XR AI Spotlight

Gabriele Romagnoli
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Jan 31, 2024 • 46min

A Future with XR and AI: from Dystopia to Reality

Keiichi Matsuda is Director of Liquid City a design practice on the bleeding edge of XR, working with the world's top technology companies to define concepts of the future. He is a designer and film-maker exploring the collision of physical and virtual, as technology transforms society, and new realities are born. His work has been widely exhibited and got viral success online. HYPER-REALITY was awarded Vimeo’s “Best Drama of 2016,” Listen to this episode to learn: - How a dystopian prediction almost became true - A different approach to controlling your creative process assisted by AI - Keiichi’s take on how AI and XR can generate value - His surprising approach when staying up to date with AI tech *** ALL SHORT MOVIES ON YOUTUBE: Hyper Reality Merger Agents *** CONNECT WITH KEIICHI: 💼 Linkedin 🐤X (Twitter) Liquid City Studio *** CONNECT WITH ME ⁠🐤X (Twitter)⁠ ⁠💼 Linkedin⁠ ⁠🔗Link-in Bio *** WATCH ALL EPISODES ON YOUTUBE 🍿YouTube
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Jan 25, 2024 • 45min

Equity, Trust and Magic: Navigating Tradeoffs in GenAI

Daniel C. Robbins is a Principal Designer at Adobe, working on both strategy and production across 3D/AR/VR projects with a focus on generative AI. He's also helped craft integrity aspects of Horizon Worlds at Meta, advanced AR/VR projects at HTC and capped a long tenure at Microsoft by helping bring the Microsoft Envisioning Center to life. Daniel regularly mentors and sponsors people from underrepresented groups who are entering the design field and he brings a passion for joy, equity, anti-racism, and justice through the lenses of curiosity, compassion, and contradiction. Join this episode to learn: - The current limitations and future opportunities in GenAI - The approach creatives should have to improve their proficiency with gen AI tools - The importance and implications of diversity and equity in generative AI - How AI will enhance and complement XR experiences *** CONNECT WITH DANIEL 💼 Linkedin *** CONNECT WITH ME 🐤X (Twitter) 💼 Linkedin 🔗Link-in Bio
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Jan 17, 2024 • 43min

Turning Point Clouds, Nerfs and Gsplats into Art

Ruben Frosali aka Rubenfro is a visual effect artist and director with over 16 years of experience, specializing in volumetric captures, point clouds, and large particle-based dynamic environments. In 2018 he started focusing on immersive content producing real time art installations exhibited around Japan, Taiwan, and New Zealand as well as music videos and commercials featured in festivals and events around Europe and Asia. Join this episode to learn: - How his background as a developer made him the skilled technical artist he is today - The tools and workflows to capture reality - Why Choosing Unity over Unreal for professional VFX - How point clouds, Nerfs and Gsplats unlock new creative opportunities ***CONNECT WITH RUBEN ⁠🐤X (Twitter)⁠ ⁠💼 Linkedin⁠ ***CONNECT WITH ME ⁠🐤X (Twitter)⁠ ⁠💼 Linkedin⁠ ⁠🔗Link-in Bio⁠
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Jan 11, 2024 • 45min

Navigating 3D Gen AI: Present Realities, Future Opportunities

🔔 Subscribe to Meshy using the code "XRAI20" to get 20% off 😉 Ethan Hu holds a PhD in Computer graphics and AI from MIT, is a serial founder in Silicon Valley and CEO at Meshy. This AI-powered tool allows you to create 3D models solely from text or even texture them in under a minute. Meshy ranked 2nd among nearly 100 products launched on Product Hunt and Has recently announced an integration with Snap AR lens studio Join this episode to learn about: - The three parameters that make for a great 3D generative AI tool - The importance of “control” during the creative process - The cases in which 3D-generated models can already be used for productions - The 2 main obstacles to getting to Midjourney level 3D Gen AI models *** CONNECT WITH GUEST 🌐 Meshy: https://www.meshy.ai/ 💼 Linkedin: https://www.linkedin.com/in/ethan-yuanming-hu/ *** CONNECT WITH ME 🐤X (Twitter): https://twitter.com/GabRoXR 💼 Linkedin: https://www.linkedin.com/in/gabriele-romagnolixr/ 🔗Link-in Bio: https://beacons.ai/gabroxr
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Dec 19, 2023 • 39min

How Smart Glasses Will Replace Your Laptop

Rohil loves design, dreaming of new ideas, and making them a reality. He is the founder and CEO of Nimo Planet: a new device designed with the vision to create the world's best productivity computer that fits in the pocket and enables anyone to work from anywhere. Currently, his hands are all on Nimo Glass Design, Building Nimo OS, Business. Join in to learn: - How affordable wearable AR is going to enhance human productivity - What it takes for a founder to build a hardware startup…. Twice - How Nimo is building an AI to make every user a power user - The meaning and importance of “Focus” when shipping polished user experiences More about Gabriele LinkedinTwitter / XYoutube
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Dec 13, 2023 • 39min

SuperNfty: the massive NFT project that keeps giving

Known for his popular collections Floating Heads, Imps and Spirits, Sander a.k.a. SuperNfty has created more than 10K unique NFTs with a trading volume of over 1800 ETH and was the first project to grant holders 3D files. His style is heavily influenced by Pop culture, Anime, Street art and vinyl Toys. And to make this project even more unique 28 y/o, Belgian 3D artist sculpts his artworks in VR. In this episode you will learn: How to turn a passion for 3D design into a profession How SuperNfty survived the crypto crush Why VR as a creative tool wins over flat screen tools
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Dec 6, 2023 • 48min

Building Virtual Worlds with Unreal Engine

Alex Coulombe is an authorized Epic Games instructor, Unreal Engine expert and founder of Agile Lens, a NYC based XR creative studio. Projects and clients include Epic Games, Intel, Dell, HTC, Magic Leap among many others. As an architect turned into XR-chitect he focuses on building virtual environments and the spectacles within. In this episode you will learn: - The advantages and disadvantages of using Unreal for XR development - How his background as an architect influenced the virtual worlds he built - The role of XR as a tool in the creative pipeline - The challenges and opportunities of developing for Mixed Reality
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Dec 1, 2023 • 42min

VR concerts: a look at the backstage

Antony Vitillo, also known as the Skarredghost, is a CTO with 2 lives. At night he has built XR apps since 2014 like HitMotion Reloaded (who implemented MR already in 2019) and most recently the social app VRROOM. During the day he writes a popular blog, speaks at conferences and has grown a huge audience in the XR space.  In this episode you will learn: - What it takes to build a successful social platform - How to recruit top artists  - The lessons learned as a CTO of an XR startups

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