Arts Management and Technology Laboratory

Arts Management and Technology Lab
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Oct 14, 2020 • 34min

Let's Talk: Zoom Fatigue, VR Festivals, and Streaming

In their first Let's Talk episode, Angela Johnson (Podcast Producer) and B Crittenden (Technology and Interactive Content Manager) chat about Zoom fatigue with AMT Lab contributor Morgan Kasprowicz, then continue the conversation about the pandemic's impact on the arts with a discussion about VR festivals and streaming.
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Oct 1, 2020 • 39min

Jacqueline Lipton and Rick Lane on the Sale of the .Org Domain Name

In this episode, Alyssa and AMT-Lab Social Media & Marketing Manager, Mikayla Dimick, sit down with Jacqueline Lipton, Professor of Law at the University of Pittsburgh, and Rick Lane, the CEO of Iggy Ventures, LLC. Together they discuss the pending sale of the .org domain name and the level at which this will affect nonprofits. Note: when this episode was recorded in March 2020, approval from ICANN for the sale was still pending. However, on April 30th, 2020, ICANN officially rejected the .org sale to Ethos Capital. Even though the .org domains are no longer for sale, a dialogue to rebuilt trust and protection of .org domains has taken place and could pick up again at any time.
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Sep 17, 2020 • 22min

Elliot and Rachael Interview, Pt. 2

In part two of this two-part interview episode, Alyssa Wroblewski continues her conversation with Elliott Mower and Rachael Wilkinson about their experiences moving from working in the nonprofit professional arts sector into the tech sector.
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Sep 17, 2020 • 29min

Elliot and Rachael Interview, Pt. 1

In part one of this two-part interview episode, Alyssa Wroblewski talks with Elliott Mower and Rachael Wilkinson about their experiences moving from working in the nonprofit professional arts sector into the tech sector. They reveal not only their own personal adjustments, but also what useful tactics arts managers could adopt from that industry. This episode delves into lessons learned with approaches in both industries with collaboration processes (waterfall vs. Agile) and collaboration tools.
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Aug 20, 2020 • 29min

Let's Talk: Tech, Social Media, Podcasting

In this episode, Mikayla and Michael will discuss Google's decision to remove aspects of its product mix, the uncertainty of TikTok's place in America, and how COVID has impacted Podcasting as a content form.
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Jul 30, 2020 • 40min

Michael Walsh: Blending VR And Traditional Sculpting

In this interview episode Grace, Alyssa, and Christi sit down with Michael Walsh an American sculptor who uses modern and digital techniques, to create his artwork and talk about his works, processes, and thoughts on integrating the technologies he uses with traditional institutions.
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Jul 23, 2020 • 20min

Technology Integration in Arts Education

In this interview episode Margo Cunningham and Amelia Henderson discuss their research on STEAM education, the history of classroom technology, technology adoption in the arts classroom, and the promotion of classroom technology in response to COVID 19.
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Jul 17, 2020 • 27min

Let's Talk: Reopening Progress and Reaching Digital Audiences

In this month's Let's Talk we will discuss the progress of reopenings as they relate to arts and entertainment and the trends of digital events and experiences that have been increasing in popularity.
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Jul 7, 2020 • 29min

VoxPop: P2P Distribution and Marketing via Profit Sharing

In this episode contributor Reid Manning sits down with Charles Hugh, the founder and CEO of Voxpop Games, a peer to peer game distribution and development platform. Together, they discuss the launch of the Voxpop platform and their mission of supporting streamers and developers by utilizing profit sharing with marketing.
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Jun 30, 2020 • 25min

Increasing Audience Engagement Through Interactive Design And Gamification

In this episode, Lydia Kilian, the chief editor of research at AMT lab, sat down with Chance Lytle, a game designer at Schell games, and a recent graduate from the entertainment Technology Center at Carnegie Mellon University. Together, they will discuss several projects that Chance worked on with interactive game design, audience engagement, and gamification.

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