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Dice Exploder

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May 15, 2024 • 41min

Designer Commentary: Space Fam (with Claire and Caveat)

Transcript For Ken Lowery’s Disc 2 jam, I decided to finally release the game I’ve been working on for nearly four years: Space Fam. This is a game about, you guessed it, found family in space. In particular, it takes a lot of inspiration from The Long Way To A Small Angry Planet in that you’re the crew of a ship escorting a traveler from point A to point B, and along the way you deal with your feelings of guilt and stress about living under an oppressive government. It’s a hack of Our Traveling Home by Ash Kreider, and it’s like 90% of the way to really great. But that last 10% is always the hard 10%, and I decided it was time to let this game just be what it is and push it out into the world. As a part of that, I wanted to look back on the design process. What went well, what didn’t, what would I change if I was going to spend another 30 minutes or 30 years on this thing. To do that, I sat down with two of my friends who playtested the game, and we talked about all things Space Fam. Further Reading Space Fam on itch The Disc 2 jam. A commentary podcast episode for Space Fam is available here. I wrote about the design of Space Fam's "scenes menu" here​. I wrote about the design of the Space Fam character sheet here​. Our Traveling Home by Ash Kreider Stewpot: Tales from a Fantasy Tavern by Takuma Okada Space Post by Jason Morningstar The Watch Night Witches by Jason Morningstar Socials Sam on Bluesky and itch. The Dice Exploder blog is at diceexploder.com Our logo was designed by sporgory, and our theme song is Sunset Bridge by Purely Grey. Join the Dice Exploder Discord to talk about the show!
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May 2, 2024 • 52min

Game Exploder Jam Roundup

Transcript The first ever Dice Exploder game jam came to a close about a month ago, and today I sit down with the three hooligans from the discord who put it together and go through some of our favorite entries. If Dice Exploder is a show about concrete examples, this episode is as Dice Exploder as it gets. All the games we talk about are pretty short, so it should be easy to follow along at home. Check out all the jam submissions here. Thanks to Audrey Stolze (aka Lady Tabletop), Chris Greenbriar, and Sam Roberts for running the jam! Further Reading: Game Exploder full list of entries Sam D's late entry: World Ending Game (Sam's Version) Socials Sam D on Bluesky and itch. Sam R's game Escape from Dino Island. Audrey on ⁠Tumblr⁠, and her podcast ⁠Alone at the Table⁠ about solo games. The Dice Exploder blog is at diceexploder.com Our logo was designed by sporgory, and our theme song is Sunset Bridge by Purely Grey. Join the Dice Exploder Discord to talk about the show!
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Apr 25, 2024 • 47min

Everyone Adds a Detail (Stewpot) with Lee Conrads

Transcript What if your D&D adventuring party settled down and opened a tavern, and the vibes went from dragon murderers to Bob’s Burgers? That's my pitch for Stewpot: Tales from a Fantasy Tavern, one of my favorite RPGs. It's currently on Backerkit, and you should check it out. This week I'm talking about a super simple unnamed mechanic from Stewpot, and presumably other games before it, that's inspired much of my own work: everyone goes around and adds a detail about the scene at hand or whatever we're talking about. Simple but effective. I think of this mechanic, and Stewpot generally, as especially welcoming to people new to the hobby. And so I brought on my favorite new to the hobby person: Lee Conrads, acclaimed theater director (there's a lot of theater and audience theory in this one) and also my spouse. It's a very special episode. Further Reading: The Stewpot backerkit campaign Circle X theater company Great Reckonings in Little Rooms Comedy Book by Jesse David Fox Socials Sam on Bluesky and itch. The Dice Exploder blog is at diceexploder.com Our logo was designed by sporgory, and our theme song is Sunset Bridge by Purely Grey. Join the Dice Exploder Discord to talk about the show!
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Apr 18, 2024 • 40min

Playlists (Ribbon Drive) with Takuma Okada

Transcript Is sharing music with your friends an RPG? It sure is when you're playing Avery Alder's game Ribbon Drive. Takuma Okada, the designer of Stewpot: Tales from a Fantasy Tavern (⁠on Backerkit right now⁠), joins me this week to talk about music, contemplation, and unconventional ways to inspire players. Further Reading: ⁠Ribbon Drive⁠ ⁠Spindlewheel⁠ Everything Is Illuminated, the book and film ⁠Ten Candles⁠ ⁠Dread⁠ ⁠Star Crossed⁠ ⁠Our Radios Are Dying⁠ ⁠Void 1680 AM⁠ Sam’s ⁠playlist⁠ from playing Ribbon Drive ⁠The Awards⁠ website ⁠The Awards interview on Yes Indie'd⁠ Socials Takuma on Twitter and Bluesky. Sam on ⁠Bluesky⁠ and ⁠itch⁠. The Dice Exploder blog is at ⁠diceexploder.com⁠ Our logo was designed by ⁠sporgory⁠, and our theme song is Sunset Bridge by Purely Grey. Join the ⁠Dice Exploder Discord⁠ to talk
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Apr 4, 2024 • 39min

Fan Mail (Primetime Adventures) with Meguey Baker

Transcripts are available at diceexploder.com People talk a lot about how and whether RPGs emulate TV and movies, but this week cohost Meguey Baker (Apocalypse World, Under Hollow Hills) brings in a game that takes that sentiment to a compelling meta level. Fan Mail, from Primetime Adventures by Matt Wilson, is the core of the game's key metaphor: that players are simultaneously writers of a TV show, fans watching that show, and the characters portrayed on screen. We talk about the storygame scene in the early 2000s, how Primetime Adventures has influenced Meg's work, and how different this mechanic can feel in a one shot vs a full campaign. This game feels like a classic. I wish I'd known about it ten years ago. Further Reading: Primetime Adventures by Matt Wilson The Revolution Was Televised by Alan Sepinwall Inspecters by Jared Sorensen A Thousand and One Nights by Meguey Baker Ritual in Game Design by Meguey Baker Meguey & Vincent’s new game Under Hollow Hills Socials Meg on Twitter and Bluesky. The Baker family blog and games. Sam on Bluesky and itch. The Dice Exploder blog is at diceexploder.com Our logo was designed by sporgory, and our theme song is Sunset Bridge by Purely Grey. Join the Dice Exploder Discord to talk about the show!
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Mar 28, 2024 • 42min

Playbooks and Communication with Moe Poplar

Transcript What's the deal with Playbooks? That's a question that's way too big for one episode. But Moe Poplar, of the RPG Academy podcast Show & Tell, had a very particular effect of playbooks that he wanted to talk about on the show today: how playbook choice can be a line of communication between players, GM, and designer. This is one of those episodes that's as much play advice as it is about design. I should do more of those. Further Reading: Monster of the Week Blades in the Dark Socials Moe’s website, including his games. Moe’s podcast via The RPG Academy, Show & Tell Sam on Bluesky and itch. The Dice Exploder blog is at diceexploder.com Our logo was designed by sporgory, and our theme song is Sunset Bridge by Purely Grey.Join the Dice Exploder Discord to talk about the show!
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Mar 21, 2024 • 51min

Exploding Dice with Mikey Hamm

Transcript This week, now that the part of season 3 that was funded by Kickstarter is over, I’ve got a treat for you: the backers-only bonus episode with Mikey Hamm, designer of Slugblaster. You didn’t think I was gonna just hold on to an episode this good forever, did you? It’s the show’s namesake mechanic! Mikey is currently Kickstarting Two-Hand Path, a solo game roll-and-write dungeon crawler. Check it out. While I thought this episode would be a big of a goof about a goofy mechanic (and it is), it also brought out some of the most thoughtful thoughts on deploying mechanics with precision and purpose that I’ve had on the show yet. Also, we had a blast. A slug blast. List of Games with Exploding Dice Middle Earth Roleplaying Game Shadowrun Earthdawn Luck of Legends The Burning Wheel 7th Sea Heart (Deep Apiarist class) Renegade Racers Kids on Bikes Armello Socials Back Two-Hand Path and buy Slugblaster now! Mikey on Bluesky. Sam on Bluesky and itch. The Dice Exploder blog is at diceexploder.com Our logo was designed by sporgory, and our theme song is Sunset Bridge by Purely Grey. Join the Dice Exploder Discord to talk about the show!
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Mar 14, 2024 • 38min

Innovation in Game Design with James Wallis

Transcript This week's cohost is James Wallis, cohost of the Ludonarrative Dissidents podcast, a show a lot like this one that's Kickstarting their third season now, and designer of one of the first story games: The Extraordinary Adventures of Baron Munchausen. Today we're breaking format: instead of talking about one game mechanic, James brought in the concept of innovation in game design. What does it look like, is it important, and how can we do more of it? The show notes for this one are friggin packed. Further Reading: Ludonarrative Dissidents podcast and season 3 Kickstarter The Extraordinary Adventures of Baron Munchausen and on Wikipedia Nordic Larp book by Jaakko Stenros and Markus Montola Nordic Larp wiki Fairweather Manor, the Downton Abbey larp The Diana Jones award Dominion, the deckbuilder board game by Donald X. Vaccarino Blades in the Dark by John Harper My blog post Calvinballing a Whole Campaign Star Crossed by Alex Roberts Dread by Epidiah Ravachol Apocalypse World by Meguey and Vincent Baker The Beast by Naked Female Giant The Crew by Thomas Sing Thousand Year Old Vampire by Tim Hutchings Bluebeard’s Bride by Marissa Kelly, Whitney Beltrán, and Sarah Doom The Well Played Game by Bernie de Koven Socials James Wallis on Bluesky and dice.camp. Sam on Bluesky and itch. The Dice Exploder blog is at diceexploder.com Our logo was designed by sporgory, and our theme song is Sunset Bridge by Purely Grey. Join the Dice Exploder Discord to talk about the show!
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Mar 7, 2024 • 11min

Lyrical Ludology: A New Show About Lyric Games

This week I'm bringing you an episode from the new podcast Lyrical Ludology with host Logan Timmins, a show all about lyric games. I'm very excited for it. There's already at least one more episode of Lyrical Ludology published, so if you like this one, go subscribe and take a listen!
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Feb 29, 2024 • 1h 8min

Solo Game Prompts with Seb Pines

Transcript It’s the solo games episode! Hopefully the first of many. I’m joined by Seb Pines, designer of The Awards winning game Dwelling and haver of MFA in basically solo games, to talk about prompts in solo games. This is a broad survey of solo games. We talk about a bunch of games (listed below) that all behave differently. If you’re curious about this side of the hobby, this is the primer for you. Further Reading: Dwelling by Seb Pines Thousand Year Old Vampire by Tim Hutchings Horse Girl by Babblegum Sam Artefact by Jack Harrison Project ECCO by Elliot Davis Notorious by Jason Price Void 1680 AM by Ken Lowery I Eat Mantras For Breakfast by Maria Mison The Ink That Bleeds and an excerpt on the Indie Game Reading Club My response to The Ink That Bleeds Socials Seb Pines on Bluesky and itch. Sam on Bluesky and itch. The Dice Exploder blog is at diceexploder.com Our logo was designed by sporgory, and our theme song is Sunset Bridge by Purely Grey. Join the Dice Exploder Discord to talk about the show!

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