Game Dev Advice: The Game Developer's Podcast

The HP Video Game Podcast Network - John JP Podlasek
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Feb 23, 2019 • 33min

Unpaid Intern, TNA Wrestling, Hard Knocks, and Freelancing Tips, Pt. 2

-Part 2 of 2 w/Mike Antonicelli who shares how to expand your skills as a freelancer -Learn how he works remotely from locations like Brazil and Chile -Hear freelancer work methodologies that can also be applied as a remote employee -Learn how to get an advantage when applying for jobs that most people don’t do -Hear what other developers look for when hiring freelance talent -Learn perspectives on the state of freelancing in today’s game industry -Ways to get in touch with Mike about his services. (See gamedevadvice.com for in-depth show notes and other details.) Learn more about your ad choices. Visit podcastchoices.com/adchoices
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Feb 16, 2019 • 32min

Unpaid Intern, TNA Wrestling, Hard Knocks, and Freelancing Tips, Pt. 1

-Hear how he learned about the game industry as a career -How studying computer animation lead to an internship -Learn the type of work he did as an unpaid intern -Hear the risks he took moving to LA to be an intern, again -How he was mentored by industry legends -Learn about his bizarre 1st freelancing job -How persistence paid off and working with Disney Interactive -How it's critical to keep your skills up-to-date -Hear the importance of reputation -Heads up: this is part 1 of a 2-part episode. (See gamedevadvice.com for in-depth show notes and other details.) Learn more about your ad choices. Visit podcastchoices.com/adchoices
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Feb 9, 2019 • 54min

James Bond, Ultima VII, 80's Game Dev, Writing, Volatility, and GWAR!

-Learn how he transitioned into the game industry -James Bond and Stephen King books that were made into games -Learn about the Austin game dev roots -Working with Richard Garriott and the evolution of Ultima -Listen to advice on working in game development -Learn when the graphics explosion started in games -How GWAR! played a Microsoft Doom haunted house party -Hear about writing James Bond -Discover his books based on Metal Gear Solid -Hear what crunch mode used to be like -His latest projects (See gamedevadvice.com for in-depth show notes and other details.) Learn more about your ad choices. Visit podcastchoices.com/adchoices
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Jan 31, 2019 • 49min

SEGA, Midway, Interviewing Tips, Ringling, VR, and Immersion Therapy

-Hear about early game art programs, like Deluxe Paint. -What the working environment was like in SEGA and Midway Games. -Learn advice on how to land your first job. -3 things he looks for when hiring. -Thoughts on working in Hollywood. -Learn about what kind of art jobs are in high demand. -Who some of the largest employers of his students are. -Uses for VR outside of gaming, like immersion therapy. -Some funny industry stories. -Hear about Richard Rouse III's new game, "Church in the Darkness". (See gamedevadvice.com for in-depth show notes and other details.) Learn more about your ad choices. Visit podcastchoices.com/adchoices
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Jan 19, 2019 • 1h 4min

Interviewing, teaching, triple-A vs indie, and fixing game dev crunch

-Guest Heinz Schuller talks about making the transition from IT into the game industry -2 things he wished he’d known when starting out -How to radically improve your odds in this highly competitive job market -Experience of working on small & medium size indie game projects -The importance of YouTube -Funny stories about the industry -Ideas around work output & fixing the crunch culture -Hard questions to ask when interviewing (See gamedevadvice.com for in-depth show notes and other details.) Learn more about your ad choices. Visit podcastchoices.com/adchoices

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