XR AI Spotlight

Gabriele Romagnoli
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Jun 17, 2025 • 47min

The Best (and Worst) of the Camera API on Quest

Christoph is an XR veteran, he worked as an XR developer at Axel Springer, and is now one of the minds behind Laser Limbo, a successful mixed reality game on Quest that turned into a full AR arcade in Berlin. Over the past years he has worked on several projects and full games that merge physical and digital and push the boundaries of what the current generation of headsets is capable of.His recent research has been focused on the camera API leading to some of the craziest AND most polished prototypes I have seen, giving us a glimpse of the future of human computer interaction. Today we will dive into the Camera API and understand:- What is currently the biggest limitation- What are some creative uses you might not have thought about- How he implemented ball tracking in the working prototype, I personally tested- An important question you should ask yourself before even startingSubscribe to XR AI Spotlight weekly newsletter 👉 https://xraispotlight.substack.com/OUR SPONSORVisit ⁠⁠Meshy.ai⁠⁠ and use the code "XRAI20" to get 20% discount on your subscription ***CONNECT WITH OUR GUEST⁠💼 ⁠⁠⁠⁠⁠Linkedin⁠⁠⁠⁠⁠⁠⁠🔗 ⁠⁠⁠⁠⁠Website⁠⁠⁠ ***CONNECT WITH ME🐤⁠⁠⁠⁠⁠⁠X (Twitter)⁠⁠⁠⁠⁠ ⁠💼 ⁠⁠⁠⁠⁠⁠Linkedin⁠⁠⁠⁠⁠⁠🔗⁠⁠⁠⁠⁠⁠Link-in Bio⁠⁠⁠⁠⁠⁠  ***PAST EPISODES🎙️ ⁠⁠⁠⁠Show Website⁠⁠⁠⁠🟢 ⁠⁠⁠⁠⁠⁠YouTube⁠⁠⁠⁠⁠⁠🍎⁠⁠⁠⁠⁠⁠Apple Podcast
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Jun 11, 2025 • 41min

3D Animation with AI and Beyond

Naureen Mahmood is the CEO & co-founder of Meshcapade, an award-winning tech startup based in the heart Europe’s largest AI ecosystem, Cyber Valley.At Meshcapade she is applying her work on human understanding for training AI avatars to see, understand and interact just like humans. This goes way beyond animating game characters. Meshcapade is developing the world's first and only 3D human behavior engine to power human-like interactions and behaviors for AI characters, virtual beings and humanoid robots.We look at the very research foundation built by MeshcapadeThe SMPL model, that is now the de facto standard for computer visionHow Meshcapade fits within the workflows of animatorsThe broad range of use cases that go beyond gamingAnd all this effort is the foundation for how we will be able to interact with avatars, characters or virtual agentsSubscribe to XR AI Spotlight weekly newsletter 👉 https://xraispotlight.substack.com/OUR SPONSORVisit ⁠⁠Meshy.ai⁠⁠ and use the code "XRAI20" to get 20% discount on your subscription ***CONNECT WITH NAUREEN⁠💼 ⁠⁠⁠⁠⁠Linkedin⁠⁠⁠⁠⁠⁠⁠🔗 ⁠⁠⁠⁠⁠Website⁠⁠⁠ ***CONNECT WITH ME🐤⁠⁠⁠⁠⁠⁠X (Twitter)⁠⁠⁠⁠⁠ ⁠💼 ⁠⁠⁠⁠⁠⁠Linkedin⁠⁠⁠⁠⁠⁠🔗⁠⁠⁠⁠⁠⁠Link-in Bio⁠⁠⁠⁠⁠⁠  ***PAST EPISODES🎙️ ⁠⁠⁠⁠Show Website⁠⁠⁠⁠🟢 ⁠⁠⁠⁠⁠⁠YouTube⁠⁠⁠⁠⁠⁠🍎⁠⁠⁠⁠⁠⁠Apple Podcast
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Jun 4, 2025 • 47min

Physical First: Rethinking UX for Spatial Computing

Orlando Mathias is a truly hands-on designer traversing the full breadth of product innovation from Strategy through to the nitty gritty of design & prototyping. He has led product innovation projects with Meta, Samsung 's Design Studio, and worked alongside Google's team on their gestural technology. He has now funded THE BLEND a design firm championing a physical first approach helping organisations anticipate and design our blended future. In this conversation, we will discover:What is his ideation and design processHis experience with Snap SpectaclesWhat are the lessons he learned from working with those who understand the physical space much better than digital designersHow to avoid the biggest mistake you can make when designing spatial interactions and interfacesWhat he learned from leading teams during high-stakes design projects Subscribe to XR AI Spotlight weekly newsletter 👉 https://xraispotlight.substack.com/OUR SPONSORVisit ⁠⁠Meshy.ai⁠⁠ and use the code "XRAI20" to get 20% discount on your subscription ***CONNECT WITH ORLANDO⁠💼 ⁠⁠⁠⁠⁠Linkedin⁠⁠⁠⁠⁠⁠⁠🔗 ⁠⁠⁠⁠⁠Website⁠⁠⁠ ***CONNECT WITH ME🐤⁠⁠⁠⁠⁠⁠X (Twitter)⁠⁠⁠⁠⁠ ⁠💼 ⁠⁠⁠⁠⁠⁠Linkedin⁠⁠⁠⁠⁠⁠🔗⁠⁠⁠⁠⁠⁠Link-in Bio⁠⁠⁠⁠⁠⁠  ***PAST EPISODES🎙️ ⁠⁠⁠⁠Show Website⁠⁠⁠⁠🟢 ⁠⁠⁠⁠⁠⁠YouTube⁠⁠⁠⁠⁠⁠🍎⁠⁠⁠⁠⁠⁠Apple Podcast
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11 snips
May 28, 2025 • 47min

Why Gaussian Splatting Changes Everything for the 3D Web

Lisa Maria Egger, Co-founder & COO at Arrival.Space, an award-winning immersive web-based platform developed by Stratum1 that empowers people to create, connect, share, and explore next-generation content wherever you want on VR headset, mobile or the browser. In this conversation, we will look at:The key feature that turns Gaussian Splatting into the next level web contentHow these spaces can be experienced on web, mobile, and in VRA storytelling feature  I have never seen in any other platformThe core reasons why this must be built on the open webSubscribe to XR AI Spotlight weekly newsletter 👉 https://xraispotlight.substack.com/OUR SPONSORVisit ⁠⁠Meshy.ai⁠⁠ and use the code "XRAI20" to get 20% discount on your subscription ***CONNECT WITH LISA⁠💼 ⁠⁠⁠⁠⁠Linkedin⁠⁠⁠⁠⁠⁠⁠🔗 ⁠⁠⁠⁠⁠Website⁠⁠⁠ ***CONNECT WITH ME🐤⁠⁠⁠⁠⁠⁠X (Twitter)⁠⁠⁠⁠⁠ ⁠💼 ⁠⁠⁠⁠⁠⁠Linkedin⁠⁠⁠⁠⁠⁠🔗⁠⁠⁠⁠⁠⁠Link-in Bio⁠⁠⁠⁠⁠⁠  ***PAST EPISODES🎙️ ⁠⁠⁠⁠Show Website⁠⁠⁠⁠🟢 ⁠⁠⁠⁠⁠⁠YouTube⁠⁠⁠⁠⁠⁠🍎⁠⁠⁠⁠⁠⁠Apple Podcast
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May 21, 2025 • 47min

Designing the Future of E-Commerce with XR and AI at Amazon

Xiaobi (Iris) Pan is a globally recognised pioneer in the field of Emerging Technology Design. She is the mind behind interactive installations that blend digital and physical, visited by millions of participants.Currently, Iris is a Lead Designer at Amazon. There, she is dedicated to using technologies such as Augmented Reality and Artificial Intelligence to revolutionise the consumer experience for both business and social good. (snippet 1)We covered a lot during this conversation. We start discussing:How these technologies drive business impactThe one question that helped her bring her ideas to another levelA design model she follows to combine gamification, interaction and value for brandsWe end up discussing the future of human-computer interactionSubscribe to XR AI Spotlight weekly newsletter 👉 https://xraispotlight.substack.com/OUR SPONSORVisit ⁠⁠Meshy.ai⁠⁠ and use the code "XRAI20" to get 20% discount on your subscription ***CONNECT WITH XIAOBI⁠💼 ⁠⁠⁠⁠⁠Linkedin⁠⁠⁠⁠⁠⁠⁠🔗 ⁠⁠⁠⁠⁠Website⁠⁠⁠ ***CONNECT WITH ME🐤⁠⁠⁠⁠⁠⁠X (Twitter)⁠⁠⁠⁠⁠ ⁠💼 ⁠⁠⁠⁠⁠⁠Linkedin⁠⁠⁠⁠⁠⁠🔗⁠⁠⁠⁠⁠⁠Link-in Bio⁠⁠⁠⁠⁠⁠  ***PAST EPISODES🎙️ ⁠⁠⁠⁠Show Website⁠⁠⁠⁠🟢 ⁠⁠⁠⁠⁠⁠YouTube⁠⁠⁠⁠⁠⁠🍎⁠⁠⁠⁠⁠⁠Apple Podcast
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May 7, 2025 • 49min

Why Pros Use ComfyUI and How to Get Started

Lovis Odin is a French interactive designer specialising in 3D, XR and motion. With the advent of AI he started digging into tools and workflows to accelerate and augment the work of creatives, and today he will share with us how comfy UI has become one of the primary weapons in his toolset. ComdyUI can feel quite intimidating but I ended the conversation knowing so much more and ready to dive in. We will talk about:How to get started with ComfyUIWhat are the hardware requirements for various applications and alternatives if your rig is not up to the taskHis professional experience when working with brandsAdditional resources and platforms to help AI artists in their professional journeySubscribe to XR AI Spotlight weekly newsletter 👉 https://xraispotlight.substack.com/OUR SPONSORVisit ⁠⁠Meshy.ai⁠⁠ and use the code "XRAI20" to get 20% discount on your subscription ***CONNECT WITH OUR GUEST⁠💼 ⁠⁠⁠⁠⁠Linkedin⁠⁠⁠⁠⁠⁠⁠🔗 ⁠⁠⁠⁠⁠Website⁠⁠⁠ ***CONNECT WITH ME🐤⁠⁠⁠⁠⁠⁠X (Twitter)⁠⁠⁠⁠⁠ ⁠💼 ⁠⁠⁠⁠⁠⁠Linkedin⁠⁠⁠⁠⁠⁠🔗⁠⁠⁠⁠⁠⁠Link-in Bio⁠⁠⁠⁠⁠⁠  ***PAST EPISODES🎙️ ⁠⁠⁠⁠Show Website⁠⁠⁠⁠🟢 ⁠⁠⁠⁠⁠⁠YouTube⁠⁠⁠⁠⁠⁠🍎⁠⁠⁠⁠⁠⁠Apple Podcast
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7 snips
Apr 30, 2025 • 54min

Tools, Workflows, and Optimizations for Gaussian Splatting

Olli Huttunen, an entrepreneur, video editor, and 3D specialist, dives deep into Gaussian Splatting. He reveals his favorite tool, PostShot, for optimizing workflows and minimizing file sizes. Huttunen discusses his innovative Blender add-on for creating virtual camera arrays, highlighting its ability to produce synthetic 4DG models. The conversation also touches on compression techniques, interactivity in animation tools, and the importance of hardware in managing 3D data, making it a treasure trove for anyone passionate about cutting-edge 3D technology.
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Apr 23, 2025 • 50min

What Deploying XR for Millions Taught Us

Marcus Ernst, Project Manager at MACK One and a key player in immersive experiences at Europa Park, shares his insights on deploying XR technologies. He discusses the critical balance between safety and immersion in high-traffic environments like theme parks. The conversation highlights barriers to AR adoption, the importance of scaling down for success, and innovative uses of underwater VR. Ernst also sheds light on enhancing guest experiences through personalized storytelling and the role of user feedback in motivating engagement.
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7 snips
Apr 16, 2025 • 54min

This App Turns Doomscrolling into Roomscrolling

Jason was a PM Director at Meta, GM at Vine, at Google he worked on Youtube and Gmail and all this experience in Big tech companies taught him a hard lesson on what to keep and what to get rid of when building products people love.He is now the founder & ceo of Things.inc, the company behind the award-winning app Rooms: a platform that has successfully replaced doom scrolling with Room scrolling and unlocked a new way to create in 3D and tell stories, all wrapped in an app recognized as best Apple-designed. In this conversation, we will dive into:- How they have built such an addictive app and why people spend an incredible amount of time just creating- What he learned from building some of the most popular VR Creative tools- We look at the many ways Rooms is already implementing AI, what is coming in the short term and a bold vision for the future- Heartfelt advice to founders building productsSubscribe to XR AI Spotlight weekly newsletter 👉 https://xraispotlight.substack.com/OUR SPONSORVisit ⁠⁠Meshy.ai⁠⁠ and use the code "XRAI20" to get 20% discount on your subscription ***CONNECT WITH JASON⁠💼 ⁠⁠⁠⁠⁠Linkedin⁠⁠⁠⁠⁠⁠⁠🔗 ⁠⁠⁠⁠⁠Website⁠⁠⁠ ***CONNECT WITH ME🐤⁠⁠⁠⁠⁠⁠X (Twitter)⁠⁠⁠⁠⁠ ⁠💼 ⁠⁠⁠⁠⁠⁠Linkedin⁠⁠⁠⁠⁠⁠🔗⁠⁠⁠⁠⁠⁠Link-in Bio⁠⁠⁠⁠⁠⁠  ***PAST EPISODES🎙️ ⁠⁠⁠⁠Show Website⁠⁠⁠⁠🟢 ⁠⁠⁠⁠⁠⁠YouTube⁠⁠⁠⁠⁠⁠🍎⁠⁠⁠⁠⁠⁠Apple Podcast
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Apr 9, 2025 • 49min

The Future of 3D Generative AI with Meshy’s CEO Ethan Hu

Ethan Hu holds a PhD in computer graphics and AI from MIT, he is the CEO at Meshy a Silicon Valley based startup creating an AI-powered tool that generates textured 3D models from images or text, in under a minute. Meshy is the ONLY 3D AI tool featured in A16Z’s 2024 AI Tools Survey and only in 2024 Over 20 million 3D assets were generated thanks to Meshy. In this conversation, we will dive into the world of 3D Gen AI. We will discover:- How are professionals using 3D assets generated with AI- How is the industry reacting to the rapid advancements- Look more broadly at 3D content for various use cases, from visualization to full games generated with AI- An ambitious prediction about the future of 3D GenAISubscribe to XR AI Spotlight weekly newsletter 👉 https://xraispotlight.substack.com/OUR SPONSORVisit ⁠⁠Meshy.ai⁠⁠ and use the code "XRAI20" to get 20% discount on your subscription ***CONNECT WITH ETHAN⁠💼 ⁠⁠⁠⁠⁠Linkedin⁠⁠⁠⁠⁠⁠⁠🔗 ⁠⁠⁠⁠⁠Website⁠⁠⁠ ***CONNECT WITH ME🐤⁠⁠⁠⁠⁠⁠X (Twitter)⁠⁠⁠⁠⁠ ⁠💼 ⁠⁠⁠⁠⁠⁠Linkedin⁠⁠⁠⁠⁠⁠🔗⁠⁠⁠⁠⁠⁠Link-in Bio⁠⁠⁠⁠⁠⁠  ***PAST EPISODES🎙️ ⁠⁠⁠⁠Show Website⁠⁠⁠⁠🟢 ⁠⁠⁠⁠⁠⁠YouTube⁠⁠⁠⁠⁠⁠🍎⁠⁠⁠⁠⁠⁠Apple Podcast

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