So Very Wrong About Games

Pickaxe
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Dec 5, 2017 • 1h 10min

#3: Hansa Teutonica and Theme

Mark and Walker praise the themeless Hansa Teutonica and proceed to break down what makes for successful themes in games, leading to unexpected agreement on many things Star Wars.Games played last week:1:18 -Castles of Burgundy (Stefan Feld, alea, 2011)2:46 -The Expanse (Geoffrey Engelstein, Wizkids, 2017)5:27-Die Fiesen 7 (Jacques Zeimet, 999 Games 2015)6:54 -Tribune: Primes Inter Pares (Karl-Heinz Schmiel, Heidelberger, 2007)8:19 -Imperial Assault, especially Legends of the Alliance (Justin Kemppainen, Corey Konieczka, Jonathan Ying, Fantasy Flight, 2014)11:52 -Project: ELITE (Konstantinos Kokkinis, Sotirios Tsantilas, Artipia Games, 2016)13:56 -Kingdomino (Bruno Cathala, Blue Orange, 2016)14:34 Feature Game: Hansa Teutonica (Andreas Steding, Argentum Verlag, 2009)News (and why it doesn’t matter): 33:27 Renegade offering pre-orders for Altiplano 33:59 BoardGameGeek End-of-Year Membership Drive35:22 CMON putting out Munchkin games, Eric Lang doing Munchkin CCG36:34 Mayfair Games no more?37:46 Topic: ThemeAdvertising Inquiries: https://redcircle.com/brandsPrivacy & Opt-Out: https://redcircle.com/privacy Learn more about your ad choices. Visit podcastchoices.com/adchoices
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Nov 28, 2017 • 1h 10min

#2: Terraforming Mars and Dexterity Games

Mark and Walker have some civil disagreements concerning Terraforming Mars (Jacob Fryxelius, Stronghold, 2016) and cannibalism before enthusing about playing with toys. As a note, whips are not considered toys in this context.Games Played Last Week:1:27 -Empires (David and Daniel Stephenson, WizKids, 2017)5:03 -Clank! In! Space! (Paul Dennen, Renegade Game Studios, 2017)6:23 -Pandemic Legacy: Season 2 (Matt Leacock & Rob Daviau, Z-Man, 2017)8:47 -Orleans: Trade & Intrigue (Reiner Stockhausen, dlp Games, 2016)11:21 -Mafia de Cuba (Philippe des Pallières & Loïc Lamy, Lui-même, 2015)14:18 -Bunny Kingdom (Richard Garfield, IELLO, 2017)18:18 Feature Game: Terraforming Mars (Jacob Fryxelius, Stronghold, 2016)News (and why it doesn't matter): 43:16 Necromunda: Underhive is out44:06 News on the Imperial Assault App45:04 New Scythe expansion and Big Box, discussion of airship models48:48 Topic: Dexterity GamesAdvertising Inquiries: https://redcircle.com/brandsPrivacy & Opt-Out: https://redcircle.com/privacy Learn more about your ad choices. Visit podcastchoices.com/adchoices
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Nov 23, 2017 • 1h 10min

#1: Kingdom Death and Randomness

Mark and Walker talk about how Kingdom Death: Monster (Adam Poots, 2015) is an unrelenting nightmare, and why that's (mostly) a good thing. The featured topic is randomness and how to deal with it, both from a game design and a player's perspective.Games played last week:1:00 Champions of Midgard and its expansions (Ole Steiness, Grey Fox Games, 2015)2:15 Sidereal Confluence (TauCeti Deichmann, Wizkids, 2017)4:17 Orléans: Invasion (Inka Brand, Markus Brand, Reiner Stockhausen, dlp Games, 2015)5:28 Warhammer Underworlds: Shadespire (David Sanders, Games Workshop, 2017)7:21 Keyper (Richard Breese, HUCH, 2017)8:51 Immortals (Dirk Henn & Mike Elliott, Queen Games, 2017) 11:18 Feature Game: Kingdom Death: Monster (Adam Poots, Kingdom Death, 2015)News (and why it doesn't matter): 34:12 Betrayal Legacy37:49 WizKids ups its game40:08 Necromunda on its way back45:24 A word from our sponsor45:32 Topic: RandomnessAdvertising Inquiries: https://redcircle.com/brandsPrivacy & Opt-Out: https://redcircle.com/privacy Learn more about your ad choices. Visit podcastchoices.com/adchoices

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