The Game Design Round Table

Dirk Knemeyer & David V. Heron
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Sep 6, 2015 • 55min

#132: Rob’s Back, Time for Listener Mail

Rob is back from vacation and it’s time for some more listener mail. Is it possible to play a game that is fun but not good? Should you share your ideas with people before publishing your game?-------------------------------------Contact Info Dirk Knemeyer - @DKnemeyer, www.artana.com, Dirk@Knemeyer.com David Heron - @DavidVHeron Rob Daviau -@RobDaviauGamer, rob.daviau@ironwallgames.com-----------------------------Episode Outline 0:00:36 - Pitching to publishers 0:16:52 - Fun games that aren’t good 0:25:44 - The goals of game design 0:32:18 - How much do you share an idea before publishing? 0:40:47 - How do you take on choices in design?
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Aug 21, 2015 • 1h 2min

#131: David Somerville and Trove

Dirk and David talk to game designer David Somerville about his game Trove and experiences publishing his first game. David shares his insights as far as community management, how to hand things over, and pitching your games. Other David shares that he really, really wants to be a cave.----Contact Info Dirk Knemeyer - @DKnemeyer, www.artana.com, Dirk@Knemeyer.com David Heron - @DavidVHeron David Somerville - @thisistrove------------------------------------------------------------------------------------Episode Outline 0:00:18 - Dave’s background 0:02:31 - Trove: The Crystal Caverns 0:13:04 - Staying current while designing 0:15:21 - Getting set up with a publisher 0:26:20 - Earlier games 0:39:18 - Advice 0:51:28 - Pitching your game
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Aug 5, 2015 • 1h 3min

#130: Catching up and Some Listener Mail

We’re back! After a brief hiatus due to the craziness of Gen Con the crew is back to tell their stories and get caught up on all the new developments. Dirk, David, and Rob talk about Gen Con, the new collaboration between Dirk and David, and answer a little bit of listener mail.------------------------------Contact Info Dirk Knemeyer - @DKnemeyer, www.artana.com, Dirk@Knemeyer.com David Heron - @DavidVHeron Rob Daviau -@RobDaviauGamer, rob.daviau@ironwallgames.com-----------------------------Episode Outline 0:05:48 - Seafall update 0:09:16 - Chronicles 0:22:51 - Star Trek 0:30:26 - Gen Con 0:40:09 - Return on investment vs artistic statement
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Jul 14, 2015 • 1h

#129 Daniel Solis

Dirk and Rob sit down with game designer Daniel Solis to talk about his background with card and microgames. Daniel’s games can be played all over the world and he shares his experiences with international publishers as well as crowdfunding and print-on-demand.---------------------------------------Contact Info Dirk Knemeyer - @DKnemeyer, www.artana.com, Dirk@Knemeyer.com Rob Daviau -@RobDaviauGamer, rob.daviau@ironwallgames.com Daniel Solis - @DanielSolis, http://danielsolisblog.blogspot.com/------------------------------------------------------Episode Outline 0:00:26 - Daniel’s background 0:07:01 - Card counts 0:11:10 - Sharing ideas 0:15:27 - Playtesting 0:18:31 - Kigi 0:22:04 - Publishers in different regions 0:33:39 - International legal matters 0:39:49 - Royalties and crowdfunding 0:53:58 - Upcoming projects
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Jun 30, 2015 • 58min

#128: Listener Mail 5

Dirk, David, and Rob are back to answer more listener questions about budget, toolsets, and more.------------------------------------------------------------Contact Info Dirk Knemeyer - @DKnemeyer, www.artana.com, Dirk@Knemeyer.com David Heron - @DavidVHeron Rob Daviau -@RobDaviauGamer, rob.daviau@ironwallgames.com Episode Outline 0:02:12 - Budget for art and assets 0:06:29 - Marketing and Kickstarter 0:21:18 - Meaningful early game moves 0:40:17 - Toolsets for game development 0:49:13 - Feedback for feedback
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Jun 18, 2015 • 1h 2min

#127: Meg Jayanth and Games Writing

This week, Dirk and David chat with Meg Jayanth to talk about her experiences as a writer in the games industry. Meg’s prose is probably most well known in the story-heavy gameplay of 80 Days on mobile devices and Sunless Sea on the PC. Meg shares her background, what it’s like to create oodles of content characters may never see, and the benefits of working in pajamas.-----------------------------------------------------------------------Contact Info Dirk Knemeyer - @DKnemeyer, www.artana.com, Dirk@Knemeyer.com David Heron - @DavidVHeron Meg Jayanth -@betterthemask, www.megjayanth.com------------------------------------------------Episode Outline 0:00:18 - Meg’s background 0:08:17 - Samsara game 0:15:14 - Content that characters may or may not see 0:36:18 - Writing processes 0:42:41 - Working remotely 0:47:16 - Current projects
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Jun 3, 2015 • 1h 1min

#126: Collaboration

Dirk, David, and Rob get together to confirm that no person is an island, especially when it comes to game design. Collaborating with others can be challenging but also rewarding, sometimes allowing partners to bring out the best in each other. David describes his collaborations at work while Dirk and Rob talk about collaborating with others and the importance of eating with your coworkers.----------------------------------------------------------------Contact Info Dirk Knemeyer - @DKnemeyer, www.artana.com, Dirk@Knemeyer.com David Heron - @DavidVHeron Rob Daviau -@RobDaviauGamer, rob.daviau@ironwallgames.com-----------------------------Episode Outline 0:01:18 - Collaboration 0:08:10 - Opinions on interface design 0:13:30 - A Dirk/Rob case study 0:22:24 - Working on your own 0:27:10 - Collaboration tools 0:38:42 - Equality in collaborations 0:49:28 - Types of projects that work well with collaboration
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May 22, 2015 • 1h 7min

#125: Stonemaier Games and Scythe with Jamey Stegmaier

Jamey Stegmaier stops by to talk to Dirk and David about his previous games as well as the upcoming and hotly anticipated Scythe. Scythe’s evocative art and theme have piqued the interest of the boardgaming community. Jamey fills us in on how the game came about and what the players can expect in terms of mechanics and gameplay.-------------------------Contact Info Dirk Knemeyer - @DKnemeyer, www.artana.com, Dirk@Knemeyer.com David Heron - @DavidVHeron Jamey Stegmaier - http://stonemaiergames.com/, kickstarterlessons.com, @jameystegmaier----Episode Outline 0:01:18 - Making the jump to full-time game designer 0:06:18 - Viticulture 0:14:48 - Kickstarter and content 0:18:09 - Kickstarter and non-US customers 0:21:31 - Treasure chests 0:24:54 - Scythe 0:31:51 - Scythe’s art 0:36:58 - New players and describing actions 0:50:22 - Game length 0:56:27 - Combat in Scythe
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May 5, 2015 • 1h 1min

#124: Listener Questions

Dirk, David, and Rob get together to answer questions sent in by you, the listeners!-----------------------------------------------------------------------------------------Contact Information Dirk Knemeyer - @DKnemeyer, www.artana.com, Dirk@Knemeyer.com David Heron - @DavidVHeron Rob Daviau -@RobDaviauGamer, rob.daviau@ironwallgames.com-----------------------------Episode Outline 0:00:26 - What are your thoughts on the 4X genre and game length? 0:06:51 - Have sculpts become a commercial crutch for poor game design? 0:12:38 - Is the popularity of tabletop gaming related to the rise of digital games? 0:17:41 - What board game has replaced another game for you? 0:21:01 - What game has lost its luster as time went on? 0:24:02 - What game do you wish had never been released? 0:27:45 - What’s the most glaring flaw you’ve seen in a game? 0:33:10 - What other podcasts do you listen to? 0:37:01 - What game do you wish you could play more often? 0:38:39 - What are you thoughts on paid beta programs? 0:41:02 - What do you think about game company mergers? 0:42:40 - Dirk, why the new company? 0:44:34 - How have your designs changed through playtesting? 0:51:14 - Should asymmetrical games be clearly marked as such?
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Apr 22, 2015 • 1h 3min

#123: Isaac Shalev and On Board Games

Dirk and David are joined by game designer Isaac Shalev of Kind Fortress Games and the podcast On Board Games. Isaac shares some of the insight he has gleaned about the Kickstarter process, publishing games with a cultural story to tell, and how to make players attack each other.

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