MIT Comparative Media Studies/Writing
Massachusetts Institute of Technology
Featuring a wide assortment of interviews and event archives, the MIT Comparative Media Studies/Writing podcast features the best of our field's critical analysis, collaborative research, and design -- all across a variety of media arts, forms, and practices.
You can learn more about us, including info about our faculty and academic programs and how to join us in person for events, at cmsw.mit.edu.
You can learn more about us, including info about our faculty and academic programs and how to join us in person for events, at cmsw.mit.edu.
Episodes
Mentioned books

Jun 12, 2013 • 2h 15min
Media in Transition 7: "Unstable Platforms"
The fate of narrative. What is happening to our culture’s stories and story-tellers? What has been the impact, what is the future import of the proliferation of audiences, creators and of ways to communicate on unstable platforms?
Public spheres. How are new technologies transforming our public discourse? Are newspapers dead or merely reinventing themselves digitally? What skills will be essential for journalists of the digital age? Who will be the journalists of the digital age? What hybrid forms are already emerging?
Visions, Nightmares. What concrete emerging practices or developments inspire optimism in you, what tendencies most trouble you?
Panelists:
Joshua Benton, Nieman Journalism Lab, Harvard
Kathleen Fitzpatrick, Pomona College
Mark Leccese, Emerson College
Klaus Peter Muller, Johannes Gutenberg University, Germany
Moderator: David Thorburn, MIT

Jun 6, 2013 • 1h 29min
Nick Montfort, "Code and Platform in Computational Media"
Computing plays an important role in some types of media, such as video games, digital art, and electronic literature. It seems evident that an understanding of programming and computing systems may help us learn more about these productions and their role in culture. But few have focused on the levels of code and platform. Adding these neglected levels to digital media studies can help to advance the field, offering insights that would not be found by focusing on the levels of experience and interface by themselves. The recent project of Critical Code Studies and two book series just started by The MIT Press, Software Studies and Platform Studies, represent a new willingness to consider digital media at these levels. With reference to mass-market and more esoteric systems and works, ranging from Atari 2600 and arcade games to Talan Memmott’s Self Portrait(s) [as Other(s)], this talk describes how looking at the code and platform levels can enhance our comparative media studies of computational works.
Nick Montfort is associate professor of digital media at MIT and has been part of dozens of academic, editorial, and literary collaborations.

Jun 5, 2013 • 1h 24min
Stephen Duncombe, "Art of the Impossible: Utopia, Imagination, and Critical Media Practice"
In an economy of informational abundance, does the traditional truth-revealing role of critical media practice still have any political relevance? Or are there other, perhaps more politically potent, ways of thinking about the liberatory possibilities of media? By considering a range of examples, from Thomas More’s 16th century Utopia to 21st century political art, we will explore the possibilities and pitfalls of mediated utopias as a means of revitalizing the critical practice of communications. Of particular interest are impossible utopias, “no-places” whose unrealizability is inscribed in their depiction. For it is through the encounter with their very impossibility that conditions for new critique and new imagination may be created.
Stephen Duncombe is an Associate Professor at the Gallatin School of New York University where he teaches the history and politics of media. He is the author of Dream: Re-Imagining Progressive Politics in an Age of Fantasy and Notes From Underground: Zines and the Politics of Underground Culture, the editor of the Cultural Resistance Reader, and co-author of The Bobbed Haired Bandit: A True Story of Crime and Celebrity in 1920′s New York. He also writes on the intersection of culture and politics for a range of scholarly and popular publications, from the cerebral, The Nation, to the prurient, Playboy. Duncombe is a life-long political activist, co-founding a community based advocacy group in the Lower East Side of Manhattan and working as an organizer for the NYC chapter of an international direct action group. Currently, he is a Research Associate at the Eyebeam Center for Art and Technology in New York City where he co-founded and organized “The College of Tactical Culture” and is engaged in an ongoing investigation into the efficacy of political art. He is currently working on a book on the art of propaganda during the New Deal.

Jun 3, 2013 • 1h 43min
Ethan Gilsdorf, "Fantasy Freaks and Gaming Geeks"
Ethan Gilsdorf discussed some of the themes of his new book, Fantasy Freaks and Gaming Geeks: An Epic Quest for Reality Among Role Players, Online Gamers, and Other Dwellers of Imaginary Realms, a blend of travelogue, pop culture analysis, and memoir as forty-year-old former D&D addict Gilsdorf crisscrosses America, the world, and other worlds–from Boston to Wisconsin, France to New Zealand, and Planet Earth to the realm of Aggramar. He asks: Who are these gamers and fantasy fans? What explains the irresistible appeal of such “escapist” adventures? How do the players balance their escapist urges with the kingdom of adulthood?
Gilsdorf talked about the culture’s discomfort with the geek/nerd/gamer stereotype and looked at society’s ambivalent relationship with gaming and fantasy play, and the origins of that prejudice, as well as the author’s own past misgivings and final acceptance of his “geek”

May 30, 2013 • 1h 51min
Randy Testa, "Telling Stories In Print, Online and Onscreen: Walden Media and Family Audiences"
Randy Testa, Vice-President of Education and Professional Development, Walden Media, LLC will discuss what it means to create educational content in tandem with commercially released family films, film adaptations of children’s literature. He will also discuss why Walden Media as a film studio has recently moved into publishing children’s literature as another platform for storytelling and content acquisition.

May 30, 2013 • 1h 24min
Christina Klein, "Transnational U.S.-Asian Cinema: The Case of Tekkon Kinkreet"
Globalization is eroding the notion of national cinema. As foreign-language remakes, globalized labor pools, and international co-productions become ever more common, distinct national cinemas are being replaced by a variety of transnational cinemas. Anime, often considered a uniquely Japanese cinematic form, is no exception. This talk will explore one recent example of transnational anime: Tekkon Kinkreet, the first Japanese anime to be written and directed by Americans. Christina Klein is associate professor of English and American Studies at Boston College. She is the author of Cold War Orientalism: Asia in the Middlebrow Imagination, 1945-1961 and is currently writing a book about the globalization of U.S. and Asian film industries.

May 29, 2013 • 1h 19min
John Bell, "Playing with Stuff: The Material World in Performance"
This presentation / lecture / infomercial examines the nature and implications of object performance both as a global cultural tradition and as a contemporary medium that dominates our culture. While performing objects traditionally include puppets, masks, icons, and other “things”, the more recent innovations of film, television, and the internet can also be seen as aspects of our need to play with stuff. In all cases, the central dynamic of this form involves a focus on the material world instead of humans. The talk will be accompanied by images from 20th-century avant-garde film and performance work. John Bell began his performance work with Bread and Puppet Theater, after which he earned a Ph.D. in theater history at Columbia University. He is a founding member of the award-winning Great Small Works theater company of Brooklyn, a fellow at the Center for Advanced Visual Studies at MIT, and Director of the Ballard Institute and Museum of Puppetry at the University of Connecticut. This spring he will be directing a “Living Newspaper”-style production about the politics of global healthcare with MIT students. His latest book, American Puppet Modernism (Palgrave Macmillan, 2008), examines particular moments of puppet, mask, and object theater in the United States over the past 150 years. He is a trombonist with the Somerville-based Second Line Social Aid and Pleasure Society Brass Band, and organizer of the upcoming October 12th HONK! Festival Parade from Davis Square to Harvard Square.

May 19, 2013 • 1h 16min
10 PRINT CHR$(205.5+RND(1)); : GOTO 10
The MIT Press book we affectionately call 10 PRINT -- actually 10 PRINT CHR$(205.5+RND(1)); : GOTO 10 -- was an unusual project in several respects. The book focuses on a single line of now-unfamiliar code, code of the sort that millions typed in and modified in the 1970s and 1980s. The book contributes to several threads of contemporary digital media scholarship, including critical code studies, software studies, and platform studies. Also somewhat oddly, the book was written in a single voice by ten people: Nick Montfort, Patsy Baudoin, John Bell, Ian Bogost, Jeremy Douglass, Mark C. Marino, Michael Mateas, Casey Reas, Mark Sample, and Noah Vawter.
At this CMS colloquium, co-authors will discuss the nature of their collaboration, which was organized by Montfort, designed as a book by Reas, and facilitated by structured conversations and writing done online (using a mailing list and a wiki) as well as (in a few cases) in person. The writing of 10 PRINT is offered as a new mode of scholarship, very suitable in digital media but capable of being applied throughout the humanities. It brings some of the benefits of laboratory work and collaborative design practice to the traditionally individual mode of scholarly research and argument.

May 12, 2013 • 1h 28min
MIT's ZigZag on Podcasting and the Future of Media
Chris Boebel and David Tamés gave us an overview of the production of ZigZag, MIT's new video podcast/magazine, as well as a look into the future of media production, distribution, and consumption.

May 12, 2013 • 50min
Frank Espinosa, "Rocketo"
Newly appointed MLK scholar Frank Espinosa leads a discussion of his Eisner-award nominated graphic novel, Rocketo.


