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The Allan McKay Podcast

Latest episodes

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Sep 4, 2018 • 37min

156 -- The One Thing More Effective Than Your Reel

We all know that the most important thing is our demo reel or our portfolio. It’s proof of our skill and ability. But what’s more important than all of these things combined? What has more clout than your reel -- are your RELATIONSHIPS. In this Episode, Allan talks about building long-lasting professional relationships -- in an effective way -- and more importantly, how to do it all the time.  For more show notes, visit www.allanmckay.com/156/.
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Aug 28, 2018 • 55min

155 -- Directors of the Feature Film KIN

TWIN (http://twin.work) are directing duo brothers Jonathan and Josh Baker. Born in Australia, they studied design graphic design, motion graphics and eventually Live Action, while doing filmmaking in their spare time. They moved to the U.S. in 2007 and have made a name for themselves directing short films and commercials. Their first feature film KIN premiers on August 31st, 2018 in theaters in the U.S. and internationally. Its cast includes Carrie Coon, Zoe Kravitz, James Franco and Dennis Quaid. In this Episode, Jonathan and Josh talk about the crucial role passion, drive, dedication and discipline play in filmmaking -- and the long journey to their first feature film Kin (coming to theatres 8.31.2018). For more show notes, visit www.allanmckay.com/155/.
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Aug 21, 2018 • 50min

154 -- Q & A with Allan McKay

This Episode came from a Survey that Allan McKay held on the subject of: What’s holding you back? This Podcast is more of a tough love. In it, Allan McKay tackles the answers on the subjects of resistance and obstacles like: - Lack of experience; - Lack of time; - Lack of discipline; - Not having the connections; - Not speaking English; - Living outside of the industry. So dig past the BS you’re telling yourself and start to figure out how to take action toward your dream job! For more show notes, visit www.allanmckay.com/154/.  
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Aug 14, 2018 • 1h 28min

153 -- Ryan Connolly -- Making of Short Film BALLiSTIC

Ryan Connolly is a filmmaker and a founder of Film Riot, an online resource and community for filmmakers. Ryan is also the owner of production company Triune Films where he produces weekly online content and films like Tell, Losses, PROXiMITY, and most recently -- BALLiSTIC. Ryan first studied filmmaking and storytelling at Full Sail University in Florida. After graduating, he started working at a PC game company Alienware. He eventually left that job to start Film Riot. Nowadays, Film Riot has over half a million followers and it continues to build its audience and community. In this Podcast, Ryan talks about the making of his latest short film BALLiSTIC.  For more show notes, visit www.allanmckay.com/153/.
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Aug 7, 2018 • 25min

152 - More Than One Kind of Demo Reel

Over the course of your career in Visual Effects, you will have several types of reels: from your Student Reel, to a Generalist Reel, to a Specialist and Supervisor and Studio Reels. Every reel will have a specific purpose. The evolution of your reel depends on where you want to go in your career. In this Episode, Allan McKay goes through the evolution of your Demo Reel -- and all the different types of Reels you’re going to build over the course of your career! For more show notes, visit www.allanmckay.com/152/.
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Jul 31, 2018 • 1h 16min

151 -- Insights into Hiring with Realtime UK

Realtime UK was founded in 1996 by Tony Prosser who had a desire to create some of the most exciting marketing films in the world. It’s an ambition that has been shared with Director Ian Jones and Art Director Stuart Bayley, who thrive on collaborating with our the studio’s clients on discovering new ways to make their vision a reality. Realtime UK continues to create original work in games, commercials and television, while being true to its motto: Passionate about creating inspiring animation, cinematics and VFX. In this Episode, Realtime UK Recruitment Manager Pete Leonard shares valuable insight on the company’s hiring process and philosophy -- and gives advice to artists at every level of their career. For more show notes, visit www.allanmckay.com/151.    
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Jul 24, 2018 • 1h 4min

150 -- How to Stalk People (and Get the Contacts)

A lot of us wait until a job is over and we dust off our reel and start applying for jobs again. A good metaphor here is: You want to build your well before you’re thirsty. Don’t wait until the desperate moment when you need a job. You can be the greatest artist in the world. But if no one knows you, why does that matter? It’s important to build and nurture authentic relationships in the business. What if you had the ability to pull up anyone’s email address? Any studio head, any supervisor or department lead? What if you could pinpoint every one of those in your area? You can start building relationships -- NOW! You can then start sharing your work organically. In this Episode, Allan McKay goes over the tools and tactics on how to get anyone’s email address -- from Department Leads to Studio Heads -- and how to start building your social capital. For more show notes, visit www.allanmckay.com/150/.    
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Jul 17, 2018 • 1h

149 -- Should I Be a Generalist or a Specialist?

The big question is: Should I be a generalist or a specialist? That’s one of the most common questions I get. It applies to every creative industry: games, film, design. This is something you should relate to: Should you niche to a specific subject or should you raise your hand to every job that comes along because you’re a generalist? By specializing, the advantage right away is that you’re in a much smaller sandbox. The goal here is to become the go-to person, on your client’s rolodex, or for your city -- or the entire world. The more specialized you are, the more you can command the fees you deserve. You’re also making a successful brand out of your name. At the same time, it’s better to start out as a generalist and evolve into a specialist overtime. By having the understanding of all other areas, it’s more about understanding the pipeline: Where your work is coming from and where it’s going. In this Episode, Allan McKay talks about the difference between being a generalist and a specialist, the importance of knowing your place in the pipeline, of finding your niche and building your brand. For more show notes, visit www.allanmckay.com/149/.  
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Jul 10, 2018 • 1h 9min

148 -- Kevin Baillie -- Atomic Fiction

Kevin Baillie is a Co-Founder and VFX Supervisor at Atomic Fiction, a VFX company with studios in San Francisco, Los Angeles and Montreal. His career began when he joined Lucasfilm’s JAK Films division at the age of 18, as a pre-vis artist on Star Wars Episode I. After Lucasfilm, Kevin supervised at ImageMovers Digital and helmed VFX at the Orphanage on critically-acclaimed movies such as Hellboy, Pirates of the Caribbean: At World's End, Night at the Museum, Superman Returns, Harry Potter and the Goblet of Fire. Since launching Atomic Fiction, Kevin has supervised visuals for two Star Trek movies, two Transformers franchise installments, as well as the award-winning effects for Robert Zemeckis's live action films Flight, The Walk, Allied and most recently, Welcome to Marwen. He is also CEO of Conductor Technologies, a company that offers high-capacity, on-demand rendering to its clients (both freelancers and big studios) using cloud computing technologies. In this Episode, Kevin talks about joining Lucasfilm straight out of high school, gaining experience and insight by supervising at other studios and eventually co-founding Atomic Fiction and launching Conductor. For more show notes, visit www.allanmckay.com/148/.  
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Jul 3, 2018 • 1h 10min

147 -- Bobby Chiu -- Schoolism -- PART II

Bobby Chiu is an Artist, Teacher and Motivator. He started his career in digital art at the age of 17, designing toys for Star Wars and Pixar. One of his first jobs as a Character Designer was on Tim Burton’s Alice in Wonderland. After that, he worked on films Men in Black 3 and Alice Through the Looking Glass. Bobby shares his talent through teaching up-and-coming artists, making tutorials and interviewing other artists. Over a decade ago, Bobby co-founded Imaginism Studios. Since then, the Studios have worked with clients like Disney, DreamWorks, Blue Sky, Riot Games, Blizzard and many others. He also founded Schoolism, an online learning community for artists.  In the second part of his interview, Bobby talks about the failproof recipe for success: practicing discipline and common sense while putting in your best effort. He also discusses the importance of constant learning as an insurance against becoming irrelevant. For more show notes, visit www.allanmckay.com/147/.

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