

Script Lock
Max Folkman, Nick Folkman
Writers Max and Nick Folkman sit down with other writers and developers to discuss storytelling in video games.
Episodes
Mentioned books

May 24, 2021 • 1h 20min
Bahiyya Khan & Son M.
How are we almost done with May already?! It's bananas, and you know what else is bananas? Our guests for today's episode! Bahiyya (game designer, writer, and filmmaker who’s currently doing her masters in film, and is most well-known for her IGF award-winning game After Hours that will be released soon) and Son (writer who's currently the studio director and co-founder of Perfect Garbage, and director and co-founder of Chimeric Animation. They’re also a narrative designer at Silver Rain Games, and will be publishing their debut graphic novel soon, Thief of the Heights) join us to talk about writing processes, where they start when they’re creating a character, how often their stories change from what they originally planned, story structure, their greatest tools for storytelling, how they figure out their beginnings, when do they let other people see their work, whether they’re ever dissuaded by feedback, storytelling moments in games that they thought were special, silent protagonists, storytelling advice, major influences, what they’re reading/watching these days that isn’t video games, and way way more!Our Guests on the InternetBahiyya’s Twitter and Itch.io pageSon Twitter and Website, and you should check out the short film Death’s Diner, Thief of the Heights (when it's published by Harper Collins in 2022), and Love ShoreStuff We Talked AboutRain White Noise GeneratorDariaButterfly Soup PossessorBloodborneLimboFran BowDishonoredGuy RitchieCain by José SaramangoThe Catcher in the Rye by J. D. SalingerOur theme music was created by Isabella Ness, and our logo was created by Lily Nishita.

Apr 19, 2021 • 1h 14min
Leslee Sullivant & Cassandra Khaw
Spring is here and so are Leslee (Design Producer on Marvel Strike Force at Scopely, previously a writer and development manager at Riot, and held a variety of narrative design and production roles at 2K and Dorian) and Cassandra (award-winning game & fiction writer who’s worked on such games as Sunless Skies, Wasteland 3, and Falcon Age)! They join us to talk about being stubborn, knowing when to stop pushing for something, writing barks, overlapping dialogue, where they start when creating characters, whether they’re plotters or pantsers, what their writing habits are, how to force yourself to start writing, how COVID has changed their habits, navigating bureaucracy, knowing when to leave your environment for a better one, dealing with people overstepping their boundaries, and more!Our Guests on the InternetLeslee's Twitter and TiktokCassandra's Twitter and her three upcoming books are Walk Among Us, The All-Consuming World, and Nothing But Blackened TeethStuff We Talked AboutFinal Fantasy VII RemakeLife is Strange 2The Least of My Scars by Stephen Graham JonesStation Eleven by Emily St. John MandelSharp Objects by Gillian FlynnSandman Slim series by Richard KadreyOur theme music was created by Isabella Ness, and our logo was created by Lily Nishita.

Jan 11, 2021 • 1h 46min
Greg Kasavin & Kate Dollarhyde
In this lively discussion, Greg Kasavin, Creative Director of Supergiant Games and writer on hits like Hades, joins Kate Dollarhyde, narrative designer on The Outer Worlds and Nebula Award winner, to delve into the intricacies of game storytelling. They share insights on maintaining creativity while working remotely, the art of crafting memorable shopkeepers, and the emotional challenge of writing in gaming. They also reflect on balancing personal projects with industry pressures and explore the potential of adapting literature into video games.

Dec 24, 2020 • 1h 27min
Cissy Jones & Erika Ishii
Are those sleigh bells in the air? NO, IT'S A NEW EPISODE OF SCRIPT LOCK! After trudging through the hellacious year that was 2020, we're back with Cissy (actress whose voice you may have heard in such games as The Walking Dead, Life is Strange, Firewatch - for which she won a BAFTA - Horizon: Zero Dawn, and most recently Half-Life: Alyx and Call of the Sea) and Erika (actress, host, and producer whom you may have heard in such games as Dream Daddy, Destiny, 2, Fallout 76, Fortnite, Marvel's Avengers, and Cyberpunk 2077) to talk whether you need to live in Hollywood to be a VO actor, being recast, voice matching, auditions, secrecy around characters you’re auditioning for, the luxury of getting scripts before a session, how they like to receive direction, best and worst pieces of direction, vocal health and more!Our Guests on the InternetCissy Twitter and InstagramErika Twitter and InstagramStuff We Talked AboutFinal Fantasy 7 Remake's Voice Cast Got Their Scripts As They Were RecordingOur theme music was created by Isabella Ness, and our logo was created by Lily Nishita.

Jun 15, 2020 • 55min
Rex Crowle & Daniel Pemberton
Hope you're all staying safe out there! This month's fantastic episode has Rex (co-founder and creative director of Foam Sword Ltd, which recently released its first game Knights and Bikes. He was also the creative lead of Tearaway, a production designer on LittleBigPlanet 1 and 2, and the senior graphic designer on The Movies) and Daniel (composer of such games as The Movies, LittleBigPlanet 1 & 2, Knights and Bikes, and has also composed for film & TV on titles including The Man from U.N.C.L.E., Steve Jobs, The Dark Crystal: Age of Resistance, Spider-Man: Into the Spider-Verse and more) joining us to talk about running into Peter Molyneux in the toilet at a conference in Spain, Guildford being the Hollywood of the games industry, whether their collaborative process has changed over the years, how early they started working together on Knights and Bikes, what they wanted to accomplish with the music, throwing stuff away, if people undervalue the storytelling potential of music in games, memorable pieces of nonverbal storytelling, the best and worst they've ever been treated on a job, not knowing what you're doing, and a whole lot more!Our Guests on the InternetRex's Twitter, and here's the official site for Knights and BikesDaniel's TwitterStuff We Talked AboutPopulous II: Trials of the Olympian GodsI Wanna Ride My Bike (From the Videogame 'Knights And Bikes') by the Daniel Pemberton TV OrchestraWe Are the Best!Daniel Pemberton InterviewControlOnce Upon a Time in the WestSpider-Man: Into the Spider-VerseOur theme music was created by Isabella Ness, and our logo was created by Lily Nishita.

May 12, 2020 • 1h 20min
Alix Wilton Regan & Erin Yvette
Podcasting safely from home, we're back with Alix (actor in such games as Assasin’s Creed: Origins, Dragon Age Inquisition, Origins, and Awakenings, Mass Effect 3, The Last Story, Deponia I, II, and II) and Erin (actor in games like The Walking Dead, The Wolf Among Us, Tales from the Borderlands, Oxenfree, Firewatch, 2064: Read Only Memories, Afterparty, and the upcoming Wolf Among Us 2) to talk about working during a pandemic, where do they start when creating a character, how to support a fellow actor well, rehearsals, the audition process, receiving direction, what makes a good/bad director, trusting your actors, the best/worst direction they’ve ever gotten, intimacy on the motion capture stage, having more morally gray female characters, whether AAA games should keep learning from Hollywood, and more!Our Guests on the InternetAlix's Twitter and InstagramErin's Twitter and InstagramStuff We Talked AboutTales from the BorderlandsDragon Age: InquisitionVermintideOzarkPortrait of a Lady on FireA Taxi Driver Our theme music was created by Isabella Ness, and our logo was created by Lily Nishita.

Apr 20, 2020 • 51min
Jo Berry & Paula Rogers
Today we've got Jo (writer of games and short stories, and has written on Star Wars: The Old Republic, Dragon Age: Inquisition, Mass Effect: Andromeda, and is currently at EA working on an unannounced project) and Paula (writing lead and story editor on Neo Cab. She's also adapted Let’s Play from Webtoon into an animated series and has had her fiction and essays featured in outlets like Salon, the Austin Film Festival, and more) talking with us about masters degrees, delivering criticism, the most helpful piece of feedback they've ever received, how they like to collaborate with others, things they've appreciated in games that might go generally unnoticed, keeping track of branching stories and how to maintain consistency and pacing, when to stop writing, parody games, writing tests that best represent their skills, whether games are too focused on learning from Hollywood blockbusters, the last story that surprised them, and more!Our Guests on the InternetJo's TwitterPaula's Twitter and WebsiteStuff We Talked AboutStar Wars: The Old RepublicNeo CabDoom (2016)Portal 2TacomaThe Pomodoro TechniqueStar Wars Jedi: Fallen OrderDance Dance RevolutionPortrait of a Lady on FireThe Dark Crystal: Age of ResistanceOur theme music was created by Isabella Ness, and our logo was created by Lily Nishita.

Jan 27, 2020 • 1h 21min
Duncan Fyfe & Jon Ingold
Happy New Year! This month we've got Duncan (writer on Where the Water Tastes Like Wine, Neo Cab, In the Valley of Gods, and the co-creator and writer of the Something True podcast) and Jon (writer, narrative designer and co-founder of Inkle, and has worked on games including 80 Days, Sorcery!, Heaven’s Vault, and Over the Alps) in to talk about being a writer without a writing degree, blank canvas vs well-defined main characters, research, hot air balloons, Lovecraft forums, when to stop researching, underappreciated game moments, player agency, the sweet spot between satisfying and frustrating, the role of writers in pre-production, and more. Our Guests on the InternetDuncan's Website and Twitter.Jon's Twitter, Inkle's Website and Twitter.Stuff We Talked AboutIdle ThumbsCentralia, PALeliana's Song DLCRameses by Stephen BondSpider and Web by Andrew PlotkinPystOur theme music was created by Isabella Ness, and our logo was created by Lily Nishita.

Dec 23, 2019 • 1h 59min
Walt Williams & Mary Kenney
Happy holidays everyone! To close out the year we've got Walt (writer and creative director at New Game Plus, and has worked on games such as The Darkness, Bioshock 1 and 2, Spec Ops: The Line, and Star Wars Battlefront 2, and he’s also the author of the book Significant Zero: Heroes, Villains, and the Fight for Art & Soul in Games) and Mary (currently writes at Insomniac Games, and has also written for Certain Affinity, Techland on Dying Light 2, and Telltale on the final season of The Walking Dead and Batman: The Enemy Within) joining us to talk Narrative QA, their most important collaborators, narrative band-aid experiences, storytelling that they appreciate in other games that may go unnoticed by players, making "good" and "bad" choices, emotion-oriented goals, violence-based games, not giving your characters more story than they can handle, narrative pet peeves, things they've learned by slipping up, overwriting, digital media shelf life, what game project(s) they wish they'd been a part of, how important costume design is to their writing process, writing tests, and a thing or two more that you'll just have to find out for yourself!Our Guests on the InternetWalt's Twitter, Instagram. and check out Significant Zero: Heroes, Villains, and the Fight for Art and Soul in Video GamesMary's Twitter, and check out Read Only memories #1Stuff We Talked AboutSpec Ops: The LineHellblade: Senua's SacrificeWe Are Not Heroes: Contextualizing Violence Through Narrative GDC Talk by Walt WilliamsThe Walking Dead: The Final SeasonDisco ElysiumWhen the Streaming Platform Dies, What Happens to its Shows?What Remains of Edith FinchSpider-ManNight in the WoodsStar Wars Battlefront IIAlso Max and I worked on Neo Cab and Man of Medan, two great games that came out this year, and they're totally worth checking out!Our theme music was created by Isabella Ness, and our logo was created by Lily Nishita.

Nov 25, 2019 • 1h 7min
Heli Salomaa & Claire Hummel
We're back again this month with Heli (theatre and performance costume designer, most recently a costume and character designer for Remedy’s Control and the upcoming Crossfire 2. Also worked on Mirages for Kroma Productions, and EGO CURE for Aalto University)and Claire (currently an art director at Valve, previously an artist and associate production designer for Microsoft Studios on a ton of Kinect games, Fable Legends, Sunset Overdrive, Powerstar Golf, and more. Also the production designer for Westworld VR) to talk about why costume design as a specialized role isn’t more common in games, the narrative features of costume design, differences with fashion design, research, building costumes for worlds less-based in reality, the problem of flowing clothes, working with the non-monetary budgets of video games (memory, processing power, etc), not holding back on your first draft, their most important collaborators, iteration, pitching ideas that may be too “out there,” the hardest costume they’ve designed (that they can talk about), knowing when something’s done, how non-costume designers can learn more about costume design, mundane costume design, work/life balance, and how can writers make costume designers’ lives easier.Our guests on the InternetClaire’s Twitter and Website.Heli’s Website and Artstation.Stuff We Talked AboutMarvelous DesignerLA NoireThe Art of Manipulating Fabric by Colette WolffUncharted: The Lost LegacyBayonettaOur theme music was created by Isabella Ness, and our logo was created by Lily Nishita.