The MIT Press Podcast

The MIT Press
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Feb 18, 2023 • 54min

Alan Meades, "Arcade Britannia: A Social History of the British Amusement Arcade" (MIT Press, 2022)

The story of the British amusement arcade from the 1800s to the present. Amusement arcades are an important part of British culture, yet discussions of them tend to be based on American models. Alan Meades, who spent his childhood happily playing in British seaside arcades, presents the history of the arcade from its origins in traveling fairs of the 1800s to the present. Drawing on firsthand accounts of industry members and archival sources, including rare photographs and trade publications, he tells the story of the first arcades, the people who made the machines, the rise of video games, and the legislative and economic challenges spurred by public fears of moral decline. Arcade Britannia: A Social History of the British Amusement Arcade (MIT Press, 2022) highlights the differences between British and North American arcades, especially in terms of the complex relationship between gambling and amusements. He also underlines Britain’s role in introducing coin-operated technologies into Europe, as well as the industry’s close links to America and, especially, Japan. He shows how the British arcade is a product of centuries of public play, gambling, entrepreneurship, and mechanization. Examining the arcade’s history through technological, social, cultural, biographic, and legislative perspectives, he describes a pendulum shift between control and liberalization, as well as the continued efforts of concerned moralists to limit and regulate public play. Finally, he recounts the impact on the industry of legislative challenges that included vicious taxation, questions of whether copyright law applied to video-game code, and the peculiar moment when every arcade game in Britain was considered a cinema.Rudolf Inderst is a professor of Game Design with a focus on Digital Game Studies at the IU International University of Applied Science, editor of “Game Studies Watchlist”, a weekly messenger newsletter about Game Culture and curator of @gamestudies at tiktok.
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Feb 10, 2023 • 1h 11min

Shahzad Bashir, "A New Vision for Islamic Pasts and Futures" (MIT Press, 2022)

In his innovative and conceptually ingenious new online, open-access, interactive book A New Vision for Islamic Pasts and Futures (MIT Press, 2022), Shahzad Bashir invites his readers to rethink and reimagine Islam and time as unbounded, non-linear, and abundantly capacious beyond the confines of text, theology, and normative confessional projects limited to Muslims. Bashir presents this argument through a beautifully presented and lyrically written digital book that traverses an extraordinary variety of premodern and modern texts, places, figures, material objects, and conceptual nodes. While browsing through and reading this book, the reader will travel through multiple places, genres of text, and theoretical arguments as the multiplicity of time in Islamic thought, practice, and geographies is performed and unfolds. Theoretically invasive and ambitious, aesthetically and visually delightful, and eminently accessible, A New Vision for Islamic Pasts is bound to spark important and productive debates in islamic Studies and beyond.SherAli Tareen is Associate Professor of Religious Studies at Franklin and Marshall College. His research focuses on Muslim intellectual traditions and debates in early modern and modern South Asia. His book Defending Muhammad in Modernity (University of Notre Dame Press, 2020) received the American Institute of Pakistan Studies 2020 Book Prize and was selected as a finalist for the 2021 American Academy of Religion Book Award. His other academic publications are available here. He can be reached at sherali.tareen@fandm.edu. Listener feedback is most welcome.
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Feb 8, 2023 • 59min

Sheila R. Foster and Christian Iaione, "Co-Cities: Innovative Transitions toward Just and Self-Sustaining Communities" (MIT Press, 2022)

A new model of urban governance, mapping the route to a more equitable management of a city’s infrastructure and services. The majority of the world’s inhabitants live in cities, but even with the vast wealth and resources these cities generate, their most vulnerable populations live without adequate or affordable housing, safe water, healthy food, and other essentials. And yet, cities also often harbor the solutions to the inequalities they create, as this book makes clear. With examples drawn from cities worldwide, Co-Cities: Innovative Transitions toward Just and Self-Sustaining Communities (MIT Press, 2022) outlines practices, laws, and policies that are presently fostering innovation in the provision of urban services, spurring collaborative economies as a driver of local sustainable development, and promoting inclusive and equitable regeneration of blighted urban areas. Identifying core elements of these diverse efforts, Sheila R. Foster and Christian Iaione develop a framework for understanding how certain initiatives position local communities as key actors in the production, delivery, and management of urban assets or local resources. Within this framework, they explain the forms such initiatives increasingly take, like community land trusts, new kinds of co-housing, neighborhood cooperatives, community-shared broadband and energy networks, and new local offices focused on citizen science and civic imagination. The “Co-City” framework is uniquely rooted in the authors’ own decades-long research and first-hand experience working in cities around the world. Foster and Iaione offer their observations as “design principles”—adaptable to local context—to help guide further experimentation in building just and self-sustaining urban communities.
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Jan 14, 2023 • 24min

Jeffrey Carpenter and Andrea Robbett, "Game Theory and Behavior" (MIT Press, 2022)

Jeffrey Carpenter and Andrea Robbett's book Game Theory and Behavior (MIT Press, 2022) is an introduction to game theory that offers not only theoretical tools but also the intuition and behavioral insights to apply these tools to real-world situations. This introductory text on game theory provides students with both the theoretical tools to analyze situations through the logic of game theory and the intuition and behavioral insights to apply these tools to real-world situations. It is unique among game theory texts in offering a clear, formal introduction to standard game theory while incorporating evidence from experimental data and introducing recent behavioral models. Students will not only learn about incentives, how to represent situations as games, and what agents “should” do in these situations, but they will also be presented with evidence that either confirms the theoretical assumptions or suggests a way in which the theory might be updated.Jeffrey Carpenter is the James Jermain Professor of Political Economy at Middlebury College. His research interests include Experimental and Behavioral Economics with applications to Labor, Public and Development Economics. While pursuing these interests he has conducted lab and field experiments in North America, South America, Europe and Asia.Andrea Robbett is an Associate Professor of Economics at Middlebury College. Her research uses laboratory experiments to test canonical theoretical models, new ideas, and conventional wisdom. Her work has addressed topics in public economics, labor, voting, information avoidance, financial decision-making and "attribute overload," trust and cooperation, and auctions.Peter Lorentzen is economics professor at the University of San Francisco. He heads USF's Applied Economics Master's program, which focuses on the digital economy. His research is mainly on China's political economy.
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Dec 30, 2022 • 29min

Mathew Gandy, "Natura Urbana: Ecological Constellations in Urban Space" (MIT Press, 2022)

In his new book, Natura Urbana: Ecological Constellations in Urban Space (MIT Press, 2022), Mathew Gandy explores urban nature as a multilayered material and symbolic entity. The book examines the articulation of alternative, and in some cases, counterhegemonic, sources of knowledge about urban nature produced by artists, writers, scientists, as well as curious citizens, including voices seldom heard in environmental discourse. The book is driven by Dr. Gandy’s long-standing fascination with spontaneous forms of urban nature ranging from postindustrial wastelands brimming with life to the return of such predators as wolves and leopards on the urban fringe. Dr. Gandy develops a critical synthesis between different strands of urban ecology and considers whether “urban political ecology,” broadly defined, might be imaginatively extended to take fuller account of both the historiography of the ecological sciences, and recent insights derived from feminist, posthuman, and postcolonial thought.In this episode, Tayeba Batool talks to Dr. Mathew Gandy about his inspiration to write this book, and how an attention to spontaneous ecologies adds to the critical discourse on “new cultures of nature” and the “constellation” of diverse ecological relations, ideas, and assemblages. Moving beyond planned urban spaces (such as parks), Dr. Gandy argues that an attention to the “marginal or interstitial spaces of urban nature” or wastelands brings forward the most compelling assemblages of relations, biodiversity, and life in cities. The conversation also highlights the role of language in setting up taxonomic borders and ideological agendas for species and diversity, and advocates caution against global theories of urban change. Dr. Gandy also shares his thoughts on future direction of urban political ecology and how the book innovates across disciplines of botany, geography, cultural history, and urban studies.You can also learn more about his film project, “Natura Urbana: The Brachen of Berlin” here.Dr. Mathew Gandy is Professor of Cultural and Historical Geography and Fellow of King’s College at University of Cambridge. Tayeba Batool is a PhD Candidate in Anthropology at the University of Pennsylvania.Tayeba Batool is a PhD Candidate in the Department of Anthropology at the University of Pennsylvania
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Dec 21, 2022 • 55min

Heather Ford, "Writing the Revolution: Wikipedia and the Survival of Facts in the Digital Age" (MIT Press, 2022)

A close reading of Wikipedia's article on the Egyptian Revolution reveals the complexity inherent in establishing the facts of events as they occur and are relayed to audiences near and far.Wikipedia bills itself as an encyclopedia built on neutrality, authority, and crowd-sourced consensus. Platforms like Google and digital assistants like Siri distribute Wikipedia's facts widely, further burnishing its veneer of impartiality. But as Heather Ford demonstrates in Writing the Revolution: Wikipedia and the Survival of Facts in the Digital Age (MIT Press, 2022), the facts that appear on Wikipedia are often the result of protracted power struggles over how data are created and used, how history is written and by whom, and the very definition of facts in a digital age.In Writing the Revolution, Ford looks critically at how the Wikipedia article about the 2011 Egyptian Revolution evolved over the course of a decade, both shaping and being shaped by the Revolution as it happened. When data are published in real time, they are subject to an intense battle over their meaning across multiple fronts. Ford answers key questions about how Wikipedia's so-called consensus is arrived at; who has the power to write dominant histories and which knowledges are actively rejected; how these battles play out across the chains of circulation in which data travel; and whether history is now written by algorithms.Jen Hoyer is Technical Services and Electronic Resources Librarian at CUNY New York City College of Technology and a volunteer at Interference Archive. She is co-author of What Primary Sources Teach: Lessons for Every Classroom and The Social Movement Archive.
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Dec 20, 2022 • 35min

Jenny L. Davis, "How Artifacts Afford: The Power and Politics of Everyday Things" (MIT Press, 2020)

Technologies are intrinsically social. They reflect human values and affect human behavior. The social dynamics of technology materialize through design features that shape how a technology functions and to what effect. The shaping effects of technology are represented in scholarly fields by the concept of “affordances.”Affordances are the ways design features enable and constrain user engagement and social action. This has been a central construct for designers and technology theorists since foundational statements on the topic from JJ Gibson and Don Norman in the 1970s and 80s. With the rise of digitization and widespread automation, “affordance” has entered common parlance and resurged within academic discourse and debate.Jenny L. Davis provides a conceptual update on affordance theory along with a cogent scaffold that shifts the orienting question from what technologies afford, to how technologies afford, for whom, and under what circumstances?“How Artifacts Afford” introduces the mechanisms and conditions framework of affordances in which technologies request, demand, encourage, discourage, refuse, and allow social action, varying across subjects and circumstances. Underlying this mechanisms and conditions framework is a sharp focus on the politics and power encoded in sociotechnical systems.In this timely theoretical reboot, Davis brings clarity to the affordance concept, situates the concept within a broader history of technology studies, and demonstrates how the mechanisms and conditions framework can serve as a transferrable tool of inquiry, critique, and (re)design.Here is also a 5-minute bonus video about How Artifacts Afford.Jenny L. Davis is Associate Professor of Sociology at Australian National University.Michael O. Johnston, Ph.D. is an Assistant Professor of Sociology at William Penn University. He is the author of Community Media Representations of Place and Identity at Tug Fest: Reconstructing the Mississippi River (Lexington, 2022). His general area of study is on media representations of people and place at festivals and celebrations. He is currently working on his next book where he conducted research on an annual canoeing and kayaking event that takes place on the Upper Mississippi River. To learn more about Michael O. Johnston you can go to his website, Google Scholar, Twitter @ProfessorJohnst, or by email at johnstonmo@wmpenn.edu.
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Dec 10, 2022 • 1h 8min

Nancy J. Nersessian, "Interdisciplinarity in the Making: Models and Methods in Frontier Science" (MIT Press, 2022)

Based on examining physics and the practices of physicists, philosophers of science often see models in science as representational intermediaries between scientific theories and the world. But what do scientists do when they don’t yet have the models or the theories? In Interdisciplinarity in the Making: Models and Methods in Frontier Science (MIT Press, 2022), Nancy Nersessian reveals the bootstrapping creation of models in two biomedical engineering and two integrated system biology labs. Based on her cognitive ethnographic investigations, she argues that models are cognitive artifacts that are central components in distributed cognitive-cultural systems that include the scientists that create and use them. Nersessian, who is Regents’ Professor of Cognitive Science (emerita) at Georgia Institute of Technology, shows how the scientists build the epistemic infrastructure they need, along with the novel modeling practices that their cognitive artifacts enable, in order to do the science they want to do. Her teams’ investigations also led to developing award-winning curricula for science students.Carrie Figdor is professor of philosophy at the University of Iowa.
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Dec 9, 2022 • 48min

Perry Zurn and Dani S. Bassett, "Curious Minds: The Power of Connection" (MIT Press, 2022)

Curious about something? Google it. Look at it. Ask a question. But is curiosity simply information seeking? According to this exhilarating, genre-bending book, what's left out of the conventional understanding of curiosity are the wandering tracks, the weaving concepts, the knitting of ideas, and the thatching of knowledge systems--the networks, the relations between ideas and between people. Curiosity, say Perry Zurn and Dani Bassett, is a practice of connection: it connects ideas into networks of knowledge, and it connects knowers themselves, both to the knowledge they seek and to each other.Zurn and Bassett--identical twins who write that their book "represents the thought of one mind and two bodies"--harness their respective expertise in the humanities and the sciences to get irrepressibly curious about curiosity. Traipsing across literatures of antiquity and medieval science, Victorian poetry and nature essays, as well as work by writers from a variety of marginalized communities, they trace a multitudinous curiosity. They identify three styles of curiosity--the busybody, who collects stories, creating loose knowledge networks; the hunter, who hunts down secrets or discoveries, creating tight networks; and the dancer, who takes leaps of creative imagination, creating loopy ones. Investigating what happens in a curious brain, they offer an accessible account of the network neuroscience of curiosity. And they sketch out a new kind of curiosity-centric and inclusive education that embraces everyone's curiosity. Curious Minds: The Power of Connection (MIT Press, 2022) performs the very curiosity that it describes, inviting readers to participate--to be curious with the book and not simply about it.
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Dec 4, 2022 • 52min

Melissa Kagen, "Wandering Games" (MIT Press, 2022)

In Wandering Games (MIT Press, 2022), Melissa Kagen analyzes wandering within different game worlds, viewed through the lenses of work, colonialism, gender, and death. Wandering in games can be a theme, a formal mode, an aesthetic metaphor, or a player action. It can mean walking, escaping, traversing, meandering, or returning. Kagen introduces the concept of “wandering games,” exploring the uses of wandering in a variety of game worlds. She shows how the much-derided Walking Simulator—a term that began as an insult, a denigration of games that are less violent, less task-oriented, or less difficult to complete—semi-accidentally tapped into something brilliant: the vast heritage and intellectual history of the concept of walking in fiction, philosophy, pilgrimage, performance, and protest. Kagen examines wandering in a series of games that vary widely in terms of genre, mechanics, themes, player base, studio size, and funding, giving close readings to Return of the Obra Dinn, Eastshade, Ritual of the Moon, 80 Days, Heaven’s Vault, Death Stranding, and The Last of Us Part II. Exploring the connotations of wandering within these different game worlds, she considers how ideologies of work, gender, colonialism, and death inflect the ways we wander through digital spaces. Overlapping and intersecting, each provides a multifaceted lens through which to understand what wandering does, lacks, implies, and offers. Kagen’s account will attune game designers, players, and scholars to the myriad possibilities of the wandering ludic body.Rebekah Buchanan is a Professor of English and Director of English Education at Western Illinois University. Her research focuses on feminism, activism, and literacy practices in youth culture, specifically through zines and music.

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