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The Allan McKay Podcast

Latest episodes

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Jan 8, 2019 • 1h 20min

176 -- Job Email Teardown

The biggest mistake people make when applying for jobs -- is not thinking about the person who is receiving your email: a Department Head, a VFX Sup, an HR Manager. How are you going to make someone stop whatever they’re doing -- managing their team, supervising a job, dealing with their bosses, putting together bids, etc. -- to pay attention to your email? How do you position yourself to make them stop and talk to you? These days, your email -- is your cover letter. Before you can get them to look at your portfolio, you need to have a captivating email, and it has to have a captivating subject line. Your email needs to sell them on your stuff. You have to tell them why you’re worth their time. Your reel is the most critical thing you can have, with the exception of your contacts. However, no one is going to look at your reel unless you have a captivating cover letter.  In this Podcast, Allan McKay explains what not to do when emailing potential employers -- and provides ammunition on how to grab their attention with a killer outreach email! For more show notes, visit www.allanmckay.com/176/.
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Jan 1, 2019 • 38min

175 -- Noëlle Triaureau, Vis Dev Artist and Concept Designer

Noëlle Triaureau was the Production Designer on Sony Pictures Animation movie Smurfs. She joined Sony Pictures Animation in 2005. Since then, she worked as a Visual Development artist on Surf’s Up and Cloudy with a Chance of Meatballs. She was Art Director on Hotel Transylvania. She is also a recipient of the Joule award, an honor recognizing outstanding Sony Pictures Imageworks and Sony Pictures Animation members. Noëlle graduated in 1996 with honors from Middlesex University, England and Ecole de Commerce de Reims, France, with a Bachelor of Art in European Business Management.  In 1997, Triaureau helped start up L'Envol, a Summer camp for children with a serious illness modeled after Paul Newman's Hole in the Wall Gang Camps. In 2004, she graduated from a four-year program at ENSAD, Paris, specializing in Illustration and Animation.  She is now a freelance Concept Designer. In this Podcast, Noëlle talks about the importance of networking and balancing art with business, and gives advice on how to break into the industry. For more show notes, visit www.allanmckay.com/175/.  
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Dec 25, 2018 • 28min

174 -- Goal Atrophy

2018 is officially over. It’s time to set your goals for the New Year.  Setting your goals is important: If you don’t have that compass -- you don’t have a sense of direction. But what’s just as important -- is being able to see those goals through by: Breaking the big goals into a roadmap of smaller goals; Attacking them with urgency; Leaning into the resistance and your pain points; Creating an accountability circle; And learning to measure your success. In this Episode, Allan McKay talks about the key mindsets crucial to not just setting your goals for the New Year -- but to staying consistent and seeing them through! For more show notes, visit www.allanmckay.com/174/.
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Dec 18, 2018 • 46min

173 -- Pixar’s Animation Sup Gini Santos

Gini Cruz Santos is a Filipina animator at Pixar studios based in the San Francisco Bay Area. She worked on numerous Pixar animation films including Toy Story 2, Monsters, Inc., Finding Nemo, A Bug's Life, The Incredibles, Ratatouille, Toy Story 3, Up, Lifted and Brave. She was nominated in 2004 for an Annie Award for her animation on Finding Nemo and was nominated by the Visual Effects Society for an award for this project as well. Her animation of Dory, voiced by Ellen DeGeneres, was praised for integrating "fish movement, human movement and facial expressions to make them look and feel like real characters".   Santos was born in Pasay City in the Philippines. She moved to Guam after age three but returned to study in the Philippines. She studied Fine Arts at the University of Santo Tomas with a major in Advertising. She earned a Master of Fine Arts degree in Computer Arts from the School of Visual Arts in New York. In 1996, she was hired by Pixar after submitting her short feature reel titled The Eclipse without submitting her resume. She was the Supervising Animator on the Pixar short film entitled Lifted.  In this Podcast, Gini talks about her training and career, how she got her Dream Job at Pixar and the most important part of her job as an Animator -- the STORY. For more show notes, visit www.allanmckay.com/173/.
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Dec 11, 2018 • 1h 20min

172 -- Eran Dinur, VFX Supervisor

Eran Dinur is VFX Supervisor, Composer and published author. His career in visual effects began with a fascination for creating 3D natural scenery. Through his early years, he became well known as a VUE expert and innovator. When he joined ILM Singapore, he created visual effects for films such as Iron Man, Star Trek, Transformers: Revenge of the Fallen, Indiana Jones and the Kingdom of the Crystal Skull and Terminator Salvation. After moving to New York, Eran worked at Framestore on Salt and Clash of the Titans. He joined Brainstorm Digital and became a VFX Supervisor in 2011. In this capacity, Eran won a Primetime Emmy Award for Outstanding Special Effects for Boardwalk Empire and two VES Awards for Outstanding Compositing and Outstanding Modeling (for Boardwalk Empire as well). Eran has been leading Brainstorm Digital on numerous films and tv projects, including The Wolf of Wall Street, The Greatest Showman, The Lost City of Z, Sons of Liberty, Hereditary, Boy Erased, and many more. In April 2017, Eran published The Filmmaker’s Guide to Visual Effects, a practical guide to VFX for directors, producers, editors, cinematographers and other film professionals, as well as film students. He has also been teaching at the School of Visual Arts and online courses at FXPhD. In this Podcast, Eran talks about transitioning into his second career as a VFX Artist and Sup, the value of having a generalist’s skills, great communication skills -- and the importance of constant learning. For more show notes, visit www.allanmckay.com/172/.   
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Dec 6, 2018 • 1h 8min

171 -- Cinefex Magazine, PART II

Cinefex is a bimonthly magazine devoted to motion picture visual effects. Since its 1980 launch by its Founder Don Shay, it’s been the bible for effects professionals and enthusiasts, covering the field like no other publication. Profusely illustrated in color, with in-depth articles and interviews, Cinefex offers a captivating look at the technologies and techniques behind many of our most popular and enduring movies. The next issue of Cinefex No. 162 is out in mid-December 2018: http://www.cinefex.com/next_issue.htm. The Issue will cover feature films Alita: Battle Angel, Welcome to Marwen, Fantastic Beasts: The Crimes of Grindelwald and Aquaman. It will also include a story by Don Shay that covers the behind-the-scenes of the 1953 classic 20,000 Leagues Under the Sea in an interview with Director Richard Fleischer.  In this Podcast, Cinefex Editor in Chief Jody Duncan and Senior Staff Writer Graham Edwards discuss the publishing process, the legacy of the magazine and the influence of technology on the publication. For more show notes, visit www.allanmckay.com/171/.
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Dec 4, 2018 • 51min

170 -- Cinefex Magazine, PART I

Cinefex is a bimonthly magazine devoted to motion picture visual effects. Since its 1980 launch by its Founder Don Shay, it’s been the bible for effects professionals and enthusiasts, covering the field like no other publication. Profusely illustrated in color, with in-depth articles and interviews, Cinefex offers a captivating look at the technologies and techniques behind many of our most popular and enduring movies. The next issue of Cinefex No. 162 is out in mid-December 2018: http://www.cinefex.com/next_issue.htm. The Issue will cover feature films Alita: Battle Angel, Welcome to Marwen, Fantastic Beasts: The Crimes of Grindelwald and Aquaman. It will also include a story by Don Shay that covers the behind-the-scenes of the 1953 classic 20,000 Leagues Under the Sea in an interview with Director Richard Fleischer.  In this Podcast, Cinefex Editor in Chief Jody Duncan and Senior Staff Writer Graham Edwards discuss the history of the magazine from its launch by its Founder Don Shay to its most iconic issues that covered the biggest VFX breakthroughs. For more show notes, visit www.allanmckay.com/170/.
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Nov 27, 2018 • 42min

169 -- Animator and Director Mike Morris

Mike Morris is a Filmmaker, Director, and Storyboard Artist of animation for broadcast and digital distribution. He’s also a developer of animated IP’s and content and a VR enthusiast. He’s been a consultant for artistic software development and a creator of the Annual Wacom Cintiq Showdown at CTNX, as well as moderator for animation panels at various Comic Con Expos. Currently, Mike is a Storyboard Artist at Disney ABC Television. His credits include The Simpsons, Future-Worm! and DuckTales In this Podcast, Mike talks about going to work on The Simpsons straight out of art school and his other projects; about art being a life-long endeavor and the discipline to practice it every day. For more show notes, visit www.allanmckay.com/169/.
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Nov 20, 2018 • 1h 21min

168 -- Pixar’s Andrea Goh

Andrea Goh is a San Francisco based Technical Director and Layout Artist. Her curiosity has driven her to acquire multiple sets of skills: rigging, scripting, sculpting, pipeline, assembly and layout. After studying at an art college in her native country of Malaysia, she pursued an additional degree at the San Francisco Academy of Art. After graduating, her first job was as Layout Artist in the Camera and Staging Department at Pixar Animation Studios. Andrea has rigged in many films including Exit, Unmasked and VR games like Lilypad. As a layout artist, she has contributed to films like Cars 3, Coco and Incredibles 2. She is also the Technical Supervisor of Sonder, a short film that uses a unique Maya and Unity pipeline.  In this Episode, Andrea talks about her journey as an artist, setting high goals -- and actually getting them accomplished -- and then setting new ones! For more show notes, visit www.allanmckay.com/168/.
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Nov 13, 2018 • 39min

167 -- Rory McGregor, CEO of cineSync

The Academy Award®-winning cineSync is the world’s most trusted remote review and approval system. Used by film and television productions worldwide, cineSync guarantees that everyone sees exactly the same frame at the same time. cineSync integrates with industry-leading tools such as Shotgun, Ftrack and Aspera, ensuring a fast, synchronized and streamlined remote collaboration experience. In this Podcast, Cospective’s CEO Rory McGregor talks about cineSync, the platform that’s a backbone of how Directors, VFX Artists and Supervisors in the film and game industry are able to communicate in real time. For more show notes, visit www.allanmckay.com/167/.

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