

Script Lock
Max Folkman, Nick Folkman
Writers Max and Nick Folkman sit down with other writers and developers to discuss storytelling in video games.
Episodes
Mentioned books

Oct 26, 2015 • 1h 34min
Tanya X. Short & Rob Auten
We're all about ARGs and procedural generation on this week's discussion with Tanya (designer on Age of Conan, Dungeons of Fayte, The Secret World, Shattered Planet and Moon Hunters) and Rob (writer on ALFA-ARKIV, Gears of War: Judgment, The Vanishing of Ethan Carter, Playmation, and Battlefield Hardline). Our sprawling conversation includes chatbots, transmedia narratives, creating mythologies, binary morality systems, pacing in a procedurally generated game, why haven't we moved past cutscenes in games, how procedural and systemic gameplay affects development and writing, and games based on information retrieval.
Our Guests on the Internet
Tanya's Website and Twitter
Rob's Twitter
Stuff We Talked About
Moon Hunters on Steam
ALFA-ARKIV app
itch.io
Chatscript
Versu
The Fake 'Terrorist' Conspiracy Game That Fooled People For Years by Patricia Hernandez
GDC Talk: AI-driven Dynamic Dialog through Fuzzy Pattern Matching by Elan Ruskin
Our theme music was composed by 2Mello, and our logo was created by Lily Nishita.

Oct 19, 2015 • 1h 40min
Brian Kindregan & Diandra Lasrado
We've brought in Brian (who has a huge reel including: animator on Boogerman, storyboard artist for Warner Bros, writer on Jade Empire and Mass Effect 2, and lead writer on Starcraft 2 and Diablo 3) and Diandra (editor formerly at Bioware, Riot, Snail Games, XSEED, and currently Carbine Studios) for discussions on Boogerman, working at Bioware, what being an editor in games is like, application processes for writers, writing born from constraint, why we haven't seen The Wire: The Game yet, and what RTS' can do with storytelling that no other genre can do.
Our Guests on the Internet
Brian's Website and Twitter.
Diandra's Twitter.
Our theme music was composed by 2Mello, and our logo was created by Lily Nishita.

18 snips
Oct 2, 2015 • 1h 37min
Brendon Chung & Brie Code
Indie game creator Brendon Chung & former Ubisoft programmer Brie Code discuss narrative systems, cutscenes in games, silent protagonists, procedurally generated stories, open world games without a main quest, and if narrative can be a game mechanic on this entertaining podcast.


