No Cartridge Audio

Trevor Strunk
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Apr 15, 2017 • 12min

Episode 14 - Night in the Woods and Creepypasta

We talk creepypasta and narrative window dressing in relation to Night in the Woods' adept use of the supernatural.Support this podcast at — https://redcircle.com/no-cartridge-audio/donationsAdvertising Inquiries: https://redcircle.com/brands Learn more about your ad choices. Visit megaphone.fm/adchoices
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Apr 4, 2017 • 1h 48min

Episode 13 - Night in the Woods with Scott Benson

Scott Benson, one third of Infinite Fall, the studio that brought us the charming cult-hit Night in the Woods, stops by to talk game design, narrative, aesthetics, depression, capitalism, and politics. Seriously, it's good.Support this podcast at — https://redcircle.com/no-cartridge-audio/donationsAdvertising Inquiries: https://redcircle.com/brands Learn more about your ad choices. Visit megaphone.fm/adchoices
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Mar 25, 2017 • 18min

Episode 11 - Open World Games

I theorize open world gaming as a genre and as an aesthetic, loosely upon the occasion of Breath of the Wild being so so good.Support this podcast at — https://redcircle.com/no-cartridge-audio/donationsAdvertising Inquiries: https://redcircle.com/brands Learn more about your ad choices. Visit megaphone.fm/adchoices
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Mar 20, 2017 • 46min

Episode 10 -- Fire Pro Series with Alex Navarro

We invite Alex Navarro on the show to talk Super Fire Pro Wrestling Special, as well as the history and legacy (and perhaps future) of the classic wrestling franchise. Oh and we talk smarks, too.Support this podcast at — https://redcircle.com/no-cartridge-audio/donationsAdvertising Inquiries: https://redcircle.com/brands Learn more about your ad choices. Visit megaphone.fm/adchoices
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Mar 19, 2017 • 13min

Episode 9 - Nier: Automata

We talk genre in Nier: Automata and the idea of constrained aesthetics. We also get a guest appearance from Ira Glass (NOTE: Not really Ira Glass).Support this podcast at — https://redcircle.com/no-cartridge-audio/donationsAdvertising Inquiries: https://redcircle.com/brands Learn more about your ad choices. Visit megaphone.fm/adchoices
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Mar 12, 2017 • 10min

Episode 7 - Sunless Sea

We delve into what exactly appeals to me about Sunless Sea, a game I have played for hours and hours with no clear ultimate outcome.Support this podcast at — https://redcircle.com/no-cartridge-audio/donationsAdvertising Inquiries: https://redcircle.com/brands Learn more about your ad choices. Visit megaphone.fm/adchoices
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Mar 8, 2017 • 24min

Episode 6 - Planescape: Torment

We discuss narrative, RPG history, irony, and how we tell stories in this, a double-sized No Cartridge Audio episode 6Support this podcast at — https://redcircle.com/no-cartridge-audio/donationsAdvertising Inquiries: https://redcircle.com/brands Learn more about your ad choices. Visit megaphone.fm/adchoices
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Mar 5, 2017 • 15min

Episode 5 - Alan Wake and Deadly Premonition

We cover two twinned but importantly distinct video game homages to Twin Peaks in Alan Wake and Deadly Premonition in episode 5!Support this podcast at — https://redcircle.com/no-cartridge-audio/donationsAdvertising Inquiries: https://redcircle.com/brands Learn more about your ad choices. Visit megaphone.fm/adchoices
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Mar 4, 2017 • 12min

Episode 4 - Euro Truck Simulator 2

Patron only work...free for the launch! We talk Euro Truck Simulator and the nature of work versus play.Support this podcast at — https://redcircle.com/no-cartridge-audio/donationsAdvertising Inquiries: https://redcircle.com/brands Learn more about your ad choices. Visit megaphone.fm/adchoices
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Mar 4, 2017 • 13min

Episode 3 - Devil Daggers

We play Devil Daggers and ask if difficulty counts as an aesthetic condition for video games or whether we're still in the realm of personal artistic appreciation.Support this podcast at — https://redcircle.com/no-cartridge-audio/donationsAdvertising Inquiries: https://redcircle.com/brands Learn more about your ad choices. Visit megaphone.fm/adchoices

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