I don’t like ART.
Chris: Yeah, I don’t like ART either.
Chris, Oren: [Laugh]
Chris: But in the last work, Wells did finally nerf ART quite a bit by having ART load its consciousness into a smaller drone. And then they went off with the drone. So instead of having a huge ship that could just bully anybody, they had a drone that was not as powerful. So it wasn’t as grating.
Oren: Yeah, and again, similar to Frodo and Sam, ART and Murderbot have a very clear hero-sidekick relationship where ART is the sidekick. It’s an important sidekick, but it’s still a sidekick. Murderbot is the main character. It has a pretty good split. Again, Murderbot is the one doing all of the action stuff for the most part. ART’s drone does a little bit of action, but it’s fairly minimal, whereas ART is running a lot of the support stuff and compiling data.
Honestly, it’s not that dissimilar from what I was just talking about with the Sherlock and Watson split. You see that a lot in these kinds of stories. I’m also a big fan of the Temeraire books and the two main characters there. Laurence and the dragon, Temeraire.
Chris: Yeah. You got to have your animal companion, except for Temeraire talks.
Oren: Temeraire does talk.
Chris: So not really an animal companion in the way that we talk about it being the pseudo-character. Temeraire is a full-on character.
Oren: Yeah. Although Temeraire does still have some traits that you would associate with being an animal companion in that he’s very powerful and strong, but he’s also just, extremely earnest and trusting, which is a trait because every animal on a long enough timescale becomes a dog.
Chris: [Laughs]
Oren: Temeraire is just not at all duplicitous or capable of really thinking in those terms, so Laurence has to protect Temeraire from his own trusting nature, that sort of thing. Those two, they go for the touching friendship angle of chemistry where they are just really good buddies for the whole story. Except for briefly when Laurence gets amnesia. ‘Cause that happened.
Chris: Yeah, that happened.
Oren: [Laughs] Hey guys, we’ve been doing this for a while. We’re kind of out of story.
Chris: We ran out of ideas. How about if Laurence gets amnesia?
Oren: [Laughs] But beyond that there, the relationship doesn’t change a whole lot. They have their initial bonding period, which honestly, we cheat because dragons magically bond to whoever feeds them first. So that was easy. But beyond that, their friendship is pretty set. It doesn’t really change a whole lot, but it is like a rock that the two characters can hold onto when they’re having their turbulent emotional issues, which happens to both of them as they go through different phases of the story.
Chris: So how important do you think banter is?
Oren: I like banter a lot. For characters who are a little bit antagonistic, banter can be great fun.
Chris: I think the main thing is to make sure it’s banter and not one character being an asshole.
Oren: If it’s just one character being rude to the other one and constantly making jokes at their expense or getting to pull one over on them ’cause they’re so clever, that’ll get grating real fast.
Chris: I’ve seen a couple TV shows like this. So for instance, in The 4400, there’s a cop duo and it’s noticeable, one of them is a woman and one of them is a man. And man is just really mean constantly. And I’m trying to remember if he’s actually explicitly sexist or it just came off to me like he was sexist because he was giving her such a hard time.
Oren: I think it’s a little bit of both. I don’t think he makes any super overt, sexist remarks, but there is definitely a vein of, “Ha ha. Why are you taking this so seriously, lady? Do you not have a sense of humor, lady? Come on, lady”.
Chris: And it felt very similar in Being Human, where we have a cop and a character that is an android, but also black. And so this white dude cop is supposed to be really skeptical and mean to this other character because he’s an android but it’s impossible for the viewer to ignore that he’s black and it really just looks like racism. Also just being an android, you could consider another form or something very similar, very akin to racism.
Again, those types of stories assume that we will be on board with a character who is being mean because we identify with them. And so it reveals what audience they care about and expect to have, or that they just expect everybody to identify with that character because of their demographics.
Oren: And to be clear, that absolutely works. It’s just narrowing your audience in a way that you very much don’t have to do.
Chris: I have no doubt that there were people who either, just identified with the white guy in this scenario and liked him and was ready, like, “Oh, I know he’ll learn better”. And it’s like, okay. He probably would. I just have to not want him to die, first, to get through the show. So that makes some certain assumptions.
I also think personally with the sexism example, that there are a lot of people who just have low expectations of the way that men behave socially and might just look at that and think that it’s normal. And that has changed over time, but especially when we get to generations that are older, their expectations for how men are supposed to behave towards other people can be lower.
Oren: I mean, it’s the issue of, the difference between an arc where the character eventually learns better, and one where that’s just the accepted way that they act, is hard to spot at the beginning. And you just have to ask the question: Is this worth that? Is it worth alienating a bunch of your potential audience so that you can have an arc where one of your characters learns to not be a jerk?
Chris: Now, there were not those exact same bigotry dynamics in Gideon the Ninth, but there were still power dynamics. So we’ve got Harrow and Gideon. And Gideon is an indentured servant who is not free, and Harrow has control over Gideon. Obviously everybody’s excited about space lesbians, and it’s natural that people were shipping them. But on the page, what’s happening is that Harrow has tons of power over Gideon and is also very mean to Gideon. So, why I was not a fan.
Oren: Yeah, but it’s okay because Harrow eventually had an arc where she briefly questioned her magic powers and then decided actually her magic powers were awesome, and she was awesome for having them.
Chris, Oren: [Laugh]
Chris: She was supposed to feel guilty about her magic powers, but it never felt that way.
Oren: All right. With that, I think we will bring this episode of the “Mythcreants Dynamic Duo Podcast” to a close.
Chris: If you enjoyed this podcast, please support us on Patreon. Go to patreon.com/mythcreants.
Oren: And before we go, I want to thank a few of our existing patrons. First, there’s Callie MacLeod. Then there’s Ayman Jaber. He’s an urban fantasy writer and a connoisseur of Marvel. And finally, there’s Kathy Ferguson, who’s a professor of political theory in Star Trek. We will talk to you next week. [Outro Music]
Chris: This has been the Mythcreant Podcast. Opening and closing theme, The Princess Who Saved Herself by Jonathan Coulton.
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