Software Engineering Radio - the podcast for professional software developers

team@se-radio.net (SE-Radio Team)
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Dec 5, 2018 • 1h 1min

SE-Radio Episode 348 Riccardo Terrell on Concurrency

Felienne interviews Riccardo Terrell on his book ‘Concurrency in .NET: Modern patterns of concurrent and parallel programming’ on concurrency, parallelism and immutability and common issues that developers run into when solving concurrent problems.
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Nov 28, 2018 • 50min

SE-Radio Episode 347: Daniel Corbett on Load Balancing and HAProxy

Guest Daniel Corbett discusses how to scale your application with the help of load balancing. Hear details on HAProxy and the load balancing ecosystem as a whole.
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Nov 14, 2018 • 1h 3min

SE-Radio Episode 346: Stephan Ewen on Streaming Architecture

Edaena Salinas talks with Stephen Ewen about streaming architecture. Stephen is one of the original creators of Apache Flink. Topics discussed: stream processing vs batch processing, architecture components of stream architectures, Apache Flink...
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Nov 7, 2018 • 1h 7min

SE-Radio Episode 345: Tyler McMullen on Content Delivery Networks (CDNs)

Learn how to protect and speed up your application with the help of a Content Delivery Network. You'll also hear about advancements in CDNs that allow you to handle application logic and dynamic content at the edge.
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Oct 31, 2018 • 1h 1min

SE-Radio Episode 344: Pat Helland on Web Scale

Edaena Salinas talks with Pat Helland about Web Scale. Pat is a Principal Software Architect at Salesforce where he works on a cloud based multi-tenant database technology. The discussion covers: Datacenters and hardware, DevOps, developing at scale, stateless vs stateful services, preparing a system for failures and sql vs nosql databases.
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Oct 24, 2018 • 1h 31min

SE-Radio Episode 343: John Crain on Ethereum and Smart Contracts

Kishore Bhatia discussed Ethereum and Smart Contracts with John Crain. Topics include: understanding the motivations for a decentralized computing model, Application architecture on Ethereum, development frameworks and tools. John's experience developing and launching his own product Pixura on Ethereum mainnet, approaches,
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Oct 18, 2018 • 57min

SE Radio Episode 342 - István Lam on Privacy by Design with GDPR

István Lam of Tresorit talks with host Kim Carter about GDPR (the EU General Data Protection Regulation, which has been described as "the most important change in data privacy regulation in 20 years.") The discussion covers terminology, planning, implementation, users' rights regarding their personal data, managing personally identifiable information (PII) across an organization, and required documentation. István talks about establishing the intent of different types of PII; when data can be shared or sold, when PII can be stored; storage of backups, and the ability to reveal, modify, or remove all of a customer's PII.
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Oct 10, 2018 • 1h 11min

SE-Radio 341: Michael Hausenblas on Container Networking

Michael Hausenblas talks with host Kim Carter about topics covered in Michael's ebook Container Networking, such as single vs. multi-host container networking, orchestration, Kubernetes, service discovery, and many more. Michael and Kim also discuss the roles that IPTables plays, how the allocation of IP addresses is handled, along with the assignment of ports. Overlay networks are covered along with topics such as the open Container Network Interface (CNI).
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Oct 3, 2018 • 59min

SE-Radio Episode 340: Lara Hogan and Deepa Subramaniam on Revitalizing a Cross-Functional Product Organization

Travis Kimmel talks with Lara Hogan and Deepa Subramaniam about evidence-based tactics that product and engineering leaders can use to can use to diagnose problems that are holding back their teams, and build healthier, high-performing organizations.
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Sep 26, 2018 • 1h 32min

SE-Radio Episode 339: Jafar Soltani on Continuous Delivery for Multiplayer Games.mp3

Jafar Soltani of Rare (Microsoft Studios) discusses Continuous Delivery in AAA Games and how it can increase quality, reduce crunch, and deliver games faster. Topics include implementation and architecture, asset and delivery pipelines, and special challenges of games.

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