

The MIT Press Podcast
The MIT Press
Interviews with authors of MIT Press books.
Episodes
Mentioned books

Jul 16, 2016 • 1h 2min
Benjamin Peters, “How Not to Network a Nation: The Uneasy History of the Soviet Internet” (MIT Press, 2016)
Something we might think of as the Soviet internet once existed, according to Benjamin Peters‘ new book, and its failure was neither natural nor inevitable. How Not to Network a Nation: The Uneasy History of the Soviet Internet (MIT Press, 2016) traces the history of early efforts to network the Soviet state, from the global spread of cybernetics in the middle of the 20th century (paying careful attention to the different ways that cybernetic thought was articulated in different international settings) to the undoing of the All-State Automated System (OGAS) between 1970-1989. The book argues that the primary reason that the Soviets struggled to network their nation rests on the institutional conditions supporting the scientific knowledge base and the command economy. In developing this argument, Peters guides readers through a story about economic cybernetics, the relationships between military and civilian sectors of Soviet society, computer networks as metaphors for brains or bodies, saxophone-playing robots, fake passports to fake countries, computer chess, and much more. The conclusion of the book also considers some of the implications of the Soviet experience for rethinking our current networked world.

Jul 15, 2016 • 1h 6min
Arianna Betti, “Against Facts” (MIT Press, 2015)
The British philosopher and logician Bertrand Russell claimed it is a truism that there are facts: the planets revolve around the sun, 2 + 2 = 4, elephants are bigger than mice. In Against Facts (MIT Press, 2015), Arianna Betti argues that not only is it not a truism that there are facts, but that on either of the basic views of what facts are, there aren’t any. Betti, who is professor of philosophy at the University of Amsterdam, argues that we don’t need to posit facts as truthmakers or as the referents of that-clauses we can express truths about the world and provide an adequate semantics without needing recourse to special entities called “facts”. Betti’s finely articulated discussion and rebuttal of defenses of facts by Russell, David Armstrong, Kit Fine, and others will be a main resource for debate about facts, and related notions of propositions and states of affairs, for years to come.

Mar 14, 2016 • 1h 4min
Jonathan Donner, “After Access: Inclusion, Development, and a More Mobile Internet” (MIT Press, 2015)
Thanks to mobile phones, getting online is easier and cheaper than ever. In After Access: Inclusion, Development, and a More Mobile Internet (MIT Press, 2015), Jonathan Donner challenges the optimistic narrative that mobile phone will finally close the digital divide. How we log on, how long we stay, what we choose to do, what we can do – all are shaped by our environments, resources and digital literacies. After Access examines the implications of the shift to a more mobile, more available Internet throughout the developing world. Donner addresses these implications specifically for socioeconomic development and broad-based inclusion in a global society. He offers a note of caution about the Panglossian views of mobile phones arguing that access and effective use are not the same thing, and the digital world does not run on mobile handsets alone.Donner, a Senior Director of Research at Caribou Digital, a UK-based consultancy focused on building inclusive digital economies in the developing world. After Access draws on ethnographic and survey research in South Africa and India, as well as the burgeoning literature from the ICT4D (Internet and Communication Technologies for Development) and mobile communication communities. It introduces a conceptual framework for understanding effective use of the Internet by those whose “digital repertoires” contain exclusively mobile devices. In showing that there is no singular internet experience, Donner argues that both the potentialities and constraints of the shift to a more mobile Internet are important considerations for scholars and practitioners interested in internet use in the developing world.

Mar 14, 2016 • 45min
Phillip Penix-Tadsen, “Cultural Code: Video Games and Latin America” (MIT Press, 2016)
Symbols have meanings that change depending upon the cultural context. But how do we discuss symbols, their meanings, and their cultural contexts without an adequate vocabulary? Phillip Penix-Tadsen, assistant professor of Spanish at the University of Delaware and author of the new book Cultural Code: Video Games and Latin America (MIT Press, 2016), offers insight in to how culture is signified in video games, with a particular emphasis on Latin America. In Cultural Code, Penix-Tadsen examines how Latin America is represented in some of the most popular of games, as well as how Latin American developers, themselves, represent their various countries. In so doing, Penix-Tadsen investigates the emergence of video games as cultural currency, and advances a vocabulary for describing how culture is integrated in to all aspects of gaming.

Feb 22, 2016 • 41min
Jeffery Pomerantz, “Metadata” (MIT, 2015)
What is the “stuff” that fuels the information society in which we live? In his new book, Metadata (MIT 2015), information scientist Jeffrey Pomerantz asserts that metadata powers our digital society. After defining metadata-data that has the potential to provide information about an object-Pomerantz considers the various kind of metadata. This raw material provides descriptions about individuals and most every other thing in the world. This data allows people, places, and things to be found. According to Pomerantz, metadata has become infrastructural as it plays such a pivotal role about in all of the things we do, yet, it is invisible. This invisible foundational material is created and collected all the time, and has vast implications for governments, corporations, and individuals.

Feb 16, 2016 • 60min
Finn Brunton, “Spam: A Shadow History of the Internet” (MIT Press, 2013)
Finn Brunton‘s Spam: A Shadow History of the Internet (MIT Press, 2013) is a cultural history of those communications that seek to capture our attention for the purposes of exploiting it. From pranks on early computer networks in the 1970s to commercial nuisances in the 1990s to the global criminal infrastructure of today driven by botnets and algorithms, spam’s history surfaces and shifts with the Internet itself.Spam is a lively book packed with tales of the people responsible for sharing and stopping spam’s myriad of forms in email, web sites and social networks. This includes everyone from programmers and security professionals, marketers and lawyers, and con artists and thieves to name a few. Each person has personal experiences with spam and opinions about when they’re being spammed, but Brunton, a professor at New York University, reminds us about the critical role that communities, organizations, and governments have played in regulating spam. Ultimately, the governance agreed to by these groups defines spam in the contemporaneous moment, but more importantly, shapes spam’s future forms. As long as open communication platforms exist, so will spam. It is more useful to treat spam as signal about the quality of our digital interactions. The more our attention is captured and exploited the worse our digital communities are functioning. Like the mysterious meat in a can (and with full appreciation for all the spam lovers out there), a digital diet heavy on spam isn’t just unappetizing, it’s unhealthy.

Jan 15, 2016 • 1h 4min
Colin Klein, “What the Body Commands: The Imperative Theory of Pain” (MIT Press, 2015)
Nothing seems so obviously true as the claim that pains feel bad, that pain and suffering go together. Almost as obviously, it seems that the function of pain is to inform us of tissue damage. In What the Body Commands: The Imperative Theory of Pain (The MIT Press, 2015), Colin Klein denies both apparently obvious claims. On his view, pain is a “protective imperative” whose content is to protect the body or body part: for example, “Don’t put weight on that left ankle!” Klein, Lecturer in the Department of Philosophy at Macquarie University, discusses the problem of pain asymbolia, in which people report feeling pain but are not the least bit motivated to do anything about it; considers how to explain masochistic pleasure, where we deliberately act in ways that do not protect the body; and addresses the question: why do pains (typically, but contingently) hurt?

Jan 6, 2016 • 33min
Barry Brown and Oskar Juhlin, “Enjoying Machines” (MIT 2015)
When we consider the television, we think not only about how it’s used, but also it’s impact on culture. The television, tv, telly, or tube, became popular in the West in the late 1940s and early 1950s and was seen as a form of entertainment and enjoyment for the family. Other “technology” that assists with leisure include things like rubber-soled shoes, books, and other digital devices. In their new book, Enjoying Machines (MIT 2015), Barry Brown and Oskar Juhlin, both scholars in the Stockholm University Mobile Life VINN Excellence Center, the success of a particular technology can be measured by how well it creates pleasure.The authors argue that pleasure “is fundamentally social in nature,” and that to understand how technology supports leisure it is important to “produce a more sophisticated definition” of enjoyment. To do this Brown and Juhlin embark on an ethnographic investigation of technology and enjoyment that combines the sociological study of activity and the study of human-machine interaction. Over the course of their examination, the authors are careful to consider both the positives – enjoyment – and negatives – addiction- in relation to devices. Ultimately, Enjoying Machines offers a model of enjoyment useful for better understanding how to design useful machines.

Dec 23, 2015 • 39min
Nathan Altice, “I Am Error: The Nintendo Family Computer-Entertainment System Platform” (MIT Press, 2015)
The genre of “platform studies” offers both researchers and readers more than an examination of the technical machinations of a computing system. Instead, the family of methodologies presents a humanist exploration of digital media from the perspective of the platform itself. That is, this approach contemplates the social, economic and cultural influence and significance of the technology. Although more formally identified by Ian Bogost and Nick Montfort in 2007 at the Digital Arts and Cultures Conference, the decades old platform studies discipline affords an understanding of the material manifestations of culture and creative work produced by computing systems.In his new book, I Am Error: The Nintendo Family Computer Entertainment System Platform (MIT Press, 2015), Nathan Altice, a digital media creator and scholar, studies the NES system and the Family Computer, it’s precursor. More than considering the NES as a single entity, the author investigates the platform as a “network of objects and texts,” that go beyond a “stable configuration of hardware and software.” In this way, Altice dives deep to unearth the code and design decisions that shape the creative affordances of the NES, how users choose to play using the platform, and how the system was received outside of Japan.The NES’s cultural reception is foundational for grasping a key theme throughout the book, that of “translation.” For Altice, translation produces errors – “new meanings, new expressions, new bodies, and new objects.” That is, the flaws in hardware and software, including the translation of language from Japanese to English, are not necessarily negative objects to be overcome. Instead, these bugs in the machine add to the performance of the games and the platform, and have very real social, economic, and cultural consequences.I Am Error is one book in the Platform Studies series from MIT Press.

Nov 15, 2015 • 37min
Eric T. Meyer and Ralph Schroeder, “Knowledge Machines: Digital Transformations of the Sciences and Humanities” (MIT Press, 2015)
By now it is incontrovertible that new technology has had an effect on how regular people get information. Whether in the form of an online newspaper or a Google search, new technology has allowed individuals to access masses of information faster than ever before. What, then, has been the effect of digital tools on research practices? In their new book Knowledge Machines: Digital Transformations of the Sciences and Humanities (MIT Press, 2015), Eric T. Meyer, Associate Professor and Senior Research Fellow at the Oxford Internet Institute, and Ralph Schroeder, Professor at the Oxford Internet Institute, explore how digital tools have transformed research. To do this, Meyer and Schroeder use case studies to examine how new technology has, and continues to, change research in various fields, and what this means for the future of e-research.