

The Game Design Round Table
Dirk Knemeyer & David V. Heron
Covering the full breadth of digital, tabletop, and role playing games, The Game Design Round Table inspires and educates aspiring and experienced game designers.
Episodes
Mentioned books

Sep 28, 2016 • 1h 1min
#152: Professor Rob’s Mailbag
Description Dirk, David, and Rob get together to answer more of your questions. The Game Design Roundtable audience continues to provide poignant and intriguing questions, and our trio of hosts is ready to help.--------------------- Dirk Knemeyer - @DKnemeyer, www.artana.com, dirk@artana.com David Heron - @DavidVHeron Rob Daviau -@RobDaviau, rob.daviau@ironwallgames.com --------------------- Episode Outline 0:12:08 - Anti-quarterbacking 0:21:33 - Creativity and inspiration 0:33:53 - Witnessing playtesting 0:41:41 - Emergence in boardgames 0:50:57 - Design and marketing

Sep 9, 2016 • 53min
#151: Isaac Shalev and Kind Fortress
Dirk and David get together with Isaac Shalev to talk about the fast-paced development at Kind Fortress. Since his last time on the show Isaac has had several games designed and put into print, and he talks about importance of artwork as well as designing a wide variety of games rather than a special niche. He also talks about the usefulness of Tabletop Simulator as a prototyping and presentation tool. You can check out his own podcast at Onboardgames.net. ---------------------Dirk Knemeyer - @DKnemeyer, www.artana.com, dirk@artana.com David Heron - @DavidVHeron Isaac Shalev -@KindFortress, www.kindfortress.com, onboardgames.net ---------------------Episode Outline 0:00:43 - Isaac’s recent developments 0:09:36 - Artwork 0:18:23 - Working with a partner 0:23:35 - Broad vs niche design 0:27:43 - Business acumen 0:31:22 - Prototyping 0:35:35 - Tabletop Simulator

Aug 11, 2016 • 1h 5min
#150: Travel Catch-up and Listener Mail
Dirk, David, and Rob are here on the momentous 150th episode of the Game Design Roundtable to talk about their recent travels. David is traveling the globe to support his game studio and Rob returns from the prestigious Spiel des Jahres awards in Germany. They also tackle some more of your insightful questions. --------------------- Dirk Knemeyer - @DKnemeyer, www.artana.com, dirk@artana.com David Heron - @DavidVHeron Rob Daviau -@RobDaviau, rob.daviau@ironwallgames.com --------------------- Episode Outline 0:00:58 - Star Trek Conventions 0:09:02 - Spiel des Jahres 0:20:49 - Prototype Cards and nanDECK 0:23:16 - Bidding mechanics 0:32:01 - Abstract games 0:40:50 - Well-written rules 0:49:13 - Designer credits

Jul 22, 2016 • 58min
#149: Jellybean Games
Dirk brings on guests Peter Hayward and Tania Walker to talk about their work at Jellybean Games. Jellybean places an emphasis on family-friendly games that can still be enjoyed by adults. Peter talks about his role at the company and what prompted him to start in the family game space and Tania shares her experience as an artist and art director. ---------------------Dirk Knemeyer - @DKnemeyer, www.artana.com, dirk@artana.com Peter Hayward - @PeterHayward Tania Walker -@TaniaWalker, taniawalker.com ---------------------Episode Outline 0:01:34 - Jellybean Games 0:12:22 - Scuttle 0:16:05 - The first Kickstarter 0:19:59 - Dracula’s Feast 0:30:31 - Upcoming games 0:48:23 - Future plans for Jellybean 0:52:28 - Advice for Designers

Jun 28, 2016 • 1h 1min
#148: More Listener Mail
Dirk, David, and Rob are back to answer more of your questions. How viable is it to break into the market and make a decent salary? Is high-quality art worth it? And just how do you get cards printed?---------------------Dirk Knemeyer - @DKnemeyer, www.artana.com, dirk@artana.com David Heron - @DavidVHeron Rob Daviau -@RobDaviau, rob.daviau@ironwallgames.com.---------------------Episode Outline 0:00:41 - Games that use memory as a resource 0:14:04 - How to print cards and prototypes 0:25:39 - Art and artists 0:37:43 - Hobby market vs mass market 0:56:31 - The value of IP

Jun 14, 2016 • 57min
#147: Black Straw Games
Dirk and David welcome designer Sarah Graybill of Black Straw Games to the show to talk about their unique brand of games. Black Straw have developed a collection of abstract and family friendly games while also working to foster the game development community..--------------------- Dirk Knemeyer - @DKnemeyer, www.artana.com, dirk@artana.com David Heron - @DavidVHeron Sarah Graybill - @blackstrawgames, blackstrawgames.com ---------------------Episode Outline 0:00:58 - Black Straw Games 0:04:30 - Abstract games 0:11:37 - Rocket Squad 0:15:32 - Publishers 0:18:17 - The design process 0:22:55 - Oolong 0:28:41 - Community development 0:36:59 - Goals for the company 0:44:27 - Oblique

May 31, 2016 • 1h 4min
#146: Soren Johnson and Offworld Trading Company
Soren Johnson is back to talk to Dirk and David about his new game, Offworld Trading Company. Offworld is the product of Soren’s own game development studio, Mohawk Games. He dives deep into the development process and the early access model and shares how the game has evolved over time.---------------------Dirk Knemeyer - @DKnemeyer, www.artana.com, dirk@artana.com David Heron - @DavidVHeron Soren Johnson - @sorenjohnson, designer-notes.com, offworldgame.com---------------------0:02:20 - The development process 0:16:48 - Tutorials and concepts 0:21:01 - The campaign 0:33:04 - The daily challenge 0:37:15 - Black markets and goon squads 0:45:25 - Refining the campaign 0:47:05 - Early access and launch 0:55:47 - “Lessons learned”

May 4, 2016 • 57min
#145: Seafall, Powering Up, and Listener Mail
It’s a celebratory show as Dirk, David, and Rob talk about the latest releases from the crew. Rob’s Legacy game Seafall is finally ready for preorder after many years of hard work and Dirk is also pleased to share that his expansion for Tesla vs. Edison - Powering Up - is up on Kickstarter and exceeding his expectations. Our always-curious listeners have provided yet more questions for the panel, and they delve into a variety of topics on digital game implementations and why Rob wants to be a cardboard screen.---------------------Dirk Knemeyer - @DKnemeyer, www.artana.com, dirk@artana.com David Heron - @DavidVHeron Rob Daviau -@RobDaviauGamer, rob.daviau@ironwallgames.com---------------------Episode Outline 0:00:32 - Seafall 0:06:30 - Tesla vs. Edison - Powering Up 0:14:39 - Games in both tabletop and digital format 0:20:19 - App first before Kickstarter? 0:34:13 - Turn length on apps and tabletop 0:39:42 - When are you truly a game designer? 0:45:06 - What physical game component do you most identify with? 0:48:49 - Playing a bad game with a good group 0:53:24 - Memory as a resource

Apr 19, 2016 • 54min
#144: Chris Zinsli and Cardboard Edison
Dirk and David are joined by designer and board game community member Chris Zinsli. Chris and his wife Suzanne are the founders of Cardboard Edison, a resource for designers of board games. Their blog and other media have helped countless designers get their ideas into production. They also co-design and publish a slew of their own games that touch on a wide variety of topics.---------------------Dirk Knemeyer - @DKnemeyer, www.artana.com, dirk@artana.com David Heron - @DavidVHeron Chris - @cardboardedison, www.cardboardedison.com---------------------Episode Outline 0:00:18 - Cardboard Edison 0:06:23 - The Process 0:09:58 - Cardboard Edison award-winner “Blood of an Englishman” 0:19:17 - Building the business and publishing 0:25:57 - Tessen 0:33:30 - Dubai 0:40:11 - Sultana 0:42:13 - Working with other publishers 0:45:43 - Co-designing with your spouse 0:49:27 - Pitching to publishers

Mar 30, 2016 • 1h 6min
#143: The Mailbag Tolls for Thee
Dirk, David, and Rob peek into the mailbag once again and answer your questions. After a brief celebration over the recent success of Pandemic Legacy, the trio talk about design-driven narrative and a few questions about the dirty details of rules.---------------------Dirk Knemeyer - @DKnemeyer, www.artana.com, dirk@artana.com David Heron - @DavidVHeron Rob Daviau -@RobDaviauGamer, rob.daviau@ironwallgames.com-------------------------Episode Outline 0:04:41 - Tools for design-driven narrative 0:22:38 - Errata and updates for tabletop games 0:39:22 - Handling obscure or difficult rules 0:49:00 - Game design vocabulary