The Game Design Round Table

Dirk Knemeyer & David V. Heron
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Oct 21, 2014 • 1h 1min

102: Get Off My Lawn

Dirk, David, and Rob get together to talk about things that bug them. Whether is the interplay of turns, the depth of a game, or the wine served at a chain restaurant, some things just aren’t fun.------------------------------------Contact Information Dirk Knemeyer - @DKnemeyer, www.artana.com, Dirk@Knemeyer.com David Heron - @DavidVHeron Rob Daviau -@RobDaviauGamer, rob.daviau@ironwallgames.com-----------------------------Episode Outline 0:01:08 - Rob’s adventures 0:03:03 - First person shooters 0:09:55 - Simultaneous play board games 0:18:58 - Asymmetrical turn lengths 0:23:51 - Light games 0:34:07 - New games in a group setting 0:36:19 - Backing up a turn 0:42:17 - Failure, loading screens, and tutorials 0:54:36 - Staying organized 0:57:04 - The need for persuasion
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Oct 14, 2014 • 55min

#101: Kvasir Games with Kristín Guðmundsdóttir

Dirk and David are joined by Kristín Guðmundsdóttir of Kvasir Games to talk about board and digital game development. Kvasir is a team of developers based in Denmark but pulled together from across Europe to build unique games designed in a game jam-style environment.----------------Contact Information Dirk Knemeyer - @DKnemeyer, www.artana.com, Dirk@Knemeyer.com David Heron - @DavidVHeron Kristín Guðmundsdóttir - @kristingud, @Kvasirgames, www.kvasirgames.com------Episode Outline 0:01:30 - The Nordic Game Jam 0:08:38 - Forming Kvasir Games 0:13:22 - Flexible game rules 0:23:43 - Other games and Wanted Igor 0:27:15 - Team talents and resolving conflicts 0:31:31 - Hulder 0:35:17 - Kristín’s day job and freelancing 0:47:45 - Marketing
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Oct 7, 2014 • 1h 5min

#100: Failbetter Games and Fallen London with Alexis Kennedy and Liam Welton

Alexis Kennedy and Liam Welton from Failbetter games join Dirk to talk about their dark games set in the world of Fallen London. With a background that goes from free-to-play web games to more traditional PC games, Failbetter has learned many lessons on design and business on their way to their latest game, Sunless Sea.-------------------------------------------Contact Information Dirk Knemeyer - @DKnemeyer, www.artana.com, Dirk@Knemeyer.com Liam Welton - @LiamWelton, liam@failbettergames.com Alexis Kennedy - @alexiskennedy, alexis@failbetter.com------------------------------------------------------------------------Episode Outline 0:00:26 - Failbetter Games 0:06:24 - The world of Fallen London 0:25:22 - Fallen London development 0:40:18 - Design challenges 0:52:39 - Business models 0:54:31 - Failbetter’s design process 1:01:24 - Future projects
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Sep 30, 2014 • 1h 4min

#99: Stuck in the Ditch

Sometimes a game design just goes off the rails. Scope creep, overly-ambitious ideas, a loss of focus… these can be devastating to any project. Dirk, David, and Rob Daviau talk about how a game can get off the right path and what can be done to get it back on track.----------------------------------Contact Information Dirk Knemeyer - @DKnemeyer, www.artana.com, Dirk@Knemeyer.com David Heron - @DavidVHeron Rob Daviau -@RobDaviauGamer, rob.daviau@ironwallgames.com-----------------------------Episode Outline 0:00:17 - Seafall 0:03:38 - Design by committee 0:18-14 - Assessing the state of a game 0:32:25 - Big games vs small games 0:42:23 - Patching and hot fixes 0:50:38 - Examples 1:00:03 - Advice for getting out of the ditch
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Sep 23, 2014 • 1h 1min

#98: On Writing....Video Games with Harrison Pink

The title of “writer” can span from creating conceptual direction to creating dozens of iterations of the same lines of character dialog. Guest developer Harrison Pink joins Dirk and David to talk about the role in the gaming world.---------------------------------------------------------------------------------------------Contact Information Dirk Knemeyer - @DKnemeyer, www.artana.com, Dirk@Knemeyer.com David Heron - @DavidVHeron Harrison Pink - @colonialpink, harrisonpink@gmail.com, blog.harrisonpink.com----------------Episode Outline 0:00:55 - The role of a writer 0:14:54 - Expectations of game writers 0:26:29 - Writing for tabletop 0:37:56 - Writing a pitch 0:47:20 - Writers and marketing 0:52:58 - Board games
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Sep 16, 2014 • 52min

#97: Karla Zimonja and the Fullbright Company

Dirk and David are joined by Karla Zimonja of the Fullbright Company to talk about Gone Home, the challenges and benefits of working on a small team, and the transition of going from AAA game development to a small, independent studio.--------------------------------------------------------------------------Contact Information Dirk Knemeyer - @DKnemeyer, www.artana.com, Dirk@Knemeyer.com David Heron - @DavidVHeron Karla Zimonja - @zusty, www.fullbright.company----------------------------------------------------------Episode Outline 0:00:31 - Fullbright Company history 0:02:51 - Gone Home development 0:09:59 - Plot and setting decisions 0:20:58 - Karla’s background 0:38:14 - Gone Home’s team 0:42:50 - Workflow
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Sep 9, 2014 • 1h 3min

#96: The Conventions of Conventions

Dirk, David, and Rob get together to talk about conventions. Gen Con is the star of the show as the trio talk about tips for both gamers and game designers. Everything is covered from talking with publishers to packing your bags the smart way.-------------------------------------------------------------------Contact Information Dirk Knemeyer - @DKnemeyer, www.artana.com, Dirk@Knemeyer.com David Heron - @DavidVHeron Rob Daviau -@RobDaviauGamer, rob.daviau@ironwallgames.com-----------------------------Episode Outline 0:01:12 - Gen Con 0:23:55 - Tips for attending conventions 0:41:45 - The big hits at Gen Con 0:53:41 - Favorite conventions
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Sep 3, 2014 • 1h 1min

#95: Listeners Mail Q&A

This show is all about the listeners! The mail bag is full and it’s time for Dirk and David to answer your questions on game design, the industry, and the types of games they love the most.------------------------------------------Contact Information Dirk Knemeyer - @DKnemeyer, www.artana.com, Dirk@Knemeyer.com David Heron @DavidVHeron--Episode Outline 0:00:46 - Do you see Eurocentric themes as a problem in game design? 0:09:27 - What games have made you feel empowered? 0:13:54 - What are the advantages and disadvantages of fantasy themes? 0:18:46 - What are you top five games to play? 0:25:25 - Do you consider player action rate during design? 0:31:54 - What is the status of female game designers? 0:54:42 - What’s your ideal, unlimited-budget game? 0:56:58 - Should I patent my rules?
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Aug 26, 2014 • 1h 4min

#94: Offworld Trading Company with Soren Johnson and Jon Shafer

Jon and Dirk talk to game designer and TGDRT regular Soren Johnson about his upcoming game, Offworld Trading Company. His real time strategy economic game is currently in beta. Soren talks about the state of the game and the challenges he has in front of him.--------------------------------Contact Information Dirk Knemeyer - @DKnemeyer, www.artana.com, Dirk@Knemeyer.com Soren Johnson - @sorenjohnson, designer-notes.com, offworldgame.com Jon Shafer - atthegatesgame.com, contact@conifergames.com, @jonshaferdesign-------------------------------------Episode Outline 0:02:56 - “The Sid Way” 0:08:59 - The inspiration for OTC 0:20:41 - Gameplay 0:35:35 - Sound design 0:39:15 - The exploration phase 0:47:04 - Current challenges
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Aug 19, 2014 • 1h 10min

#93: Dynamic Campaigns with Ananda Gupta

Ananda Gupta joins Dirk and Soren to talk about Dynamic campaigns. Series like Total War and XCOM merge tactical battles with larger strategic campaigns - what do these games do well, and what challenges seem to be omnipresent?------------------------------------------------------------------------------Contact Information Dirk Knemeyer - @DKnemeyer, www.artana.com, Dirk@Knemeyer.com Soren Johnson - @sorenjohnson, designer notes.com, offworldgame.com Ananda Gupta - @agauntpanda-----------------Episode Outline 0:00:28 - Ananda’s background 0:04:38 - Dynamic Campaigns 0:08:05 - Crusader Kings II 0:10:35 - Pacing 0:15:40 - XCOM 0:31:54 - Wargame 0:35:57 - Rise of Nations 0:46:49 - Offworld Trading Company 0:52:11 - Rise of Legends 1:06:34 - Imperial Struggle

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