The MIT Press Podcast

The MIT Press
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Mar 14, 2023 • 35min

The Deception Dividend: FDR's Undeclared War

Sean Lynn-Jones, editor of International Security, interviews author John Schuessler, whose article "The Deception Dividend: FDR's Undeclared War" appears in the Spring 2010 issue of the journal. Their conversation tackles the question of whether FDR willfully deceived the American public in order to persuade them to support WWII – and touches on perceptions of warring democracies as well as comparisons to the 2003 Iraq War. The conversation was recorded on May 21, 2010
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Mar 13, 2023 • 33min

Cherished and Cursed: Toward a Social History of "The Catcher in the Rye"

In light of J.D. Salinger's recent passing and on reflection of his literary contributions, The New England Quarterly took a trip back to its December 1997 issue (70:4) and one of the journal's most popular articles. Pulitzer Prize-winner and NEQ editorial board member, Louis Menand interviews author Stephen J. Whitfield on his article "Cherished and Cursed: Toward a Social History of The Catcher in the Rye." They discuss the impact of Salinger, the political and social climate during the time of Catcher, and contemplate how Cold War is viewed today. The conversation was recorded on February 24, 2010.
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Mar 12, 2023 • 28min

"Prettier Than They Used to Be”: Femininity, Fashion, and the Recasting of Radcliffe's Reputation, 1900-1950

Mary Kelley, member of the NEQ editorial board, interviews Deirdre Clemente about her article "'Prettier Than They Used to Be': Femininity, Fashion, and the Recasting of Radcliffe's Reputation, 1900-1950" which appears in the December 2009 issue of The New England Quarterly. The conversation was recorded on December 21, 2009.
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Mar 11, 2023 • 37min

The Evolution of Language

Samuel Jay Keyser, Editor-in-Chief of Linguistic Inquiry, has shared a campus with Noam Chomsky for 40-odd years via MIT's Department of Linguistics and Philosophy. The two colleagues sat down in Mr. Chomsky's office to discuss ideas on language evolution and the human capacity for understanding the complexities of the universe. The unedited conversation was recorded on September 11, 2009.
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Mar 10, 2023 • 35min

A Yankee Rebellion? The Regulators, New England, and the New Nation

Bill Fowler, Chair of NEQ's Board of Directors, speaks with Bob Gross about the events leading up to Shays's Rebellion and how they relate to today's circumstances. Mr. Gross's article, "A Yankee Rebellion? The Regulators, New England, and the New Nation" appears in the March 2009 issue of The New England Quarterly. The discussion was recorded at Northeastern University on April 10, 2009.
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Mar 9, 2023 • 25min

Jan Harrison's “Animal Tongues”

Artist Jan Harrison's work explores the connections between human and animal psyches and takes the form of painting, pastel, sculpture, and performance. Jan's essay in the current (January 2011) issue of PAJ: A Journal of Performance and Art, called "Singing in Animal Tongues: An Inner Journey", describes the origins and scope of Jan's work, including her ability to speak and sing in "Animal Tongues." In this podcast, Jan and curator Linda Weintraub discuss Jan's work and the animal beings who help Jan create it.
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Mar 8, 2023 • 24min

The Native American Veterans of Connecticut's Volunteer Regiments and the Union Army

Bill Fowler, Chair of The New England Quarterly Board of Directors, and author David Naumec discuss his article "From Mashantucket to Appomattox: The Native American Veterans of Connecticut's Volunteer Regiments and the Union Army". The article appears in the December 2008 issue of The New England Quarterly. The conversation was recorded at the MIT Press on December 12, 2008.
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Mar 8, 2023 • 58min

Miguel Sicart, "Playing Software: Homo Ludens in Computational Culture" (MIT Press, 2023)

The play element at the heart of our interactions with computers—and how it drives the best and the worst manifestations of the information age.Whether we interact with video games or spreadsheets or social media, playing with software shapes every facet of our lives. In Playing Software: Homo Ludens in Computational Culture (MIT Press, 2023), Miguel Sicart delves into why we play with computers, how that play shapes culture and society, and the threat posed by malefactors using play to weaponize everything from conspiracy theories to extractive capitalism. Starting from the controversial idea that software is an essential agent in the information age, Sicart considers our culture in general—and our way of thinking about and creating digital technology in particular—as a consequence of interacting with software's agency through play.As Sicart shows, playing shapes software agency. In turn, software shapes our agency as we adapt and relate to it through play. That play drives the creation of new cultural, social, and political forms. Sicart also reveals the role of make-believe in driving our playful engagement with the digital sphere. From there, he discusses the cybernetic theory of digital play and what we can learn from combining it with the idea that playfulness can mean pleasurable interaction with human and nonhuman agents inside the boundaries of a computational system. Finally, he critiques the instrumentalization of play as a tool wielded by platform capitalism.Rudolf Inderst is a professor of Game Design with a focus on Digital Game Studies at the IU International University of Applied Science, editor of “Game Studies Watchlist”, a weekly messenger newsletter about Game Culture and curator of @gamestudies at tiktok.
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Mar 7, 2023 • 17min

Once Upon an Algorithm: How Stories Explain Computing

In this episode, Martin Erwig show us how we can find computational concepts inside some of our favorite stories.Picture a computer scientist, staring at a screen and clicking away frantically on a keyboard, hacking into a system, or perhaps developing an app. Now delete that picture. In Once Upon an Algorithm, Martin Erwig explains computation as something that takes place beyond electronic computers, and computer science as the study of systematic problem solving. Erwig points out that many daily activities involve problem solving. Getting up in the morning, for example: You get up, take a shower, get dressed, eat breakfast. This simple daily routine solves a recurring problem through a series of well-defined steps. In computer science, such a routine is called an algorithm.Erwig illustrates a series of concepts in computing with examples from daily life and familiar stories. Hansel and Gretel, for example, execute an algorithm to get home from the forest. The movie Groundhog Day illustrates the problem of unsolvability; Sherlock Holmes manipulates data structures when solving a crime; the magic in Harry Potter's world is understood through types and abstraction; and Indiana Jones demonstrates the complexity of searching. Along the way, Erwig also discusses representations and different ways to organize data; "intractable" problems; language, syntax, and ambiguity; control structures, loops, and the halting problem; different forms of recursion; and rules for finding errors in algorithms.This engaging book explains computation accessibly and shows its relevance to daily life. Something to think about next time we execute the algorithm of getting up in the morning.
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Mar 6, 2023 • 15min

Lifelong Kindergarten: Cultivating Creativity Through Projects, Passion, Peers, and Play

Chris Gondek interviews Mitchel Resnick about his work at the MIT Media Lab, the foundation for his new book, Lifelong Kindergarten.In kindergartens these days, children spend more time with math worksheets and phonics flashcards than building blocks and finger paint. Kindergarten is becoming more like the rest of school. In Lifelong Kindergarten, learning expert Mitchel Resnick argues for exactly the opposite: the rest of school (even the rest of life) should be more like kindergarten. To thrive in today's fast-changing world, people of all ages must learn to think and act creatively--and the best way to do that is by focusing more on imagining, creating, playing, sharing, and reflecting, just as children do in traditional kindergartens.Drawing on experiences from more than thirty years at MIT's Media Lab, Resnick discusses new technologies and strategies for engaging young people in creative learning experiences. He tells stories of how children are programming their own games, stories, and inventions (for example, a diary security system, created by a twelve-year-old girl), and collaborating through remixing, crowdsourcing, and large-scale group projects (such as a Halloween-themed game called Night at Dreary Castle, produced by more than twenty kids scattered around the world). By providing young people with opportunities to work on projects, based on their passions, in collaboration with peers, in a playful spirit, we can help them prepare for a world where creative thinking is more important than ever before.

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