The Game Design Round Table

Dirk Knemeyer & David V. Heron
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Feb 24, 2021 • 51min

#252 Board Game Production and Operations with Nicole Cutler

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Jan 19, 2021 • 1h 1min

#251 David McDonough Supports the Player’s Story

David McDonough, Firaxis designer specializing in strategy game design, discusses player stories vs game stories, sandbox games vs historical simulations, and how to encourage immersion in player stories. Many games, including Civilization and XCOM, are covered.
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Jan 5, 2021 • 54min

#250 Alisha Thayer Uses Exceptions in Design Systems

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11 snips
Dec 9, 2020 • 59min

#249 Diving into MOBA Changes and Updates

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Oct 28, 2020 • 57min

#248 Listener Questions October 2020

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13 snips
Oct 14, 2020 • 52min

#247 Tabletop Game Development with Brenna Noonan

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Sep 29, 2020 • 51min

#246 Omari Akil Talks Rap Godz

Board game designer Omari Akil joins Dirk and David to talk about Rap Godz, Hoop Godz, and the process of making games that connect both mechanically and emotionally with a specific theme. They discuss the hip hop theme of Rap Godz as well as the street basketball theme of the upcoming Hoop Godz. Additional topics include managing scope and IP issues with a hip hop game, staying true to theme even if it upsets other game design norms, and designing as a sibling team.
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Aug 18, 2020 • 1h 6min

#245 Listener Questions August 2020

Kathryn joins Dirk and David to discuss the recent Rob Daviau episode as well as answer listener questions. In response to Daviau’s design axiom, the trio discusses the role of memory in the games they design and play. Then the hosts proceed to answer listeners’ questions. Those questions include: how to help characters avoid picking a playstyle they’ll hate later, whether the hosts plan to work in the VR space, what the exact process is for incorporating an established IP, and how IP affects the character rosters of MOBA games.
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10 snips
Aug 4, 2020 • 55min

#244 Round Table on Matching Player Expectations

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7 snips
Jul 21, 2020 • 58min

#243 Rob Daviau Minimizes Ongoing Negative Effects

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