Humans Who Make Games with Adam Conover

IGN | Starburns Audio
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May 13, 2020 • 1h 45min

Alx Preston (Hyper Light Drifter, Heart Machine)

In the season 2 finale, Adam is joined by Alx Preston, creator of the acclaimed Hyper Light Drifter. Alx details his personal journey that lead to the creation of Hyper Light Drifter and that continues to motivate him to this day. Thank you for listening and see you next time on Humans Who Make Games! Learn more about your ad choices. Visit megaphone.fm/adchoices
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May 6, 2020 • 1h 7min

Tanya X. Short (Kitfox Games, Pixelles)

Adam is joined by Tanya X. Short, head of Kitfox Games and co-founder of Pixelles. Tanya has worked all around the world starting out in Norway, and currently working in Montreal. She not only discusses her work writing and designing games but what its like to manage an indie studio. Learn more about your ad choices. Visit megaphone.fm/adchoices
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Apr 29, 2020 • 2h 4min

Zach Gage (Spell Tower, Really Bad Chess, Ridiculous Fishing)

This week Adam is joined by Zach Gage, developer of iOS games like Spell Tower, Ridiculous Fishing, and more! Learn more about your ad choices. Visit megaphone.fm/adchoices
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Apr 22, 2020 • 1h 2min

Anna Megill (Control, Dishonored)

This week Adam is joined by Game Writer and Narrative Designer, Anna Megill! Anna has been working in video games for 15 years and recently wrote the smash hit, Control. She currently works for Ubisoft/Massive. Learn more about your ad choices. Visit megaphone.fm/adchoices
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Apr 15, 2020 • 2h 23min

Sam Barlow (Her Story, Silent Hill: Origins, Silent Hill: Shattered Memories)

Sam Barlow joins Adam to deep dive into the world of interactive fiction, how Sam got involved in text-based games, and his storied career. Be sure to check out Sam's newest game Telling Lies! Learn more about your ad choices. Visit megaphone.fm/adchoices
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Apr 8, 2020 • 1h 46min

Alex Beachum (Outer Wilds)

Alex Beachum, Creative Director for the groundbreaking game Outer Wilds, discusses his unique journey from a student project to an award-winning title. He shares insights on the innovative design of environmental storytelling, the challenges of player engagement, and the balance between exploration and objectives in gameplay. Reflecting on his childhood memories and game mechanics evolution, Beachum reveals his emotional rollercoaster during game release and hints at future projects, including a horror game and a quirky film about llamas.
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Apr 1, 2020 • 2h 4min

Kim Swift (Portal, Quantum Conundrum, Origin, Twitch)

This week, Adam talks with Kim Swift, one of the original creators of the highly acclaimed Portal. Kim has had a long and varied career in video games; working at Valve, EA, and Twitch. She is also an absolute delight! Enjoy! Learn more about your ad choices. Visit megaphone.fm/adchoices
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Mar 25, 2020 • 1h 9min

Live from JFL with Ron Funches and Jean Guesdon (Assassin's Creed: Origins, Black Flag, & Revelations)

Welcome to Season 2 of Humans Who Make Games! This episode was recorded live at the Just For Laughs comedy festival in Montreal.Adam is joined by fellow comedian and gamer Ron Funches to talk about gaming when traveling, buying Japanese and retro video games, and bonding with his son over gaming. They are then joined by Jean Guesdon who has filled many rolls over the years for the Assassin's Creed franchise, working with large teams and keeping those teams focused on the single goal of making a great AAA game. Learn more about your ad choices. Visit megaphone.fm/adchoices
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Mar 6, 2019 • 1h 6min

Rand Miller

In a bonus interview recorded before Humans Who Make Games even existed, Adam talks to legendary game designer Rand Miller, the co-creator of MYST, Riven, and Obduction, about how he made some of Adam's all-time favorite games, his studio, what it was like to make a game in the style of his classic work almost 20 years later, and more! Learn more about your ad choices. Visit megaphone.fm/adchoices
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Feb 27, 2019 • 1h 49min

Game Workers Unite

This week Adam talks to developers/advocates Emma and Steve (not their real names) from Game Workers Unite, an organization dedicated to advocating for workers' rights in the games industry. We discuss their experiences working under intense pressure, hear all about that terrible word "crunch," talk about the challenges of unionizing, and more! Learn more about your ad choices. Visit megaphone.fm/adchoices

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