

The Game Design Round Table
Dirk Knemeyer & David V. Heron
Covering the full breadth of digital, tabletop, and role playing games, The Game Design Round Table inspires and educates aspiring and experienced game designers.
Episodes
Mentioned books

Jun 4, 2014 • 1h 3min
#82: Checking In
In this week’s episode, Dirk and David take some time to talk about their current projects. Futbol Strategy is around the corner and David’s Knights of Puzzelot has launched - find out how the games are going and what else the two have up their sleeves for the future.-------------------------------------------Contact Information Dirk Knemeyer - @DKnemeyer, www.artana.com, Dirk@Knemeyer.com David Heron - @DavidVHeron-------------------------------Episode Outline 0:00:20 - Futbol Strategy 0:11:30 - Knights of Puzzelot 0:24:03 - Dirk’s unrevealed project 0:26:18 - David’s deck building game 0:34:29 - David’s new project 0:42:28 - Design books

May 27, 2014 • 1h 1min
#81: Push and Pull with Nels Anderson
Nels Anderson joins Dirk and David to talk about the concept of “Push and Pull” style games and how it relates to game styles and gamer choice.--------Contact Information Dirk Knemeyer - @DKnemeyer, www.artana.com, Dirk@Knemeyer.com David Heron - @DavidVHeron Nels Anderson - @Nelsarmensch, www.above49.ca, https://www.idlethumbs.net/terminal7, firewatchgame.com---------------------------------------------------------------------------Episode Outline 0:00:30 - Push vs Pull 0:14:40 - Push/Pull and player choice 0:29:07 - Tabletop games 0:32:30 - Game responsiveness 0:40:35 - The illusion of choice 0:50:13 - Firewatch

May 21, 2014 • 1h 11min
#80: Anticipation and Expectations
This week Dirk, David, and Rob go over the process that leads up to experiencing the game. From first hearing about it and finally unboxing it, what matters the most to designers and players? And just how many of our regular panel are old-school D&D nerds? (Hint: all of them.)----------------------Contact Information Dirk Knemeyer - @DKnemeyer, www.artana.com, Dirk@Knemeyer.com David Heron - @DavidVHeron Rob Daviau -@RobDaviauGamer, rob.daviau@ironwallgames.com-----------------------------Episode Outline 0:00:26 - Early announcements and Seafall 0:11:46 - Expectations and age 0:19:00 - Boxes and graphic design 0:34:32 - Opening the box 0:45:05 - Time to play the game 1:04:30 - Favorite new product memories

May 14, 2014 • 1h 9min
#79: Intrinsic or Extrinsic? with Harrison Pink
Harrison Pink joins Dirk and David to talk about what motivates both players and developers. Is it the journey, the destination, or the sweet, sweet Steam achievements at the end?------------------------------------------------Contact Information Dirk Knemeyer - @DKnemeyer, www.artana.com, Dirk@Knemeyer.com David Heron - @DavidVHeron Harrison Pink - harrisonpink.com, @colonialpink, harrisonpink@gmail.com-----------------------Episode Outline 0:00:58 - Intrinsic vs extrinsic motivation 0:09:42 - Telltale Games and extrinsic rewards 0:12:40 - Chocolate covered broccoli 0:31:15 - Authorial intent 0:46:34 - Can design be extrinsic or intrinsic

May 8, 2014 • 60min
#78: Streaming and Live Development with Brad Muir
Dirk and Soren talk to Double Fine’s Brad Muir about streaming the development process and interacting with fans. Listen in on how to walk the fine line between listening to your fans and still steering the ship while working in an open development environment.--------------------------------------- Contact Information Dirk Knemeyer - @DKnemeyer, www.artana.com, Dirk@Knemeyer.com Soren Johnson - www.designer-notes.com, www.mohawkgames.com, @sorenjohnsonBrad Muir - @mrmooear, brad@doublefine.com------------------------------------- Episode Outline 0:00:58 - Streaming at Double Fine 0:10:24 - Civ IV’s early access 0:17:03 - Unexpected benefits 0:31:15 - Other streaming developers 0:37:11 - Kickstarter and fundraising 0:49:31 - What’s next for Double Fine 0:52:30 - Soren’s project

Apr 29, 2014 • 53min
#77: Prototyping
Dirk, David, and Rob get down to the nitty-gritty about prototyping their game concepts, both on the digital side and the tabletop side. What does a good prototype look like, and more importantly: how is one actually made?------------------------------------------------------------------------------------------------------Contact Information Dirk Knemeyer - @DKnemeyer, www.artana.com, Dirk@Knemeyer.com, David Heron - @DavidVHeron, Rob Daviau -@RobDaviauGamer, hello@robdaviau.com------------------------------------------- Episode Outline 0:00:58 - Working with the family 0:09:36 - Resolution and detail 0:15:46 - Digital prototyping 0:23:28 - Prototyping a licensed game 0:27:30 - Prototyping different components 0:42:22 - Playing prototypes

Apr 24, 2014 • 58min
#76: The Inside Scoop
Dirk and David take a moment to discuss the games they’re working on and the challenges they face when trying to bring new game concepts to life. --------------------------------------------------------------------------------------------Contact Information Dirk Knemeyer - @DKnemeyer, www.artana.com, Dirk@Knemeyer.com David Heron - @DavidVHeron------------------------------Episode Outline 0:00:49 - War Stories 0:06:33 - The Knights of Puzzleot0:15:15 - David’s side CCG project 0:29:30 - New CCG mechanics and approachability 0:35:01 - Futbol Strategy

Apr 15, 2014 • 59min
#75: Infinite Loop
Dirk, David, and Rob get together to discuss the perceived value in infinitely replayable games. Where did this notion come from? The trio discuss collectible card games and Minecraft alongside normal tabletop games to get to the bottom of infinity.-----------------------------------------------------Contact InformationDirk Knemeyer - @DKnemeyer, www.artana.com, Dirk@Knemeyer.comDavid Heron - @DavidVHeronRob Daviau -@RobDaviauGamer, hello@robdaviau.com--------------------------Episode Outline0:01:22 - What is the origin of the “infinite game” concept?0:07:04 - The Cult of the New0:13:40 - CCGs0:22:04 - Game exploits and replayability0:30:58 - Expansions0:39:44 - Short and single-play digital games

Apr 10, 2014 • 1h 4min
#74: Procedurally Chaotic with Julian Gollop
Dirk and David talk to veteran designer Julian Gollop about his career in gaming and his Kickstarter for a remake of his classic game Chaos Reborn. The trio discuss the roles of both user and procedurally generated content as well as Julian’s plans for his remake of Chaos Reborn.------------------------------------------------------------------------------------------Contact InformationDirk Knemeyer - @DKnemeyer, www.artana.com, Dirk@Knemeyer.comDavid Heron - @DavidVHeronJulian Gollop - @julian_gollop, www.chaos-reborn.com-------------------------Episode Outline0:02:02 - Chaos Reborn and its Kickstarter0:12:20 - Social elements in games0:16:42 - Chaos Reborn gameplay0:33:58 - Procedurally generated content0:52:58 - X-COM0:59:48 - The future of Chaos Reborn and early testing

Apr 1, 2014 • 1h 7min
#73: MMOs, RPGs, and Pathfinder with Ryan Dancey
Ryan Dancey joins Dirk and Soren to talk about tabletop RPGs and Pathfinder Online. What’s the cross-section between MMOs and traditional RPGs? Listen in to find out how Pathfinder took the helm from D&D and what their plans are for their upcoming MMO.--------------------------------------------Contact Information Dirk Knemeyer - @DKnemeyer, www.artana.com, Dirk@Knemeyer.comSoren Johnson - www.designer-notes.com, www.mohawkgames.com, @sorenjohnsonRyan Dancey - @rsdancey--------------------------------------------------------------------Episode Outline0:00:21 - Ryan’s background0:03:18 - Ryan and game design0:08:20 - The Pathfinder roleplaying game0:21:10 - Do MMOs hurt tabletop RPG sales?0:30:05 - Pathfinder online and Kickstarter0:39:49 - “Theme Park” games vs. sandbox games0:55:28 - Combat vs. relationships in RPGs