

Remember The Game? Retro Gaming Podcast
Adam Blank
Comedian Adam Blank hosts "Remember The Game?", a retro gaming podcast. Each week, Adam and his guest will select a video game that they grew up playing, and spend time reminiscing about what they loved (or hated) about it. Not intended to be a history lesson, "Remember The Game?" is more like a conversation you'd overhear on the playground as a kid. The discussions are all over the place, and are guaranteed to fill you with that warm, nostalgic feeling. (Or rage, like you felt with the underwater level in the original Ninja Turtles game). Either way, it's gonna be fun! New episodes every Wednesday!
Episodes
Mentioned books

Sep 18, 2019 • 42min
Remember The Game? #64 - Shinobi III: Return of the Ninja Master
Shinobi III: Return of the Ninja Master (Shinobi III moving forward, that title is too long) is what retro gaming is all about. The graphics, the music, the gameplay, the difficulty. It nails it. I played this for the first time in my life almost 26 years after it released, and if you told me it was a retro-inspired indie title that just came out this year, I'd believe you.It seems to me like Shinobi was Sega's answer to Nintendo's Ninja Gaiden series. You play as a bad-ass ninja, running from left to right, wall jumping and killing bad guys. You die a lot. But admittedly, I never really felt like the deaths were cheap. Ninja Gaiden has caused a few controller throws in it's time, but I don't know if Shinobi III has. The game is hard as fuck, but there weren't too many instances where I felt my deaths were cheap. It nails, for better or worse, that classic 90's "play it over and over until you can beat it" model.When I think of the Sega Genesis, I think of Sonic, sports games, and Disney. I think most Nintendo kids feel the same way. But that little black box has some phenomenal games in it's library that I feel have been passed over undeservedly. This game is one of them. I had a fucking...blast...playing through this game on my Switch, and I'm pretty excited to talk about it on this week's podcast. If you've never played it, give this episode a listen. We may just convince you.I say "we", because as always I'm joined by a fellow nerd. This week, my buddy Miklos returns to the show. You may remember him from our "Sega vs Nintendo" and "Shining Force" episodes. Mik was a die-hard Sega kid, and I owe him a great deal for helping to open my eyes and show me that the Genesis had more games than just crappy over-rated platforms about a little blue rat. (I kid, I kid...mostly). Enjoy the podcast! Learn more about your ad choices. Visit megaphone.fm/adchoicesSee Privacy Policy at https://art19.com/privacy and California Privacy Notice at https://art19.com/privacy#do-not-sell-my-info.

Sep 11, 2019 • 44min
Remember The Game? #63 - Virtual Bart
When I launched this podcast, my idea was for my guests and I to reminisce about the games we played as kids. Both good games, and bad. It's taken 63 episodes, but we're dipping into the really bad end of the pool. Worse than Power Rangers. Worse than Bart's Nightmare or Boy and his Blob. Hell, this is worse than the last fifteen years of The Simpsons. Today, we're talking Virtual Bart. This was one off the few Simpsons video games I never owned as a kid. We rented it a couple of times, and I wanted to like it. I mean, it was The Simpsons! But I never got into it. I can look past the faults of most Simpsons games because I loved the show so much, but this game sucks. Half of the mini games are borderline unplayable. The controls are hot garbage. A few cameos by various characters from the show aren't nearly enough to salvage this piece of crap. You play as Bart (obviously), and he gets strapped into a VR machine at a scene fair. The opening cutscene is actually the best part of the game. The machine then turns into a gameshow style wheel. The player stops it, and whatever image Bart's head stops on decides what mini-game you play. I have no idea what happens if you finish all the levels, because I can't beat most of them. We'll explain what they all are this week. Listen to this podcast and move on. If you want The Simpsons to ruin your day, just watch one of the modern episodes of the show. They're all way better than Virtual Bart. I hate this game. My buddy Chris is my guest this week, and we have a couple beers while we tell you why it sucks on this episode of 'Remember The Game?'. Enjoy the podcast, and then try to forget this game. Learn more about your ad choices. Visit megaphone.fm/adchoicesSee Privacy Policy at https://art19.com/privacy and California Privacy Notice at https://art19.com/privacy#do-not-sell-my-info.

Sep 4, 2019 • 60min
Remember The Game? #62 - Resident Evil 4
Now, I don't throw around the word "masterpiece" very often. But this game? This game is a masterpiece. It's freaking Resident Evil 4. Practically a lock to show up on any respectable 'greatest games of all-time' list. Originally released as an "exclusive" for the criminally underrated Nintendo Gamecube, it's been ported to everything over the last fourteen years. Literally everything. There's probably a SNES version of this game now. And that's ok. This game is incredible, and it should be ported to everything so everyone gets a chance to play it. I remember playing through it for the first time on my Gamecube. I had never really gotten into a Resident Evil game up to this point. This one dropped, and the reviews were insane. People were calling it the greatest game ever made. I thought that seemed a little extreme, but I was looking for something beside Mario sports games to play on my 'Cube, so I gave it a chance. When I reached that first village, and realized I had complete control over how I tackled all these creepy hillbilly people that wanted to kill me, I was hooked. The atmosphere in this game is INSANE!! The music isn't great on this week's episode, because there isn't any. Capcom did a phenomenal job of setting the mood and making you constantly pay attention to your surroundings. The way that creepy little tune kicks in whenever bad guys are approaching was genius, too. It never gets old. The graphics have held up, too. I just played the Switch port of this game a couple months ago, and I'm happy to report Resident Evil 4 still looks great. It has a very dark, almost foggy aesthetic to it, and it really adds to the tension and feel of the game. I never found myself trying to figure out what I could and couldn't interact with, which I find can be an issue with some more realistic looking titles. I only really have two minor issues with RE4. The controls (Wii version aside, apparently), take a little getting used to. And the story can be tough to follow. But the controls felt fine after a couple hours of play, and the story doesn't really matter. You have to save the President's daughter, and that's good enough for me. This game is the bee's knees. My guest Patrick thinks so, too. We'll tell you why over the next hour or so. Enjoy! Learn more about your ad choices. Visit megaphone.fm/adchoicesSee Privacy Policy at https://art19.com/privacy and California Privacy Notice at https://art19.com/privacy#do-not-sell-my-info.

Aug 28, 2019 • 49min
Remember The Game? #61 - Pokemon Snap
The fact that we haven't seen a Pokemon Snap re-release, remake, or sequel on smartphones, the Wii U, or the Switch is almost mind-boggling. And then you remember it's Nintendo... We all played this, right?? I remember this being one of the few games I could play with my brother and not fight (much). Pokemon Snap. You're on rails, and you can't die. You just take photos of Pokemon. Might sound silly in 2019, but holy hell this game was a big deal twenty years ago. Outside of the cartoon, we hadn't really seen much of Pokemon outside of their pixelated Game Boy iterations. Getting to see all of our favourites (and that loser Charmander) out in the wild was pretty damned cool. Being able to throw apples at them to make them happy or angry was even cooler. And flipping through your roll of film to find your best photos and using them to impress a weird old man? The coolest. That's all Pokemon Snap was. Try to get Pokemon to react to something you did, so you could snap killer photos of them. The better your photo, the better the score. That's it. No fighting. no bosses, no real drama or story. It didn't need it, though. There was something so addictive about constantly trying to get a better shot. You could play levels over and over looking for secret paths or different ways to cause the pokemon to do things you could get new photos of. And obviously, the biggest hook (for me anyways), was constantly exploring in hopes of finding a new pokemon. I don't think all original 151 were in here (which is very weird), but enough were there to justify running the levels or and over again. This was, in 1999, the closest we'd seen to Pokemon in real life. This game SCREAMS for a sequel or remake with today's technology. Being able to spin around with your Switch, take photos, and then post your best ones online would be fucking awesome. Because admit it, when you got a killer shot of a Charizard looking all pissed off, you wanted to show it to everybody. Anybody. Someone other than that stupid old man Oak... This wasn't the deepest game in the world, but it didn't matter. It was huge. We all loved it (whether we admitted it or not), and my buddy Andre and I had a hell of a time looking back at it. Give us a God damned sequel, Nintendo!!! Learn more about your ad choices. Visit megaphone.fm/adchoicesSee Privacy Policy at https://art19.com/privacy and California Privacy Notice at https://art19.com/privacy#do-not-sell-my-info.

Aug 21, 2019 • 56min
Remember The Game? #60 - Video Game Collecting
"My name is Adam Blank, and I'm a recovering retro game collector." I love looking at video game collections. I used to love collecting them myself, too. But it can be an expensive hobby. It takes up a lot of space (particularly if you do it like I did and try to collect everything at once). After a couple of years, I had amassed a decent little collection. I was having fun, but I was also spending more money than I should have been. And eventually I realized that I didn't even want to play most of the games I was buying. I love retro video games, but let's be honest; there's a lot of crappy games from back in the day. After some deep soul searching, I decided to sell off most of my collection and move on to a new hobby. I was buying crappy video games I'd never heard of with money I could be spending on new games I wanted to play (or y'know, stuff like bills and food). I kept only my SNES and about a dozen of my favourite games. And once the virtual consoles and retro collection compilations started launching and becoming more readily available, I even got rid of my Super Nintendo. I was out, and I was ok with it.I miss my game collection once and a while. Sometimes I even get the urge to jump back into the hobby, but I take one look at the prices people are asking for their NES games and their Sega Genesises (what's the plural of Genesis? Geneseye?), and it quickly goes away. Prices have exploded on retro gaming gear since I collected, and it's a rich man's game in 2019.Prices are a lot higher than they were fifteen years ago, because the demand is there. I'm not sure why people are so hungry for these old games today, though. Is it because people just want to play the games from their childhood? Maybe they see pictures of collections posted online, think to themselves "that looks awesome" and try to do it themselves? Maybe it's just people thinking if they sock away old games they'll get rich off them in thirty years (you probably won't). For whatever reason, retro game collecting is a big-time hobby these days, and while I think prices are too high, I love it. I don't have the money, space, or patience to collect video games anymore, but I still love the hobby. I could read and talk about it for hours. I have great memories of my collecting days, but if I was to start collecting again today, I'd take a different approach than I did right out of High School. My buddy Patrick is another former collector who feels the same way, and on this week's episode of the show we had a great time looking back on our days of blowing all of our money on video game cartridges, as opposed to the video game downloads we blow it on now. We're going to try and do a few more of these conversation style episodes moving forward. If you like it, please let me know. If you hate it, REALLY let me know. I just want to make you happy. Learn more about your ad choices. Visit megaphone.fm/adchoicesSee Privacy Policy at https://art19.com/privacy and California Privacy Notice at https://art19.com/privacy#do-not-sell-my-info.

Aug 14, 2019 • 57min
Remember The Game? #59 - Street Fighter II
We're finally making our way into the arcades. Admittedly, I didn't really live near one growing up, so my experience with stand up cabinets is pretty minimal. And while I don't have a ton of playtime under my belt, I know damned well what a big deal Street Fighter II is. *For the record, I used the SNES box art because it fit well in the thumbnail and it was the cleanest art I could find. But we talk a little bit about the arcade, a little home port, a little variation and re-releases; we're all over the map this week* Street Fighter II considered one of the greatest fighting games, and video games, of all-time. It's Turbo port is a lock to be in the top 10 of any "best SNES game of all-time" list. It's one of the most popular arcade machines ever made, up there along Donkey Kong and Pac-Man. I'd love to know how much money this game and it's variants have made Capcom over the years. It frustrates me that is legit may be the biggest video game in history that I just cannot play... I've always been terrible at the fighting genre of my favourite hobby. Aside from Mortal Kombat 2 (which I owned growing up) and a little bit of Smash Bros, I haven't really put any time into trying to get good at them, either. Fighting games are a unique animal, because you can play and practice against the computer all you want, and it just won't prepare you for battle against a skilled human opponent. A big gap in the skill levels of two players is as crippling in fighting games as it is in any genre of video game. I didn't have much money as a kid, and when the odd chance came along to play arcade games, I sure as hell wasn't going to pump my quarters into getting my ass kicked. Especially if the Ninja Turtles cabinet was nearby. But my pal David Rae did. And he's my guest this week, helping me breakdown the iconic Street Fighter II franchise. I know how much this game means to some of you, so I really did my best to do your game justice. I hope you geeks like it! "HADOOKIN!" or whatever it is... Learn more about your ad choices. Visit megaphone.fm/adchoicesSee Privacy Policy at https://art19.com/privacy and California Privacy Notice at https://art19.com/privacy#do-not-sell-my-info.

Aug 7, 2019 • 59min
Remember The Game? #58 - WCW/nWo Revenge
Remember when World Championship Wrestling was the hottest thing on the planet?In the late '90s, WCW was giving the WWF the fight of their lives. The nWo(s), Goldberg, Sting, DDP, Raven, Bret Hart, Ric Flair; that wrestling company from down south had one of the most ridiculous rosters in the history of the business. Pro wrestling was white hot. If you weren't watching wrestling on TV, you were playing a wrestling video game. And there wasn't a better option than WCW/nWo Revenge. The THQ/Nintendo 64 wrestling games are the stuff of legend. I don't know if there's a video game series I've spent more hours of my life with than the four horseman of 64-bit wrestling. WCW World Tour was the first one, and it planted the seeds that would eventually blossom into it's sequel; WCW/nWo Revenge. I wasn't the biggest fan of WCW's TV product (I was a hardcore WWF guy), but I couldn't get enough of their video games. The WWF had video games - War Zone and Attitude specifically - but as much as I tried to like them, they just weren't that good. The graphics tried to look real and didn't, and the controls were a disaster. WCW/nWo Revenge was the first "perfect" wrestling game. The graphics were bright, colourful, and a little cartoon-ish (it worked great), and it had the most iconic control scheme of wrestling game history. It didn't have things like individual wrestler's entrance music, create-a-wrestler, or a decent career mode (all things that would be added to the later THQ wrestling games), but it was finally a wrestling game that felt fun to play. Being able to play it with 3 of your friends was mind-blowing. And being able to change each wrestler's name and wardrobe added a surprising level of depth. I remember drafting a roster of wrestlers to go up against my friend Shawn's, we'd assign all of our wrestlers a certain shirt, and battle for HOURS. If you hold a conversation about the greatest wrestling game of all-time, the two runaway answers are WWF: No Mercy and SmackDown! Here Comes The Pain (both covered in our archives, FYI!). And while those answers aren't wrong, they wouldn't be options without WCW/nWo Revenge. My favourite memory of World Championship Wrestling isn't anything they did in the ring, it was this video game. My buddy Brad returns to the show this week, and man oh man did we have a time talking old wrestling, old wrestling games, and old Nintendo 64. Enjoy! Learn more about your ad choices. Visit megaphone.fm/adchoicesSee Privacy Policy at https://art19.com/privacy and California Privacy Notice at https://art19.com/privacy#do-not-sell-my-info.

Jul 31, 2019 • 38min
Remember The Game? #57 - The Simpsons Hit & Run
Yep, it's another Simpsons game. At least this is the good one!The Simpsons: Hit & Run is pretty universally considered the best video game adaption of The Simpsons. Sure, you could make an argument for The Simpsons Game that came out on the PS3 and Xbox 360 or the original arcade game. And they're both pretty solid, too. But at the end of the day, Hit & Run is the GOAT. I won't lie, I haven't played this game in fifteen years. When we started covering Simpons game on the show, this was the one people were looking for. I had to do a little homework this time around and refresh my memory, and it actually turned out to be pretty fun. I'm a MASSIVE old-school Simpsons fan, and I'd forgotten just what an incredible love letter this game is to nerds like me. They packed an insane amount of Simpsons references and easter eggs into this game. Much like The Stick of Truth did for South Park, Hit & Run finally gave us a chance to explore the cartoon community of Springfield that we've all loved for so many years. Everywhere you go, there's another nod to something from one of the glory seasons of the show. The voice acting is on point and the story is actually pretty entertaining (much better than anything they've put on TV in years). And frankly, even if this game had kept up with the trend of Simpsons games having terrible controls, all the little extras they squeezed in for die-hard fans would have made it a contender for the best Simpsons game ever. But in addition to being funny, they FINALLY broke The Simpsons/broken control curse! This game is actually fun to play. It isn't perfect, and near the end is gets frustratingly difficult, but it's a good time. It's almost like they "right clicked" a Grand Theft Auto game and "saved as" a Simpsons title. And that's not a bad thing. This game is a good time. Ripping around Springfield causing mayhem is a fucking blast. It hurts my heart that The Simpsons have had so many awful video games. Growing up a huge fan, I played almost all of them. They were my Mom's default go to games for Christmas presents, and it was pretty rough as a kid. Luckily, the suffering ended in 2003 with the release of The Simpsons: Hit & Run. So good. My buddy Mark McCue feels the same way! He's back, and we're talking about our favourite Springfield experience on this week's episode. Enjoy! Learn more about your ad choices. Visit megaphone.fm/adchoicesSee Privacy Policy at https://art19.com/privacy and California Privacy Notice at https://art19.com/privacy#do-not-sell-my-info.

Jul 24, 2019 • 53min
Remember The Game? #56 - Final Fantasy II (IV)
**The sound may be a little off on this week's podcast. I suggest using headphones if you can. Sorry about that!**I know, I know. It's Final Fantasy IV. The box says II, and the people that know, know. But the people that don't will be like "what the hell is this?". So we're goin' with Final Fantasy II. If you're not sure why people call it the fourth FF instead of the second, listen to the episode!I love this game. As I type this, I noticed an Instagram comment from @burgerfinger that pointed out how often I say games are one of my "absolute favourites", but in this case it's true! This was the first RPG I ever played, and I became absolutely obsessed with it. I've probably finished it 10 times, and I plug it into my top three Final Fantasy titles, along with VI and IX. (The order changes all the time, depending on my mood). If you haven't played the game, I'll give you a quick lowdown right now, but this episode is chalk full of meaty spoilers, so you've been warned. The game stars Cecil, a Dark Knight who commands the Kingdom of Baron's Red Wings (airships). He is being ordered to do terrible things, and when he questions his King's motives, he gets in trouble and all hell breaks loose and you end up helping him and his friends save the world. It's fantastic. This game gets overlooked because it's always in it's SNES brother's shadow, but Final Fantasy II deserves a ton of credit. It introduced a more complex story than we'd ever seen, ushered in the Active Time Battle system we all know and love, and on a personal note, it showed me how great RPGs are. Anyone that has played this game knows how special it is. Aside from Super Mario World, there isn't a video game from my childhood I have more nostalgia and appreciation for. It legitimately shaped me as a gamer. And it has Edge the ninja in it, and Edge is the fucking coolest. My guests this week are two of my oldest childhood friends, Dan and Rob. Rob actually introduced me to Final Fantasy II 25+ years ago, so this was a really special episode for me. Getting to talk about one of my most beloved retro games with the guys I grew up playing it with was a real treat for me. I hope you guys enjoy this episode! Learn more about your ad choices. Visit megaphone.fm/adchoicesSee Privacy Policy at https://art19.com/privacy and California Privacy Notice at https://art19.com/privacy#do-not-sell-my-info.

Jul 17, 2019 • 51min
Remember The Game? #55 - Marvel: Ultimate Alliance
Look at me, being all topical and professional and stuff. Marvel: Ultimate Alliance 3 comes out this Friday, so I thought it would be a perfect time to dedicate an episode to one of my favourite games of the last couple generations; the original Marvel: Ultimate Alliance. This game was a follow-up to the two (kick-ass) X-Men Legends games. Taking the initial formula and expanding on it to include characters from all walks of Marvel life, as opposed to just Professor X's team of misfits (and The Brotherhood, Legends 2 SPOILER!), Ultimate Alliance gave the player the opportunity to build a team of their favourite Marvel superheroes, and just run around beating up bad guys for fifteen hours. It was perfect!Obviously, the main hook to the game is the roster. Being able to build a team of four heroes from the likes of Spider-Man, Captain America, Wolverine, Ghost Rider, Elektra, Thing, blah blah blah, was awesome. Being able to switch your team out regularly added a ton of replay to the game, and kept it from getting stale. The combat stayed fresh and fun thanks in large part to the fact that each of the heroes felt and controlled unique. Wolverine was an absolute button mashing tank, whereas Iron Man was better served staying in the sky blasting away at enemies from a distance. Anytime you'd start getting bored, you could just pick a different group of heroes and freshen the (admittedly somewhat repetitive) combat up.Another giant hook to these games is the multi-player. Being able to run through levels with up to 3 of your buds was awesome. I have great memories of playing this game (and it's sequel) with my nephew for hours at a time. Single player did the job just fine, but it was definitely better with friends. These games also contain RPG elements. As you use heroes, you'd gain experience points that you could use to level up their specific abilities as you saw fit. I loved pumping all of Iron Man's XP into his various lasers and weapons, and he really did feel stronger as the game went on. I think the game could have survived without this aspect, but it wouldn't be nearly as beloved as it is today without giving players the ability to "tinker under the hood" of their favourite Marvel characters with such detail. If you haven't figured it out by now, I love me some Ultimate Alliance. So does my buddy Tyler. We'll tell you all about it on this week's episode of the show. Enjoy! Learn more about your ad choices. Visit megaphone.fm/adchoicesSee Privacy Policy at https://art19.com/privacy and California Privacy Notice at https://art19.com/privacy#do-not-sell-my-info.


