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Game Dev Advice: The Game Developer's Podcast

Latest episodes

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Nov 22, 2021 • 1h 23min

Working on Uncharted, 4-Day Work Week, Crunch, XTC, Psychology in Design, Sustainable Game Development, and the USC Games Program with Richard Lemarchand

I welcome Richard Lemarchand from the USC Games program tonight. We begin by discussing his Associate Professor role in the USC School of Cinematic Arts and the recent release of his book, A Playful Production Process, for Game Designers (and Everyone). Hear about how he got his first job at MicroProse, the importance of psychology in game design, along with wishing he’d known how to manage projects better when starting. We discuss the effects of crunch, the importance of managing projects, and how his book is a textbook of his class covering intermediate level design and production. We then share stories of outdated GDDs, Mark Cerny’s Game Design Macro format, and moving over to Crystal Dynamics in the mid-90s to work on the Gex and Soul Reaver series. Hear about going over to Naughty Dog to work on Jax, the critically acclaimed Uncharted series, and how the game industry is really more like a dozen industries.Learn Rich’s advice for game designers to understand psychology, systems dynamics, along with having T-shaped skills. Hear how soft skills were taught back at Crystal Dynamics, cultivating empathy, and treating others with respect. We then discuss Uncharted 2, his favorite game to work on, how well the team worked together, and the quality of the storytelling and the cast. Hear about his interests in VR, immersive design, narrative design, and storytelling that doesn’t involve violence as a core mechanic. We then discuss how crunch is the biggest threat to the industry, how it’s getting better, and studios moving to the 4-day work week. Towards the end we get into a great story about promoting Uncharted 3, trivia about Jake’s journal, and his recommended games - Subnautica, Boyfriend Dungeon, Beast Breaker, Jett, and Ring Fit Adventure. At the end we discuss music, the band XTC, the importance of audio, his book, how to get in contact with him, along with his parting advice. Bio:Richard Lemarchand is an Associate Professor in the USC Games program at the University of Southern California, where he teaches game design, development, and production, and is working on a series of experimental virtual reality game design research projects as part of the USC Game Innovation Lab.Previously he was a lead game designer at Naughty Dog and led the design of all three PlayStation 3 games in the Uncharted series, including Uncharted 2: Among Thieves, winner of ten AIAS Interactive Achievement Awards, five Game Developers Choice Awards, four BAFTAs, and over 200 Game of the Year awards. He also worked on Jak 3 and Jak X: Combat Racing for Naughty Dog, and helped to create the game series Gex, Pandemonium, and Soul Reaver at Crystal Dynamics. He is also the author of a new book, A Playful Production Process, for Game Designers (and Everyone), published by the MIT Press in October 2021.Show Links:* A Playful Production Process, for Game Designers (and Everyone) MIT Press* USC Games program website* Jason VandenBerghe’s 2013 GDC Talk YouTube *Soul Reaver 2 wikipedia* Game Design Workshop Amazon* Mark Cerny wikipedia* Naughty Dog website* Jax X: Combat Racing wikipedia* Uncharted wikipedia* Thinking in Systems Amazon* T-Shaped Skills wikipedia* Young Horses website* The Well-Played Game Amazon* Subnautica website* Boyfriend Dungeon website* Beast Breaker Nintendo* Jett: The Far Shore website* Ring Fit Adventure Nintendo* XTC SpotifyConnect Links:* Richard Lemarchand Twitter* Richard Lemarchand email* Richard Lemarchand website* Richard Lemarchand LinkedInGame Dev Advice Links: * New: Game Dev Advice Patreon - help support the show if you find it entertaining or useful* Game Dev Advice Twitter* Game Dev Advice email (info@gamedevadvice.com)* Game Dev Advice website* Level Ex website - we’re hiring* Game Dev Advice Hotline: (224) 484-7733, give a call!* Subscribe and go to the website full show notes Learn more about your ad choices. Visit podcastchoices.com/adchoices
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Oct 20, 2021 • 47min

Marathon Not A Sprint, ArtStation Is Key, Seizing Opportunities, Virtual Boy, Paying It Forward, Working In Mexico, Personal Projects, and My Origin Story with Glenn De Leon Garza

I welcome Glenn De Leon Garza, a talented 3D artist on this episode. We begin by talking about the impact of COVID in Mexico, along with his responsibilities now as an art director. Then hear about his transition from being a 3D artist into an art director and management role, plus his thoughts on giving good direction.We then transition to getting his first job as a 3D artist, the challenges of working in the industry from Mexico, and differences in salaries with the U.S. Hear what his first years were like as a new artist and his secret for getting better.Learn what Glenn wishes he’d known when starting in the industry, advice he gives new artists, and needing to understand your weaknesses. Hear about the importance of finding a mentor and his secret to attracting people to his portfolio. We then discuss the importance of ArtStation, always having your portfolio ready, and advice on progressing through personal projects. Learn Glenn’s thoughts on managing others, his favorite two projects to work on, and excitement around this new generation of PlayStation and XBox hardware when it’s truly next gen. We then discuss concerns around too many sequels, thoughts around VR, plus Nintendo's failed Virtual Boy.Towards the end we examine the different communication styles with Eastern European developers, his current favorite game and the upcoming one he’s excited about. Then Glenn turns the table and interviews me about what I’m playing, working on Mortal Kombat, and how I got my start in the game industry. After being interviewed we wrap up with how to get in contact with him, along with his one piece of parting advice to others. Bio:Glenn De Leon Garza is a talented 3D artist heading up creative teams that have developed games including Star Wars: The Old Republic, Borderlands 3, Friday the Thirteenth: The Game and The Sims. He’s currently working from his home in Monterrey, Nuevo Leon, Mexico, and welcomes other artists to reach out since he’s passionate about helping others level up their skills and finding their way in the industry.Show Links:*Devoted Studios website*CGBot website*Star Citizen Wikipedia*ArtStation website*Nintendo Virtual Boy Wikipedia*Fire Emblem: Three Houses Nintendo*My TurboGrafx-16 Interview YouTube*GameShark WikipediaConnect Links:*Glenn on ArtStation*Glenn on Instagram*Glenn’s LinkedInGame Dev Advice Links: *New: Game Dev Advice Patreon - help support the show if you find it entertaining or useful*Game Dev Advice Twitter*Game Dev Advice email (info@gamedevadvice.com)*Game Dev Advice website*Level Ex website - we’re hiring*Game Dev Advice Hotline: (224) 484-7733, give a call!*Subscribe and go to the website full show notes with links Learn more about your ad choices. Visit podcastchoices.com/adchoices
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Sep 5, 2021 • 46min

Startup Principles, Working on StarCraft II and Fortnite, Burnout, Empathic Design, UI is Key, Tools Development, VC Ecosystem, Mental Health, and Crossplay with Matt Schembari

I welcome Matt Schembari, CEO of Lightforge Games. We begin by discussing his lifelong love of games and how he got his first job in the industry, followed by the other studios he’s worked at. Our discussion pivots into burnout and the effects it has on a person, along with a crisis of identity, and thoughts on mental health. We then discuss the industry turnover rate and constant loss of talent that’s happening, along with the key principles Lightforge Games has been founded on. Hear Matt’s thoughts on empathic design, targeting tool development as a career choice, the importance of UI, and ideas around focusing your career. We then discuss the need to be a team player, mentoring others, and developing as a leader. Listen to the most important skill he thinks people should have and the importance of learning and developing.We then pivot into his experience working on StarCraft II and FortNite, including the development of crossplay, along with the rise of Twitch players. Hear about threats to the industry around big companies needing to get their shit together, the rise of startup studios working together and sharing ideas collectively, and the VC ecosystem. Listen to his excitement around AR and a funny story about a trip to Korea to promote StarCraft II.Towards the end we discuss thoughts about being all-remote, how the studio was founded on not asking people to move, and working asynchronously with employees in different parts of the world. We then wrap up talking about the importance of empathy and the belief in it creating better games.Bio:Matt Schembari has spent his career in the video games industry with a resume that spans both Blizzard Entertainment and Epic Games. He is currently the CEO of Lightforge Games.Show Links:*Lightforge Games website*StarCraft II Wikipedia*FarSide Cartoon JPG*Crossplay Fortnite The Gamer*StarCraft II expansion pack Korean news*Miro website*Notion website*Tangle websiteConnect Links:*Lightforge Games Twitter*Lightforge Games website*Matt Schembari LinkedIn*Matt Schembari TwitterGame Dev Advice Links: *New: Game Dev Advice Patreon - help support the show if you find it entertaining or useful*Game Dev Advice Twitter*Game Dev Advice email*Game Dev Advice website*Level Ex website - we’re hiring*Game Dev Advice Hotline: (224) 484-7733, give a call!*Subscribe and go to the website full show notes with links Learn more about your ad choices. Visit podcastchoices.com/adchoices
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Jul 31, 2021 • 1h 15min

Creativity is a Business, LotR’s Inspiration, Toxic Workplace Cultures, Using Agents, Defining Your Terms, Twitter For Connecting, Asking For Advice, and Creating Friendships with Marta Svetek

I welcome Marta Svetek, a London-based actor working in video games, film and TV. We begin by discussing the state of COVID-19 in London and how her roles of acting and other work are centered around creating digital characters. Learn about her passion of playing games from a young age, Lord of the Rings, and how she landed her first game VO role working for Creative Assembly. Hear about how her work has dramatically picked up over the last year, including as a lead character in the upcoming Battlefield 2042. We then discuss the actual process of doing VO in a recording studio, protecting your voice, along with what she’d wished she’d known when younger. We talk about a key mentor, the business of agents and talent representation, and working on her own terms.Learn the importance of asking advice, types of typical contracts, and how actors can work from anywhere now. We then get into the need of meeting people, why more work is moving to the UK because of buyouts, and sticking to your rate. Hear about the dicey world of talent agents, how to connect with people when networking, using Twitter as a resource, and how to connect with people.  Towards the end we talk about the importance of understanding the gaming medium if auditioning, what to never say during the casting, and her favorite projects to work on. Learn about the importance of the collaboration process, her thoughts on indie development, and what it’s like doing “efforts” for games. Hear about our anger and frustration with the recent news, again, of toxic abuse in the industry, how crunch contributes to this, and a personal experience of hers. We then wrap up with the games she’s playing, how to connect online, parting advice on making friends, and the value of the Games Industry Gathering network.Bio:Marta Svetek is a London-based actor working in video games, film and TV. Specialising in Voice and Mocap work she has worked on a variety of popular titles, including lead roles in Total War: Warhammer 2 and the newly announced Battlefield 2042. She is represented globally by Audere Talent Management and The Mocap Agency.Show Links:*Will Tidman interview*Total War: Warhammer*Aranessa Saltspite character*Battlefield 2042*Beavis & Butt-Head’s Weiner Takes All*Tom Keegan*Audere Talent*The VoiceOver Network*Rokoko Mocap Suits*Activision Blizzard on GamesRadar*Valheim*Raft by Redbeet Interactive*Outriders*Mordhau*Games Industry Gathering*The Mess on Soundcloud (drums)Connect Links:*Marta Svetek on Twitter*Marta Svetek website*Marta Svetek on YouTube*Marta Svetek voice reels on SoundcloudGame Dev Advice: *New: Game Dev Advice Patreon - help support the show if you find it entertaining or useful*Game Dev Advice Twitter*info@gamedevadvice.com*Game Dev Advice website*Game Dev Advice Hotline: (224) 484-7733, give a call!*Level Ex website - we’re hiring, check it out*Subscribe and go to the website full show notes with links Learn more about your ad choices. Visit podcastchoices.com/adchoices
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Jul 1, 2021 • 57min

Battlefield Mobile, Gratitude, Getting Sh*t Done, Marvel XP, Bad Interview, Pareto Principle, Game Dev Identity, and Surviving a Layoff with Justin Fischer of Industrial Toys/EA

I welcome Justin Fischer, Lead Development Director at Industrial Toys of EA. We begin by discussing the state of COVID-19 in LA and how his scrappiness landed him an internship at Chicago’s Wideload Games. Learn about how he cut his teeth at Wideload Games and Disney Interactive working on projects with tight budgets, like Hail to the Chimp, Guilty Party and Marvel XP.Hear about the challenges and life lessons of tieing too much of your identity into being a game developer, going through a layoff, and the hidden value shown over time. We then pivot into advice for aspiring designers, artists, engineers and producers, along with how to advance in production, and what it means to view it as a service role.  Learn about the value of seeking to understand before being understood, validating someone’s viewpoint, and his excitement around working on Battlefield Mobile. Hear about the other favorite game he's worked on, the industry’s challenge of so few mid-tier publishers, along with thoughts on AR.Towards the end we talk about the power of the mobile and tablet platforms, a challenging interview story, and the current games he's playing. We then wrap up sharing how to connect with Justin online, along with parting advice on working with others.Bio:Justin Fischer has worked in one form of production or another for almost 20 years - in music, television, software development and, primarily, games. He is currently the Lead Development Director for Industrial Toys, an EA studio in Pasadena currently working on Battlefield Mobile. He also holds an MBA from Northwestern University.Show Links:*Wideload Games*Marvel XP*Guilty Party*Stubbs the Zombie*Disney Interactive Layoff*Pareto Principle*Atlassian Jira*Metroid 3DS*Industrial Toys*Battlefield MobileConnect Links:*Justin Fischer Twitter*Breaking The Wheel website*Better Development Through Science: How Aliens, Odysseus, and Toyota Can Help Improve Production GDC Talk on YouTubeGame Dev Advice: *New: Game Dev Advice Patreon - help support the show if you find it entertaining or useful*Game Dev Advice Twitter*Game Dev Advice email*Game Dev Advice website*Level Ex website - we’re hiring*Game Dev Advice Hotline: (224) 484-7733, give a call!*Subscribe and go to the website full show notes with links Learn more about your ad choices. Visit podcastchoices.com/adchoices
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Jun 12, 2021 • 49min

Horror Games, Career Strategies, What Publishers Want, Capital Is King, Poland and Israel’s Game Dev Scenes, and Finding Your Own Way with Scott Millard of Feardemic

I welcome Scott Millard, Managing Director at Feardemic. We begin discussing his Krakow, Poland location, and the country’s forward-thinking and vibrant game development industry. We then shift to COVID-19’s impact, plus his current role as a Managing Director at Feardemic working on horror games.Listen to his origin story starting at Sega’s Oziesoft followed by lots of acquisitions, a controversial perspective on big companies, and his advice to finding your own way when starting out. Hear his idea on the most important skill to learn, what publishers are looking for in developers, and helping distribute classic games like DOOM II, Tomb Raider, and Command & Conquer. We then talk about game classification ratings, a time-intensive mistake, and what’s happening with Stadia and Xbox in the console wars. Hear about Game Pass, niche markets, the music industry’s approach to streaming, plus the chip shortage.Towards the end we talk about the challenges around AR/VR, an AK-47 meeting room, current games he’s excited about, Israel’s game dev scene, where to find online, and the importance of being thankful. Bio:Mr. Millard is Managing Director of FEARDEMIC sp. z o.o, a wholly owned subsidiary of BLOOBER TEAM S.A, a publisher of computer games and their related entertainment products.Previously Mr. Millard had held various positions in the games industry. Most notably the Asian distribution of Bethesda games including the Award winning Elder Scrolls Skyrim and Asia versions of The Elder Scrolls Online.Previously Mr. Millard served as Managing Director of Namco Bandai Partners Singapore Pte Ltd and Namco Bandai Partners Korea Ltd, a post he held for near 7 years that saw him oversee the releases of dozens of triple A titles.Mr. Millard was co-founder of a Korean Games Association that represents the interests of foreign and local publishers operating in the packaged games sector in the Korean domestic market. In 2005 Mr. Millard held the post of Vice President, Intellectual Property Rights (IPR) Committee, European Union Chamber of Commerce Korea. He consults for several games industry organisations and companies, and is a regular blogger and producer of opinion pieces for various publications.Show Links:Feardemic GamesBloober TeamUnfold GamesDark FractureDOOM IIIn Sound MindGrimDeadhouse Sonata Connect Links:Feardemic websiteFeardemic TwitterGame Dev Advice: *New: Game Dev Advice Patreon - please help support if you find this useful*Game Dev Advice Twitter*Game Dev Advice email*Game Dev Advice website*Level Ex website - we’re hiring*Game Dev Advice Hotline: (224) 484-7733, give a call!*Subscribe and go to the website full show notes with links Learn more about your ad choices. Visit podcastchoices.com/adchoices
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Apr 30, 2021 • 56min

Self-Taught Coding, Importance of Tools, Crunch, NLP, Snow Crash, Ageism, GitHub, Toastmasters, and Quake’s Elegance with Norman Morse of Perforce Software

I welcome Norman Morse, Triage Engineer at Perforce Software. We begin by discussing COVID-19’s impact, and his current role helping game developers. Hear thoughts on the importance of git and Perforce, how a previous job led to his current one, and the challenge of layoffs.Listen to his origin story around doing kernel development, building a team, and getting absorbed into EA. Learn his theory for success, going door-to-door for a job, teaching himself languages, and the importance of Linux and enthusiasm. We then talk about the importance of GDC and social skills, Toastmasters, studying NLP, along with learning technical skills. Hear about working in Unity back in 2008, supporting P4, and how GitHub is an engineer’s resume. Learn about favorite games he worked on, thoughts on the future, concerns about how studios fill roles, ageism, sharing a game engine, and crunching. We then wrap up talking about triple-A dev concerns, missing co-workers during COVID-19, commuting, a bad air conditioner, connecting with people, engineering tips, and how the industry is finally evolving. Bio:Norman Morse is an Engineer and 25+ year veteran of the game industry who’s worked both within game studios and tool companies. EA, Sega, Crystal Dynamics, and Stormfront Studios are some of the bigger game companies he’s been at along with many others, plus ten years as a Triage Engineer at Perforce Software. He’s also a life-long learner and self-taught engineer, Master Practitioner in Neurolinguistic Programming, Toastmasters advocate, and personal coach.Show Links:Perforce SwarmgitWorldsAwayStormfront StudiosQuakeGitHubNo Man’s SkySurviving MarsPerforce SoftwareJetBrainsConnect Links:Norman on TwitterGame Dev Advice: *New: Game Dev Advice Patreon - please help support if you find this useful*Game Dev Advice Twitter*Game Dev Advice email*Game Dev Advice website*Level Ex website - we’re hiring*Game Dev Advice Hotline: (224) 484-7733, give a call!*Subscribe and go to the website full show notes with links Learn more about your ad choices. Visit podcastchoices.com/adchoices
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Feb 28, 2021 • 1h 25min

Halo 2, Steve Ballmer, IGDA, Gamergate, Star Wars, Diversity and Inclusion, Networking, Going Solo, Cloudpunk, and Developer Leverage with Kate Edwards of Geogrify and the Global Game Jam

I welcome Kate Edwards, game industry pioneer at Geogrify and Executive Director of the Global Game Jam. We start by discussing COVID-19 totally changing everything for her speaking and traveling work along with the Global Game Jam (recorded before the event). We then talk about her culturalization consulting and public speaking projects keeping her even busier now. Listen to her origin story about arcades, wanting to be an astronaut, Star Wars, going into Industrial Design, and grad school at the HITLab in Seattle. Hear how being a Cartographer started her career at Microsoft and translated into a new role as a Geopolitical Specialist. We then talk about consulting for Google, joining then leading the IGDA, Gamergate threats, 50 over 50 list, and mental health advocacy. We reflect on lessons learned over time, marketing yourself, imposter syndrome, networking, finding a mentor strategy, and future meetups. Listen to ideas for those working now, parallel career paths, autonomy, bad managers, and her love for Halo. Hear about working on Age of Empires, BioWare projects, the long road left with Diversity and Inclusion, and developer leverage against being exploited. We then explore games as human narrative, VR’s challenges, democratized dev tools, Tehran game dev, and the global game community. We then wrap up with a challenging situation back on Halo 2, games she’s playing now, how to find online, Mark Twain, not always comparing yourself to others, mentors, and having that creative drive to always get better.Bio:Kate Edwards is a 27+ year veteran and an outspoken, award-winning advocate of the game industry and the Executive Director of the Global Game Jam, as well as the former Executive Director of the International Game Developers Association (IGDA). She is also a professional geographer and corporate strategist who pioneered and specializes in content culturalization. Following 13 years at Microsoft, she has consulted on many game and non-game projects for BioWare, Ubisoft, LEGO, Google, Amazon, Facebook, and other companies. She was also profiled in the December 2018 publication Women in Gaming: 100 Professionals of Play, and was most recently honored with the Ambassador Award at the Game Developers Choice Awards at GDC 2020 Show Links:Global Game JamIGDAThomas Furness interviewCartographyEncartaSteve Baller “Developers!”Gamergate ‘50 Over 50’Take ThisSafe In Our WorldAge of EmpiresGoogle’s UnionTehran Game EventHalo 2Whirling DervishCloudpunkConnect Links:Kate on Twitter Kate on LinkedInGeogrify websiteGame Dev Advice: *New: Game Dev Advice Patreon*Game Dev Advice Twitter*Game Dev Advice email*Game Dev Advice website*Level Ex website - we’re hiring*Game Dev Advice Hotline: (224) 484-7733, give a call!*Subscribe and go to the website full show notes with links Learn more about your ad choices. Visit podcastchoices.com/adchoices
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Jan 30, 2021 • 1h 2min

Stack the Job Deck, Canada, Iron Galaxy, PSX Conference, Recruiter Horror Stories, Dot-com Bubble, LT, and Wisdom From Perspective with Adam Boyes of Iron Galaxy Studios

I welcome Adam Boyes, game industry veteran and Co-CEO of Iron Galaxy Studios. We start by discussing COVID-19 and thoughts on staying mentally healthy along with his current position. Adam then shares his passion for games and journey for getting in through QA. Learn how Canada’s grown their game industry through tax incentives, plus Adam’s perspective and advice on building a career. We then discuss him leaving the industry for entrepreneurial pursuits, moving overseas, coming back to Vancouver for Next Level Games, then going to Midway Games. Learn about his inspiration from an EVE Online event to create the PlayStation Experience, plus working on Blitz: The League.   Adam shares about working with linebacker Lawrence Taylor, what he’s excited about, and the value of games for kids. Learn how mobile games have grown the industry and his inspiration for the infamous Red Shirt Gang. Learn what he’s playing right now and tips to help your odds for getting in the industry. We then wrap up with recruiter horror stories, how to connect with Adam, and parting thoughts about how to treat others - be present and pleasant. Bio:As Co-CEO of Iron Galaxy Studios, Adam Boyes is responsible for the Company’s finances, strategic development, partnerships and alliances. Most recently, Boyes was Vice President of Third Party Relations & Developer Technology Group at Sony Interactive Entertainment America where he oversaw Publisher & Developer Relations, Portfolio Strategy, Financial Strategy, Partner Alliance, Technical Account Management, Developer Technology Group and the 3rd Party Production team - driving them to record revenue and profitability numbers consistently year over year. Previously, Boyes was Executive Producer and Director of Product Development at Midway Games and Capcom respectively.Timeline:[02:05] Discussion about COVID-19’s impact[04:10] Hear how Adam got started in the industry[07:15] Learn the tax advantages for Canadian game dev[08:15] Thoughts on getting started in the industry then leaving[15:25] Hear about going to Next Level Games then Midway Games[20:40] Learn about EVE Online inspiring PSX conference[25:00] Hear about working on Blitz: The League and Lawrence Taylor[32:00] Discussion about new games, tech, and the value of play[40:15] Shares a favorite industry inspired story, the Red Shirt Gang[46:30] Learn about some of his favorite games right now[48:20] Hear tips for getting a first job and stacking the deck in your favor[52:45] Cold solicitors and recruiter horror stories[55:00] Learn how to find him online and final thoughts on how to treat peopleShow Links To Check Out:EA Vancouver Dot-com Bubble  Next Level Games  PlayStation Experience  Blitz: The League  Lawrence Taylor Sahara Level Ex Castaways ChicagoGrackle HQ Connect With:Adam on Twitter https://twitter.com/amboyes Iron Galaxy on Twitter https://twitter.com/IronGalaxy Game Dev Advice: *New: Game Dev Advice Patreon*Game Dev Advice Twitter*Game Dev Advice email*Game Dev Advice website*Level Ex website - we’re hiring*Game Dev Advice Hotline: (224) 484-7733, give a call!*Subscribe and go to the website full show notes with links Learn more about your ad choices. Visit podcastchoices.com/adchoices
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Jan 2, 2021 • 1h 27min

Interviewing Tips, Global Teams, NY Comic Con, Running LiveOps, Crunching, Mentors, Mass Effect, Austin Game Dev, QA Life, and Relationships Matter with Patrick Moran of Kongregate

I welcome Patrick Moran, game industry veteran and GM at Kongregate’s Tonic division on this episode. We start by discussing COVID-19 and his current role. Learn how his team’s spread over the globe, plus the unique business model he’s leading around LiveOps and buying games.Patrick then shares what it was like trying to break into the industry and the method used for getting his first job. Hear about life crunching in QA on Deus Ex, making mobile and DS games as a Designer, and the importance of patience.Learn what people to reach out to and how to get your first job, along with the importance of mentorship. Hear the culture challenge he faced at Wideload as it was coming to terms with being owned by Disney and later getting laid off.Hear thoughts on how Design is always changing and what to do for advancing your career. Patrick then shares about being resourceful, knowing your audience, working at Amazon, at BioWare, and the importance of boundaries.  Hear thoughts on the advantages of working remotely, how it’s been accelerated, and forced some people to change. Hear about LiveOps, metaverses and communities, how Garena grew into a massive company in SE Asia, plus growth markets like Latin America and Africa.Learn his opinion about the industry’s lack of mentorship being the root cause of crunch, sexism, burnout, and other huge issues. Patrick then shares about meeting an executive coach and learning how they help people in leadership roles, along with concerns around VR and excitement around AR.Hear a hilarious story about New York Comic Con, Deadpool, Stan Lee, and drinking. Thoughts on RimWorld, deep interest in A.I., and amazement for MS Flight Simulator. We then wrap up with more thoughts around mentorship, final advice, and how to find online. Bio:Patrick Moran is an award-winning video game business leader and entrepreneur, with developer and publisher experience across mobile, console, and PC platforms during his almost 20 years in the industry. He’s currently the General Manager of Kongregate’s Tonic division, and has held various roles at BioWare, Ion Storm Austin, Amazon Games, Disney Interactive, MobilityWare, and other studios.Timeline:[02:00] Discussion about COVID-19’s impact[03:30] Talk about his GM role at Kongregate and how they’re evolving[05:37] Patrick shares about his distributed global team and their business model[08:20] Hear about the game industry in 2000 and the unusual way he got his first job[15:40] Patrick shares about his first role as a Designer after working in QA[20:35] Learn his advice around patience and ambition[25:25] Who you should reach out to for getting a first job[31:35] How your career will evolve based on your network of peers[37:50] Learn about his favorite games worked on and the importance of your audience[41:00] How his career trajectory changed after working on Mass Effect[44:30] The advantages of working remotely and how games can have massive growth [47:50] LiveOps, metaverses, and markets like SE Asia, Latin America, and Africa[55:40] Belief a lack of mentorship is the root cause of many ongoing industry issues[1:05:30] Hear concerns around VR and interest around AR[1:08:10] Funny story about New York Comic Con, Deadpool, and Stan Lee[1:18:25] Hear about Rimworld and Flight Simulator[1:21:50] Learn how to find him online and final thoughtsShow Links:Wideload Games WikipediaNew World websiteSurviv.io websiteGarena WikipediaAvengers Initiative YouTubeTotal MK Interview YouTubeRimWorld websiteMS Flight Simulator SteamConnect:Patrick Moran TwitterGame Dev Advice: *New: Game Dev Advice Patreon*Game Dev Advice Twitter*Game Dev Advice email*Game Dev Advice website*Level Ex website - we’re hiring*Game Dev Advice Hotline: (224) 484-7733 – give a call!*Subscribe and go to the website for full show notes and more links Learn more about your ad choices. Visit podcastchoices.com/adchoices

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