XR AI Spotlight

Gabriele Romagnoli
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Aug 1, 2025 • 49min

Why Spectacles Are The Future of AR

Andrew Seleznov. Head of AR Production at Arcadia. Snap's internal creative studio for branded experiences working with the Biggest brands in the world and reshaping the way user interact and angage digitally and with the world around them. Some of the capabilities of Lens Studio you might not know aboutWe look at 2 of their biggest collaboration with Nike and NYX and break down the types of brands working with Arcadia and the secret to a successful collaborationDive into his experience working on SpectaclesSubscribe to XR AI Spotlight weekly newsletter 👉 https://xraispotlight.substack.com/***CONNECT WITH ANDREW⁠💼 ⁠⁠⁠⁠⁠Linkedin⁠⁠⁠⁠⁠⁠⁠🔗 ⁠⁠⁠⁠⁠Website⁠⁠⁠ ***CONNECT WITH ME🐤⁠⁠⁠⁠⁠⁠X (Twitter)⁠⁠⁠⁠⁠ ⁠💼 ⁠⁠⁠⁠⁠⁠Linkedin⁠⁠⁠⁠⁠⁠🔗⁠⁠⁠⁠⁠⁠Link-in Bio⁠⁠⁠⁠⁠⁠  ***PAST EPISODES🎙️ ⁠⁠⁠⁠Show Website⁠⁠⁠⁠🟢 ⁠⁠⁠⁠⁠⁠YouTube⁠⁠⁠⁠⁠⁠🍎⁠⁠⁠⁠⁠⁠Apple Podcast
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Jul 23, 2025 • 55min

The GenAI Tool for Businesses (Sorry, Indie Creators)

Kent Keirsey is the founder and CEO of Invoke. He has been in the tech industry for over 14 years, serving as a product and business leader in startups across B2B, B2C, and Enterprise SaaS. In 2022, he was an early contributor to Invoke's generative AI tools in open-source, building solutions for professional creatives. Recognising the need for these tools to serve teams, he founded Invoke in 2023 to provide image-generation software for established creative teams and enterprises. During this conversation, we will look at:The Pros and cons of consumer-grade GenAI toolsWhat it takes to create a tool made for professional teams to solve specific creative challengesThe opportunities unlocked by a higher degree of control and customisation of creative workflowsWe dive into some of the key issues faced by GenAI tools used for professional workflows, like the datasets used for the training and who owns the final productSubscribe to XR AI Spotlight weekly newsletter 👉 https://xraispotlight.substack.com/***CONNECT WITH OUR KENT⁠💼 ⁠⁠⁠⁠⁠Linkedin⁠⁠⁠⁠⁠⁠⁠🔗 ⁠⁠⁠⁠⁠Website⁠⁠⁠ ***CONNECT WITH ME🐤⁠⁠⁠⁠⁠⁠X (Twitter)⁠⁠⁠⁠⁠ ⁠💼 ⁠⁠⁠⁠⁠⁠Linkedin⁠⁠⁠⁠⁠⁠🔗⁠⁠⁠⁠⁠⁠Link-in Bio⁠⁠⁠⁠⁠⁠  ***PAST EPISODES🎙️ ⁠⁠⁠⁠Show Website⁠⁠⁠⁠🟢 ⁠⁠⁠⁠⁠⁠YouTube⁠⁠⁠⁠⁠⁠🍎⁠⁠⁠⁠⁠⁠Apple Podcast
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Jul 16, 2025 • 51min

Varjo Just Made Gaussian Splatting Enterprise-Ready

Knut Nesheim has a background in large-scale machine learning systems and big data. He leads the engineering teams building Teleport, the Gaussian splatting tool created by Varjo, the Finnish hardware company renowned for the top-tier MR headset used by the most demanding businesses and enterprises worldwide. In this conversation we take a deep dive at the intersection of Gaussian splatting and VR.We look at the very technological foundation of TeleportUnique features it offers to usersThe obvious consequences of their unrelenting pursuit of photorealism… with 2 caveatsHow this all fit within the bigger vision of serving top-tier enterprises worldwideSubscribe to XR AI Spotlight weekly newsletter 👉 https://xraispotlight.substack.com/***CONNECT WITH KNUT⁠💼 ⁠⁠⁠⁠⁠Linkedin⁠⁠⁠⁠⁠⁠⁠🔗 ⁠⁠⁠⁠⁠Website⁠⁠⁠ ***CONNECT WITH ME🐤⁠⁠⁠⁠⁠⁠X (Twitter)⁠⁠⁠⁠⁠ ⁠💼 ⁠⁠⁠⁠⁠⁠Linkedin⁠⁠⁠⁠⁠⁠🔗⁠⁠⁠⁠⁠⁠Link-in Bio⁠⁠⁠⁠⁠⁠  ***PAST EPISODES🎙️ ⁠⁠⁠⁠Show Website⁠⁠⁠⁠🟢 ⁠⁠⁠⁠⁠⁠YouTube⁠⁠⁠⁠⁠⁠🍎⁠⁠⁠⁠⁠⁠Apple Podcast
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6 snips
Jul 9, 2025 • 48min

How to Build Worlds (and Make Money) on Viverse

Andranik Aslanyan is Head of Growth for VIVERSE at HTC, where he leads business strategies across marketing social media and product development to grow and scale this world-building platform built on the web for the web. In this conversation, we look at:A unique feature offered to world builders to help them overcome the limitations of the webHow can creators monetise their work on ViverseHow Viverse has implemented Gaussian SplattingA precious advice he gives to world buildersSubscribe to XR AI Spotlight weekly newsletter 👉 https://xraispotlight.substack.com/***CONNECT WITH ANDRANIK⁠💼 ⁠⁠⁠⁠⁠Linkedin⁠⁠⁠⁠⁠⁠⁠🔗 ⁠⁠⁠⁠⁠Website⁠⁠⁠ ***CONNECT WITH ME🐤⁠⁠⁠⁠⁠⁠X (Twitter)⁠⁠⁠⁠⁠ ⁠💼 ⁠⁠⁠⁠⁠⁠Linkedin⁠⁠⁠⁠⁠⁠🔗⁠⁠⁠⁠⁠⁠Link-in Bio⁠⁠⁠⁠⁠⁠  ***PAST EPISODES🎙️ ⁠⁠⁠⁠Show Website⁠⁠⁠⁠🟢 ⁠⁠⁠⁠⁠⁠YouTube⁠⁠⁠⁠⁠⁠🍎⁠⁠⁠⁠⁠⁠Apple Podcast
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Jul 2, 2025 • 50min

What It’s Really Like to Build Vision Pro Apps Today

Matt Hoerl is a designer building things that feel inevitable once they exist. He founded Beautiful Things in 2024, a studio crafting AI native spatial experiences for the Apple Vision Pro. His visionOS apps have been globally featured by Apple Editors and selected as “Best in Education” and “Best in Design.” In this conversation we look at:His impressions about WWDC and what it unlocks for developers and usersWe went to the moon to experience Beautiful thingsSeveral ways in which the team has implemented AI in their appsThe second biggest wish Matt wants from AppleSubscribe to XR AI Spotlight weekly newsletter 👉 https://xraispotlight.substack.com/OUR SPONSORVisit ⁠⁠Meshy.ai⁠⁠ and use the code "XRAI20" to get 20% discount on your subscription ***CONNECT WITH OUR GUEST⁠💼 ⁠⁠⁠⁠⁠Linkedin⁠⁠⁠⁠⁠⁠⁠🔗 ⁠⁠⁠⁠⁠Website⁠⁠⁠ ***CONNECT WITH ME🐤⁠⁠⁠⁠⁠⁠X (Twitter)⁠⁠⁠⁠⁠ ⁠💼 ⁠⁠⁠⁠⁠⁠Linkedin⁠⁠⁠⁠⁠⁠🔗⁠⁠⁠⁠⁠⁠Link-in Bio⁠⁠⁠⁠⁠⁠  ***PAST EPISODES🎙️ ⁠⁠⁠⁠Show Website⁠⁠⁠⁠🟢 ⁠⁠⁠⁠⁠⁠YouTube⁠⁠⁠⁠⁠⁠🍎⁠⁠⁠⁠⁠⁠Apple Podcast
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Jun 25, 2025 • 48min

The Art of Designing Believable AI Agents

Yuqian Sun is a Chinese AI narrative researcher based in London and currently a doctoral student at the Royal College of Art.Leveraging her expertise in interactive media, she creates narrative experiences that feel alive and extend beyond video games and into our daily lives through conversational AI agents. She explores this topic through chatbots, games and interactive installations, which expand the boundary of fiction through human or non-human language interactions. In this conversation, we look at:The driving principles she follows when building believable AI AgentsLanguage and cultural barriers in the context of AI and HumansHer strong stance on AI-generated contentA precious advice she gives to all creators out there who simply “hate AI”Subscribe to XR AI Spotlight weekly newsletter 👉 https://xraispotlight.substack.com/OUR SPONSORVisit ⁠⁠Meshy.ai⁠⁠ and use the code "XRAI20" to get 20% discount on your subscription ***CONNECT WITH YUQIAN⁠💼 ⁠⁠⁠⁠⁠Linkedin⁠⁠⁠⁠⁠⁠⁠🔗 ⁠⁠⁠⁠⁠Website⁠⁠⁠ ***CONNECT WITH ME🐤⁠⁠⁠⁠⁠⁠X (Twitter)⁠⁠⁠⁠⁠ ⁠💼 ⁠⁠⁠⁠⁠⁠Linkedin⁠⁠⁠⁠⁠⁠🔗⁠⁠⁠⁠⁠⁠Link-in Bio⁠⁠⁠⁠⁠⁠  ***PAST EPISODES🎙️ ⁠⁠⁠⁠Show Website⁠⁠⁠⁠🟢 ⁠⁠⁠⁠⁠⁠YouTube⁠⁠⁠⁠⁠⁠🍎⁠⁠⁠⁠⁠⁠Apple Podcast
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Jun 17, 2025 • 47min

The Best (and Worst) of the Camera API on Quest

Christoph is an XR veteran, he worked as an XR developer at Axel Springer, and is now one of the minds behind Laser Limbo, a successful mixed reality game on Quest that turned into a full AR arcade in Berlin. Over the past years he has worked on several projects and full games that merge physical and digital and push the boundaries of what the current generation of headsets is capable of.His recent research has been focused on the camera API leading to some of the craziest AND most polished prototypes I have seen, giving us a glimpse of the future of human computer interaction. Today we will dive into the Camera API and understand:- What is currently the biggest limitation- What are some creative uses you might not have thought about- How he implemented ball tracking in the working prototype, I personally tested- An important question you should ask yourself before even startingSubscribe to XR AI Spotlight weekly newsletter 👉 https://xraispotlight.substack.com/OUR SPONSORVisit ⁠⁠Meshy.ai⁠⁠ and use the code "XRAI20" to get 20% discount on your subscription ***CONNECT WITH OUR GUEST⁠💼 ⁠⁠⁠⁠⁠Linkedin⁠⁠⁠⁠⁠⁠⁠🔗 ⁠⁠⁠⁠⁠Website⁠⁠⁠ ***CONNECT WITH ME🐤⁠⁠⁠⁠⁠⁠X (Twitter)⁠⁠⁠⁠⁠ ⁠💼 ⁠⁠⁠⁠⁠⁠Linkedin⁠⁠⁠⁠⁠⁠🔗⁠⁠⁠⁠⁠⁠Link-in Bio⁠⁠⁠⁠⁠⁠  ***PAST EPISODES🎙️ ⁠⁠⁠⁠Show Website⁠⁠⁠⁠🟢 ⁠⁠⁠⁠⁠⁠YouTube⁠⁠⁠⁠⁠⁠🍎⁠⁠⁠⁠⁠⁠Apple Podcast
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Jun 11, 2025 • 41min

3D Animation with AI and Beyond

Naureen Mahmood is the CEO & co-founder of Meshcapade, an award-winning tech startup based in the heart Europe’s largest AI ecosystem, Cyber Valley.At Meshcapade she is applying her work on human understanding for training AI avatars to see, understand and interact just like humans. This goes way beyond animating game characters. Meshcapade is developing the world's first and only 3D human behavior engine to power human-like interactions and behaviors for AI characters, virtual beings and humanoid robots.We look at the very research foundation built by MeshcapadeThe SMPL model, that is now the de facto standard for computer visionHow Meshcapade fits within the workflows of animatorsThe broad range of use cases that go beyond gamingAnd all this effort is the foundation for how we will be able to interact with avatars, characters or virtual agentsSubscribe to XR AI Spotlight weekly newsletter 👉 https://xraispotlight.substack.com/OUR SPONSORVisit ⁠⁠Meshy.ai⁠⁠ and use the code "XRAI20" to get 20% discount on your subscription ***CONNECT WITH NAUREEN⁠💼 ⁠⁠⁠⁠⁠Linkedin⁠⁠⁠⁠⁠⁠⁠🔗 ⁠⁠⁠⁠⁠Website⁠⁠⁠ ***CONNECT WITH ME🐤⁠⁠⁠⁠⁠⁠X (Twitter)⁠⁠⁠⁠⁠ ⁠💼 ⁠⁠⁠⁠⁠⁠Linkedin⁠⁠⁠⁠⁠⁠🔗⁠⁠⁠⁠⁠⁠Link-in Bio⁠⁠⁠⁠⁠⁠  ***PAST EPISODES🎙️ ⁠⁠⁠⁠Show Website⁠⁠⁠⁠🟢 ⁠⁠⁠⁠⁠⁠YouTube⁠⁠⁠⁠⁠⁠🍎⁠⁠⁠⁠⁠⁠Apple Podcast
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Jun 4, 2025 • 47min

Physical First: Rethinking UX for Spatial Computing

Orlando Mathias is a truly hands-on designer traversing the full breadth of product innovation from Strategy through to the nitty gritty of design & prototyping. He has led product innovation projects with Meta, Samsung 's Design Studio, and worked alongside Google's team on their gestural technology. He has now funded THE BLEND a design firm championing a physical first approach helping organisations anticipate and design our blended future. In this conversation, we will discover:What is his ideation and design processHis experience with Snap SpectaclesWhat are the lessons he learned from working with those who understand the physical space much better than digital designersHow to avoid the biggest mistake you can make when designing spatial interactions and interfacesWhat he learned from leading teams during high-stakes design projects Subscribe to XR AI Spotlight weekly newsletter 👉 https://xraispotlight.substack.com/OUR SPONSORVisit ⁠⁠Meshy.ai⁠⁠ and use the code "XRAI20" to get 20% discount on your subscription ***CONNECT WITH ORLANDO⁠💼 ⁠⁠⁠⁠⁠Linkedin⁠⁠⁠⁠⁠⁠⁠🔗 ⁠⁠⁠⁠⁠Website⁠⁠⁠ ***CONNECT WITH ME🐤⁠⁠⁠⁠⁠⁠X (Twitter)⁠⁠⁠⁠⁠ ⁠💼 ⁠⁠⁠⁠⁠⁠Linkedin⁠⁠⁠⁠⁠⁠🔗⁠⁠⁠⁠⁠⁠Link-in Bio⁠⁠⁠⁠⁠⁠  ***PAST EPISODES🎙️ ⁠⁠⁠⁠Show Website⁠⁠⁠⁠🟢 ⁠⁠⁠⁠⁠⁠YouTube⁠⁠⁠⁠⁠⁠🍎⁠⁠⁠⁠⁠⁠Apple Podcast
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11 snips
May 28, 2025 • 47min

Why Gaussian Splatting Changes Everything for the 3D Web

Lisa Maria Egger, Co-founder & COO at Arrival.Space, an award-winning immersive web-based platform developed by Stratum1 that empowers people to create, connect, share, and explore next-generation content wherever you want on VR headset, mobile or the browser. In this conversation, we will look at:The key feature that turns Gaussian Splatting into the next level web contentHow these spaces can be experienced on web, mobile, and in VRA storytelling feature  I have never seen in any other platformThe core reasons why this must be built on the open webSubscribe to XR AI Spotlight weekly newsletter 👉 https://xraispotlight.substack.com/OUR SPONSORVisit ⁠⁠Meshy.ai⁠⁠ and use the code "XRAI20" to get 20% discount on your subscription ***CONNECT WITH LISA⁠💼 ⁠⁠⁠⁠⁠Linkedin⁠⁠⁠⁠⁠⁠⁠🔗 ⁠⁠⁠⁠⁠Website⁠⁠⁠ ***CONNECT WITH ME🐤⁠⁠⁠⁠⁠⁠X (Twitter)⁠⁠⁠⁠⁠ ⁠💼 ⁠⁠⁠⁠⁠⁠Linkedin⁠⁠⁠⁠⁠⁠🔗⁠⁠⁠⁠⁠⁠Link-in Bio⁠⁠⁠⁠⁠⁠  ***PAST EPISODES🎙️ ⁠⁠⁠⁠Show Website⁠⁠⁠⁠🟢 ⁠⁠⁠⁠⁠⁠YouTube⁠⁠⁠⁠⁠⁠🍎⁠⁠⁠⁠⁠⁠Apple Podcast

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